Search found 356 matches
- Mon Dec 08, 2014 2:36 am
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29762
Re: So now explosions destroy all the things
This change has become slowspace 2: Electric boogaloo in terms of community reception. At least slowspace wasn't horribly bugged beyond relief and brought at least one good change (singularity becoming crazy robust, I think). Still bad, but nowhere near as bad as this. I mean holy shit, how does so...
- Sun Dec 07, 2014 8:45 am
- Forum: Ideas
- Topic: Bolt action rifles (sprites included)
- Replies: 38
- Views: 12336
Re: Bolt action rifles (sprites included)
If we add the ability to saw down the rifle it should make anyone standing near the gun when it fires catch fire, including the person who fired it.
- Sat Dec 06, 2014 6:41 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 543863
Re: Simple Questions Thread
kill all the antags
- Sat Dec 06, 2014 5:09 am
- Forum: Ideas
- Topic: Space Valhalla
- Replies: 71
- Views: 19604
Re: Space Valhalla
Because people didn't already commit suicide because they were bored of the main game
- Fri Dec 05, 2014 4:09 pm
- Forum: Video Games
- Topic: Can we have our own Mush casting?
- Replies: 28
- Views: 5480
Re: Can we have our own Mush casting?
No bananas = no life
I felt that sometimes I needed to be Ian or else whoever chose to be Ian was going to go missing some time around day 3. Also because Ian has the better excuses to be dirty, especially if I can spare some credits to buy ladybugs. Should still have some left over, actually.
I felt that sometimes I needed to be Ian or else whoever chose to be Ian was going to go missing some time around day 3. Also because Ian has the better excuses to be dirty, especially if I can spare some credits to buy ladybugs. Should still have some left over, actually.
- Wed Dec 03, 2014 1:09 am
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29762
Re: So now explosions destroy all the things
This... doesn't sound like a feature that was tested too well. Or at all.
- Tue Dec 02, 2014 3:26 pm
- Forum: Ideas
- Topic: Goon Chemistry & The Codebase Drug Ban
- Replies: 60
- Views: 14011
Re: Goon Chemistry & The Codebase Drug Ban
Pretty sure it didn't work because of shitty porting/oversights. Ported baymed referenced things that weren't in the code and blood trails were missing whatever made them stop.
- Mon Dec 01, 2014 5:26 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 683524
Re: Little things you learned that are game changing
I believe eswords can deflect most projectiles (syringes and such) because they're technically shields, but dual eswords automatically reflect all energy based projectiles (on top of being shields).
- Mon Dec 01, 2014 4:10 pm
- Forum: Coding Feedback
- Topic: The Captain's laser lockdown
- Replies: 75
- Views: 16036
Re: The Captain's laser lockdown
I'm pretty sure I've seen the case opened before without having to smash the whole thing. What's up with that?
- Mon Dec 01, 2014 8:40 am
- Forum: Coding Feedback
- Topic: The Captain's laser lockdown
- Replies: 75
- Views: 16036
Re: The Captain's laser lockdown
If they're unaware and unarmed you can get a good 2 shots in before they try to run away. By that time they've been slowed by damage and you should be able to finish the job assuming you have a clear shot.
- Sun Nov 30, 2014 11:06 pm
- Forum: Video Games
- Topic: Can we have our own Mush casting?
- Replies: 28
- Views: 5480
Re: Can we have our own Mush casting?
Oh, that's good. Last time I played was when Derek/Andie were forced into every crew.
- Sun Nov 30, 2014 10:34 pm
- Forum: Video Games
- Topic: Can we have our own Mush casting?
- Replies: 28
- Views: 5480
Re: Can we have our own Mush casting?
I'd be up for this, though I still have no idea how casting works. Haven't logged in in forever.
Too bad Mush is going to disappear already in its second season. Don't think we ever got Chao/that biologist chick back, either.
Too bad Mush is going to disappear already in its second season. Don't think we ever got Chao/that biologist chick back, either.
- Sun Nov 30, 2014 10:25 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 963113
Re: Minor Suggestions
I like that idea as long as they don't work exactly like uranium walls/doors/statues, where every once in a while they release a pulse of radiation. And those pulses make other uranium items give off pulses of radiation without resetting the timer on their own pulses, resulting in a constant stream ...
- Sun Nov 30, 2014 9:28 pm
- Forum: Coding Feedback
- Topic: The Captain's laser lockdown
- Replies: 75
- Views: 16036
Re: The Captain's laser lockdown
Good luck getting a chance to recharge the egun if things go to shit. And they have gone to shit, which is why you're using your laser gun in the first place. The recharging laser is actually handy if you're say, in a cult/rev situation. You won't get a chance to recharge very often if at all and un...
- Sat Nov 29, 2014 6:45 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070858
Re: ITT: We make shitty suggestions and come up with poor id
It should show a brutal attack message but be completely useless
Just like an actual death ripley.
Just like an actual death ripley.
- Fri Nov 28, 2014 11:11 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67991
Re: /tg/station P&P Night
It's a smart piece of metal.
Think it records the flight data and uses it to correct your aim, which is why you get +1 dice after throwing one as long as you or your target don't move.
Think it records the flight data and uses it to correct your aim, which is why you get +1 dice after throwing one as long as you or your target don't move.
- Thu Nov 27, 2014 10:53 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 855646
Re: Stories of rage, tears and regret
Hanlon's third law: sufficiently advanced stupidity is indistinguishable from malice.
But yeah, seems like intentional grief to me.
But yeah, seems like intentional grief to me.
- Thu Nov 27, 2014 10:42 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 963113
Re: Minor Suggestions
You shouldn't ever not be on help intent outside of actively trying to robust someone anyway.
- Wed Nov 26, 2014 9:24 pm
- Forum: Coding Feedback
- Topic: Poly Acid thread not detected
- Replies: 65
- Views: 15960
Re: Poly Acid thread not detected
They could never refill it in the first place. It's been one of the big problems with hacked medborgs for the longest time. Unless something was changed, anyways. Haven't been hacked recently at all.
...Which is something I thought I made an issue report for but never actually did.
...Which is something I thought I made an issue report for but never actually did.
- Wed Nov 26, 2014 7:32 pm
- Forum: Coding Feedback
- Topic: Poly Acid thread not detected
- Replies: 65
- Views: 15960
Re: Poly Acid thread not detected
Wait, if sprayers can't hold acid anymore what's the point of nerfing their spray speed?
- Wed Nov 26, 2014 5:14 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 50563
Re: Security Cyborgs, Silicons, and ASIMOV
A laser pointer at round start has like a 10% chance of stunning borgs. You need to upgrade it with microlasers.
- Tue Nov 25, 2014 11:56 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 50563
Re: Security Cyborgs, Silicons, and ASIMOV
Pretty sure they already do get bwoinked. They can't refuse you access to the upload if you have access to the upload unless it's very obvious that you're going to do something harmful to humans (eg. there's a wizard running around and you were yelling for its murder)
- Tue Nov 25, 2014 6:24 pm
- Forum: Ideas
- Topic: Inspection Day
- Replies: 21
- Views: 4446
Re: Inspection Day
>disgruntled observer gets inspector
>arrives on the station
>immediately sets himself on fire
>???
>observer becomes squid
>squid kills everyone
>arrives on the station
>immediately sets himself on fire
>???
>observer becomes squid
>squid kills everyone
- Tue Nov 25, 2014 6:22 pm
- Forum: Ideas
- Topic: Construction mech
- Replies: 33
- Views: 6989
Re: Construction mech
Do autoscanners work inside of Ripleys?
- Tue Nov 25, 2014 3:49 pm
- Forum: Ideas
- Topic: Limit Field of View
- Replies: 29
- Views: 5025
Re: Limit Field of View
Murder Mansion tried this
Jesus fuck it was hard to play and you got a headache after one round. Still fun, but nauseating.
Jesus fuck it was hard to play and you got a headache after one round. Still fun, but nauseating.
- Tue Nov 25, 2014 3:45 pm
- Forum: Video Games
- Topic: Dark Souls 2
- Replies: 67
- Views: 21880
Re: Dark Souls 2
I dislike that there is a possibility that the old-DS2 versions might not get the new NPCs/events/game rebalance but I was planning on buying DS2 and the DLC to celebrate upgrading to the mustard race anyways so ¯\_(ツ)_/¯
I can wait til 2015, I've waited for webcomics to update for longer times.
I can wait til 2015, I've waited for webcomics to update for longer times.
- Tue Nov 25, 2014 2:27 pm
- Forum: General Chat
- Topic: MY FIRST BAN
- Replies: 97
- Views: 27419
Re: MY FIRST BAN
My first ban was a 15 minute ban for admitting to piracy on D2K5.
First (only?) ban on /tg/ was an entirely justified cargo jobban for killing someone trying to fix a rogue AI.
First (only?) ban on /tg/ was an entirely justified cargo jobban for killing someone trying to fix a rogue AI.
- Tue Nov 25, 2014 1:12 am
- Forum: Coding Feedback
- Topic: Oh god I love fulltile windows
- Replies: 86
- Views: 18646
- Mon Nov 24, 2014 11:36 am
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 50563
Re: Security Cyborgs, Silicons, and ASIMOV
What lawset do you recommend, then? So far I haven't seen any that fulfilled what Asimov is supposed to do, ie. being a neutral party that is obligated to help out antagonists as much as the rest of the station, and is also not inherently biased towards one side or the other.
- Mon Nov 24, 2014 11:29 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 658937
Re: Stories of Awesome (Or something close to it.)
The hell happened to your post? Am I the only one seeing that?
- Sun Nov 23, 2014 9:56 am
- Forum: Coding Feedback
- Topic: Poly Acid thread not detected
- Replies: 65
- Views: 15960
Re: Poly Acid thread not detected
For the record, poly acid is an important component in making metal foam grenades, which are pretty good at sealing breaches or creating barriers when busting into the AI's core.
- Sun Nov 23, 2014 12:26 am
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67991
Re: /tg/station P&P Night
I thought the 5th ed DM's handbook hasn't been released yet.
- Sat Nov 22, 2014 11:27 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67991
- Sat Nov 22, 2014 11:12 pm
- Forum: Coding Feedback
- Topic: Oh god I love fulltile windows
- Replies: 86
- Views: 18646
Re: Oh god I love fulltile windows
Perfect.
- Fri Nov 21, 2014 7:43 pm
- Forum: Ideas
- Topic: Miner Suit Cameras
- Replies: 13
- Views: 3023
Re: Miner Suit Cameras
Take off their helmets/suits, obviously.
- Thu Nov 20, 2014 5:42 pm
- Forum: Ideas
- Topic: Map and RGN round type rotation
- Replies: 32
- Views: 6427
Re: Map and RGN round type rotation
Seems most people who don't like other maps don't want to go through the trouble of learning a new map because it would make them "unrobust".
- Wed Nov 19, 2014 7:19 pm
- Forum: Ideas
- Topic: DNA + Syringe Guns
- Replies: 10
- Views: 2778
Re: DNA + Syringe Guns
>instant ranged mute/blind/deaf/ko
no
just use mutagen
no
just use mutagen
- Wed Nov 19, 2014 4:01 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070858
Re: ITT: We make shitty suggestions and come up with poor id
Yes, though players needed to make an application on the forums for one.
Ended up with baycode having a bunch of useless flavor items that only ever spawned for one person on one server.
Ended up with baycode having a bunch of useless flavor items that only ever spawned for one person on one server.
- Wed Nov 19, 2014 7:26 am
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67991
Re: /tg/station P&P Night
We made contact with Mr. J, got a job, and talked a bit at a bar. Was mostly just to introduce the group.
- Tue Nov 18, 2014 9:48 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67991
Re: /tg/station P&P Night
I'll go ahead and post my sheet here, then. Hopefully it's not the old one.
- Tue Nov 18, 2014 6:15 pm
- Forum: Off Topic
- Topic: /tg/station P&P Night
- Replies: 301
- Views: 67991
Re: /tg/station P&P Night
Wait, 5 hours? Not going to be free for another 6 or 7. Sorry.
Edit: At least, not going to be any place where I can easily play.
Edit: At least, not going to be any place where I can easily play.
- Mon Nov 17, 2014 9:20 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 683524
Re: Little things you learned that are game changing
That's odd, I've had diseases with nothing but Eternal Youth and Self Respiration show up on HUDs before.
- Mon Nov 17, 2014 8:28 pm
- Forum: Coding Feedback
- Topic: Oh god I love fulltile windows
- Replies: 86
- Views: 18646
Re: Oh god I love fulltile windows
Just tested it, nope.
- Mon Nov 17, 2014 7:16 pm
- Forum: Coding Feedback
- Topic: Oh god I love fulltile windows
- Replies: 86
- Views: 18646
Re: Oh god I love fulltile windows
You can't take down the outer window without breaking the grille, which would be a very bad idea if it happened to have a wire running underneath and you were without any kind of gloves.
- Mon Nov 17, 2014 6:46 pm
- Forum: Coding Feedback
- Topic: Oh god I love fulltile windows
- Replies: 86
- Views: 18646
Re: Oh god I love fulltile windows
Doesn't change the fact that anyone with a crowbar and screwdriver can make a breach in under 2 seconds without risking being electrocuted by shocked wires.
- Fri Nov 14, 2014 7:19 pm
- Forum: General Chat
- Topic: ITT: we whine
- Replies: 181
- Views: 42802
Re: ITT: we whine
I know Bay lets you target yourself with guns while on the harm intent. We should that.
- Fri Nov 14, 2014 12:46 am
- Forum: Coding Feedback
- Topic: Oddyseus mounted sleeper
- Replies: 15
- Views: 4722
Re: Oddyseus mounted sleeper
IIRC, it has to be "liquid". Don't think any of the "gg ur ded" chemicals count as liquid (for some reason) but things like weak toxins and bar drinks still work.
Of course, I could be wrong. This is just what I remember from a conversation a long time ago.
Of course, I could be wrong. This is just what I remember from a conversation a long time ago.
- Fri Nov 14, 2014 12:26 am
- Forum: Closed Policy Discussion
- Topic: You can be a good guy antag if you are implanted
- Replies: 39
- Views: 8181
Re: You can be a good guy antag if you are implanted
Remove rev and cult first
- Thu Nov 13, 2014 11:16 pm
- Forum: Coding
- Topic: WORST CHANGE EVER
- Replies: 18
- Views: 4709
Re: WORST CHANGE EVER
classic erro :^)
Who was it that brought that whole random name thing that one april's fools?
Who was it that brought that whole random name thing that one april's fools?
- Thu Nov 13, 2014 9:04 pm
- Forum: Coding Feedback
- Topic: Oddyseus mounted sleeper
- Replies: 15
- Views: 4722
Re: Oddyseus mounted sleeper
Pretty sure you can't just eject out of it, and that there's a function that keeps the person inside the sleeper knocked out until they're either released or the mech breaks.