Youre asking for free murderbone spawns, Im asking for a Random Event. Thats the difference here.InsaneHyena wrote:There is no fun in playing a russian, if you don't have a heavy russian accent, an AK and a full backpack of vodka. It just doesn't feel right.
Search found 44 matches
- Sun Jun 26, 2016 9:24 am
- Forum: Ideas
- Topic: New Game mode: Soviet Agents
- Replies: 9
- Views: 2901
Re: New Game mode: Soviet Agents
- Sun Jun 26, 2016 5:16 am
- Forum: Ideas
- Topic: New Game mode: Soviet Agents
- Replies: 9
- Views: 2901
Re: New Game mode: Soviet Agents
Have them spawn on the soviet station with AK-47's, molotovs and apet space bear, and a teleporter Nope. The point is to heist tech and items, not to kill. The spawned agents should be outgunned purposely, so that any "lel murderbone" meme players are discouraged from abusing this event t...
- Fri Jun 24, 2016 11:09 am
- Forum: Ideas
- Topic: New Game mode: Soviet Agents
- Replies: 9
- Views: 2901
New Game mode: Soviet Agents
Id like to suggest a new game mode involving a couple of Space USSR Agents attempting to steal valueable items and technology levels. This would be basically leaned on the Vox Raider game mode but utilize the Soviet theme, with russian uniforms and all that. Soviet espionage used to be a big thing, ...
- Mon Jun 20, 2016 4:45 pm
- Forum: Closed Complaints
- Topic: [Shadowlight213] Blocking Captain Slot pregame
- Replies: 20
- Views: 4665
Re: [Shadowlight213] Blocking Captain Slot pregame
Do I have a right to fair roundstart roll? Yes or No?oranges wrote:You don't have a right to a roundstart role.
- Mon Jun 20, 2016 5:52 am
- Forum: Closed Complaints
- Topic: [Shadowlight213] Blocking Captain Slot pregame
- Replies: 20
- Views: 4665
Re: [Shadowlight213] Blocking Captain Slot pregame
Darn forums died. Ban was was already lifted by kor and I removed the note. It was a dumb ban Anyways, the reason I disabled the roundstart captain slot, was that I wanted to test out the station charter since I had never actually used it before. I was tempted to roll for captain, but I was candida...
- Mon Jun 20, 2016 4:38 am
- Forum: Closed Complaints
- Topic: [Shadowlight213] Blocking Captain Slot pregame
- Replies: 20
- Views: 4665
Re: [Shadowlight213] Blocking Captain Slot pregame
Sure Ill take the 60 min ban and the nasty IC in OOC and what not.
Now back to the issue at hand here.
Now back to the issue at hand here.
- Mon Jun 20, 2016 3:43 am
- Forum: Closed Complaints
- Topic: [Shadowlight213] Blocking Captain Slot pregame
- Replies: 20
- Views: 4665
[Shadowlight213] Blocking Captain Slot pregame
Byond account and character name: Dave - fjkrake Admin: I dont know which admin did it exactly, there were 4 online during the round. The ingame name of the admin that renamed the station was "Hugs-The-Furries" Ive inserted Shadowlights name into the topic title because he was the highest ...
- Wed Jun 08, 2016 4:26 pm
- Forum: Closed Policy Discussion
- Topic: basil off the hub
- Replies: 125
- Views: 29351
Re: basil off the hub
Without the influx from the Hub Basil is not enjoyable to play on other than peak hours+weekend. The core playerbase is a bunch of furries that simply lack the creativity and the will to get some action going (Because I cant hurt muh metafriends etc). Im genuinely considering to just play on Sybil a...
- Wed Jun 08, 2016 12:07 pm
- Forum: Closed Policy Discussion
- Topic: basil off the hub
- Replies: 125
- Views: 29351
Re: basil off the hub
good job guys, you completely ignored the concerns about re-occurances of the metacliques by glossing over my mentions of it with "lol u dont play there!!1!" and completely ignoring paprika bringing it up you asked for this the metacliques are back. can confirm. Weve basically traded the ...
- Tue Jun 07, 2016 1:47 pm
- Forum: Closed Policy Discussion
- Topic: basil off the hub
- Replies: 125
- Views: 29351
Re: basil off the hub
We had games with 70+ Pop and they turned into a massive Clusterfuck. As the pop on Basil likes to see themselves as the cultivated, "light rp" crowd that slow-plays stuff more than Sybil and other chaotic servers, the High Council of Furries has decided to take Basil off the Hub to counte...
- Mon Jun 06, 2016 3:13 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39549
Re: Security Population & Competence
This community is so deeply divided with their opinions that the whole security debate is nothing but a farce. You have people that want to play the roles, respect the chain of command, don't want vandalism etc. Then you have people that want to maximize FUN above all, including breaking in and stea...
- Tue May 24, 2016 5:20 pm
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22608
Re: The slow deterioration of round length
The games just been tailored towards 1 hr to max 2 hr rounds, theres not enough end game content, not enough "quests" (for the lack of better term) and activities that engage you to make it entertaining. However, there is plenty of ways and opportunities (Random Events/Antags) etc to end a...
- Mon May 23, 2016 5:02 pm
- Forum: Former Admins
- Topic: [No Longer an Admin] Jud1c470r
- Replies: 16
- Views: 5057
Re: Jud1c470r
He tried to impress hard with his admin tag during 1 argument in the deadchat. Poser.
- Fri May 20, 2016 4:18 pm
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 44207
Re: Security's representation on Github.
So much shitposting.
- Mon May 16, 2016 5:13 pm
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 44207
Re: Security's representation on Github.
I think right now Sec is ok as it is. The gulag shuttle needs improvements (Mainly a more intuitive way to convert ores into points, as most people dont understand the concept, that 1 tile south of the stacking machine is not marked as drop off point.) You can definitely manage without secborgs and ...
- Sat May 14, 2016 8:01 pm
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45848
Re: Peacekeeper Borgs
For all intents and purposes I think theyre a reskinned HONK mech. Funny and annoying.
- Fri May 13, 2016 2:26 pm
- Forum: General Chat
- Topic: TERRIBLE FUCKING LAG
- Replies: 29
- Views: 9423
Re: TERRIBLE FUCKING LAG
At least when you are playing sec you can generally assume your foe will experience some lag too. As opposed to lava creatures who will kill the shit out of you as you mash keys on your keyboard, DC, *cry, and then log back in to your corpse. I dont see what this has to do with the Problem at hand....
- Fri May 13, 2016 12:46 pm
- Forum: General Chat
- Topic: TERRIBLE FUCKING LAG
- Replies: 29
- Views: 9423
Re: TERRIBLE FUCKING LAG
Lagfix did not work, still disconnects and lags
- Fri May 13, 2016 6:38 am
- Forum: Off Topic
- Topic: What Are You Faggots Cooking?
- Replies: 7
- Views: 2364
- Thu Apr 14, 2016 5:55 pm
- Forum: Closed Complaints
- Topic: [Hbk2006, Ausops, ForcefulCJS, Lollerderby] Thomas Laser
- Replies: 6
- Views: 2656
Re: [Hbk2006, Ausops, ForcefulCJS, Lollerderby] Thomas Laser
Im playing on a regular basis on your servers and I dont even know your headmins etc. Going onto the forum and pming around is for me not something that is easy nor convenient nor efficient from the perspective of a player. Adminhelps or Ban requests per Forum Thread worked, but Im not going to PM a...
- Thu Apr 14, 2016 5:42 pm
- Forum: Closed Complaints
- Topic: [Hbk2006, Ausops, ForcefulCJS, Lollerderby] Thomas Laser
- Replies: 6
- Views: 2656
Re: [Hbk2006, Ausops, ForcefulCJS, Lollerderby] Thomas Laser
Why do I have to go the extra mile as Player when there are 4 admins online that can deal with this in a time efficient manner? This is bullshit. This moves WORK from the Admins away onto the Headmin and Players. What is your job again?
- Thu Apr 14, 2016 5:37 pm
- Forum: Closed Complaints
- Topic: [Hbk2006, Ausops, ForcefulCJS, Lollerderby] Thomas Laser
- Replies: 6
- Views: 2656
[Hbk2006, Ausops, ForcefulCJS, Lollerderby] Thomas Laser
Byond account and character name: Thomas Laser Admin: Hbk2006, ForcefulCJS, Lollerderby - Ausops who replied to the adminhelp Time incident occured: 14th of April, 19.20 Berlin Time Details: Ive played a shift on Sybil roughly 1 Hour before the posted time above. Thomas Laser started as assistant, s...
- Fri Apr 08, 2016 3:17 pm
- Forum: Coding Feedback
- Topic: Gulag
- Replies: 9
- Views: 2257
Gulag
Fix the Gulag so that prisoners can be sent there again to mine points!!! It was the only real punishment for greytiders / shitters. Minute sentences are pointless, as the player just goes masturbate on youporn while in the cell, achieving absolutely no effect as punishment whatsoever. The Permabrig...
- Fri Apr 08, 2016 3:06 pm
- Forum: Coding Feedback
- Topic: Detectives as antags
- Replies: 171
- Views: 39303
Re: Detectives as antags
The Detective Antag is a horrible idea and serves just 1 purpose: To undermine and nerf Security even more. Why Det cant be Antag: 1. Start with a gun that can be converted into a Syndie Revolver. (Screwdriver+Ammo from Lathe) 2. Starts with Brig access, which makes it easy to kill Security or steal...
- Sat Apr 02, 2016 9:37 pm
- Forum: Coding Feedback
- Topic: Memememememememe
- Replies: 50
- Views: 15165
Re: Memememememememe
mememe memememe mememe. Translation: I think its okay. But it needs an OFF button. Thank you
- Sat Apr 02, 2016 12:26 pm
- Forum: Resolved Appeals
- Topic: coderbus ban appeal - J_Madison
- Replies: 15
- Views: 3479
Re: coderbus ban appeal - J_Madison
10/10 Cringe!
- Fri Apr 01, 2016 1:59 pm
- Forum: Coding Feedback
- Topic: April Fools - It gets stale
- Replies: 25
- Views: 6627
April Fools - It gets stale
Yo, while some of the events are funny, fake PRs for example, this shit gets annoying after an hour or two. Please revert Basil back to normal gameplay so that players can choose between the meme gameplay on Sybil and regular game modes on Basil. This would help tremendously to ease the salt levels....
- Tue Mar 22, 2016 5:40 am
- Forum: Coding Feedback
- Topic: Secborg removal test poll
- Replies: 59
- Views: 14055
Re: Secborg removal test poll
2 TCs for an EMP Kit. No, we cant do anything about Secborgs. This is another pro greytide / antag decision and a kick i the nuts of all Silicons.
- Mon Mar 21, 2016 8:38 pm
- Forum: Coding Feedback
- Topic: Bagils Lowpop Problem
- Replies: 13
- Views: 3609
Re: Bagils Lowpop Problem
Just make it extended only for 1-9 Players, from 10 on regular game modes. Or from 15 on to be safe. You can then adminhelp the shitler because all lowpop will be extended, so as soon as someone is being a shit, you can ahelp it and he get reprimanded. People will learn pretty fast or disappear for ...
- Mon Mar 21, 2016 3:24 pm
- Forum: Coding Feedback
- Topic: Bagils Lowpop Problem
- Replies: 13
- Views: 3609
Re: Bagils Lowpop Problem
A long time ago, in a Galaxy far away... we used to have extended only until 20 pop, when we actually started proper rounds. This allowed the rookies to learn, the oldfags to experiment with deathtraps and the like and also got people a chance to socialize. Im not asking for 20 Pop extended but I th...
- Mon Mar 21, 2016 10:01 am
- Forum: Coding Feedback
- Topic: Bagils Lowpop Problem
- Replies: 13
- Views: 3609
- Mon Mar 21, 2016 9:29 am
- Forum: Coding Feedback
- Topic: Bagils Lowpop Problem
- Replies: 13
- Views: 3609
Re: Bagils Lowpop Problem
All the population disappeared during the Gooncode test tbh Thats only part of the problem. Play lowpop on Bagil Anone, I DARE YOU. Enjoy the Cancer. Enjoy the Grief. Nobody with half a brain sticks around for that shit. The only reason Im still playing on Bagil as of now is to Sandbox, especially ...
- Mon Mar 21, 2016 8:51 am
- Forum: Coding Feedback
- Topic: Bagils Lowpop Problem
- Replies: 13
- Views: 3609
Bagils Lowpop Problem
Yo. Ive been playing recently on Bagil with lowpop of 10 or below and its pure grief and cancer. You usually get 1 guy with a gun/carp scroll etcetera, thats killing everyone aboard and eventually the shuttle is called. So you have 1 guy murderboning, 4-5 Dead guys being salty / disconnecting. For t...
- Sun Mar 20, 2016 7:18 pm
- Forum: Coding Feedback
- Topic: Massive lagspikes
- Replies: 1
- Views: 719
Massive lagspikes
Hi,
we got massive lagspikes on Bagil for days now, making the game not enjoyable. What is up with that? When will it be fixed?
First and foremost I like TG Station for decent performance, lagfree gameplay is fun. Please look into that issue.
we got massive lagspikes on Bagil for days now, making the game not enjoyable. What is up with that? When will it be fixed?
First and foremost I like TG Station for decent performance, lagfree gameplay is fun. Please look into that issue.
- Sun Mar 20, 2016 7:17 pm
- Forum: Town Hall
- Topic: Ban Requests has been closed
- Replies: 97
- Views: 27946
Re: Ban Requests has been closed
I liked the Ban Request section because you could write everything down there and it wouldnt go missing, like for example 1 random adminhelp. Yes, if the admins are not on top of their game it will mean more griefing and more bullshit will go unpunished in the long run. A bit afraid that basically t...
- Sun Mar 20, 2016 5:43 pm
- Forum: Resolved Appeals
- Topic: Banned by Host: Legacy
- Replies: 8
- Views: 1854
Re: Banned by Host: Legacy
Ayyy thx. Maybe youre not such a huge cuck after all.
- Sun Mar 20, 2016 3:44 pm
- Forum: Resolved Appeals
- Topic: Banned by Host: Legacy
- Replies: 8
- Views: 1854
Re: Banned by Host: Legacy
Yeah great. Bans lifted and another Head Jobban applied because "I went afk as head" during that round. God damn it.
- Sun Mar 20, 2016 1:35 pm
- Forum: Resolved Appeals
- Topic: Banned by Host: Legacy
- Replies: 8
- Views: 1854
Re: Banned by Host: Legacy
Thats a negative, not fixed.
- Sun Mar 20, 2016 12:39 pm
- Forum: Resolved Appeals
- Topic: [LEGACY] Uncle Gerald - Playing with brother = ban evasion?
- Replies: 6
- Views: 2534
Re: [LEGACY] Uncle Gerald - Playing with brother = ban evasi
I got banned for the same : LEGACY reason. And Im not your brother. What the f?
- Sun Mar 20, 2016 12:22 pm
- Forum: Resolved Appeals
- Topic: Banned by Host: Legacy
- Replies: 8
- Views: 1854
Banned by Host: Legacy
Okay I got randomly banned by the system:
Access denied.
Banned by host: LEGACY
Byond ID: fjkrake
Access denied.
Banned by host: LEGACY
Byond ID: fjkrake
- Tue Mar 15, 2016 1:35 am
- Forum: Town Hall
- Topic: Gloom general stuff. (tg's gooncode server) (Gloom is RIP)
- Replies: 93
- Views: 25091
Re: Running gooncode on basil for a while.
While I can go along with the Gooncode and everything, I think that the station design is pure cancer. That would be the one reason why I dont enjoy playing it. Meta Station map layout is just way better than this garbage. Are there any alternative maps for goon? Furthermore: The fucking Wikis from ...
- Mon Mar 14, 2016 8:22 am
- Forum: Resolved Appeals
- Topic: [Lizman] Fjkrake - Team antag jobban
- Replies: 2
- Views: 1072
[Lizman] Fjkrake - Team antag jobban
Byond account and character name: Fjkrake - Franz Krake Server: Sibyl Banning admin: Lizman Ban type (What are you banned from?): Playing Teambased antags ie revs or gang Ban reason and length: Ghosting during enthrallment Time ban was placed (including time zone): No clue Your side of the story: So...
- Mon Mar 14, 2016 6:09 am
- Forum: Town Hall
- Topic: Gloom general stuff. (tg's gooncode server) (Gloom is RIP)
- Replies: 93
- Views: 25091
Re: Running gooncode on basil for a while.
Bagils laggy as F right now, and was so even with the old TG code. Whats up with that?
- Fri Feb 05, 2016 8:09 am
- Forum: Resolved Requests
- Topic: Jobban request: Greg Dinkleman
- Replies: 6
- Views: 4966
Jobban request: Greg Dinkleman
First of all, for some reason I can not post in the ban request section, a moderator need to move this topic to the ban request section. Thank you. Your byond account: FjKrake Your character name: Franz Krake Their character name: Greg Dinkleman Their byond account(optional, but useful if you can pr...