Search found 348 matches
- Mon Feb 02, 2015 7:56 am
- Forum: General Chat
- Topic: Useless books in external archive
- Replies: 14
- Views: 4379
Re: Useless books in external archive
The clear-cut non-vague rules for the books should be imo: 1. English only. 2. Have at least one word in it (books with only one word in them can be funny statements as well). 3. Not have the same content as another book (because some books have been uploaded first, then later realized it had the wr...
- Mon Feb 02, 2015 7:22 am
- Forum: Ideas
- Topic: Remotely Controlled Air Alarms for Atmos Techs
- Replies: 21
- Views: 5560
Re: Remotely Controlled Air Alarms for Atmos Techs
I really like the atmos tech experience, my only complain is that removing toxins, repressurizing rooms and warming them up is way too fucking slow. It takes the whole round to purge the 10% plasma someone flooded into the distro and is now appearing all over the station. But yeah, remote air alarms...
- Sat Jan 31, 2015 3:03 pm
- Forum: Roleplaying
- Topic: Minor adjustments that encourage RP
- Replies: 32
- Views: 7972
Re: Minor adjustments that encourage RP
Every gamemode has been tweaked A LOT except the most common one: traitor. It definitely needs factions, or at least many objectives more. Or just remove antag greentext and give them very vague objectives like "kidnap person x", "teach person x a lesson but let them live", "...
- Fri Jan 30, 2015 7:14 pm
- Forum: General Chat
- Topic: Post Your Notes Here!!!
- Replies: 130
- Views: 38171
Re: Post Your Notes Here!!!
"wow this guy is so competent and always nice to people 10/10 player"
Jk I have 0 notes. ;_;
Jk I have 0 notes. ;_;
- Fri Jan 30, 2015 4:00 am
- Forum: Video Games
- Topic: Space House 3
- Replies: 177
- Views: 43595
Re: Space House 3
Orlando Faust and Alan Bentway.
- Thu Jan 29, 2015 12:01 pm
- Forum: General Chat
- Topic: Sticky's 8 hour round: stories.
- Replies: 14
- Views: 4942
Re: Sticky's 8 hour round: stories.
It was fucking awesome. Funny how starting this shift seemed to divide the population completely in half, someone even asked "is this hell" in OOC. But I've never seen engineering cooperate like that. Too bad I had to leave after 30 minutes already, the supermatter engine was coming along ...
- Thu Jan 29, 2015 3:48 am
- Forum: Site, Forums, And Wiki
- Topic: Guide to Security
- Replies: 16
- Views: 3553
Re: Guide to Security
I really really really dislike the entire Security guide page It has questionable procedures and the gearing-up guide is just bleh, who the fuck even uses Security belts when you could have a cool on-sprite for wearing baton on your belt? beyond that it just has some weird and useless information, ...
- Wed Jan 28, 2015 9:41 am
- Forum: Ideas
- Topic: Power Management
- Replies: 15
- Views: 3612
Re: Power Management
This would be awesome. Even a change to singulo's output power amount, so it wouldn't create a huge surplus, would make things more interesting. Maybe there could be a way for engineers to set up fuses around the station which could be switched on/off from engineering to disable power from station w...
- Wed Jan 28, 2015 8:30 am
- Forum: Town Hall
- Topic: Maintenance Access Config
- Replies: 61
- Views: 14455
Re: [Runoff Poll] Maintenance Access Config (VOTE AGAIN!)
Sometimes I just want to wander around maintenance and find all the cool shit hidden in there like gas masks, space cash, donk pockets, and other cool shit, but I can't do that if I'm a chemist who's supposed to actually be doing a job. Who doesn't like having fun without contributing to the game i...
- Wed Jan 28, 2015 6:57 am
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40452
Re: Official SS13 wiki thread (to-do, bitching, etc)
I made a new version of the chemistry guide, stuff is still missing but you get the jist of the thing, what do you guys think? Should the original guide look like that?
- Tue Jan 27, 2015 6:17 pm
- Forum: Ideas
- Topic: Make drones more available
- Replies: 51
- Views: 13481
Re: Make drones more available
Also, "Interfere" Would it be a violation to follow people to creep them out? but do nothing in no way to interact with them besides that? Or to follow the HoS playing Darth vaders theme on the violin just for the laugh? Maybe here's a better approach to drone laws, ask yourself: are you ...
- Mon Jan 26, 2015 5:50 pm
- Forum: Coding Feedback
- Topic: [POLL] Remove the superpower virus?
- Replies: 22
- Views: 4915
Re: Remove the superpower virus
If you are giving it out, you are using it incorrectly. Give it to the Geneticist and have him use it to find power blocks faster. That is true, but it still breaks the game entirely when the whole station is turning into hulks for 15 seconds at a time. Either remove it entirely (genetic mutations ...
- Sun Jan 25, 2015 7:11 am
- Forum: Town Hall
- Topic: Maintenance Access Config
- Replies: 61
- Views: 14455
Re: [Runoff Poll] Maintenance Access Config (VOTE AGAIN!)
If you guys allow assistants to have maint, it will affect 10-20 people on a highpop round. If you allow security to have maint, it will affect max 7 people on a highpop round (and even on a highpop it's not uncommon to have an understaffed sec team). It boils down to "what kind of a maintenanc...
- Fri Jan 23, 2015 7:43 am
- Forum: Town Hall
- Topic: Maintenance Access Config
- Replies: 61
- Views: 14455
Re: [Runoff Poll] Maintenance Access Config (VOTE AGAIN!)
Could I get some reasoning behind assistant maint? Why do assistants need maintenance access? Imo there's 0 reasons for it. With any other job I can come up with at least one excuse; medics retrieving bodies, security chasing antags, cargo retrieving crates etc. The only reason I found for it was th...
- Thu Jan 22, 2015 1:24 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 86410
Re: Lack of player input on changes
-snip- This is incredibly unfair on badger players. How is it unfair? The second server (not the main server, to emphasize) would get new stuff to play with before others AND get an extra opportunity to greatly affect the changes before they're implemented. A test server would be the best option, b...
- Thu Jan 22, 2015 10:22 am
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 86410
Re: Lack of player input on changes
I don't understand why there's so much resistance among coders to thoroughly playtesting major sweeping changes -- not just testing for bugs, playtesting for balance and gameplay issues -- on a dedicated test server (with actual population, probably announced in OOC) before pushing them live. Alert...
- Thu Jan 22, 2015 8:27 am
- Forum: Town Hall
- Topic: Maintenance Access Config
- Replies: 61
- Views: 14455
Re: [Poll] Maintenance Access Config
Are you for real? What happened to assistant being the tutorial job for learning the game's UI? ...Or actually assisting, why do you need maintenance to assist anyone?Delicious wrote:1. assistant is pointless without maintenance
Re: Events...
A sokoban-puzzle as an away-mission would be awesome. Maybe with grilles and players only able to try one at a time.
- Wed Jan 21, 2015 1:09 pm
- Forum: Ideas
- Topic: Sabotaging Escape Shuttle
- Replies: 11
- Views: 2962
Re: Sabotaging Escape Shuttle
OK, but you have to sabotage the engines BEFORE it takes off. After all, if it's already moving fast in space it will keep moving fast in space due to !!physics!! I always thought the shuttle is continuously accelerating through the trip, because if you fall out you are immediately left behind. So ...
- Wed Jan 21, 2015 11:58 am
- Forum: Closed Policy Discussion
- Topic: Ban drones from going on Shuttle
- Replies: 50
- Views: 14390
Re: Ban drones from going on Shuttle
Why do Cyborgs get on the shuttle in the first place?
- Tue Jan 20, 2015 5:02 pm
- Forum: Town Hall
- Topic: Maintenance Access Config
- Replies: 61
- Views: 14455
Re: [Poll] Maintenance Access Config
So what are you saying? Is that a problem?Violaceus wrote:---
This was and will be like that in 90% of cases
- Tue Jan 20, 2015 4:30 pm
- Forum: Town Hall
- Topic: Maintenance Access Config
- Replies: 61
- Views: 14455
Re: [Poll] Maintenance Access Config
No maint for anyone else except engineers.
Less people roaming maint = more room for antags to do gimmicks like kidnapping and less getting noticed immediately and therefore resorting to murderboning.
Less people roaming maint = more room for antags to do gimmicks like kidnapping and less getting noticed immediately and therefore resorting to murderboning.
- Sun Jan 18, 2015 12:55 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51991
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Was this project completely abandoned? Its wiki page was deleted by Jordie, saying it was removed from the /tg/ codebase.
- Fri Jan 16, 2015 4:16 am
- Forum: Coding Feedback
- Topic: Nerf Disposals
- Replies: 25
- Views: 5962
Re: Nerf Disposals
Nerf also disposal outlets without/with power being nearly unnoticeably different.
Antag dunks you, turns off nearby disposal outlet, stuffs your body inside, say goodbye to anyone ever finding your body again.
Antag dunks you, turns off nearby disposal outlet, stuffs your body inside, say goodbye to anyone ever finding your body again.
- Thu Jan 15, 2015 11:34 am
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 37277
Re: Population Issues
NECRO TIME If you want a conclusive answer as to whether it's the map or the server/community, pull the rug out from under people. A 2 or 3 day experiment with Box on Badger and Asteroid on Sibyl. If it's really just the map, we should be back to the status quo in a day or two as people log in to t...
- Tue Jan 13, 2015 8:18 am
- Forum: Coding Feedback
- Topic: Assistant Maint
- Replies: 50
- Views: 10080
Re: Assistant Maint
-- removing it from assistant is going to cause people who want maintenance but don't want to work to take jobs like engineer and not do them -- Which is dereliction of duty, a dick move, and a bannable offense if done repeatedly. It's about time those people learn how to give something to the game...
- Tue Jan 13, 2015 6:51 am
- Forum: Coding Feedback
- Topic: Assistant Maint
- Replies: 50
- Views: 10080
Re: Assistant Maint
[It would be pretty easy to set up the access so that if you leave your department into maintenance that the nearest exit is also accessible. This sounds logical and would be awesome. But to return on the subject, assistants don't have any physical department on the station, thus should have no mai...
- Tue Jan 13, 2015 5:57 am
- Forum: Ideas
- Topic: Portable Computers
- Replies: 12
- Views: 3264
Re: Portable Computers
How about if with a little research R&D could make a portable laptop-version of every on-station computer (well, except maybe the communications console)? And with more research R&D could make a smartphone-looking pocket-device which acts like a super-portable computer, when the normal lapto...
- Sun Jan 11, 2015 2:52 pm
- Forum: Off Topic
- Topic: JOB GENERAL
- Replies: 144
- Views: 42953
Re: JOB GENERAL
I'm a civil engineer. Currently designing roads and surroundings to a bus terminal and shopping mall, making sure the old people can cross roads safely while the other traffic goes smoothly.
- Tue Jan 06, 2015 1:12 pm
- Forum: Off Topic
- Topic: Three word game
- Replies: 441
- Views: 91274
Re: Three word game
with a toolbox
- Mon Jan 05, 2015 12:46 pm
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 43413
Re: [POLL] Add slowdown for dragging bodies
This starts to remind me of the slowing of walking speed -change in the past.
Just last round I got my prep pulled & saniced away from me while I was cuffing them. This change would be a major security playing experience buff, for me atleast.
Just last round I got my prep pulled & saniced away from me while I was cuffing them. This change would be a major security playing experience buff, for me atleast.
- Sun Jan 04, 2015 2:36 pm
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 43413
Re: Add slowdown for dragging bodies
Anyone advocating realism in a 2d game is a total moron. Unless you are thinner than the edge of a knife 2d realism won't get you more immersed. Hell I would say the inability to conceive a reality where the game fits perfectly is a personal failing of imagination. "If you disagree with my vie...
- Sat Jan 03, 2015 10:05 am
- Forum: General Chat
- Topic: tater gimmicks
- Replies: 21
- Views: 5086
Re: tater gimmicks
I was an atmos tech ling a few days ago, haven't played antag ever. I made one of the maint room a sealed deathtrap filled with only CO2, took a recorder and recorded a long speech for the doctor I was about to murder how he had mocked me and such. I was going to leave him to die with a small oxygen...
- Mon Dec 29, 2014 11:52 am
- Forum: Closed Policy Discussion
- Topic: [Poll] (Chem and Track) Implanting Hired Sec Officers
- Replies: 68
- Views: 16855
Re: [Poll] (Chem and Track) Implanting Hired Sec Officers
By that same logic, this would only work if the assumption is "traitor exists as a roundtype therefore traitors exist and I need to take precautions against that possible roundtype." There's a reason metagaming looks really retarded in extended rounds. No, my character knows nothing of ro...
- Mon Dec 29, 2014 10:46 am
- Forum: Closed Policy Discussion
- Topic: [Poll] (Chem and Track) Implanting Hired Sec Officers
- Replies: 68
- Views: 16855
Re: [Poll] (Chem and Track) Implanting Hired Sec Officers
How does that change anything? Should've he rephrased it to "My character wants to keep the crew safe and knows that traitors exist on the station and doesn't want them joining the security force"?Saegrimr wrote:The problem here is your reasoning was "b-b-but antags".
- Sun Dec 28, 2014 1:42 pm
- Forum: Coding Feedback
- Topic: The new hunger system
- Replies: 71
- Views: 15744
Re: The new hunger system
We can always add a semi-transparency to all "normal" hunger level icons (yellow, green, blue). My point was that showing the player information "your hunger status: OK" is of no use at all. I could just not see that icon at all and nothing would change. As for the update genera...
- Thu Dec 25, 2014 11:42 pm
- Forum: Coding Feedback
- Topic: The new hunger system
- Replies: 71
- Views: 15744
Re: The new hunger system
If that was guided at me, I appreciate your effort to help me out, but pressing F12 just hides all of the hud. I'd still like to be able to see my inventory on the screen.paprika wrote:Press f12
- Thu Dec 25, 2014 8:23 am
- Forum: Coding Feedback
- Topic: The new hunger system
- Replies: 71
- Views: 15744
Re: The new hunger system
First thing that hit me was that we now have a constant hunger bar to clutter the view. We don't have a "pressure/temperature: nominal" bar. It would make sense if we only saw hunger if its status to something else but nominal. And the same could go with the health bar.
- Tue Dec 23, 2014 1:17 pm
- Forum: Off Topic
- Topic: Happy Festivus!
- Replies: 24
- Views: 6190
Re: Happy Festivus!
You are all beautiful and don't you forget it.
Happy Yule and Winter Solstice.
Happy Yule and Winter Solstice.
- Fri Dec 19, 2014 6:54 am
- Forum: Ideas
- Topic: Cult Revamp: Lets list some ideas
- Replies: 40
- Views: 9843
Re: Cult Revamp: Lets list some ideas
Maybe cults could have a random god from 1-4 different gods which would alter the cult's gameplay a lot. Some god could encourage cult to play as very aggressively through needing lots of converters but having easy to obtain weapons, granting automatic buff against brute to all followers. While some...
- Thu Dec 18, 2014 7:10 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 961356
Re: Minor Suggestions
The new hunger-bar looks good, but I'd like it to have the same approach we have with pressure and temperature. How about "Hunger 100%" doesn't show, if you can't see your hunger, it means everything is good. And same with health. Much like in muh realisms irl we don't notice pressure unti...
- Thu Dec 18, 2014 12:14 pm
- Forum: Closed Policy Discussion
- Topic: no more ERP
- Replies: 265
- Views: 68606
Re: no more ERP
sos told me erping is allowed in the PDA chatroom i'm satisfied, guys I'm just gonna repeat this until the rule gets updated, since right now the rules don't represent this at all, it just says erp --> ban. Sure I get why you don't want it added to the rules, because you guys want erp gone altogeth...
- Wed Dec 17, 2014 7:13 am
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 71854
Re: New antagonist policy
The concern I've raised in game on this ruling is that this rule will discourage antagonists to kill people en mass and result in stagnate rounds where nothing happens, this is already a problem we are suffering from but it will only be exacerbated as a result of this rule. Not only do I think this...
- Wed Dec 17, 2014 6:32 am
- Forum: Closed Policy Discussion
- Topic: no more ERP
- Replies: 265
- Views: 68606
Re: no more ERP
sos told me erping is allowed in the PDA chatroom i'm satisfied, guys If this is true, it should be added to the rules-page. Right now it just says "8. Erotic Roleplay is not allowed. Consensual ERP should be done elsewhere. Unwelcome ERP will be punished with a permaban." , which is appa...
- Tue Dec 16, 2014 11:11 am
- Forum: Closed Policy Discussion
- Topic: no more ERP
- Replies: 265
- Views: 68606
Re: no more ERP
i know that you care so much about your right to suck dick but understand that just because you're "not hurting anyone" doesn't mean it isn't inappropriate and stupid. Personal assaults aside, I could argue back that just because you think it's "inappropriate and stupid" doesn't...
- Tue Dec 16, 2014 7:50 am
- Forum: Closed Policy Discussion
- Topic: no more ERP
- Replies: 265
- Views: 68606
Re: no more ERP
ERP is dumb. You don't have to like it or agree with our opinions but if we say it goes then it's gone. If you can't roleplay having feelings for someone without whipping your space dick out and trying to fuck them then I'm not really surprised that you're trying to use spessmens as a surrogate for...
- Tue Dec 16, 2014 6:04 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 961356
Re: Minor Suggestions
Giving some CPR to a dead patient should up the chances of the defibrillator working. That way we can have awesome cinematic scenes of "Live, damn you... *sob* CLEAR!"
- Mon Dec 15, 2014 11:05 am
- Forum: Ideas
- Topic: Chair clicking
- Replies: 14
- Views: 3572
Re: Chair clicking
Or make the resist-button unbuckle.
- Mon Dec 15, 2014 10:18 am
- Forum: Ideas
- Topic: Expanding examining and adding in-game guide books
- Replies: 1
- Views: 618
Expanding examining and adding in-game guide books
There was a brief brainstorm in #coderbus about this, but I thought it would do no harm to discuss it here also. Situation now: New players are highly dependent on the wiki. Even regular players are still very dependent on it. Only hardcore robust dudes remember the steps to build mechs or disassemb...
- Mon Dec 15, 2014 6:42 am
- Forum: Coding Feedback
- Topic: Defibrillator
- Replies: 13
- Views: 4044
Re: Defibrillator
Actual positive feedback on the forum? Get out!
No but really, the defib is the best thing to happen with the medical system in a long time.
No but really, the defib is the best thing to happen with the medical system in a long time.