Search found 1412 matches

by Lo6a4evskiy
Tue Dec 09, 2014 6:44 am
Forum: Ideas
Topic: Chemistry - Moving the Smart Storage
Replies: 42
Views: 10250

Re: Chemistry - Moving the Smart Storage

Please no. First of all, fridge is for MDs. Secondly, chemistry uses both windows all the time.
by Lo6a4evskiy
Mon Dec 08, 2014 9:38 pm
Forum: Ideas
Topic: Rehabilitation Chair
Replies: 44
Views: 11728

Re: Rehabilitation Chair

"Okay we won't borg him AI he'll spend the rest of his days in perma"
by Lo6a4evskiy
Mon Dec 08, 2014 9:32 pm
Forum: Ideas
Topic: Rehabilitation Chair
Replies: 44
Views: 11728

Re: Rehabilitation Chair

There is literally no point in forced borgification. If player doesn't want to be borged, they will just ghost somewhere in the process. If they do want, it's voluntary and AI doesn't care.

Where's the problem again?
by Lo6a4evskiy
Mon Dec 08, 2014 3:00 pm
Forum: Ideas
Topic: Rehabilitation Chair
Replies: 44
Views: 11728

Re: Rehabilitation Chair

Just going to say again, the idea behind the chair is only the person strapped into it can choose to have their brain sucked out. If sec wants to force borg they'd have to do it the hard way Security should still choose the punishment and they can escort prisoner to robotics if they choose borgific...
by Lo6a4evskiy
Mon Dec 08, 2014 2:32 pm
Forum: Ideas
Topic: Rehabilitation Chair
Replies: 44
Views: 11728

Re: Rehabilitation Chair

Seriously. You either offer them borgification and then it's voluntary or you just leave them in perma/prison transfer them. Why would you borg someone who doesn't want to be borged? It's just a waste of metal.
by Lo6a4evskiy
Sun Dec 07, 2014 8:59 am
Forum: Ideas
Topic: Drones at Roundstart.
Replies: 28
Views: 5836

Re: Drones at Roundstart.

and? And I can produce 20 drone shells, hide them somewhere with supplies and become an engineer with 20 lives. The Availability of the trigger is irrelevant. Then I encourage you to place a facehugger in every room. your argument was that they should have one, when they already do. k Returning bac...
by Lo6a4evskiy
Sun Dec 07, 2014 8:46 am
Forum: Closed Policy Discussion
Topic: Roundstart borging of non assistant job slots
Replies: 13
Views: 3402

Re: Roundstart borging of non assistant job slots

Well if its an engineer and he goes engiborg that's not really that bad. Not really. If you have everything on never (or low or whatever) and a borg slot on high and you aren't gonna get it, you will just get RNG job, engineering might not be what you wanted. Not sure why people don't have "be...
by Lo6a4evskiy
Sat Dec 06, 2014 7:31 pm
Forum: Ideas
Topic: Drones at Roundstart.
Replies: 28
Views: 5836

Re: Drones at Roundstart.

And you can produce them by dozens, as opposed to golem runes which require plasma and extensive breeding.
by Lo6a4evskiy
Sat Dec 06, 2014 7:35 am
Forum: Ideas
Topic: Drones at Roundstart.
Replies: 28
Views: 5836

Re: Drones at Roundstart.

Honestly, drones should require someone inside the round to trigger them for them to accept ghosts, like pAIs or golems. I've no idea why any ghost can just get into one at any time with no limitations. They are also dirt cheap and easy to produce, I often see robotics print out a dozen shells.
by Lo6a4evskiy
Thu Dec 04, 2014 3:38 pm
Forum: Coding Feedback
Topic: Two Roundstart Roboticists.
Replies: 60
Views: 15248

Re: Two Roundstart Roboticists.

Add windows between that and robotics and it looks pretty good then.

Not sure why walls and rwalls are all mixed up.

You forgot borg chargers as well!
by Lo6a4evskiy
Wed Dec 03, 2014 8:23 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 677308

Re: Little things you learned that are game changing

I wonder if chem nades are.
by Lo6a4evskiy
Wed Dec 03, 2014 7:02 pm
Forum: Ideas
Topic: Bolt action rifles (sprites included)
Replies: 38
Views: 12258

Re: Bolt action rifles (sprites included)

Seems like a resprited shotgun to me
by Lo6a4evskiy
Wed Dec 03, 2014 6:08 pm
Forum: Ideas
Topic: Simple consequences to damaged limbs
Replies: 25
Views: 4630

Re: Simple consequences to damaged limbs

Sure, it's not like antagonists want their victim to shut up more than anything except may be dying.
by Lo6a4evskiy
Wed Dec 03, 2014 10:47 am
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 29566

Re: So now explosions destroy all the things

How the hell does explosion evaporate your items and doesn't kill you, anyway?
by Lo6a4evskiy
Tue Dec 02, 2014 9:05 am
Forum: Ideas
Topic: Simple consequences to damaged limbs
Replies: 25
Views: 4630

Re: Simple consequences to damaged limbs

Stun or put into crit are the only options, really. I guess there's stamina damage, but who the hell uses disablers anyway. I'm not really interested in getting into the bullshit that sec should just throw up their hands at a window either. I am. You're using lasers against petty criminals because A...
by Lo6a4evskiy
Mon Dec 01, 2014 6:08 pm
Forum: Ideas
Topic: Simple consequences to damaged limbs
Replies: 25
Views: 4630

Re: Simple consequences to damaged limbs

1. Lack of a stun weapon - revs and traitors especially. Simply useless. There might be a super special case where you run out of ALL stun weaponry as security and still keep going, but in that case you are probably fine with putting whoever it is you are shooting into critical or just killing them...
by Lo6a4evskiy
Mon Dec 01, 2014 5:58 pm
Forum: Ideas
Topic: New Malf Ai Powers
Replies: 18
Views: 3470

Re: New Malf Ai Powers

Well, malf AI needs an overhaul, I know that much.
by Lo6a4evskiy
Mon Dec 01, 2014 5:46 pm
Forum: Ideas
Topic: Simple consequences to damaged limbs
Replies: 25
Views: 4630

Re: Simple consequences to damaged limbs

This would encourage people with lethal guns to neutralize their target and give them one final chance of surrender (attention attention, highly encouraged arr pee -possibilities detected!). They would be down for cuffing or for a "SURRENDER NOW!" shout, and they couldn't just get up and ...
by Lo6a4evskiy
Mon Dec 01, 2014 4:36 pm
Forum: Closed Policy Discussion
Topic: Very specific question
Replies: 35
Views: 8855

Re: Very specific question

this is a game about paranoia oh boy There is a difference in having in game relationships and in game sex relationships. It's kind of annoying when I need acid for the machines in Robotics, and I go to chemistry and wait an hour only to find out that the chemist and an assistant decided to go fuck...
by Lo6a4evskiy
Mon Dec 01, 2014 6:43 am
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 56573

Re: Dont make space slow please

oranges wrote:I will not revert because the other changes are very good
Look at the values used before

Put them in
by Lo6a4evskiy
Sun Nov 30, 2014 5:29 pm
Forum: Ideas
Topic: HoP Job Creator
Replies: 6
Views: 2059

Re: HoP Job Creator

That's actually a cool idea, but it will need some balancing.
by Lo6a4evskiy
Sun Nov 30, 2014 1:12 pm
Forum: Ideas
Topic: Goon Chemistry & The Codebase Drug Ban
Replies: 60
Views: 13908

Re: Goon Chemistry & The Codebase Drug Ban

I don't know how much it is different from our current one, but I believe it's mostly just recipes?

I think we need something different, something that involves experimentation and not just mixing infinite chems over and over again.
by Lo6a4evskiy
Sun Nov 30, 2014 9:25 am
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 56573

Re: Dont make space slow please

The ones that were there before change, for one.
by Lo6a4evskiy
Sun Nov 30, 2014 8:39 am
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 50244

Re: Security Cyborgs, Silicons, and ASIMOV

In the beginning of the thread a talked about what exactly I like about Asimov robots. I never suggested to just rip them off, but certain parts of that fit quite nicely into the game in my opinion and I will never accept "if it's from this author it is wrong no matter what" attitude. If y...
by Lo6a4evskiy
Sat Nov 29, 2014 9:56 pm
Forum: Ideas
Topic: Realistic Traitor Objectives
Replies: 6
Views: 1602

Re: Realistic Traitor Objectives

Saintish wrote:Why the fuck does the Syndicate need Chucklefuck McGreyshirt dead?
Because they owe them money, because they used to work for them and went rogue, because they know too much, etc.

Heads are already lacking in popularity. Making assistants less likely to be targets is the last thing that we need.
by Lo6a4evskiy
Sat Nov 29, 2014 7:32 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 50244

Re: Security Cyborgs, Silicons, and ASIMOV

Why does it matter where logic comes from? The only thing that matters is whether it's logical or not. I think that Asimov's interpretation is logical enough. Also, your point yet again has no relevance in the discussion, since we're discussing proposed changes to lawset that don't happen in game, s...
by Lo6a4evskiy
Sat Nov 29, 2014 9:17 am
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 50244

Re: Security Cyborgs, Silicons, and ASIMOV

Aurx wrote:SS13 ASIMOV IS NOT BLINDLY SLAVED TO ISSAC ASIMOV STOP QUOTING HIM
Logic isn't really tied to anything. It just exists.
by Lo6a4evskiy
Sat Nov 29, 2014 7:59 am
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 50244

Re: Security Cyborgs, Silicons, and ASIMOV

You pick one sentence, then stop reading. I hope you are only pretending to be retarded. Just because I don't quote the whole thing doesn't mean I don't read it. I don't include the rest because it doesn't change anything. AI can do things that aren't assisting the crew. There is nothing in your la...
by Lo6a4evskiy
Fri Nov 28, 2014 8:59 pm
Forum: Closed Policy Discussion
Topic: Arming up without reason. - And other things
Replies: 45
Views: 13143

Re: Arming up without reason. - And other things

I guess the question is at what point are you allowed to arm up and how do you deal with antagonists trying to murder you.
by Lo6a4evskiy
Fri Nov 28, 2014 7:44 pm
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 37097

Re: Population Issues

I'm yet to see you change your mind about anything, so I guess I'll save my breathe. Points were made, but I guess they're too self-centered.
by Lo6a4evskiy
Fri Nov 28, 2014 4:29 pm
Forum: Coding Feedback
Topic: Illegal cyborg modules
Replies: 21
Views: 4615

Re: Illegal cyborg modules

Energy relay gives 2 illegal tech I think. Not wormhole for sure, that's just 3 blue-space.

It is stupid though.

However, getting illegal tech through telesci is a matter of minutes. About five minutes to set it all up with crystals and capacitors, about a minute to calculate and get stuff.
by Lo6a4evskiy
Fri Nov 28, 2014 3:12 pm
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 37097

Re: Population Issues

Frankly I don't understand how you can set up two different servers, and map is a HUGE deal in SS13, much more than in other games, and expect 50/50 ratio out of it. Seriously, make them the same at least temporarily. Even if just to test what that will do. Otherwise, don't expect things to improve....
by Lo6a4evskiy
Fri Nov 28, 2014 3:05 pm
Forum: Ideas
Topic: Teleporting into walls
Replies: 21
Views: 4711

Re: Teleporting into walls

Random gibs are never a good idea.
by Lo6a4evskiy
Fri Nov 28, 2014 1:11 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 50244

Re: Security Cyborgs, Silicons, and ASIMOV

That's like saying if you shoot a gun it's not directly your fault anyone dies; the bullet just traveled to them on its own! That's exactly what I'm saying. That's why the clause is there. Inaction clause forces borgs to have to assist antags from getting dunked more than it does help people escape...
by Lo6a4evskiy
Fri Nov 28, 2014 1:06 pm
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 37097

Re: Population Issues

I think the thing that could attract people to server 2 (whatever its called these days, maybe server 1) is a slightly different ruleset which is more focused on roleplay, more strict with griefing and murder, so a bit more similar to bay. The badger regulars would probably like it, but I am not su...
by Lo6a4evskiy
Fri Nov 28, 2014 1:05 pm
Forum: Coding Feedback
Topic: Feedback forums hostility
Replies: 95
Views: 26779

Re: Feedback forums hostility

Well, whenever someone's disagreeing with whatever, there's bound to be a conflict. It's just natural. I don't consider it much of a problem. Worse is the fact that many people don't give their reasoning, so their feedback is essentially useless, but then that's their own fault for not providing fee...
by Lo6a4evskiy
Fri Nov 28, 2014 11:00 am
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 37097

Re: Population Issues

I don't understand how people can be so attached to one station layout that they refuse to play anywhere else. That doesn't give you the right to ignore opinions like that, now does it? Hence why I suggested we try putting Boxstation on both servers for a week or two and see what the population num...
by Lo6a4evskiy
Fri Nov 28, 2014 10:51 am
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 50244

Re: Security Cyborgs, Silicons, and ASIMOV

1.3.1 - Silicons may choose whether to follow or enforce Space Law from moment to moment unless on a relevant lawset and/or given relevant orders. Oh, by the way, can I order silicons to stop enforcing Space Law? Seems that way. IMO Law 1 instantiates what a human is because it's the first law to s...
by Lo6a4evskiy
Fri Nov 28, 2014 10:27 am
Forum: Coding Feedback
Topic: Feedback forums hostility
Replies: 95
Views: 26779

Re: Feedback forums hostility

So what should perfect feedback thread look like?
by Lo6a4evskiy
Fri Nov 28, 2014 10:22 am
Forum: Coding Feedback
Topic: The Captain's laser lockdown
Replies: 75
Views: 15995

Re: The Captain's laser lockdown

Intigracy wrote:Why was there a lockdown added that bolts you in.
Who thought this was a good idea?
Because don't take that shiny gun at roundstart, you powergaming jackass, its value is in its unruined beauty.
by Lo6a4evskiy
Wed Nov 26, 2014 1:27 pm
Forum: Ideas
Topic: CE's equipment
Replies: 19
Views: 3780

Re: CE's equipment

But black gloves look better than silly yellow ones.

And sometimes it is better to show your face and not be the faceless goon without a personality, but lots of various protection.
by Lo6a4evskiy
Wed Nov 26, 2014 10:20 am
Forum: Closed Policy Discussion
Topic: Banned for ghosting as an antag
Replies: 34
Views: 7822

Re: Banned for ghosting as an antag

It's mildly annoying to everyone else when you slap the cuffs on someone and they immediately break immersions by saying "FUCK THIS", or somesuch, and going catatonic. I never understood this attitude. They basically apply capital punishment to themselves (even worse, they cannot break ou...
by Lo6a4evskiy
Tue Nov 25, 2014 2:21 pm
Forum: Ideas
Topic: Inspection Day
Replies: 21
Views: 4429

Re: Inspection Day

Inspector flies away in 2 minutes: the game mode

Don't get me wrong, it sounds great. I would love to see something like that, but one person deciding the result of the round and when exactly does it end? I don't think that's gonna be possible.
by Lo6a4evskiy
Tue Nov 25, 2014 1:04 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 50244

Re: Security Cyborgs, Silicons, and ASIMOV

assisting someone who has been known to cause harm in many cases is legitimately stupid. sillicons are not blithering idiots, they can connect 2+2. if some guy has murdered someone and is now asking for access to a door while holding a bloody stunbaton, you are fully within your rights to not open ...
by Lo6a4evskiy
Tue Nov 25, 2014 10:57 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 677308

Re: Little things you learned that are game changing

Wait, you can activate chem implants yourself? I thought they were only activatable from prison management console.
by Lo6a4evskiy
Tue Nov 25, 2014 8:31 am
Forum: Coding Feedback
Topic: Oh god I love fulltile windows
Replies: 86
Views: 18374

Re: Oh god I love fulltile windows

Intigracy wrote:Also if you have a screwdriver in one hand and glass in the other, click the grille with the glass, pageup to switch to screwdriver and click it real fast. There, it's not going to move.
But it's not instant any more, it takes some time.
by Lo6a4evskiy
Tue Nov 25, 2014 8:27 am
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 37097

Re: Population Issues

>Here's a simple fact that shows that people prefer highpop anyway. That would only be true if the servers were completely identical aside from mean population. They are not, so player preference cannot solely be attributed to mean population. So? My point is, if people prefer server one even when ...
by Lo6a4evskiy
Tue Nov 25, 2014 8:17 am
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 50244

Re: Security Cyborgs, Silicons, and ASIMOV

>Actually, if we look in Asimov stories Again, those are NOT policy. I never said it was Not to mention that, again, in this case policy says absolutely the same (I'm pretty sure that you can prioritize orders from command staff, for example). Also, like I just said, it makes a lot of sense in prac...
by Lo6a4evskiy
Tue Nov 25, 2014 3:55 am
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 50244

Re: Security Cyborgs, Silicons, and ASIMOV

If you see a proper escalation to violence happening as a borg you are obligated to at least take interest. Instead of being a cybernetic cartoon character and thinking "they must weally WUV each other" and drooling oil all the way down the hallway. The question was: I'm not allowed to kn...
by Lo6a4evskiy
Mon Nov 24, 2014 6:58 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 50244

Re: Security Cyborgs, Silicons, and ASIMOV

Well, even under current policy I would think that denying access because "people in that department are evil and might beat this person up for asking me to open the door" is bullshit.