Search found 79 matches
- Sun Aug 18, 2019 5:39 pm
- Forum: Ideas
- Topic: Departmental Gameplay Improvements
- Replies: 80
- Views: 23180
Re: Departmental Gameplay Improvements
Science is massively hampered by RnD. The reason why xenobiology is fun is that: A) By default, you don't need massive RnD investment to make it fun. B) The improvements that make it more fun don't take forever (can get it roundstart through Industrial Engineering for decent upgrades). Compare this ...
- Wed Jul 31, 2019 6:54 pm
- Forum: Ideas
- Topic: Security buffs
- Replies: 112
- Views: 28157
Re: Security buffs
Nuke ops can easily be given a martial art advantage by giving all of them combat gloves plus instead of just the leader; that gives you krav maga + insulated + damage protection on hands all in one. Traitors already have an advantage in their equipment buys, I don't think they need a martial art ju...
- Wed Jul 31, 2019 6:49 am
- Forum: Ideas
- Topic: department budgets are criminally underused
- Replies: 23
- Views: 5789
Re: department budgets are criminally underused
Cargo being able to order more crates to solve certain issues that require department budgets is a pretty solid idea. For example, radiation crates that contain advanced chemicals (in the case of chemistry not doing their job / mass radiation that chemistry cannot keep up with), maybe even replaceme...
- Wed Jul 31, 2019 3:34 am
- Forum: Ideas
- Topic: Uses for extra energy generation
- Replies: 12
- Views: 2933
Re: Uses for extra energy generation
Tying the excess power into other departments is a great way to incentivize people making more power. For example, cargo can order Industrial Energy Cells, which work like the power sink, except they take x amount of energy out of the cables then stops taking energy. It can then be sold based on how...
- Wed Jul 31, 2019 3:19 am
- Forum: Ideas
- Topic: Security buffs
- Replies: 112
- Views: 28157
Re: Security buffs
Item: The Art of Self Defence How to get?: Late join and round start security officers, and Head of Security spawn with a manual; usable only once then disappears. What is it? Martial arts. How is it used?: Disarm: Works like normal disarm, except instead of pushing someone away, it works like wall ...
- Wed Jul 24, 2019 8:14 pm
- Forum: Ideas
- Topic: Mining rework: epic floyd style
- Replies: 50
- Views: 13438
Re: Mining rework: epic floyd style
not gunna lie if you somehow made PKM's idea of a RTS kinda like blob but for mining, id 100 percent have shaft miner on high all the time no offense but it sounds more rewarding and fun than trying to turn shaft miner into quasi-atmos/engineering, something that only like 20% of players enjoy truly...
- Fri Oct 17, 2014 4:43 pm
- Forum: General Chat
- Topic: No more admin feedback?
- Replies: 78
- Views: 22392
Re: No more admin feedback?
just waiting for someone to comment with "everyone who is defending this are shit players!!!!" and the thread to be locked by a forum mod under the pretense of shitposting with no actual admin ruling
- Fri Oct 17, 2014 3:04 pm
- Forum: General Chat
- Topic: No more admin feedback?
- Replies: 78
- Views: 22392
Re: No more admin feedback?
@peoplearestrange what i meant is that the people should be the ones that decide whether feedback is shit or not, especially if we get public logging like Aurx suggested, instead of admins if its an OBVIOUS shitpost, like: tommy posted: lol then sure, remove it. but a collective of "shitposts&q...
- Wed Oct 15, 2014 6:38 pm
- Forum: General Chat
- Topic: No more admin feedback?
- Replies: 78
- Views: 22392
Re: No more admin feedback?
man me and pap fought sometimes but despite the spiteful insight, they are 100% right a lot of shit got censored (even though some of it was shitposting, quite a lot of "shitposting" has a hint of truth in it) i don't think ADMINS should be the ones deciding what is and what isn't shitpost...
- Wed Oct 15, 2014 4:06 pm
- Forum: General Chat
- Topic: No more admin feedback?
- Replies: 78
- Views: 22392
Re: No more admin feedback?
uhhh its archived but yeah, rip admin feedback i loved admin feedback and steno back in the day when i was admin since people told me when i was shit and i improved now we don't have that so admins don't know when what they did is bad except from admins... who, tbh, are usually friends with each oth...
- Wed Oct 15, 2014 3:50 pm
- Forum: Resolved Requests
- Topic: Silicons more interested in valids than following laws.
- Replies: 10
- Views: 3031
Re: Silicons more interested in valids than following laws.
uhhhhhhh
is this being moved to admin complaints or locked or what...
i know i am not involved but after saegrimr's response, it seems omnitricks is being left hanging
just saying
is this being moved to admin complaints or locked or what...
i know i am not involved but after saegrimr's response, it seems omnitricks is being left hanging
just saying
- Tue Oct 14, 2014 1:34 am
- Forum: Former Admins
- Topic: [No longer admin]Misterstaub
- Replies: 14
- Views: 4753
Re: Misterstaub
ayy lmao
- Tue Oct 14, 2014 1:33 am
- Forum: Former Admins
- Topic: [No longer admin]Alien219
- Replies: 5
- Views: 2305
Re: Alien219
what happened to him
- Tue Oct 14, 2014 1:32 am
- Forum: Former Admins
- Topic: [No Longer Admin] Stickymayhem
- Replies: 329
- Views: 120833
Re: Stickymayhem
made me ambassador brainjim for an event
cool dude otherwise when i talked 2 him ingame and in adminpms
sorry i left mid event, connection sucked
cool dude otherwise when i talked 2 him ingame and in adminpms
sorry i left mid event, connection sucked
- Tue Oct 14, 2014 1:31 am
- Forum: Former Admins
- Topic: [No Longer an Admin] Saegrimr
- Replies: 213
- Views: 60430
Re: Saegrimr
whispered kawaii sweet nothings towards me in prayer
otherwise chill guy from what i have seen
+1 admin
otherwise chill guy from what i have seen
+1 admin
- Sun Oct 12, 2014 3:29 pm
- Forum: General Chat
- Topic: ENCOURAGING ROLEPLAY: THE OBVIOUS SOLUTION
- Replies: 27
- Views: 8592
Re: ENCOURAGING ROLEPLAY: THE OBVIOUS SOLUTION
I don't know, in my opinion the bulk of and best of RP in SS13 are situations where say a meteor hits and two unlikely people like the clown and captain are forced to survive together. They may barely even speak, but they'll run around pulling eachother out of danger and having a genuinely not real...
- Wed Oct 08, 2014 4:19 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] New Name Policy
- Replies: 183
- Views: 43802
Re: [POLL] New Name Policy
Weird and wacky names contribute to the atmosphere that is ss13. Literally, I had a giggle in my first month of playing ss13 when a guy named "icepicker murderboner" with a mining hardsuit murdered me in maint and dragged me out into space, leaving a bloody pickaxe on top of my dead body. ...
- Fri Aug 08, 2014 2:20 am
- Forum: Coding Feedback
- Topic: C4 Nerf Discussion
- Replies: 38
- Views: 10441
Re: C4 Nerf Discussion
You can still gib people. Just rig a signaller on it after revolvering / ebowing (if you are good enough / fast enough) the guy and then placing it in his pocket. Then signal the frequency.
Insta gib.
The C4 TC cost is actually a buff.
Insta gib.
The C4 TC cost is actually a buff.
- Fri Aug 08, 2014 2:10 am
- Forum: Ideas
- Topic: [POLL]Minor Ideas to Reduce Un-Officers
- Replies: 38
- Views: 10115
Re: [POLL]Minor Ideas to Reduce Un-Officers
that feeling when, start of the round, you get flashed by a vigilante assistant who somehow managed to get a flash 2 minutes in because you broke into eva.
damn... them feels.
damn... them feels.
- Thu Aug 07, 2014 4:41 am
- Forum: Coding Feedback
- Topic: What can be done to make R&D fun?
- Replies: 31
- Views: 8152
Re: What can be done to make R&D fun?
Just take MP's idea and start RnD out with everything but illegal maxed out, its already just a "read this walkthrough and you are going to win" simulator. We had a talk about this in IRC as well, but I am completely unsure how I would go about making RnD fun except to start with mining be...
- Wed Aug 06, 2014 2:33 am
- Forum: Successful Complaints
- Topic: Brotemis v. Blessed, Stickymayhem, Bluespace
- Replies: 33
- Views: 13710
Re: Brotemis v. Blessed, Stickymayhem, Bluespace
Had Sticky investigated this and/or asked another admin to investigate, he'd realize that the Warden actually opened fire because there was several radio calls about a "assistant in a durand". In rev rounds, security is extremely edgy, and with no way to identify who is in a mech except p...
- Wed Aug 06, 2014 1:34 am
- Forum: Successful Complaints
- Topic: Brotemis v. Blessed, Stickymayhem, Bluespace
- Replies: 33
- Views: 13710
Re: Brotemis v. Blessed, Stickymayhem, Bluespace
I feel a lot of this was rushed by Sticky and the administration currently online. I do not have the logs currently, but when I was observering, someone in dchat told me "hey guys, marauder in thunderdome. ghost to adminbus". So I looked for Adminbus and lo and behold, I saw a marauder. I ...
- Sat Aug 02, 2014 2:22 am
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71316
Re: [POLL]Should the Assistant role have reduced Antag statu
But really there's no IC reason and it will cause meta if Assistants are antag-less, that's one of the best arguments against such a policy. It's the same situation with Security Officer now, and I think people are starting to grip the idea that anyone in the game can be a traitor in disguise . If ...
- Fri Aug 01, 2014 12:53 am
- Forum: Coding Feedback
- Topic: DNA aide
- Replies: 50
- Views: 14540
Re: DNA aide
this virus is so good now that i know how to harness it.
every super power ever in 5-10-15 mins depending on your virology RNG
but yeah hulk still needs removal
every super power ever in 5-10-15 mins depending on your virology RNG
but yeah hulk still needs removal
- Fri Aug 01, 2014 12:27 am
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71316
Re: [POLL]Should the Assistant role have reduced Antag statu
I take the same stance Sticky does in which grey tide contributes to the chaos of the game. Many a time I have been sec or captain and have fought off bored assistants and it was fun, because they gave me something to do besides the usual gimmick or "eh, responsible captain time". And as s...
- Sat Jul 19, 2014 11:19 pm
- Forum: Coding Feedback
- Topic: Admin Feedback
- Replies: 21
- Views: 6165
Re: Admin Feedback
make opening the game panel not a laggy fuck. i know the work around is to spawn it via text commands but unless you got all the items you want memorized, good luck spending 5 minutes trying to spawn all the items you need via game panel as it cycles through all possible items with the same name and...
- Sat Jul 19, 2014 10:46 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675786
Re: Little things you learned that are game changing
You can make a voice-activated bomb and have it activate with your final words -whisper if the voice analyzer-signaler is in your pocket, it won't work if it's in your backpack. Use preferably a very short word so your gasping and such won't ruin it when you try to say it. Oh wow, I never thought o...
- Fri Jul 18, 2014 7:56 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622180
Re: Pet Peeves Thread - Little things that REALLY annoy you
When people valid new traitor's. By new, I mean people who still take out their PDA to order stuff and put it in their backpack in a semi-public area instead of drag and dropping and then putting the syndi items in their pockets. Saw my miner as a QM buy a revolver in the mining area and let him off...
- Wed Jul 16, 2014 12:09 am
- Forum: Closed Policy Discussion
- Topic: New Silicon Policy, /Silicons Policy General/
- Replies: 131
- Views: 33935
Re: New Silicon Policy, /Silicons Policy General/
With simplicity comes vulnerability to said loopholes. You don't even have to read the whole thing, it's mostly just obvious stuff. However, it serves as a guideline for admins. Like, before the change, many admins couldn't answer "Is hulk human?" question and be absolutely sure about the...
- Tue Jul 15, 2014 11:12 pm
- Forum: Closed Policy Discussion
- Topic: New Silicon Policy, /Silicons Policy General/
- Replies: 131
- Views: 33935
Re: New Silicon Policy, /Silicons Policy General/
isn't rule one a thing anymore or do people have to insist on having it on a big policy page when its common knowledge not to abuse the fact that you can lock down / shock / release plasma for the kicks. this whole policy thing is kinda weird to me, since people will exploit the loopholes in it and ...
- Sun Jul 13, 2014 7:27 pm
- Forum: NTStation Feedback
- Topic: [POLL] [IMPORTANT] Should extended be removed from secret?
- Replies: 29
- Views: 12129
Re: [POLL] [IMPORTANT] Should extended be removed from secre
Sybil crashed / was being updated 2-3 times for a week or two so far. That is a contributing factor to population spikes.Tokiko2 wrote:It is. Compare how empty the server has been the last few days after extended was added back it. It's very noticeable.
- Sun Jul 13, 2014 2:20 am
- Forum: NTStation Coding
- Topic: [AWAY MISSION] MO19: MERGED
- Replies: 9
- Views: 6855
Re: [AWAY MISSION] MO19: Coming Soon!™
if the station is going to be really small (away mission, that is), just put down a pacman generator with a crate filled with one stack of 50 plasma.
should be enough power to run an entire round, unless i am mistaken on how much power it outputs.
should be enough power to run an entire round, unless i am mistaken on how much power it outputs.
- Sun Jul 13, 2014 1:57 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622180
Re: Pet Peeves Thread - Little things that REALLY annoy you
you also forgot the fact that you can take your id out and now you are an Unknown.
not everyone wants to be a special snowflake known by all.
not everyone wants to be a special snowflake known by all.
- Sat Jul 12, 2014 6:26 am
- Forum: Coding Feedback
- Topic: DNA aide
- Replies: 50
- Views: 14540
Re: DNA aide
its even more annoying then a geneticist. because you can simply laser to crit and their hulk is gone then ointment them once / twice and problem solved. but most DNA aide viruses are paired up with tox comp and tox detox (or whatever its called), so you have people coming out of crit then turning h...
- Sat Jul 12, 2014 6:23 am
- Forum: NTStation Feedback
- Topic: [POLL] [IMPORTANT] Should extended be removed from secret?
- Replies: 29
- Views: 12129
Re: [POLL] [IMPORTANT] Should extended be removed from secre
do you even play extended.paprika wrote:But the clown lubing hallways is bannable and griefing why would you encourage that
people do worse then lube the hallways, lmao.
- Sat Jul 12, 2014 3:02 am
- Forum: Closed Policy Discussion
- Topic: Bombs and Explosives
- Replies: 16
- Views: 5674
Re: Bombs and Explosives
Atmos has always been like science. Except science is known for booms more then atmos. They keep to themselves, make disposal canons / re-route disposals for shits and giggles, and make canister bombs because why not, just like scientists fuck around because why not. Most people, however, go atmos t...
- Sat Jul 12, 2014 2:18 am
- Forum: NTStation Feedback
- Topic: [POLL] [IMPORTANT] Should extended be removed from secret?
- Replies: 29
- Views: 12129
Re: [POLL] [IMPORTANT] Should extended be removed from secre
During any of those other modes if you're competent. A lot of the time doing your job during those modes can counter them. If RnD gets shit done during blob they can shit on the blob easily. If engineering is competent they can reverse atmos floods by malf ais and remove shocked doors and shit and ...
- Fri Jul 11, 2014 5:30 pm
- Forum: Coding Feedback
- Topic: DNA aide
- Replies: 50
- Views: 14540
Re: DNA aide
I like the idea of viro working together with geneticists to contain super powers.
- Fri Jul 11, 2014 5:22 pm
- Forum: Coding Feedback
- Topic: Adamantium Golems
- Replies: 33
- Views: 9070
Re: Adamantium Golems
When there is 10 of them and one of you with a measly taser and a flashbang, you see where the problem lies. The sanic speed is an exaggeration.cedarbridge wrote:Explain.Swagile wrote:golems trying to run away at sanic speeds
- Fri Jul 11, 2014 5:18 pm
- Forum: NTStation Ideas
- Topic: Minor Suggestions Mk. III; Artyom Edition
- Replies: 221
- Views: 75091
Re: Minor Suggestions Mk. III; Artyom Edition
ability to make the showers shower welding fuel on you if you manually fill it with welding fuel. use it on your unsuspecting victim and laugh as you weld them on fire. probably a shit idea but whatever If you wrench a shower it makes the water freezing so you can freeze people to death in 'em. Sam...
- Fri Jul 11, 2014 5:02 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 652857
Re: Stories of Awesome (Or something close to it.)
Singulo already achieved end result anyway. Shuttle called with no recall chanxe. *shrug
- Fri Jul 11, 2014 6:17 am
- Forum: Coding Feedback
- Topic: Adamantium Golems
- Replies: 33
- Views: 9070
Re: Adamantium Golems
dealing with golems as sec is shit.
you can't tell who the perp is in a crowd of golems trying to run away at sanic speeds after assaulting / stealing, etc.
naming golems will solve a LOT of problems with golems.
you can't tell who the perp is in a crowd of golems trying to run away at sanic speeds after assaulting / stealing, etc.
naming golems will solve a LOT of problems with golems.
- Fri Jul 11, 2014 6:15 am
- Forum: Coding Feedback
- Topic: DNA aide
- Replies: 50
- Views: 14540
Re: DNA aide
Remove Hulk from the Superpowers virus and then it's probably fine. Or alternatively make it so that the powers you have don't change every few seconds. Durkel nailed everything I hate about it. What they said, Hulk simply forces Security to either let the perp go or to execute them. You can't arre...
- Fri Jul 11, 2014 6:01 am
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 230322
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
rest in pieces, sybil
you could not handle the rod of god
you could not handle the rod of god
- Fri Jul 11, 2014 5:59 am
- Forum: NTStation Ideas
- Topic: Minor Suggestions Mk. III; Artyom Edition
- Replies: 221
- Views: 75091
Re: Minor Suggestions Mk. III; Artyom Edition
ability to make the showers shower welding fuel on you if you manually fill it with welding fuel.
use it on your unsuspecting victim and laugh as you weld them on fire.
probably a shit idea but whatever
use it on your unsuspecting victim and laugh as you weld them on fire.
probably a shit idea but whatever
- Fri Jul 11, 2014 5:16 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 914409
Re: Screenshots General
https://dl.dropboxusercontent.com/u/831776/Sybil%20Waypoint%202014-07-10%20230749.png http://puu.sh/a6eHv/982189bad2.jpg http://puu.sh/a6eIn/740ea07aa5.jpg I was a DA and rp'd a syndicate operative who was forced into the job on Sybil. Warden was bro tier and let me be in Perma without supervision,...
- Thu Jul 10, 2014 4:30 am
- Forum: Closed Policy Discussion
- Topic: Holding Players Accountable for Actions on Other Servers
- Replies: 19
- Views: 5211
Re: Holding Players Accountable for Actions on Other Servers
Why are there bans being handed out for actions taken on other servers? *words* what about the /vg/ players that raided vorestation. are they getting banned too or is this a /tg/ only policy? i mean, i read the rule list on /vg/ when i go on there once in a blue moon and saw nothing about it being ...
- Thu Jul 10, 2014 4:24 am
- Forum: Ideas
- Topic: New Bar Room
- Replies: 96
- Views: 22324
Re: The Captain's Room
don't diss gateway i had a fun hos round when someone brought back 100 disablers.
no sarcasm at all
no sarcasm at all
- Thu Jul 10, 2014 3:37 am
- Forum: Coding Feedback
- Topic: DNA aide
- Replies: 50
- Views: 14540
Re: DNA aide
i couldn't perma brig people and opted to kill them because of this virus, and yes i tried feeding them and the virus STILL didn't go away after I hit the "you cannot forcefeed this person anymore!" limit. remove hulk from DNA Aide so its still useful for genetics and crew, but allows sec ...
- Thu Jul 10, 2014 3:17 am
- Forum: NTStation Coding
- Topic: (Poll) LOOC implementation.
- Replies: 13
- Views: 7439
Re: (Poll) LOOC implementation.
i got admin pinged because i gave a scientist a google doc rnd guide via // *words* in local chat
add please
add please