Search found 326 matches
- Sat Oct 04, 2014 5:35 am
- Forum: Ideas
- Topic: Handcuffing to a briefcase.
- Replies: 17
- Views: 4583
Re: Handcuffing to a briefcase.
It may be pointless but it's not like having pointless shit is pointless.
- Fri Oct 03, 2014 11:15 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 46982
Re: Assistant Maint Access Poll
Oh man. Now i will have to wait 5 minutes to get my maintenance access from the HoP. Sigh...
- Thu Oct 02, 2014 9:22 pm
- Forum: Ideas
- Topic: Traitor Items
- Replies: 105
- Views: 33276
Re: Traitor Items
What a fucking twist that was.
Back on topic though, yea that would be cool to have. Even if it is just like a voice changer.
Back on topic though, yea that would be cool to have. Even if it is just like a voice changer.
- Thu Oct 02, 2014 7:09 am
- Forum: Ideas
- Topic: HUMANITY STRONG
- Replies: 43
- Views: 8183
Re: HUMANITY STRONG
It makes sense. If we are going to add more races we might as well establish now that humans are better and more protected.
I doubt anyone will even notice though, unless people tell them. Full support!
I doubt anyone will even notice though, unless people tell them. Full support!
- Wed Oct 01, 2014 11:58 pm
- Forum: Coding Feedback
- Topic: Gang Mode Playtest Feedback
- Replies: 67
- Views: 15031
Re: Gang Mode Playtest Feedback
One person is just to few we need something like this. People die quickly.Wizardjenkins66 wrote:Maybe we should have a Second in Command who becomes gang boss if the First one dies, Like a Real Mafia.
- Wed Oct 01, 2014 10:11 pm
- Forum: Coding Feedback
- Topic: Gang Mode Playtest Feedback
- Replies: 67
- Views: 15031
Re: Gang Mode Playtest Feedback
I feel like having one gang boss is too few and three is too many. Maybe the win condition should be something like oldman suggested. I would like to see the recaller be the win objective, whichever boss combines the two wins or something.
I'm terrible with ideas.
I'm terrible with ideas.
- Wed Oct 01, 2014 10:02 pm
- Forum: Coding Feedback
- Topic: Hivemind Chat Changes
- Replies: 54
- Views: 17644
Re: Hivemind changes are inexcusably awful - CONSENSUS = REV
No one likes it coders. Just revert it back or give good reasons why it should stay the way it is while ignoring the community.
As it is now it is a waste of points when you can get something more useful.
As it is now it is a waste of points when you can get something more useful.
- Wed Oct 01, 2014 9:42 pm
- Forum: Ideas
- Topic: remove assistant
- Replies: 93
- Views: 23162
Re: remove assistant
Fun fact: A lot of people (I'm not going to say majority, but a certainly noticeable amount) just play assistant so if they roll traitor they will have an easier time. If you play assistant to play antag you are a skrub. Learn how to juggle playing an actual job while accomplishing your goals and h...
- Tue Sep 30, 2014 11:10 pm
- Forum: Coding Feedback
- Topic: Gang Mode Playtest Feedback
- Replies: 67
- Views: 15031
Re: Gang Mode Playtest Feedback
I find securities role during the playtest funny. Officer X:"Two gangs are killing each other, sir! What do we do?" HoS:" We kill all those fuckers. Red gang rules!" Like sticky said maybe we could encourage people to RP this gamemode a little more. Security could get bribes and ...
- Tue Sep 30, 2014 5:40 am
- Forum: Coding Feedback
- Topic: Gang Mode Playtest Feedback
- Replies: 67
- Views: 15031
Re: Gang Mode Playtest Feedback
Good to see that the detective who beat everyone they saw into critical feels that is a bad way to deconvert.
No deconvert method should exist and if one does it shouldn't be loyalty implants. It's not like they aren't loyal to NT its just that they want the other gang dead.
No deconvert method should exist and if one does it shouldn't be loyalty implants. It's not like they aren't loyal to NT its just that they want the other gang dead.
- Tue Sep 30, 2014 3:32 am
- Forum: Coding Feedback
- Topic: Gang Mode Playtest Feedback
- Replies: 67
- Views: 15031
Re: Gang Mode Playtest Feedback
We need some sort of policy that prevents security from going "hurr arrest everyone wearing green hurr." Also give gang bosses tommy guns.
- Mon Sep 29, 2014 8:18 pm
- Forum: Ideas
- Topic: remove assistant
- Replies: 93
- Views: 23162
Re: remove assistant
We still have no need for 40 something assistants. The map needs to be made bigger to allow for more job slots or we do something crazy like having two stations on one server (would be so awesome but so laggy).
- Mon Sep 29, 2014 7:48 pm
- Forum: Ideas
- Topic: remove assistant
- Replies: 93
- Views: 23162
Re: remove assistant
I agree with this. We have two servers for a reason.MisterPerson wrote:Could also flat out cap the number of people who can join a round. Do we want 90 people on one server or 50 on one and 40 on the other?
- Mon Sep 29, 2014 7:46 am
- Forum: Ideas
- Topic: Traitor Items
- Replies: 105
- Views: 33276
Re: Traitor Items
A tracker that you can put in to someone via pen so that you can track where they are at all times. This would allow you to not have to stalk your target and maybe set traps for them for places they go to frequently.
- Tue Sep 23, 2014 10:01 pm
- Forum: Coding Feedback
- Topic: remove tableclimbing
- Replies: 90
- Views: 22090
Re: remove tableclimbing
I don't really see people breaking into the kitchen or bar before this was added and why would they? Why all of a sudden would they do it now that it is easier? Booze machine is id locked and so is that machine the chef uses. Maybe you guys can find some real reasons this shouldn't be a thing. Booz...
- Tue Sep 23, 2014 9:47 pm
- Forum: Coding Feedback
- Topic: remove tableclimbing
- Replies: 90
- Views: 22090
Re: remove tableclimbing
I don't really see people breaking into the kitchen or bar before this was added and why would they? Why all of a sudden would they do it now that it is easier? Booze machine is id locked and so is that machine the chef uses. Maybe you guys can find some real reasons this shouldn't be a thing.
- Mon Sep 22, 2014 9:57 pm
- Forum: Coding Feedback
- Topic: remove tableclimbing
- Replies: 90
- Views: 22090
Re: remove tableclimbing
The shutters thing needs to be fixed but then again you can just crush them over and over. Table climbing is fine though other than that. Embrace the new feature!
- Thu Sep 18, 2014 8:14 pm
- Forum: Ideas
- Topic: Traitor Items
- Replies: 105
- Views: 33276
Re: Traitor Items
I guess I can see how that would be hard to add. A man can dream though.Remie Richards wrote:The code... it's crying already...ThatSlyFox wrote: A item that lets you booby trap almost anything (a id, gloves, computer console).
- Thu Sep 18, 2014 1:16 pm
- Forum: Ideas
- Topic: Traitor Items
- Replies: 105
- Views: 33276
Re: Traitor Items
Also a quick and mindless thought, make it so you can change the color of your esword at will rather than hope you get one that isn't blue.
- Thu Sep 18, 2014 12:52 pm
- Forum: Ideas
- Topic: Traitor Items
- Replies: 105
- Views: 33276
Traitor Items
So currently the selection a traitor has is limited and only offers one or two real choices. You can be emag McGee and cause chaos or you can go loud with a esword and a ebow. Anything else is asking for failure, tears, and lack of crystal on useful stuff. So let's all come up with improved or other...
- Thu Sep 18, 2014 12:17 pm
- Forum: Coding Feedback
- Topic: Changelings got nerfed. Again.
- Replies: 82
- Views: 21744
Re: Changelings got nerfed. Again.
Or make it so husking people takes their brains. A husk might as well consider themselves out the game for good.cedarbridge wrote:How about a better idea. We just get rid of the fuck retarded debrain objectives and call it a day.
- Thu Sep 18, 2014 12:15 pm
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 56789
Re: Tackling the security problem.
Although the Sec armor vest camera thing is a cool idea that really makes attacking officers as a antag a real turn off, maybe make it so you have to build it instead of just having it by default. As far as security maintenance goes I feel they shouldn't have it, leave that to the detective. Reason ...
- Wed Sep 17, 2014 3:12 pm
- Forum: Coding Feedback
- Topic: Changelings got nerfed. Again.
- Replies: 82
- Views: 21744
Re: Changelings got nerfed. Again.
Hive chat was a crutch for unrobust players to call for assistance every time they got caught, now you have no crutch Winning as antag should not require to you to be a super robust McGyver player. In a 40+ minutes round playing as antag, you are going to make at least one mistake. And you can die ...
- Mon Sep 15, 2014 8:13 pm
- Forum: General Chat
- Topic: Asimov is Borked
- Replies: 94
- Views: 21000
Re: Asimov is Borked
Reminds me of I,robot. But I guess in that case the robot was a little smarter.
Edit: Just realized the book the movie is based off of is from asimov. The more you know I suppose.
Edit: Just realized the book the movie is based off of is from asimov. The more you know I suppose.
- Fri Sep 12, 2014 1:15 am
- Forum: Resolved Requests
- Topic: Roman Pavlyunchekov non-antag murderbone
- Replies: 30
- Views: 10675
Re: Roman Pavlyunchekov non-antag murderbone
I'm not gonna call that all lies because I assume you don't know any better. All the corpses in Perma are from the HoS. My arming was from the mime's ID. Not sure what screams you're talking about, and i'm kinda hoping you aren't making stuff up. There were a total of 2 gibs that I know of. One was...
- Thu Jun 26, 2014 7:05 am
- Forum: NTStation Ideas
- Topic: (Poll) Artyom server gametype probabilities for secret
- Replies: 15
- Views: 8412
Re: (Poll) Artyom server gametype probabilities for secret
Drop Malf to 1 and blob to 3.
Making Wizard 5 couldn't hurt either.
Making Wizard 5 couldn't hurt either.