Search found 326 matches
- Sun Apr 26, 2015 1:10 am
- Forum: Closed Complaints
- Topic: [Tsaricide and Ikarrus] Ekrotus Iconion - Abused and ignored
- Replies: 11
- Views: 4638
Re: [Tsaricide and Ikarrus] Ekrotus Iconion - Abused and ign
Unless I am reading the logs wrong the Mime was in fact a Prima gang member by the name of Pantimos.
- Sat Apr 25, 2015 10:06 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76643
Re: Gang War feedback
Can we remove the spraycan meta by just giving them a regular name?
- Fri Apr 24, 2015 12:17 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76643
Re: Gang War feedback
Scones wrote: It's not even an IC stretch. What is Security? People with weapons paid to keep the station and it's crew safe. What are gangs? Groups of violent vandalizing pistol-summoning brainwashing terrorists.
Replace pistol with taser and you just described security twice.
- Fri Apr 24, 2015 4:07 am
- Forum: Former Admins
- Topic: [No longer admin] ThatSlyFox
- Replies: 20
- Views: 6921
Re: ThatSlyFox
Ran a multi wizard round today. Good spirit of fun, kept things moving well. Needs practice pressing buttons! Some mildly sub optimal wizard hunting team creation, easily rectified by practice. Significant blob button deficiency. I have worked on the button pressing :D Any more negative feedback gu...
- Fri Apr 24, 2015 4:02 am
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76643
Re: Gang War feedback
Missing the whole point saegrimr. It would help if you actually knew what gang mode was. Their target is not security it is the other gang. If the other gang isn't doing anything then no conflict will even happen. Read the gang wiki on how it works then report back bro. You also seem to be under the...
- Fri Apr 24, 2015 3:20 am
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76643
Re: Gang War feedback
You act as if security bothers to arrest because of vandalism outside of gangmode. Come now saegrimr.
I also don't consider being locked in perma as "being in the round".
And yes exaggerate everything I say. Really helps you make your point.
I also don't consider being locked in perma as "being in the round".
And yes exaggerate everything I say. Really helps you make your point.
- Fri Apr 24, 2015 3:09 am
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76643
Re: Gang War feedback
Why wouldn't they "powergame" it? Why should Sec be completely helpless against a growing population of antags that want sec to rot in space? Would you really argue the same thing about Cult/Rev? People complaining about sec interfering with gangs are hilarious, you are forgetting that yo...
- Fri Apr 24, 2015 2:59 am
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76643
Re: Gang War feedback
Implants shouldn't effect the gang at all. If it does this game mode gets treated like rev which completely makes the gang bosses helpless. I don't think this gamemode will work unless you turn it into literally rev vs rev because of how security players are and what policy allows them to be. It is ...
- Thu Apr 23, 2015 9:10 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76643
Re: Gang War feedback
According to space law vandalism nets a 1 minute prison sentence. Since security is going to say you are a gang member you are never going to get out. It doesn't help that space law is simply a guide and not something you follow. Edit: Sure we can make the policy stricter but then no one would play ...
- Thu Apr 23, 2015 8:56 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76643
Re: Gang War feedback
Agreeing with hanshan, this mode cannot work with the current policy. "He has a spray can? Place him in the gulag" or "That dude may be a gang member, beat his fucking skull in." It doesn't help when people are literally yelling that you sprayed a wall. I would suggest giving bos...
- Thu Apr 23, 2015 5:30 pm
- Forum: Closed Policy Discussion
- Topic: Events/Button-Mashing/Badminning Discussion
- Replies: 52
- Views: 14078
Re: Events/Button-Mashing/Badminning Discussion
I think the problem with that is that its only a few people who have said "Oh I am going to cover the station in grass" or something. 2 or 3 people having fun while the rest suffer for boredom most likely means buttons need to be pressed. The two servers have different attitudes. If you wa...
- Thu Apr 23, 2015 12:45 am
- Forum: Closed Complaints
- Topic: [Multiple] Lack of AHelp response
- Replies: 26
- Views: 6065
Re: [Multiple] Lack of AHelp response
I do apologize, I should have answered you but this would have been the response: you deserved what happened to you. You tried steal the bartender's booze-of-mat(the machine that allows him to do his job) and got robusted for it. Medical being unable to function was the result of a traitor going HAM...
- Wed Apr 22, 2015 11:55 pm
- Forum: Town Hall
- Topic: The Official HBL Event Thread
- Replies: 14
- Views: 4419
Re: The Official HBL Event Thread
Do nations.
- Wed Apr 22, 2015 8:30 pm
- Forum: Closed Policy Discussion
- Topic: Security needs new rules
- Replies: 186
- Views: 38532
Re: Security needs new rules
Takes to much time to handle one shitler for theft. Not enough security officers most of the time as well since the job can be tough.
Anything that makes people want to play security more is most likely buffing them which is a terrible idea.
Anything that makes people want to play security more is most likely buffing them which is a terrible idea.
- Wed Apr 22, 2015 8:03 pm
- Forum: Closed Policy Discussion
- Topic: Events/Button-Mashing/Badminning Discussion
- Replies: 52
- Views: 14078
Re: Events/Button-Mashing/Badminning Discussion
If you're going to be surprising the players (Which is ill-advised for full-scale event rounds) you should still be discussing it with your fellow admins. Yea I agree with discussing it with fellow admins. I disagree with delaying the round so people can vote yes or no on whether or not they want o...
- Wed Apr 22, 2015 7:58 pm
- Forum: Closed Policy Discussion
- Topic: Events/Button-Mashing/Badminning Discussion
- Replies: 52
- Views: 14078
Re: Events/Button-Mashing/Badminning Discussion
I think the hour and a half mark is good, rounds never reach the 2 hour mark unless we are talking about basil. People call the shuttle out of boredom at the 1 hour mark.
Majority vote?
No, events should be something that just happens without the players knowing.
Majority vote?
No, events should be something that just happens without the players knowing.
- Tue Apr 21, 2015 10:38 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 849349
Re: Stories of rage, tears and regret
Edit: wrong thread
- Tue Apr 21, 2015 9:03 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76643
Re: Gang War feedback
Recently played 2 full rounds of gang with the currency and pens stuff. No real complaints. Maybe having a melee weapon as something you could buy would be nice. Like the metal bats NT station had.
- Sat Apr 18, 2015 3:05 pm
- Forum: Resolved Appeals
- Topic: [thatslyfox] mipmop02 - still trying to understand this
- Replies: 8
- Views: 2234
Re: [thatslyfox] mipmop02 - still trying to understand this
I agree with peoplearestrange, appeal your first permaban before this one.
- Fri Apr 17, 2015 7:28 pm
- Forum: Resolved Appeals
- Topic: [thatslyfox] Mrj9797 - Permaban
- Replies: 3
- Views: 1212
Re: [thatslyfox] Mrj9797 - Permaban
As tedward said, you need to wait for the shuttle to dock at centcomm before you start fucking shit up.
Looking at your history you look like a pretty good player. Although what you did was shuttle grief so I am going to shorten your ban so it lasts until Sunday.
Sound fair?
Looking at your history you look like a pretty good player. Although what you did was shuttle grief so I am going to shorten your ban so it lasts until Sunday.
Sound fair?
- Sun Apr 12, 2015 4:57 am
- Forum: Resolved Appeals
- Topic: [An0n3] Forum Ban, Game Blacklist
- Replies: 17
- Views: 6135
Re: [An0n3] Forum Ban, Game Blacklist
Communist shit aside, kavaloosh was a regular that I enjoyed to play with.
- Sat Apr 11, 2015 7:23 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76643
Re: Gang War feedback
Beating people on the head to deconvert them is, imo, terrible. As was shown that round officers were just testing people's antag status by beating them.
- Fri Apr 10, 2015 1:13 am
- Forum: General Chat
- Topic: Why are we still using Asimov?
- Replies: 13
- Views: 3269
Re: Why are we still using Asimov?
For some reason people want to keep asimov. IMO all the lawsets are pretty bad since none of them have been discussed in great detail besides asimov.
- Wed Apr 08, 2015 2:35 am
- Forum: Ideas
- Topic: Allowinga way for forced slimes to revert to slime persons
- Replies: 16
- Views: 4078
Re: Allowinga way for forced slimes to revert to slime perso
Maybe slipping a human brain into a slime?.
- Wed Apr 08, 2015 2:26 am
- Forum: Coding Feedback
- Topic: RnD powercreep
- Replies: 65
- Views: 15189
Re: RnD powercreep
For anyone wanting to gut RnD or gate off the end-game stuff, are the same people also willing to come up with a plethora of new low-level and medium-level items, tech and machinery, along with the gameplay mechanisms that accompany new content? I say this because after nearly half a decade of play...
- Wed Apr 08, 2015 12:54 am
- Forum: Coding Feedback
- Topic: Implants impossible to get unless xenos appear
- Replies: 26
- Views: 5896
Re: Implants impossible to get unless xenos appear
The Nodrop implant is actually really crap. You have to toggle it on and off all the time, and you're still vulnerable to any form of damage, even if you can still hold your gun But you can shoot while down, so while they think you are stunned and down for a while you shoot them until you get back ...
- Tue Apr 07, 2015 7:22 pm
- Forum: Coding Feedback
- Topic: Implants impossible to get unless xenos appear
- Replies: 26
- Views: 5896
Re: Implants impossible to get unless xenos appear
It's easier to get the Genetics super powers. Have you done genetics in awhile? There's 23 blocks its utter hell Its still easy to get all of them just a pain for them to manifest. Or just make them admin-only event items. Because they all seem overpowered as fuck. To the point where they are bette...
Re: Torture!
Yea nothing is stopping them from ghosting. If we do make it so they somehow can't ghost then people will complain and abuse it to no end. If we were more of a heavy(or even light ) roleplay server this could be useful.
- Tue Apr 07, 2015 1:29 am
- Forum: Resolved Requests
- Topic: Runtime Rhyme: Security lockdown
- Replies: 18
- Views: 4027
Re: Runtime Rhyme: Security lockdown
Also, although we all know he wasn't actually going to kill anyone, ICly it's pretty much the worst thing you can do to get an asimov AI to do your bidding. It's a one time solution that will absolutely ruin any possibility of the AI working with you again. Yea I discussed that with him. Attacking ...
- Tue Apr 07, 2015 1:01 am
- Forum: Resolved Requests
- Topic: Runtime Rhyme: Security lockdown
- Replies: 18
- Views: 4027
Re: Runtime Rhyme: Security lockdown
I gave the warden a day ban as well as a week ban from all security roles. I do personally believe sticky focused too much on the HoS and less so on the real problem, the warden. I did read in the logs that the HoS did threaten to kill the prisoners but as we all saw the mime was never harmed. I can...
- Mon Apr 06, 2015 4:47 pm
- Forum: Coding Feedback
- Topic: Ore Redemption Machine: How to stop thefts by deconning it
- Replies: 27
- Views: 7276
Re: Ore Redemption Machine: How to stop thefts by deconning
It should be placed in cargo so the cargo techs can ship the materials out. Science having direct access to it is dumb. Props to the clown for being creative.
- Mon Apr 06, 2015 3:57 pm
- Forum: Coding Feedback
- Topic: Implants impossible to get unless xenos appear
- Replies: 26
- Views: 5896
Re: Implants impossible to get unless xenos appear
Pretty much this.Alex Crimson wrote:Whoever added those implants needs a slap. Then be forced to remove them.
- Mon Apr 06, 2015 3:56 pm
- Forum: Coding Feedback
- Topic: RnD powercreep
- Replies: 65
- Views: 15189
Re: RnD powercreep
experimentor It will turn R&D into genetics. No department deserves the fate genetics got. The ideas that people are saying to let cargo handle the development and let science only be the researcher sound great. It won't solve the issue of x ray guns being pumped out within the first 30 minutes...
- Mon Apr 06, 2015 4:48 am
- Forum: Coding Feedback
- Topic: New Plasma Cutters
- Replies: 10
- Views: 3956
Re: New Plasma Cutters
What was wrong with plasma cutters before? I felt they were pretty useful.
They were welders that didn't need fuel. Now they are legit weapons that also weld, as well as having ammo that is pretty plentiful. Do we really need more weapons in this game?
They were welders that didn't need fuel. Now they are legit weapons that also weld, as well as having ammo that is pretty plentiful. Do we really need more weapons in this game?
- Mon Apr 06, 2015 12:49 am
- Forum: Closed Policy Discussion
- Topic: Conversion Obligations
- Replies: 19
- Views: 4502
Re: Conversion Obligations
Agreeing with quartz and lumi here. You are being a dick ghosting/suiciding when they convert you. And this goes for both sides, the loyals and the rev/cult
- Sun Apr 05, 2015 8:49 pm
- Forum: Coding Feedback
- Topic: RnD powercreep
- Replies: 65
- Views: 15189
Re: RnD powercreep
Talk shit about science being OP and all the powergamers come to defend it. But seriously just witnessed a round where science got x ray guns in 30 minutes on a blob round. Meaning a blob has 30 minutes to win before he gets raped in a way that he cant fight back. I would be in favor of moving the w...
- Sun Apr 05, 2015 8:39 pm
- Forum: General Chat
- Topic: EVENT: Fascist Work Station (DELAYED)
- Replies: 50
- Views: 13051
Re: EVENT: Fascist Work Station
dibs on that nigga who starts the revolution!
Also Saturday is a good day. Maybe 3 pm central?
Also Saturday is a good day. Maybe 3 pm central?
- Sun Apr 05, 2015 2:50 am
- Forum: Coding Feedback
- Topic: Proposed Crit Changes Feedback/Discussion
- Replies: 21
- Views: 4956
Re: Proposed Crit Changes Feedback/Discussion
From the pull:
When you go into crit, you start taking 2 oxygen damage a tick, start stuttering, and roll for 4 potential things to happen.
This hints that you can talk while in crit. No, we don't need this.
When you go into crit, you start taking 2 oxygen damage a tick, start stuttering, and roll for 4 potential things to happen.
This hints that you can talk while in crit. No, we don't need this.
- Sun Mar 29, 2015 1:51 am
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 230558
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
Someone help. Both down. HOLD ME!!
- Fri Mar 27, 2015 1:16 am
- Forum: Coding Feedback
- Topic: Security helmet Camera Vote Or Die Edition
- Replies: 101
- Views: 23012
Re: Security helmet Camera Vote Or Die Edition
I play HoS more than any job and I voted revert. The thrill of being HoS is disappearing. Before it felt like a battle, now it feels like you are simply hunting small animals.
- Thu Mar 26, 2015 5:34 pm
- Forum: Coding Feedback
- Topic: Helmet cameras on security officers
- Replies: 51
- Views: 12777
Re: Helmet cameras on security officers
The power that security has always had was power in numbers. If they were able to converge on a area it is over for said antags. With this change that power has increased considerably. So much that attacking a officer, even if they are your target and in a isolated camera less area, is suicide. Ther...
- Thu Mar 26, 2015 4:53 am
- Forum: Coding Feedback
- Topic: Helmet cameras on security officers
- Replies: 51
- Views: 12777
Re: Helmet cameras on security officers
Still have no idea why they were added anywayPKPenguin321 wrote:callanrockslol wrote:That's the point.Steelpoint wrote:
- Thu Mar 26, 2015 4:01 am
- Forum: Coding Feedback
- Topic: Helmet cameras on security officers
- Replies: 51
- Views: 12777
Re: Helmet cameras on security officers
Making secuirty stronger is nothing but bad news. Antags are struggling enough as is.
- Thu Mar 26, 2015 3:21 am
- Forum: Coding Feedback
- Topic: Helmet cameras on security officers
- Replies: 51
- Views: 12777
Re: Helmet cameras on security officers
This change does not make it harder to kill a Officer, only that in doing so its easier for Security to attempt to track their man from afar. So it isn't harder to kill a officer but it is harder to get away with it and easier for said officer to get cloned. This is bad no matter which way you look...
- Thu Mar 26, 2015 2:07 am
- Forum: Coding Feedback
- Topic: Helmet cameras on security officers
- Replies: 51
- Views: 12777
Re: Helmet cameras on security officers
Also if the coders are going to make emps the answer to everything then make the emp kit dirt cheap, like literally 1 tc cost since you seem to need it to get anything done. Good luck revs.
- Thu Mar 26, 2015 2:05 am
- Forum: Coding Feedback
- Topic: Helmet cameras on security officers
- Replies: 51
- Views: 12777
Re: Helmet cameras on security officers
For example, if you ambush a Officer in a isolated part of the station, cuff and drag them to main, then toss out their helmet. Your golden. Have you forgotten about headsets? Or suit sensors? It takes a solid 8 seconds AT LEAST to do what you just described. By that time they have yelled their lun...
- Wed Mar 25, 2015 11:58 pm
- Forum: Coding Feedback
- Topic: Helmet cameras on security officers
- Replies: 51
- Views: 12777
Helmet cameras on security officers
Do I really have to explain why this is bad? If so, Impossible to attack a officer since the moment they scream the ai/warden knows their location and who is attacking them This is another way to weaken antags even further This combined with the terrible idea of those implants(anti stun, no drop, et...
- Thu Mar 19, 2015 8:36 pm
- Forum: Coding Feedback
- Topic: Summon Guns | Magic | Events : Feedback | Issues
- Replies: 38
- Views: 8094
Re: Summon Guns | Magic | Events : Feedback | Issues
Badger has a habit of being the more creative of the two servers.
- Thu Mar 19, 2015 7:35 pm
- Forum: Coding Feedback
- Topic: Summon Guns | Magic | Events : Feedback | Issues
- Replies: 38
- Views: 8094
Re: Summon Guns | Magic | Events : Feedback | Issues
The problem comes in that every wizard does it. They don't even try for the objectives. Not to mention spells are hardly used besides magic missile. Mass mindswap is dumb as fuck. Lava is dumb as fuck. Cursed items are dumb as fuck. Guns have always been dumb as fuck. Add more spells, stop with this...
- Tue Mar 17, 2015 2:17 am
- Forum: Ideas
- Topic: The Cheri Spring Into Fun Event! March 16-22 IT'S HAPPENING
- Replies: 71
- Views: 27247
Re: The Cheri Spring Into Fun Event! March 16-22 IT'S HAPPEN
My panties are wet. I never win anything like this.