It's not true that words cannot harm, but everyone here seems to think that "OUR AIS ARE NOT ASIMOV ASIMOV", so I guess it is true here?
Anyway, I don't really see a problem with it, unless it's outright spam. Never understood people who are incredibly annoyed by sounds.
Search found 1412 matches
- Sun Feb 01, 2015 8:21 am
- Forum: Coding Feedback
- Topic: Change availability of AI's VOX words
- Replies: 42
- Views: 10760
- Sat Jan 31, 2015 5:14 am
- Forum: Coding Feedback
- Topic: [POLL] Remove the superpower virus?
- Replies: 22
- Views: 4897
Re: [POLL] Remove the superpower virus?
That and ban people who make spreading viruses. I don't give two shits that it's positive, I don't want your retarded mix making everyone sneeze at each other for the rest of the round.
- Tue Jan 27, 2015 7:06 pm
- Forum: Coding Feedback
- Topic: Emergency Response Team: Feedback
- Replies: 27
- Views: 6255
Re: Emergency Response Team: Feedback
What prevents everyone from grabbing best equipment from everywhere though?Steelpoint wrote:[*]All locker rooms will be secured behind a ID lock. This is to prevent rampant stealing of equipment from other roles. Its getting annoying.
- Sat Jan 24, 2015 11:35 am
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 85893
Re: Lack of player input on changes
Rather than a dev diary, which isnt a bad idea, how about just asking coders to post large changes on the coding board(or make a new "Upcoming Features" board) BEFORE its merged? Isn't that what PRs are for? What's the difference between keeping an eye on PRs or some "diary" thr...
- Thu Jan 22, 2015 9:26 am
- Forum: Ideas
- Topic: Traitor Items
- Replies: 105
- Views: 32940
Re: Traitor Items
Actually, you added a new line in the end where there was none.
- Wed Jan 21, 2015 7:18 am
- Forum: Ideas
- Topic: Making Detective More Interesting
- Replies: 12
- Views: 3047
Re: Making Detective More Interesting
Hm, that's actually interesting. Leaving hair not directly on the item, like fibers and prints, but on the turf around.
- Tue Jan 20, 2015 6:05 pm
- Forum: Ideas
- Topic: Expanded Access when under a Threshold of Players
- Replies: 16
- Views: 3859
Re: Expanded Access when under a Threshold of Players
I think it's a great idea. Players leaving/joining shouldn't cause too much trouble, access is not that big of a deal. However, I think there should be a clear way to check whether it's true IC. The reason is so that people could distinguish trespassers and people who just got extended access. I don...
- Tue Jan 20, 2015 5:58 pm
- Forum: Ideas
- Topic: Making Detective More Interesting
- Replies: 12
- Views: 3047
Re: Making Detective More Interesting
Indeed. If security chasing you loses line of sight, changing identity as ling and then running in the opposite direction is very powerful. Generic clothing is required, though.
- Tue Jan 20, 2015 5:32 pm
- Forum: Closed Policy Discussion
- Topic: Ban drones from going on Shuttle
- Replies: 50
- Views: 14267
Re: Ban drones from going on Shuttle
That's incredibly hacky and unnecessary.Steelpoint wrote:What if we found a code method of essentially blocking a Drone from entering a Shuttle zone? As if there was a invisible wall blocking them.
- Tue Jan 20, 2015 4:19 pm
- Forum: Ideas
- Topic: Photo in security records
- Replies: 8
- Views: 2356
Re: Photo in security records
Well, on bay there are roundstart photos and then you can also update them manually just by inserting regular in-game photos. By the way, I'm not really working on it right now. Kinda busy with other stuff. I'll do it later if nobody else will. EDIT: So I said that and went ahead and did the thing. ...
- Tue Jan 20, 2015 4:14 pm
- Forum: Ideas
- Topic: Making Detective More Interesting
- Replies: 12
- Views: 3047
Re: Making Detective More Interesting
You don't need forensics for detective to be interesting. Asking people about things is a much better investigation tactic. Like, okay, suppose you identify that blunt weapon was used. So what? What now? How is that supposed to help you find the killer? And you won't be able to eliminate anyone you ...
- Sat Jan 17, 2015 8:49 am
- Forum: Coding Feedback
- Topic: Sleepers.
- Replies: 125
- Views: 28471
Re: Sleepers.
Because votes are useless. Also, limiting ourselves to just the ideas listed so far is a bad idea.
- Sat Jan 17, 2015 8:08 am
- Forum: Coding Feedback
- Topic: Sleepers.
- Replies: 125
- Views: 28471
Re: Sleepers.
Frankly, instead of just brainstorming ideas, I think everyone should decide what exactly it is that they want from sleepers. What role do you think they should play, if any?
- Sat Jan 17, 2015 7:59 am
- Forum: Ideas
- Topic: Add a pill/patch dispenser between the Chemistry front desks
- Replies: 28
- Views: 6839
Re: Add a pill/patch dispenser between the Chemistry front d
Why?Balut wrote:The BYOND-crashing pillpiles and stuff are a problem.
- Thu Jan 15, 2015 1:09 pm
- Forum: Coding Feedback
- Topic: Sleepers.
- Replies: 125
- Views: 28471
Re: Sleepers.
I think that sleepers are terrible. They are just broken. They are nothing more than infinite chemical injectors. There is no point in even making them load a person inside, there is nothing about them that makes them SLEEPERS, they're literally JUST infinite chemical dispensers. They're so incredib...
- Thu Jan 15, 2015 10:58 am
- Forum: Ideas
- Topic: Photo in security records
- Replies: 8
- Views: 2356
Re: Photo in security records
Well, it's basically the icon you see in the preferences in the lobby. It's actually in the records already, the one that AI uses for holograms of the crew.
The thing is is, the way they are all constructed is commented as horrendous and godawful everywhere in the code, so there's that.
The thing is is, the way they are all constructed is commented as horrendous and godawful everywhere in the code, so there's that.
- Thu Jan 15, 2015 10:08 am
- Forum: Coding Feedback
- Topic: [Poll] Belt slot requiring jumpsuit
- Replies: 26
- Views: 5713
Re: [Poll] Belt slot requiring jumpsuit
Naked cooks with trays full of food on their belts
Fund it
Fund it
- Mon Jan 12, 2015 8:05 pm
- Forum: Ideas
- Topic: Photo in security records
- Replies: 8
- Views: 2356
Re: Photo in security records
Hm, I'll look into porting it. Should I make it available through HUDs? Seems totally possible (photo being shown on the glass), also I don't think it would be used often otherwise. Updating photos would only be possible via consoles.
- Sat Jan 10, 2015 4:29 pm
- Forum: Coding Feedback
- Topic: Attachable Seclite
- Replies: 10
- Views: 2712
Re: Attachable Seclite
Don't attach it
Finally seclight won't be a useless burden sitting in my belt and taking up precious space.
Finally seclight won't be a useless burden sitting in my belt and taking up precious space.
- Fri Jan 09, 2015 5:09 pm
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 43254
Re: [POLL] Add slowdown for dragging bodies
We don't need the other 49 people to submit fucking essays or just empty quote people they agree with for their opinions to be valid. Yes, we do. Because if someone replies "fuck no", someone will tell them their post is shitty and useless (I can even find examples of that happening) and ...
- Thu Jan 08, 2015 9:58 am
- Forum: Ideas
- Topic: Forcing a non-repeat of round types
- Replies: 12
- Views: 2350
Re: Forcing a non-repeat of round types
Why would you want to fuck up round probabilities?
- Tue Jan 06, 2015 8:58 am
- Forum: General Chat
- Topic: My first experiences as a HoS. AKA why being HoS sucks.
- Replies: 45
- Views: 11815
Re: My first experiences as a HoS. AKA why being HoS sucks.
Its why I cringe whenever I read someone writing about how security should be more friendly, or more role play oriented. Because if you want security to do that, you have to get the antagonists to do that. Being vigilant and careful != being an asshole though. You can be friendly, but not stupidly ...
- Tue Jan 06, 2015 8:52 am
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 43254
Re: [POLL] Add slowdown for dragging bodies
Alternatively, remove the ability to rest while cuffed. You avoid throwing the baby out with the bath water and close a retarded loophole. There you go, makes sense, too. what if being dragged hurt you so resting while cuffed in protest so the officer drags you slower grinds your face against the t...
- Tue Jan 06, 2015 8:48 am
- Forum: Ideas
- Topic: Salvager/Explorer Profession
- Replies: 17
- Views: 3510
Re: Salvager/Explorer Profession
Why would you want jobs that are SUPPOSED to fuck off from the station? People should not be bored of what's going on on the station. If they are, that's a problem, and we should be focusing on fixing it by improving station content, not give people even more excuse to fuck off and be absolutely use...
- Mon Jan 05, 2015 10:59 pm
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 43254
Re: [POLL] Add slowdown for dragging bodies
Wuh? You can rest while being dragged by the po-po and stay on your feet while being dragged by your 'rescuers'. Assuming standing results in no slowdown, I mean. Which it should. But it would be bad for the reasons you just stated. Man, 64% said no. Hopefully that'll be enough for the coders to no...
- Mon Jan 05, 2015 10:57 pm
- Forum: Ideas
- Topic: Salvager/Explorer Profession
- Replies: 17
- Views: 3510
Re: Salvager/Explorer Profession
What's there to explore, everything has set coordinates that are known to everybody. Looting is what it is. I hardly think it's useful for anybody.Luke Cox wrote:This profession legitimizes exploring
- Mon Jan 05, 2015 10:50 pm
- Forum: Ideas
- Topic: Salvager/Explorer Profession
- Replies: 17
- Views: 3510
Re: Salvager/Explorer Profession
Join as assistants and fuck off from the station, nobody will mind.
- Mon Jan 05, 2015 2:30 pm
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 43254
Re: [POLL] Add slowdown for dragging bodies
Actually stealing prisoners will be harder, because you will be slowed down and officer won't be. It will be a much riskier business in any case.
- Mon Jan 05, 2015 9:46 am
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166507
Re: DIRTSTATION 2015
Apparently people think massive clods of dirt materializes as part of stepping on stuff with clean shoes. Uh huh and all humans look like pixelly crap It's a shitty 2D game, can you give it a break? I know it's too much right now, but "oh dirt out of nowhere my immulsions" is a STUPID arg...
- Mon Jan 05, 2015 8:52 am
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166507
Re: DIRTSTATION 2015
Apparently people here think that unless you wear dirty shoes in your house, floors never become dirty
Pro tip: they do
Pro tip: they do
- Mon Jan 05, 2015 8:42 am
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 43254
Re: [POLL] Add slowdown for dragging bodies
+ MDs/EMTs become relevant for once since on scene treatment would need to be utilized more often More people don't make it to medbay, you mean. More people die. + ROLLERBEDS Giving a use to an existing useless item is a pretty minor plus. + less blood trails as a result of people gunning it to the...
- Mon Jan 05, 2015 8:20 am
- Forum: General Chat
- Topic: My first experiences as a HoS. AKA why being HoS sucks.
- Replies: 45
- Views: 11815
Re: My first experiences as a HoS. AKA why being HoS sucks.
Wait what, I thought thermite was nerfed at some point
I swear it was that way some time ago
I swear it was that way some time ago
OOOOH, that's whyRaven776 wrote:20-30 units per r-wall.
- Sun Jan 04, 2015 9:36 pm
- Forum: General Chat
- Topic: My first experiences as a HoS. AKA why being HoS sucks.
- Replies: 45
- Views: 11815
Re: My first experiences as a HoS. AKA why being HoS sucks.
Of course, but that's part of the fun as well. If I wanted purely sane characters who never break laws, I would play on bay (which I did in the past). > assistant breaks into Chemistry, makes thermite, thermites into Armory > flashbang and cuff > [Common] Tyde Gray {Asst}: "SHITCURTIY" tw...
- Sun Jan 04, 2015 7:48 pm
- Forum: General Chat
- Topic: My first experiences as a HoS. AKA why being HoS sucks.
- Replies: 45
- Views: 11815
Re: My first experiences as a HoS. AKA why being HoS sucks.
Of course, but that's part of the fun as well. If I wanted purely sane characters who never break laws, I would play on bay (which I did in the past).
- Sun Jan 04, 2015 6:07 pm
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 43254
Re: [POLL] Add slowdown for dragging bodies
Saving people from space will be impossible/much harder Security will be much harder Being a medic will be much harder Surviving in crit will be much harder Cargo will be much harder. Space construction might become harder. We seriously need to weigh all pros and cons. What do we get? A purpose for ...
- Sun Jan 04, 2015 4:44 pm
- Forum: General Chat
- Topic: My first experiences as a HoS. AKA why being HoS sucks.
- Replies: 45
- Views: 11815
Re: My first experiences as a HoS. AKA why being HoS sucks.
-snip- Dude, you're just doing your job, relatively successfully even. What do you expect? People confessing their sins, coming to you with hands up and handcuffing themselves? So things I have learned in those two rounds. Assistants are subhuman scum who should be valid for all things done to them...
- Sun Jan 04, 2015 4:01 pm
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 43254
Re: [POLL] Add slowdown for dragging bodies
Oh, good, again we have a poll so people can use it as an argument without actually reviewing all pros and cons or the situation in general
- Sun Jan 04, 2015 12:13 pm
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 43254
Re: Add slowdown for dragging bodies
Bodies will be just transported in lockers. Security will cry.
I get it, pulling is a huge problem for many things, but fixing it is gonna be HARD.
I get it, pulling is a huge problem for many things, but fixing it is gonna be HARD.
- Sun Jan 04, 2015 12:06 pm
- Forum: Coding Feedback
- Topic: DIRTSTATION 2015
- Replies: 152
- Views: 166507
Re: DIRTSTATION 2015
We have 2 janitors now, can they seriously not keep up with the dirty tiles? If not, it's a really simple change to increase the amount of times a tile needs to be walked on before it gets dirty again. It's currently like, 30, I think. Should be a random chance that increases depending on how many ...
- Sat Jan 03, 2015 6:03 pm
- Forum: Ideas
- Topic: Buff Traitor AI
- Replies: 28
- Views: 6562
Re: Buff Traitor AI
Yeah, you can always do that as AI.
- Sat Jan 03, 2015 5:49 pm
- Forum: Ideas
- Topic: Buff Traitor AI
- Replies: 28
- Views: 6562
Re: Buff Traitor AI
What's wrong with emagged floorbots and cleanbots?
- Sat Jan 03, 2015 5:37 pm
- Forum: Coding Feedback
- Topic: Bullshit Removals and Coder Complaints.
- Replies: 149
- Views: 32972
Re: Bullshit Removals and Coder Complaints.
So... what exactly prevents anyone from making donks behave like all other food? This always seemed like the obvious thing to me.
- Sat Jan 03, 2015 5:35 pm
- Forum: Ideas
- Topic: Buff Traitor AI
- Replies: 28
- Views: 6562
Re: Buff Traitor AI
It doesn't have to be a straight syndiborg, it could be a completely new cyborg module.
- Sat Jan 03, 2015 5:11 pm
- Forum: Closed Policy Discussion
- Topic: Killing staff of change/wand of polymorph creatures
- Replies: 33
- Views: 11523
Re: Killing staff of change/wand of polymorph creatures
But that's totally fine. You can go murder as a slime, at least as far as I know.Pybro wrote:people who use black slime on themselves as an excuse for LE GRIFF XD?
- Sat Jan 03, 2015 5:07 pm
- Forum: Ideas
- Topic: Buff Traitor AI
- Replies: 28
- Views: 6562
Re: Buff Traitor AI
(And yeah I know, what the fuck else would it be) Prevent from escaping alive? - Filling the entire core with a metal foam grenade, AKA instant victory because the AI has no way to clear said foam and you can just cut a path to victory while it's vision is obscured That's pretty awesome, actually. ...
- Sat Jan 03, 2015 11:51 am
- Forum: Coding Feedback
- Topic: Stun Overhaul Feedback
- Replies: 134
- Views: 28381
Re: Stun Overhaul Feedback
Heads of staff have access to the lobby and break room. As for access and authority, I hate when HoP/captain comes at round start, collects half of armory and robs officer lockers, but I also hate it when HoS or, god forbid, warden goes all "RESPECT MAI AUTHORATEY" and stuncuffs heads who ...
- Sat Jan 03, 2015 10:19 am
- Forum: Coding Feedback
- Topic: Stun Overhaul Feedback
- Replies: 134
- Views: 28381
Re: Stun Overhaul Feedback
HoP actually has full brig access, except for armory and HoS office. That includes permabrig, timers and detective's office.
- Sat Jan 03, 2015 10:05 am
- Forum: Closed Policy Discussion
- Topic: New Silicon Policy, /Silicons Policy General/
- Replies: 131
- Views: 33944
Re: New Silicon Policy, /Silicons Policy General/
One human laws and the like imply that stating them will harm said humans anyway. If you think that stating the law might be harmful, even though it doesn't explicitly says so, it's valid and actually mandatory not to state said law.
- Fri Jan 02, 2015 9:26 am
- Forum: Ideas
- Topic: Integrate Github shit with the forum
- Replies: 3
- Views: 834
Re: Integrate Github shit with the forum
Some individuals in the playerbase should visit github if they don't want to be separated.
- Thu Jan 01, 2015 10:29 pm
- Forum: Closed Policy Discussion
- Topic: Sharing dispute resolutions with claimants
- Replies: 39
- Views: 9269
Re: Sharing dispute resolutions with claimants
It's frustrating and disheartening to hear "because the admins won't do anything" when I ask someone to adminhelp a problem. A lot of things go unreported because of what I believe to be a lack of confidence in admins in general. It's a cultural problem we need to work on collectively. Pe...