Search found 348 matches

by kosmos
Mon Feb 02, 2015 7:56 am
Forum: General Chat
Topic: Useless books in external archive
Replies: 14
Views: 4379

Re: Useless books in external archive

The clear-cut non-vague rules for the books should be imo: 1. English only. 2. Have at least one word in it (books with only one word in them can be funny statements as well). 3. Not have the same content as another book (because some books have been uploaded first, then later realized it had the wr...
by kosmos
Mon Feb 02, 2015 7:22 am
Forum: Ideas
Topic: Remotely Controlled Air Alarms for Atmos Techs
Replies: 21
Views: 5560

Re: Remotely Controlled Air Alarms for Atmos Techs

I really like the atmos tech experience, my only complain is that removing toxins, repressurizing rooms and warming them up is way too fucking slow. It takes the whole round to purge the 10% plasma someone flooded into the distro and is now appearing all over the station. But yeah, remote air alarms...
by kosmos
Sat Jan 31, 2015 3:03 pm
Forum: Roleplaying
Topic: Minor adjustments that encourage RP
Replies: 32
Views: 7972

Re: Minor adjustments that encourage RP

Every gamemode has been tweaked A LOT except the most common one: traitor. It definitely needs factions, or at least many objectives more. Or just remove antag greentext and give them very vague objectives like "kidnap person x", "teach person x a lesson but let them live", "...
by kosmos
Fri Jan 30, 2015 7:14 pm
Forum: General Chat
Topic: Post Your Notes Here!!!
Replies: 130
Views: 38171

Re: Post Your Notes Here!!!

"wow this guy is so competent and always nice to people 10/10 player"
Jk I have 0 notes. ;_;
by kosmos
Fri Jan 30, 2015 4:00 am
Forum: Video Games
Topic: Space House 3
Replies: 177
Views: 43595

Re: Space House 3

Orlando Faust and Alan Bentway.
by kosmos
Thu Jan 29, 2015 12:01 pm
Forum: General Chat
Topic: Sticky's 8 hour round: stories.
Replies: 14
Views: 4942

Re: Sticky's 8 hour round: stories.

It was fucking awesome. Funny how starting this shift seemed to divide the population completely in half, someone even asked "is this hell" in OOC. But I've never seen engineering cooperate like that. Too bad I had to leave after 30 minutes already, the supermatter engine was coming along ...
by kosmos
Thu Jan 29, 2015 3:48 am
Forum: Site, Forums, And Wiki
Topic: Guide to Security
Replies: 16
Views: 3553

Re: Guide to Security

I really really really dislike the entire Security guide page It has questionable procedures and the gearing-up guide is just bleh, who the fuck even uses Security belts when you could have a cool on-sprite for wearing baton on your belt? beyond that it just has some weird and useless information, ...
by kosmos
Wed Jan 28, 2015 9:41 am
Forum: Ideas
Topic: Power Management
Replies: 15
Views: 3612

Re: Power Management

This would be awesome. Even a change to singulo's output power amount, so it wouldn't create a huge surplus, would make things more interesting. Maybe there could be a way for engineers to set up fuses around the station which could be switched on/off from engineering to disable power from station w...
by kosmos
Wed Jan 28, 2015 8:30 am
Forum: Town Hall
Topic: Maintenance Access Config
Replies: 61
Views: 14455

Re: [Runoff Poll] Maintenance Access Config (VOTE AGAIN!)

Sometimes I just want to wander around maintenance and find all the cool shit hidden in there like gas masks, space cash, donk pockets, and other cool shit, but I can't do that if I'm a chemist who's supposed to actually be doing a job. Who doesn't like having fun without contributing to the game i...
by kosmos
Wed Jan 28, 2015 6:57 am
Forum: Site, Forums, And Wiki
Topic: Official SS13 wiki thread (to-do, bitching, etc)
Replies: 88
Views: 40452

Re: Official SS13 wiki thread (to-do, bitching, etc)

I made a new version of the chemistry guide, stuff is still missing but you get the jist of the thing, what do you guys think? Should the original guide look like that?
by kosmos
Tue Jan 27, 2015 6:17 pm
Forum: Ideas
Topic: Make drones more available
Replies: 51
Views: 13481

Re: Make drones more available

Also, "Interfere" Would it be a violation to follow people to creep them out? but do nothing in no way to interact with them besides that? Or to follow the HoS playing Darth vaders theme on the violin just for the laugh? Maybe here's a better approach to drone laws, ask yourself: are you ...
by kosmos
Mon Jan 26, 2015 5:50 pm
Forum: Coding Feedback
Topic: [POLL] Remove the superpower virus?
Replies: 22
Views: 4915

Re: Remove the superpower virus

If you are giving it out, you are using it incorrectly. Give it to the Geneticist and have him use it to find power blocks faster. That is true, but it still breaks the game entirely when the whole station is turning into hulks for 15 seconds at a time. Either remove it entirely (genetic mutations ...
by kosmos
Sun Jan 25, 2015 7:11 am
Forum: Town Hall
Topic: Maintenance Access Config
Replies: 61
Views: 14455

Re: [Runoff Poll] Maintenance Access Config (VOTE AGAIN!)

If you guys allow assistants to have maint, it will affect 10-20 people on a highpop round. If you allow security to have maint, it will affect max 7 people on a highpop round (and even on a highpop it's not uncommon to have an understaffed sec team). It boils down to "what kind of a maintenanc...
by kosmos
Fri Jan 23, 2015 7:43 am
Forum: Town Hall
Topic: Maintenance Access Config
Replies: 61
Views: 14455

Re: [Runoff Poll] Maintenance Access Config (VOTE AGAIN!)

Could I get some reasoning behind assistant maint? Why do assistants need maintenance access? Imo there's 0 reasons for it. With any other job I can come up with at least one excuse; medics retrieving bodies, security chasing antags, cargo retrieving crates etc. The only reason I found for it was th...
by kosmos
Thu Jan 22, 2015 1:24 pm
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 86410

Re: Lack of player input on changes

-snip- This is incredibly unfair on badger players. How is it unfair? The second server (not the main server, to emphasize) would get new stuff to play with before others AND get an extra opportunity to greatly affect the changes before they're implemented. A test server would be the best option, b...
by kosmos
Thu Jan 22, 2015 10:22 am
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 86410

Re: Lack of player input on changes

I don't understand why there's so much resistance among coders to thoroughly playtesting major sweeping changes -- not just testing for bugs, playtesting for balance and gameplay issues -- on a dedicated test server (with actual population, probably announced in OOC) before pushing them live. Alert...
by kosmos
Thu Jan 22, 2015 8:27 am
Forum: Town Hall
Topic: Maintenance Access Config
Replies: 61
Views: 14455

Re: [Poll] Maintenance Access Config

Delicious wrote:1. assistant is pointless without maintenance
Are you for real? What happened to assistant being the tutorial job for learning the game's UI? ...Or actually assisting, why do you need maintenance to assist anyone?
by kosmos
Wed Jan 21, 2015 6:17 pm
Forum: Town Hall
Topic: Events...
Replies: 129
Views: 34599

Re: Events...

A sokoban-puzzle as an away-mission would be awesome. Maybe with grilles and players only able to try one at a time.
by kosmos
Wed Jan 21, 2015 1:09 pm
Forum: Ideas
Topic: Sabotaging Escape Shuttle
Replies: 11
Views: 2962

Re: Sabotaging Escape Shuttle

OK, but you have to sabotage the engines BEFORE it takes off. After all, if it's already moving fast in space it will keep moving fast in space due to !!physics!! I always thought the shuttle is continuously accelerating through the trip, because if you fall out you are immediately left behind. So ...
by kosmos
Wed Jan 21, 2015 11:58 am
Forum: Closed Policy Discussion
Topic: Ban drones from going on Shuttle
Replies: 50
Views: 14390

Re: Ban drones from going on Shuttle

Why do Cyborgs get on the shuttle in the first place?
by kosmos
Tue Jan 20, 2015 5:02 pm
Forum: Town Hall
Topic: Maintenance Access Config
Replies: 61
Views: 14455

Re: [Poll] Maintenance Access Config

Violaceus wrote:---

This was and will be like that in 90% of cases
So what are you saying? Is that a problem?
by kosmos
Tue Jan 20, 2015 4:30 pm
Forum: Town Hall
Topic: Maintenance Access Config
Replies: 61
Views: 14455

Re: [Poll] Maintenance Access Config

No maint for anyone else except engineers.
Less people roaming maint = more room for antags to do gimmicks like kidnapping and less getting noticed immediately and therefore resorting to murderboning.
by kosmos
Sun Jan 18, 2015 12:55 pm
Forum: Spriting and Mapping
Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
Replies: 167
Views: 51991

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Was this project completely abandoned? Its wiki page was deleted by Jordie, saying it was removed from the /tg/ codebase.
by kosmos
Fri Jan 16, 2015 4:16 am
Forum: Coding Feedback
Topic: Nerf Disposals
Replies: 25
Views: 5962

Re: Nerf Disposals

Nerf also disposal outlets without/with power being nearly unnoticeably different.

Antag dunks you, turns off nearby disposal outlet, stuffs your body inside, say goodbye to anyone ever finding your body again.
by kosmos
Thu Jan 15, 2015 11:34 am
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 37277

Re: Population Issues

NECRO TIME If you want a conclusive answer as to whether it's the map or the server/community, pull the rug out from under people. A 2 or 3 day experiment with Box on Badger and Asteroid on Sibyl. If it's really just the map, we should be back to the status quo in a day or two as people log in to t...
by kosmos
Tue Jan 13, 2015 8:18 am
Forum: Coding Feedback
Topic: Assistant Maint
Replies: 50
Views: 10080

Re: Assistant Maint

-- removing it from assistant is going to cause people who want maintenance but don't want to work to take jobs like engineer and not do them -- Which is dereliction of duty, a dick move, and a bannable offense if done repeatedly. It's about time those people learn how to give something to the game...
by kosmos
Tue Jan 13, 2015 6:51 am
Forum: Coding Feedback
Topic: Assistant Maint
Replies: 50
Views: 10080

Re: Assistant Maint

[It would be pretty easy to set up the access so that if you leave your department into maintenance that the nearest exit is also accessible. This sounds logical and would be awesome. But to return on the subject, assistants don't have any physical department on the station, thus should have no mai...
by kosmos
Tue Jan 13, 2015 5:57 am
Forum: Ideas
Topic: Portable Computers
Replies: 12
Views: 3264

Re: Portable Computers

How about if with a little research R&D could make a portable laptop-version of every on-station computer (well, except maybe the communications console)? And with more research R&D could make a smartphone-looking pocket-device which acts like a super-portable computer, when the normal lapto...
by kosmos
Sun Jan 11, 2015 2:52 pm
Forum: Off Topic
Topic: JOB GENERAL
Replies: 144
Views: 42953

Re: JOB GENERAL

I'm a civil engineer. Currently designing roads and surroundings to a bus terminal and shopping mall, making sure the old people can cross roads safely while the other traffic goes smoothly.
by kosmos
Tue Jan 06, 2015 1:12 pm
Forum: Off Topic
Topic: Three word game
Replies: 441
Views: 91274

Re: Three word game

with a toolbox
by kosmos
Mon Jan 05, 2015 12:46 pm
Forum: Ideas
Topic: [POLL] Add slowdown for dragging bodies
Replies: 199
Views: 43413

Re: [POLL] Add slowdown for dragging bodies

This starts to remind me of the slowing of walking speed -change in the past.

Just last round I got my prep pulled & saniced away from me while I was cuffing them. This change would be a major security playing experience buff, for me atleast.
by kosmos
Sun Jan 04, 2015 2:36 pm
Forum: Ideas
Topic: [POLL] Add slowdown for dragging bodies
Replies: 199
Views: 43413

Re: Add slowdown for dragging bodies

Anyone advocating realism in a 2d game is a total moron. Unless you are thinner than the edge of a knife 2d realism won't get you more immersed. Hell I would say the inability to conceive a reality where the game fits perfectly is a personal failing of imagination. "If you disagree with my vie...
by kosmos
Sat Jan 03, 2015 10:05 am
Forum: General Chat
Topic: tater gimmicks
Replies: 21
Views: 5086

Re: tater gimmicks

I was an atmos tech ling a few days ago, haven't played antag ever. I made one of the maint room a sealed deathtrap filled with only CO2, took a recorder and recorded a long speech for the doctor I was about to murder how he had mocked me and such. I was going to leave him to die with a small oxygen...
by kosmos
Mon Dec 29, 2014 11:52 am
Forum: Closed Policy Discussion
Topic: [Poll] (Chem and Track) Implanting Hired Sec Officers
Replies: 68
Views: 16855

Re: [Poll] (Chem and Track) Implanting Hired Sec Officers

By that same logic, this would only work if the assumption is "traitor exists as a roundtype therefore traitors exist and I need to take precautions against that possible roundtype." There's a reason metagaming looks really retarded in extended rounds. No, my character knows nothing of ro...
by kosmos
Mon Dec 29, 2014 10:46 am
Forum: Closed Policy Discussion
Topic: [Poll] (Chem and Track) Implanting Hired Sec Officers
Replies: 68
Views: 16855

Re: [Poll] (Chem and Track) Implanting Hired Sec Officers

Saegrimr wrote:The problem here is your reasoning was "b-b-but antags".
How does that change anything? Should've he rephrased it to "My character wants to keep the crew safe and knows that traitors exist on the station and doesn't want them joining the security force"?
by kosmos
Sun Dec 28, 2014 1:42 pm
Forum: Coding Feedback
Topic: The new hunger system
Replies: 71
Views: 15744

Re: The new hunger system

We can always add a semi-transparency to all "normal" hunger level icons (yellow, green, blue). My point was that showing the player information "your hunger status: OK" is of no use at all. I could just not see that icon at all and nothing would change. As for the update genera...
by kosmos
Thu Dec 25, 2014 11:42 pm
Forum: Coding Feedback
Topic: The new hunger system
Replies: 71
Views: 15744

Re: The new hunger system

paprika wrote:Press f12
If that was guided at me, I appreciate your effort to help me out, but pressing F12 just hides all of the hud. I'd still like to be able to see my inventory on the screen.
by kosmos
Thu Dec 25, 2014 8:23 am
Forum: Coding Feedback
Topic: The new hunger system
Replies: 71
Views: 15744

Re: The new hunger system

First thing that hit me was that we now have a constant hunger bar to clutter the view. We don't have a "pressure/temperature: nominal" bar. It would make sense if we only saw hunger if its status to something else but nominal. And the same could go with the health bar.
by kosmos
Tue Dec 23, 2014 1:17 pm
Forum: Off Topic
Topic: Happy Festivus!
Replies: 24
Views: 6190

Re: Happy Festivus!

You are all beautiful and don't you forget it.

Happy Yule and Winter Solstice.
by kosmos
Fri Dec 19, 2014 6:54 am
Forum: Ideas
Topic: Cult Revamp: Lets list some ideas
Replies: 40
Views: 9843

Re: Cult Revamp: Lets list some ideas

Maybe cults could have a random god from 1-4 different gods which would alter the cult's gameplay a lot. Some god could encourage cult to play as very aggressively through needing lots of converters but having easy to obtain weapons, granting automatic buff against brute to all followers. While some...
by kosmos
Thu Dec 18, 2014 7:10 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 961356

Re: Minor Suggestions

The new hunger-bar looks good, but I'd like it to have the same approach we have with pressure and temperature. How about "Hunger 100%" doesn't show, if you can't see your hunger, it means everything is good. And same with health. Much like in muh realisms irl we don't notice pressure unti...
by kosmos
Thu Dec 18, 2014 12:14 pm
Forum: Closed Policy Discussion
Topic: no more ERP
Replies: 265
Views: 68606

Re: no more ERP

sos told me erping is allowed in the PDA chatroom i'm satisfied, guys I'm just gonna repeat this until the rule gets updated, since right now the rules don't represent this at all, it just says erp --> ban. Sure I get why you don't want it added to the rules, because you guys want erp gone altogeth...
by kosmos
Wed Dec 17, 2014 7:13 am
Forum: General Chat
Topic: New antagonist policy - repealed
Replies: 256
Views: 71854

Re: New antagonist policy

The concern I've raised in game on this ruling is that this rule will discourage antagonists to kill people en mass and result in stagnate rounds where nothing happens, this is already a problem we are suffering from but it will only be exacerbated as a result of this rule. Not only do I think this...
by kosmos
Wed Dec 17, 2014 6:32 am
Forum: Closed Policy Discussion
Topic: no more ERP
Replies: 265
Views: 68606

Re: no more ERP

sos told me erping is allowed in the PDA chatroom i'm satisfied, guys If this is true, it should be added to the rules-page. Right now it just says "8. Erotic Roleplay is not allowed. Consensual ERP should be done elsewhere. Unwelcome ERP will be punished with a permaban." , which is appa...
by kosmos
Tue Dec 16, 2014 11:11 am
Forum: Closed Policy Discussion
Topic: no more ERP
Replies: 265
Views: 68606

Re: no more ERP

i know that you care so much about your right to suck dick but understand that just because you're "not hurting anyone" doesn't mean it isn't inappropriate and stupid. Personal assaults aside, I could argue back that just because you think it's "inappropriate and stupid" doesn't...
by kosmos
Tue Dec 16, 2014 7:50 am
Forum: Closed Policy Discussion
Topic: no more ERP
Replies: 265
Views: 68606

Re: no more ERP

ERP is dumb. You don't have to like it or agree with our opinions but if we say it goes then it's gone. If you can't roleplay having feelings for someone without whipping your space dick out and trying to fuck them then I'm not really surprised that you're trying to use spessmens as a surrogate for...
by kosmos
Tue Dec 16, 2014 6:04 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 961356

Re: Minor Suggestions

Giving some CPR to a dead patient should up the chances of the defibrillator working. That way we can have awesome cinematic scenes of "Live, damn you... *sob* CLEAR!"
by kosmos
Mon Dec 15, 2014 11:05 am
Forum: Ideas
Topic: Chair clicking
Replies: 14
Views: 3572

Re: Chair clicking

Or make the resist-button unbuckle.
by kosmos
Mon Dec 15, 2014 10:18 am
Forum: Ideas
Topic: Expanding examining and adding in-game guide books
Replies: 1
Views: 618

Expanding examining and adding in-game guide books

There was a brief brainstorm in #coderbus about this, but I thought it would do no harm to discuss it here also. Situation now: New players are highly dependent on the wiki. Even regular players are still very dependent on it. Only hardcore robust dudes remember the steps to build mechs or disassemb...
by kosmos
Mon Dec 15, 2014 6:42 am
Forum: Coding Feedback
Topic: Defibrillator
Replies: 13
Views: 4044

Re: Defibrillator

Actual positive feedback on the forum? Get out!

No but really, the defib is the best thing to happen with the medical system in a long time.