Im all for test-trialing this, see how it turns out. Its not like all the headmins and mso are suddenly going to have a stroke and die after doing this leaving this trial permanently enabled.
Im a sybil player, and i want to see how quickly the station will adapt/ fall apart.
Search found 225 matches
- Thu May 30, 2024 3:53 am
- Forum: Policy Discussion
- Topic: DISABLE ASSISTANTS
- Replies: 30
- Views: 857
- Tue May 28, 2024 4:21 am
- Forum: Player's Club
- Topic: Play more high-responsiblity jobs on sybil!
- Replies: 28
- Views: 655
Re: Play more high-responsiblity jobs on sybil!
I hate you saying this because you're correct.oranges wrote: ↑Tue May 28, 2024 1:16 amif only it was trueLongestarmlonglaw wrote: ↑Mon May 27, 2024 11:46 pm Getting robbed and murdered by greytiders FNR can be solved through ahelping.
- Mon May 27, 2024 11:46 pm
- Forum: Player's Club
- Topic: Play more high-responsiblity jobs on sybil!
- Replies: 28
- Views: 655
Play more high-responsiblity jobs on sybil!
sybil is suffering with 25 assistants and 0 security and command. We need more people to keep order on sybil! But why does nobody want to play these positions? Getting your stuff stolen by greytiders Getting attacked by greytiders High amount of responsibility means your slip-ups are less tolerated:...
- Wed Mar 27, 2024 1:28 am
- Forum: Closed Policy Discussion
- Topic: Wasting points during Nuke Ops = Immediate Kill?
- Replies: 58
- Views: 3685
Re: Wasting points during Nuke Ops = Immediate Kill?
where's the appeal and respective peanut thread in question again? i cant find it
- Tue Mar 26, 2024 3:44 am
- Forum: Player's Club
- Topic: shotgun github codenut: share your 2 tap kill chemicals here!
- Replies: 24
- Views: 1178
- Tue Mar 19, 2024 11:19 pm
- Forum: Player's Club
- Topic: What is YOUR shitty specialized codebase idea
- Replies: 21
- Views: 866
Re: What is YOUR shitty specialized codebase idea
somebody, code in the ability to craft eokasDonglesplonge wrote: ↑Tue Mar 19, 2024 10:48 pm ruststation would blow dick and nuts
my ass with the bag full of eokas
- Tue Mar 19, 2024 10:14 pm
- Forum: Player's Club
- Topic: What is YOUR shitty specialized codebase idea
- Replies: 21
- Views: 866
Re: What is YOUR shitty specialized codebase idea
what i would give for a DBD ss13 server
- Tue Mar 19, 2024 10:11 pm
- Forum: Player's Club
- Topic: shotgun github codenut: share your 2 tap kill chemicals here!
- Replies: 24
- Views: 1178
Re: shotgun github codenut: share your 2 tap kill chemicals here!
I used the shotgun. You know why? Cause the shot gun doesn’t miss: and unlike the shitty hybrid taser it stops a criminal in their tracks in two hits. Bang: bang: and they’re fucking done. I use four shots just to make damn sure. Because: once again: I’m not there to coddle a buncha criminal scum s...
- Tue Mar 19, 2024 10:07 pm
- Forum: Player's Club
- Topic: roleplay thread
- Replies: 16
- Views: 689
Re: roleplay thread
GET AWAY FROM ME U GREIEIFING PRICK!!!!!
- Tue Mar 19, 2024 10:06 pm
- Forum: Player's Club
- Topic: shotgun github codenut: share your 2 tap kill chemicals here!
- Replies: 24
- Views: 1178
shotgun github codenut: share your 2 tap kill chemicals here!
https://github.com/tgstation/tgstation/pull/81897
Now that we can freely obtain bag-fitting shotguns, what would you load?
im a frag-12, meteor shot, or pulse slug enjoyer. Thanks to necromanceranne's autorifle removal PR, tech shell ammo has been made easier to obtain.
Now that we can freely obtain bag-fitting shotguns, what would you load?
im a frag-12, meteor shot, or pulse slug enjoyer. Thanks to necromanceranne's autorifle removal PR, tech shell ammo has been made easier to obtain.
- Fri Mar 15, 2024 11:34 pm
- Forum: Closed Policy Discussion
- Topic: Fortifying departments w/o provication
- Replies: 28
- Views: 2215
Re: Fortifying departments w/o provication
Cargo should apply mosin nagants to anyone breaking in
- Sat Mar 09, 2024 6:46 am
- Forum: Player's Club
- Topic: Cut character backstories
- Replies: 25
- Views: 997
Re: Cut character backstories
I wonder how many LRP players have a backstory. I would say look at my lore thread, however most of it is not my characters deep backstory and more what he has been doing between rounds. The hyper scrunched up version: Volkan Magna exploited bluespace tech, bluespace punishes him by teleporting him...
- Sat Mar 09, 2024 3:45 am
- Forum: Player's Club
- Topic: Cut character backstories
- Replies: 25
- Views: 997
Re: Cut character backstories
I wonder how many LRP players have a backstory. I would say look at my lore thread, however most of it is not my characters deep backstory and more what he has been doing between rounds. The hyper scrunched up version: Volkan Magna exploited bluespace tech, bluespace punishes him by teleporting him...
- Tue Mar 05, 2024 9:05 pm
- Forum: Player's Club
- Topic: security officer cannot articulate probable cause nut
- Replies: 78
- Views: 3594
Re: security officer cannot articulate probable cause nut
I think the ID change was mostly good but the sad bit was just decimating the HoPs job content. You'd get loads of people wanting ID changes at the start of a shift and you could make them do paperwork for it! Now he can only add little bits no-one sees him anymore. And if you tried to make them do...
- Tue Mar 05, 2024 8:27 pm
- Forum: Player's Club
- Topic: Golem Job Recruitment Discussion
- Replies: 16
- Views: 779
Re: Golem Job Recruitment Discussion
Similar to paramedics, I assume golems are shitters/antags until proven otherwise. If I see a golem covered in blood or wielding a spear I assume it even more. You >Randomly attacks a golem in the halls because "shitter" > Get killed by security/the RD > I WAS KILLED 4 NO RASIN!!!!!
- Mon Mar 04, 2024 10:12 am
- Forum: Player's Club
- Topic: Golem Job Recruitment Discussion
- Replies: 16
- Views: 779
Re: Golem Job Recruitment Discussion
At least you'll get assists, right? Or do assists not count for the /tg/ battlepass?TheLoLSwat wrote: ↑Sun Mar 03, 2024 2:49 pm As captain I don’t like hiring extra help for security because that means they will steal my kills
- Sun Mar 03, 2024 9:11 am
- Forum: Player's Club
- Topic: Golem Job Recruitment Discussion
- Replies: 16
- Views: 779
Golem Job Recruitment Discussion
A xenobiologist/you has made some golems and you are the HOP/Captain. You could use some extra hands around the station. What do you assign your golems to? If i personally made those golems and they are slaved to me, i'll brainswap them into humans, then assign them to jobs like security and command...
- Fri Mar 01, 2024 12:23 am
- Forum: Player's Club
- Topic: What other servers do you play on?
- Replies: 11
- Views: 435
Re: What other servers do you play on?
Fulp is tg code based, play there
- Thu Feb 29, 2024 10:53 pm
- Forum: Player's Club
- Topic: security officer cannot articulate probable cause nut
- Replies: 78
- Views: 3594
Re: security officer cannot articulate probable cause nut
All access isn't impossible, but it's a different mini-quest. You need to use your agent ID to hide your wallet accesses. Players having multiple ID cards and using wallets was also a goal of the original ID card rework. I would like it communicated ingame that carrying around extra ids in wallets ...
- Thu Feb 29, 2024 10:29 pm
- Forum: Player's Club
- Topic: security officer cannot articulate probable cause nut
- Replies: 78
- Views: 3594
Re: security officer cannot articulate probable cause nut
We have dedicated all access tools for antags and a variety of mechanics without making the agent ID a must have for all access. It's way more of a stealth or funny gimmick tool - being a totally customisable ID with some access bonuses on top. I believe it also forces the way to the front of walle...
- Thu Feb 29, 2024 5:08 am
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 46
- Views: 12037
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Cheisfy, the map is bad because i cant play it because of population locks, remove it and its gucci.
- Thu Feb 22, 2024 4:55 am
- Forum: Player's Club
- Topic: New Unarmed fighting move ideas!
- Replies: 12
- Views: 553
New Unarmed fighting move ideas!
Drop kick: Kick someone back far, knocking you down briefly and stunning and throwing back whoever get's drop kicked. Requires a running start for momentum. Evade: Jump to the side by 2 tiles to the left or right of you to evade attacks! Flip: Flipping now costs stamina, but if you time your flip ri...
- Wed Feb 21, 2024 9:12 am
- Forum: Player's Club
- Topic: Why do admins NEVER play security/heads of staff jobs?
- Replies: 31
- Views: 1437
Why do admins NEVER play security/heads of staff jobs?
Pretty much almost every admin avoids any job with a modicum of responsibility such as warden and chief engineer.
Why?
The sole exception to this is trexter, or kraven lockharte, who i see often playing HOS and RD.
Why?
The sole exception to this is trexter, or kraven lockharte, who i see often playing HOS and RD.
- Tue Feb 20, 2024 10:30 am
- Forum: Player's Club
- Topic: The Sixth Sense: Your Third Eye, and You!
- Replies: 12
- Views: 547
Re: The Sixth Sense: Your Third Eye, and You!
guy in assistant clothes, gas mask on, ID, but no PDA. probably an antag with a bad disguise. a single crew manifest check exposes these types but usually I say to them next time to include the pda or it's a dead giveaway. I do this on purpose as a non-antag sometimes just to fuck with people. Hone...
- Tue Feb 20, 2024 9:24 am
- Forum: Player's Club
- Topic: The Sixth Sense: Your Third Eye, and You!
- Replies: 12
- Views: 547
Re: The Sixth Sense: Your Third Eye, and You!
All the ways you can spot antags In your personal experience, will you get murdered/attacked by the crew for doing anything suspicious? On terry the moment you look a little out of place, you'll be lasered into crit, strip searched and dumped in medbay if they dont find any syndicate items on you.
- Sat Feb 17, 2024 7:45 am
- Forum: Player's Club
- Topic: Don't convert right away as a blood brother.
- Replies: 6
- Views: 509
Re: Don't convert right away as a blood brother.
Save your conversion for when you get attacked by a traitor/changeling/heretic/spy. Flash them in self defense, now you just gained a powerful ally. You get attacked by a traitor wearing sunglasses. You saved your flash until now so you have no allies. Enjoy dying and being stuffed in a locker in m...
- Thu Feb 15, 2024 12:05 pm
- Forum: Player's Club
- Topic: Don't convert right away as a blood brother.
- Replies: 6
- Views: 509
Don't convert right away as a blood brother.
Save your conversion for when you get attacked by a traitor/changeling/heretic/spy. Flash them in self defense, now you just gained a powerful ally. And they can't betray you since the rules say that Blood brothers> other antags that aren't revs/cult. You can also hunt down a head of staff to conver...
- Wed Feb 14, 2024 1:40 am
- Forum: Player's Club
- Topic: More amazing laws to upload to the ai when you roll captain/hop/rd
- Replies: 10
- Views: 562
More amazing laws to upload to the ai when you roll captain/hop/rd
Build an ed-209 or beepsky every few minutes to secure your control on the station. Only carbons with at least 1 gun are human, make sure a supply of guns is obtainable at all times to the crew! Only people who have consumed narcotics in the past 30 minutes are human. Build a disposal pipe rollercoa...
- Wed Feb 14, 2024 12:51 am
- Forum: Player's Club
- Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
- Replies: 29
- Views: 1549
Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
I am the one captain that does not pick up the hand tele for lore reasons. Based I guess but the hand tele is actually just a fun thing to use, ignoring all the powergaming tips related to it in the thread. Like being in a discussion with a centcom rep who says "Well I'm going to go check on m...
- Tue Feb 13, 2024 6:38 am
- Forum: Player's Club
- Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
- Replies: 29
- Views: 1549
- Mon Feb 12, 2024 9:55 pm
- Forum: Player's Club
- Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
- Replies: 29
- Views: 1549
Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
I don't mean it, i don't want to dunk on the antags. it's just needed because you'll be hunted by every greytider for your loot, antag or not.
- Mon Feb 12, 2024 2:03 am
- Forum: Player's Club
- Topic: Election for king of the players club
- Replies: 29
- Views: 1291
- Mon Feb 12, 2024 1:54 am
- Forum: Player's Club
- Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
- Replies: 29
- Views: 1549
Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
I read "100% AP" on the X-RAY Gun and thought "Ability Power", am I too far gone?... Also, my tactic as the (Acting) Captain is to always forget the disk... Idk how I'm not banned from Captain yet, like, I forget that shit every single time You can easily unban yourself, silly j...
- Mon Feb 12, 2024 1:11 am
- Forum: Player's Club
- Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
- Replies: 29
- Views: 1549
HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
Welcome brothers and sisters to my epic forum post on how to play as the captain. Do note however on the lrp servers, (and Manuel to a certain degree). Your goal is to stay alive, as tiders and antags alike will kill you for your high quality loot. IF you EVER die as a captain, your corpse will be l...
- Sat Feb 10, 2024 7:05 am
- Forum: Player's Club
- Topic: favorite character gimmick?
- Replies: 21
- Views: 1029
Re: favorite character gimmick?
Gerald Lopez
- Tue Feb 06, 2024 2:41 am
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 46
- Views: 12037
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
my feedback is removing the population lock on it, making it votable at any population.
Other than that, promising map.
Other than that, promising map.
- Wed Jan 10, 2024 7:35 am
- Forum: Player's Club
- Topic: Better antagonist Callouts
- Replies: 40
- Views: 15881
Re: Better antagonist Callouts
John is as suspicious as someone who is stealing the nuke disk.
- Thu Jan 04, 2024 12:33 am
- Forum: Closed Policy Discussion
- Topic: Paradox Clones and Metagaming
- Replies: 32
- Views: 13129
Re: Paradox Clones and Metagaming
I think they're posting this because they are worried that if they fuck up and wrongfully execute the other person and not the paradox clone, they'll get banned
- Fri Dec 08, 2023 10:08 pm
- Forum: Player's Club
- Topic: Everything is worse than it ever has been
- Replies: 50
- Views: 27335
Re: Everything is worse than it ever has been
Could it be that rather than not being good it's just not content you like? Scavenger hunt sci was bad, research paper sci was worse, experi-sci is tedium, and toxins sci was also not great. It's not crazy to dislike a job that requires you to perform an optimized series of the exact same actions e...
- Fri Dec 08, 2023 2:05 am
- Forum: General Chat
- Topic: Permanently hub ALL servers FOREVER
- Replies: 17
- Views: 10729
Re: Permanently hub ALL servers FOREVER
WHats wrong with being a hubbie?
- Fri Dec 08, 2023 1:44 am
- Forum: Player's Club
- Topic: the annual look back at tgstations github fuckups of the year
- Replies: 43
- Views: 23103
Re: the annual look back at tgstations github fuckups of the year
I've played on yogstation before, most of their guns can fit in bagsNecromancerAnne wrote: ↑Fri Dec 08, 2023 1:32 amLol this dude hadn't even started playing until after it was merged.
- Fri Dec 08, 2023 1:43 am
- Forum: Player's Club
- Topic: the annual look back at tgstations github fuckups of the year
- Replies: 43
- Views: 23103
Re: the annual look back at tgstations github fuckups of the year
I'll hear you out if you expand on your thesis. Why? I dont like increasing the size of weapons. It discourages using the station resources, making you more dependent on your abilities/uplink. I dont like being dependent on my antag abilities all the time, this is a sandbox game, usually problems h...
- Thu Dec 07, 2023 10:18 pm
- Forum: Player's Club
- Topic: the annual look back at tgstations github fuckups of the year
- Replies: 43
- Views: 23103
- Thu Dec 07, 2023 3:52 am
- Forum: Coding Feedback
- Topic: Blood brother's flash should work like a regular revhead flash
- Replies: 19
- Views: 8738
Re: Blood brother's flash should work like a regular revhead flash
Let's remember the alternative to conversion so far has been "so disliked people just wanted it out of rotation" I want to know what you think of being able to convert sec/captain by removing their mindshields to turn them into blood brothers. I think it is balanced because of the risk an...
- Tue Dec 05, 2023 11:39 pm
- Forum: Coding Feedback
- Topic: Blood brother's flash should work like a regular revhead flash
- Replies: 19
- Views: 8738
Re: Blood brother's flash should work like a regular revhead flash
[/quote]
Honestly I think getting mindshielded again should remove the blood brother status.
[/quote]
i Disagree very strongly.
Honestly I think getting mindshielded again should remove the blood brother status.
[/quote]
i Disagree very strongly.
- Tue Dec 05, 2023 11:38 pm
- Forum: Player's Club
- Topic: Why do LRP players hate Manul?
- Replies: 35
- Views: 18233
Re: Why do LRP players hate Manul?
Oh wait, is that a pallas cat? wow very thick and fluffly, also cats smell really good, huff their fur.Armhulen wrote: ↑Tue Dec 05, 2023 11:36 pmHe needs to conserve energyLongestarmlonglaw wrote: ↑Tue Dec 05, 2023 11:35 pm Manul is too slow and i have to take things very slowly to avoid violating the rp rules
- Tue Dec 05, 2023 11:35 pm
- Forum: Player's Club
- Topic: Why do LRP players hate Manul?
- Replies: 35
- Views: 18233
Re: Why do LRP players hate Manul?
Manul is too slow and i have to take things very slowly to avoid violating the rp rules
- Sun Dec 03, 2023 9:17 am
- Forum: General Chat
- Topic: Permanently hub ALL servers FOREVER
- Replies: 17
- Views: 10729
- Sun Dec 03, 2023 9:03 am
- Forum: Closed Policy Discussion
- Topic: (proposal) forgetting death policy
- Replies: 59
- Views: 26056
Re: (proposal) forgetting death policy
Its very hard to frame your target so security wrongfully executes them, this is because if security fucks up and executes an innocent person, they'll get banned
- Sat Dec 02, 2023 8:19 am
- Forum: Player's Club
- Topic: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
- Replies: 53
- Views: 22274
Re: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
(All of these thoughts are why I am a varietymaxxing unexpectedcel. I want rounds to be unpredictable. I want people to go in, and not even KNOW what the map looks like. Spessmen are too beholden to knowing what the fuck is going on and we gotta normalize the opposite. Lethal company, the game in m...