Search found 1412 matches

by Lo6a4evskiy
Sun Feb 01, 2015 8:21 am
Forum: Coding Feedback
Topic: Change availability of AI's VOX words
Replies: 42
Views: 10760

Re: Change availability of AI's VOX words

It's not true that words cannot harm, but everyone here seems to think that "OUR AIS ARE NOT ASIMOV ASIMOV", so I guess it is true here?

Anyway, I don't really see a problem with it, unless it's outright spam. Never understood people who are incredibly annoyed by sounds.
by Lo6a4evskiy
Sat Jan 31, 2015 5:14 am
Forum: Coding Feedback
Topic: [POLL] Remove the superpower virus?
Replies: 22
Views: 4897

Re: [POLL] Remove the superpower virus?

That and ban people who make spreading viruses. I don't give two shits that it's positive, I don't want your retarded mix making everyone sneeze at each other for the rest of the round.
by Lo6a4evskiy
Tue Jan 27, 2015 7:06 pm
Forum: Coding Feedback
Topic: Emergency Response Team: Feedback
Replies: 27
Views: 6255

Re: Emergency Response Team: Feedback

Steelpoint wrote:[*]All locker rooms will be secured behind a ID lock. This is to prevent rampant stealing of equipment from other roles. Its getting annoying.
What prevents everyone from grabbing best equipment from everywhere though?
by Lo6a4evskiy
Sat Jan 24, 2015 11:35 am
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 85893

Re: Lack of player input on changes

Rather than a dev diary, which isnt a bad idea, how about just asking coders to post large changes on the coding board(or make a new "Upcoming Features" board) BEFORE its merged? Isn't that what PRs are for? What's the difference between keeping an eye on PRs or some "diary" thr...
by Lo6a4evskiy
Thu Jan 22, 2015 9:26 am
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 32940

Re: Traitor Items

Actually, you added a new line in the end where there was none.
by Lo6a4evskiy
Wed Jan 21, 2015 7:18 am
Forum: Ideas
Topic: Making Detective More Interesting
Replies: 12
Views: 3047

Re: Making Detective More Interesting

Hm, that's actually interesting. Leaving hair not directly on the item, like fibers and prints, but on the turf around.
by Lo6a4evskiy
Tue Jan 20, 2015 6:05 pm
Forum: Ideas
Topic: Expanded Access when under a Threshold of Players
Replies: 16
Views: 3859

Re: Expanded Access when under a Threshold of Players

I think it's a great idea. Players leaving/joining shouldn't cause too much trouble, access is not that big of a deal. However, I think there should be a clear way to check whether it's true IC. The reason is so that people could distinguish trespassers and people who just got extended access. I don...
by Lo6a4evskiy
Tue Jan 20, 2015 5:58 pm
Forum: Ideas
Topic: Making Detective More Interesting
Replies: 12
Views: 3047

Re: Making Detective More Interesting

Indeed. If security chasing you loses line of sight, changing identity as ling and then running in the opposite direction is very powerful. Generic clothing is required, though.
by Lo6a4evskiy
Tue Jan 20, 2015 5:32 pm
Forum: Closed Policy Discussion
Topic: Ban drones from going on Shuttle
Replies: 50
Views: 14267

Re: Ban drones from going on Shuttle

Steelpoint wrote:What if we found a code method of essentially blocking a Drone from entering a Shuttle zone? As if there was a invisible wall blocking them.
That's incredibly hacky and unnecessary.
by Lo6a4evskiy
Tue Jan 20, 2015 4:19 pm
Forum: Ideas
Topic: Photo in security records
Replies: 8
Views: 2356

Re: Photo in security records

Well, on bay there are roundstart photos and then you can also update them manually just by inserting regular in-game photos. By the way, I'm not really working on it right now. Kinda busy with other stuff. I'll do it later if nobody else will. EDIT: So I said that and went ahead and did the thing. ...
by Lo6a4evskiy
Tue Jan 20, 2015 4:14 pm
Forum: Ideas
Topic: Making Detective More Interesting
Replies: 12
Views: 3047

Re: Making Detective More Interesting

You don't need forensics for detective to be interesting. Asking people about things is a much better investigation tactic. Like, okay, suppose you identify that blunt weapon was used. So what? What now? How is that supposed to help you find the killer? And you won't be able to eliminate anyone you ...
by Lo6a4evskiy
Sat Jan 17, 2015 8:49 am
Forum: Coding Feedback
Topic: Sleepers.
Replies: 125
Views: 28471

Re: Sleepers.

Because votes are useless. Also, limiting ourselves to just the ideas listed so far is a bad idea.
by Lo6a4evskiy
Sat Jan 17, 2015 8:08 am
Forum: Coding Feedback
Topic: Sleepers.
Replies: 125
Views: 28471

Re: Sleepers.

Frankly, instead of just brainstorming ideas, I think everyone should decide what exactly it is that they want from sleepers. What role do you think they should play, if any?
by Lo6a4evskiy
Sat Jan 17, 2015 7:59 am
Forum: Ideas
Topic: Add a pill/patch dispenser between the Chemistry front desks
Replies: 28
Views: 6839

Re: Add a pill/patch dispenser between the Chemistry front d

Balut wrote:The BYOND-crashing pillpiles and stuff are a problem.
Why?
by Lo6a4evskiy
Thu Jan 15, 2015 1:09 pm
Forum: Coding Feedback
Topic: Sleepers.
Replies: 125
Views: 28471

Re: Sleepers.

I think that sleepers are terrible. They are just broken. They are nothing more than infinite chemical injectors. There is no point in even making them load a person inside, there is nothing about them that makes them SLEEPERS, they're literally JUST infinite chemical dispensers. They're so incredib...
by Lo6a4evskiy
Thu Jan 15, 2015 10:58 am
Forum: Ideas
Topic: Photo in security records
Replies: 8
Views: 2356

Re: Photo in security records

Well, it's basically the icon you see in the preferences in the lobby. It's actually in the records already, the one that AI uses for holograms of the crew.

The thing is is, the way they are all constructed is commented as horrendous and godawful everywhere in the code, so there's that.
by Lo6a4evskiy
Thu Jan 15, 2015 10:08 am
Forum: Coding Feedback
Topic: [Poll] Belt slot requiring jumpsuit
Replies: 26
Views: 5713

Re: [Poll] Belt slot requiring jumpsuit

Naked cooks with trays full of food on their belts

Fund it
by Lo6a4evskiy
Mon Jan 12, 2015 8:05 pm
Forum: Ideas
Topic: Photo in security records
Replies: 8
Views: 2356

Re: Photo in security records

Hm, I'll look into porting it. Should I make it available through HUDs? Seems totally possible (photo being shown on the glass), also I don't think it would be used often otherwise. Updating photos would only be possible via consoles.
by Lo6a4evskiy
Sat Jan 10, 2015 4:29 pm
Forum: Coding Feedback
Topic: Attachable Seclite
Replies: 10
Views: 2712

Re: Attachable Seclite

Don't attach it

Finally seclight won't be a useless burden sitting in my belt and taking up precious space.
by Lo6a4evskiy
Fri Jan 09, 2015 5:09 pm
Forum: Ideas
Topic: [POLL] Add slowdown for dragging bodies
Replies: 199
Views: 43254

Re: [POLL] Add slowdown for dragging bodies

We don't need the other 49 people to submit fucking essays or just empty quote people they agree with for their opinions to be valid. Yes, we do. Because if someone replies "fuck no", someone will tell them their post is shitty and useless (I can even find examples of that happening) and ...
by Lo6a4evskiy
Thu Jan 08, 2015 9:58 am
Forum: Ideas
Topic: Forcing a non-repeat of round types
Replies: 12
Views: 2350

Re: Forcing a non-repeat of round types

Why would you want to fuck up round probabilities?
by Lo6a4evskiy
Tue Jan 06, 2015 8:58 am
Forum: General Chat
Topic: My first experiences as a HoS. AKA why being HoS sucks.
Replies: 45
Views: 11815

Re: My first experiences as a HoS. AKA why being HoS sucks.

Its why I cringe whenever I read someone writing about how security should be more friendly, or more role play oriented. Because if you want security to do that, you have to get the antagonists to do that. Being vigilant and careful != being an asshole though. You can be friendly, but not stupidly ...
by Lo6a4evskiy
Tue Jan 06, 2015 8:52 am
Forum: Ideas
Topic: [POLL] Add slowdown for dragging bodies
Replies: 199
Views: 43254

Re: [POLL] Add slowdown for dragging bodies

Alternatively, remove the ability to rest while cuffed. You avoid throwing the baby out with the bath water and close a retarded loophole. There you go, makes sense, too. what if being dragged hurt you so resting while cuffed in protest so the officer drags you slower grinds your face against the t...
by Lo6a4evskiy
Tue Jan 06, 2015 8:48 am
Forum: Ideas
Topic: Salvager/Explorer Profession
Replies: 17
Views: 3510

Re: Salvager/Explorer Profession

Why would you want jobs that are SUPPOSED to fuck off from the station? People should not be bored of what's going on on the station. If they are, that's a problem, and we should be focusing on fixing it by improving station content, not give people even more excuse to fuck off and be absolutely use...
by Lo6a4evskiy
Mon Jan 05, 2015 10:59 pm
Forum: Ideas
Topic: [POLL] Add slowdown for dragging bodies
Replies: 199
Views: 43254

Re: [POLL] Add slowdown for dragging bodies

Wuh? You can rest while being dragged by the po-po and stay on your feet while being dragged by your 'rescuers'. Assuming standing results in no slowdown, I mean. Which it should. But it would be bad for the reasons you just stated. Man, 64% said no. Hopefully that'll be enough for the coders to no...
by Lo6a4evskiy
Mon Jan 05, 2015 10:57 pm
Forum: Ideas
Topic: Salvager/Explorer Profession
Replies: 17
Views: 3510

Re: Salvager/Explorer Profession

Luke Cox wrote:This profession legitimizes exploring
What's there to explore, everything has set coordinates that are known to everybody. Looting is what it is. I hardly think it's useful for anybody.
by Lo6a4evskiy
Mon Jan 05, 2015 10:50 pm
Forum: Ideas
Topic: Salvager/Explorer Profession
Replies: 17
Views: 3510

Re: Salvager/Explorer Profession

Join as assistants and fuck off from the station, nobody will mind.
by Lo6a4evskiy
Mon Jan 05, 2015 2:30 pm
Forum: Ideas
Topic: [POLL] Add slowdown for dragging bodies
Replies: 199
Views: 43254

Re: [POLL] Add slowdown for dragging bodies

Actually stealing prisoners will be harder, because you will be slowed down and officer won't be. It will be a much riskier business in any case.
by Lo6a4evskiy
Mon Jan 05, 2015 9:46 am
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 166507

Re: DIRTSTATION 2015

Apparently people think massive clods of dirt materializes as part of stepping on stuff with clean shoes. Uh huh and all humans look like pixelly crap It's a shitty 2D game, can you give it a break? I know it's too much right now, but "oh dirt out of nowhere my immulsions" is a STUPID arg...
by Lo6a4evskiy
Mon Jan 05, 2015 8:52 am
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 166507

Re: DIRTSTATION 2015

Apparently people here think that unless you wear dirty shoes in your house, floors never become dirty

Pro tip: they do
by Lo6a4evskiy
Mon Jan 05, 2015 8:42 am
Forum: Ideas
Topic: [POLL] Add slowdown for dragging bodies
Replies: 199
Views: 43254

Re: [POLL] Add slowdown for dragging bodies

+ MDs/EMTs become relevant for once since on scene treatment would need to be utilized more often More people don't make it to medbay, you mean. More people die. + ROLLERBEDS Giving a use to an existing useless item is a pretty minor plus. + less blood trails as a result of people gunning it to the...
by Lo6a4evskiy
Mon Jan 05, 2015 8:20 am
Forum: General Chat
Topic: My first experiences as a HoS. AKA why being HoS sucks.
Replies: 45
Views: 11815

Re: My first experiences as a HoS. AKA why being HoS sucks.

Wait what, I thought thermite was nerfed at some point

I swear it was that way some time ago
Raven776 wrote:20-30 units per r-wall.
OOOOH, that's why
by Lo6a4evskiy
Sun Jan 04, 2015 9:36 pm
Forum: General Chat
Topic: My first experiences as a HoS. AKA why being HoS sucks.
Replies: 45
Views: 11815

Re: My first experiences as a HoS. AKA why being HoS sucks.

Of course, but that's part of the fun as well. If I wanted purely sane characters who never break laws, I would play on bay (which I did in the past). > assistant breaks into Chemistry, makes thermite, thermites into Armory > flashbang and cuff > [Common] Tyde Gray {Asst}: "SHITCURTIY" tw...
by Lo6a4evskiy
Sun Jan 04, 2015 7:48 pm
Forum: General Chat
Topic: My first experiences as a HoS. AKA why being HoS sucks.
Replies: 45
Views: 11815

Re: My first experiences as a HoS. AKA why being HoS sucks.

Of course, but that's part of the fun as well. If I wanted purely sane characters who never break laws, I would play on bay (which I did in the past).
by Lo6a4evskiy
Sun Jan 04, 2015 6:07 pm
Forum: Ideas
Topic: [POLL] Add slowdown for dragging bodies
Replies: 199
Views: 43254

Re: [POLL] Add slowdown for dragging bodies

Saving people from space will be impossible/much harder Security will be much harder Being a medic will be much harder Surviving in crit will be much harder Cargo will be much harder. Space construction might become harder. We seriously need to weigh all pros and cons. What do we get? A purpose for ...
by Lo6a4evskiy
Sun Jan 04, 2015 4:44 pm
Forum: General Chat
Topic: My first experiences as a HoS. AKA why being HoS sucks.
Replies: 45
Views: 11815

Re: My first experiences as a HoS. AKA why being HoS sucks.

-snip- Dude, you're just doing your job, relatively successfully even. What do you expect? People confessing their sins, coming to you with hands up and handcuffing themselves? So things I have learned in those two rounds. Assistants are subhuman scum who should be valid for all things done to them...
by Lo6a4evskiy
Sun Jan 04, 2015 4:01 pm
Forum: Ideas
Topic: [POLL] Add slowdown for dragging bodies
Replies: 199
Views: 43254

Re: [POLL] Add slowdown for dragging bodies

Oh, good, again we have a poll so people can use it as an argument without actually reviewing all pros and cons or the situation in general
by Lo6a4evskiy
Sun Jan 04, 2015 12:13 pm
Forum: Ideas
Topic: [POLL] Add slowdown for dragging bodies
Replies: 199
Views: 43254

Re: Add slowdown for dragging bodies

Bodies will be just transported in lockers. Security will cry.

I get it, pulling is a huge problem for many things, but fixing it is gonna be HARD.
by Lo6a4evskiy
Sun Jan 04, 2015 12:06 pm
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 166507

Re: DIRTSTATION 2015

We have 2 janitors now, can they seriously not keep up with the dirty tiles? If not, it's a really simple change to increase the amount of times a tile needs to be walked on before it gets dirty again. It's currently like, 30, I think. Should be a random chance that increases depending on how many ...
by Lo6a4evskiy
Sat Jan 03, 2015 6:03 pm
Forum: Ideas
Topic: Buff Traitor AI
Replies: 28
Views: 6562

Re: Buff Traitor AI

Yeah, you can always do that as AI.
by Lo6a4evskiy
Sat Jan 03, 2015 5:49 pm
Forum: Ideas
Topic: Buff Traitor AI
Replies: 28
Views: 6562

Re: Buff Traitor AI

What's wrong with emagged floorbots and cleanbots?
by Lo6a4evskiy
Sat Jan 03, 2015 5:37 pm
Forum: Coding Feedback
Topic: Bullshit Removals and Coder Complaints.
Replies: 149
Views: 32972

Re: Bullshit Removals and Coder Complaints.

So... what exactly prevents anyone from making donks behave like all other food? This always seemed like the obvious thing to me.
by Lo6a4evskiy
Sat Jan 03, 2015 5:35 pm
Forum: Ideas
Topic: Buff Traitor AI
Replies: 28
Views: 6562

Re: Buff Traitor AI

It doesn't have to be a straight syndiborg, it could be a completely new cyborg module.
by Lo6a4evskiy
Sat Jan 03, 2015 5:11 pm
Forum: Closed Policy Discussion
Topic: Killing staff of change/wand of polymorph creatures
Replies: 33
Views: 11523

Re: Killing staff of change/wand of polymorph creatures

Pybro wrote:people who use black slime on themselves as an excuse for LE GRIFF XD?
But that's totally fine. You can go murder as a slime, at least as far as I know.
by Lo6a4evskiy
Sat Jan 03, 2015 5:07 pm
Forum: Ideas
Topic: Buff Traitor AI
Replies: 28
Views: 6562

Re: Buff Traitor AI

(And yeah I know, what the fuck else would it be) Prevent from escaping alive? - Filling the entire core with a metal foam grenade, AKA instant victory because the AI has no way to clear said foam and you can just cut a path to victory while it's vision is obscured That's pretty awesome, actually. ...
by Lo6a4evskiy
Sat Jan 03, 2015 11:51 am
Forum: Coding Feedback
Topic: Stun Overhaul Feedback
Replies: 134
Views: 28381

Re: Stun Overhaul Feedback

Heads of staff have access to the lobby and break room. As for access and authority, I hate when HoP/captain comes at round start, collects half of armory and robs officer lockers, but I also hate it when HoS or, god forbid, warden goes all "RESPECT MAI AUTHORATEY" and stuncuffs heads who ...
by Lo6a4evskiy
Sat Jan 03, 2015 10:19 am
Forum: Coding Feedback
Topic: Stun Overhaul Feedback
Replies: 134
Views: 28381

Re: Stun Overhaul Feedback

HoP actually has full brig access, except for armory and HoS office. That includes permabrig, timers and detective's office.
by Lo6a4evskiy
Sat Jan 03, 2015 10:05 am
Forum: Closed Policy Discussion
Topic: New Silicon Policy, /Silicons Policy General/
Replies: 131
Views: 33944

Re: New Silicon Policy, /Silicons Policy General/

One human laws and the like imply that stating them will harm said humans anyway. If you think that stating the law might be harmful, even though it doesn't explicitly says so, it's valid and actually mandatory not to state said law.
by Lo6a4evskiy
Fri Jan 02, 2015 9:26 am
Forum: Ideas
Topic: Integrate Github shit with the forum
Replies: 3
Views: 834

Re: Integrate Github shit with the forum

Some individuals in the playerbase should visit github if they don't want to be separated.
by Lo6a4evskiy
Thu Jan 01, 2015 10:29 pm
Forum: Closed Policy Discussion
Topic: Sharing dispute resolutions with claimants
Replies: 39
Views: 9269

Re: Sharing dispute resolutions with claimants

It's frustrating and disheartening to hear "because the admins won't do anything" when I ask someone to adminhelp a problem. A lot of things go unreported because of what I believe to be a lack of confidence in admins in general. It's a cultural problem we need to work on collectively. Pe...