Search found 326 matches

by ThatSlyFox
Sat Oct 04, 2014 5:35 am
Forum: Ideas
Topic: Handcuffing to a briefcase.
Replies: 17
Views: 4583

Re: Handcuffing to a briefcase.

It may be pointless but it's not like having pointless shit is pointless. :D
by ThatSlyFox
Fri Oct 03, 2014 11:15 pm
Forum: Coding Feedback
Topic: [POLL] Assistant Maint Access
Replies: 192
Views: 46982

Re: Assistant Maint Access Poll

Oh man. Now i will have to wait 5 minutes to get my maintenance access from the HoP. Sigh...
by ThatSlyFox
Thu Oct 02, 2014 9:22 pm
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 33276

Re: Traitor Items

What a fucking twist that was.

Back on topic though, yea that would be cool to have. Even if it is just like a voice changer.
by ThatSlyFox
Thu Oct 02, 2014 7:09 am
Forum: Ideas
Topic: HUMANITY STRONG
Replies: 43
Views: 8183

Re: HUMANITY STRONG

It makes sense. If we are going to add more races we might as well establish now that humans are better and more protected.

I doubt anyone will even notice though, unless people tell them. Full support!
by ThatSlyFox
Wed Oct 01, 2014 11:58 pm
Forum: Coding Feedback
Topic: Gang Mode Playtest Feedback
Replies: 67
Views: 15031

Re: Gang Mode Playtest Feedback

Wizardjenkins66 wrote:Maybe we should have a Second in Command who becomes gang boss if the First one dies, Like a Real Mafia.
One person is just to few we need something like this. People die quickly.
by ThatSlyFox
Wed Oct 01, 2014 10:11 pm
Forum: Coding Feedback
Topic: Gang Mode Playtest Feedback
Replies: 67
Views: 15031

Re: Gang Mode Playtest Feedback

I feel like having one gang boss is too few and three is too many. Maybe the win condition should be something like oldman suggested. I would like to see the recaller be the win objective, whichever boss combines the two wins or something.

I'm terrible with ideas.
by ThatSlyFox
Wed Oct 01, 2014 10:02 pm
Forum: Coding Feedback
Topic: Hivemind Chat Changes
Replies: 54
Views: 17644

Re: Hivemind changes are inexcusably awful - CONSENSUS = REV

No one likes it coders. Just revert it back or give good reasons why it should stay the way it is while ignoring the community.

As it is now it is a waste of points when you can get something more useful.
by ThatSlyFox
Wed Oct 01, 2014 9:42 pm
Forum: Ideas
Topic: remove assistant
Replies: 93
Views: 23162

Re: remove assistant

Fun fact: A lot of people (I'm not going to say majority, but a certainly noticeable amount) just play assistant so if they roll traitor they will have an easier time. If you play assistant to play antag you are a skrub. Learn how to juggle playing an actual job while accomplishing your goals and h...
by ThatSlyFox
Tue Sep 30, 2014 11:10 pm
Forum: Coding Feedback
Topic: Gang Mode Playtest Feedback
Replies: 67
Views: 15031

Re: Gang Mode Playtest Feedback

I find securities role during the playtest funny. Officer X:"Two gangs are killing each other, sir! What do we do?" HoS:" We kill all those fuckers. Red gang rules!" Like sticky said maybe we could encourage people to RP this gamemode a little more. Security could get bribes and ...
by ThatSlyFox
Tue Sep 30, 2014 5:40 am
Forum: Coding Feedback
Topic: Gang Mode Playtest Feedback
Replies: 67
Views: 15031

Re: Gang Mode Playtest Feedback

Good to see that the detective who beat everyone they saw into critical feels that is a bad way to deconvert.

No deconvert method should exist and if one does it shouldn't be loyalty implants. It's not like they aren't loyal to NT its just that they want the other gang dead.
by ThatSlyFox
Tue Sep 30, 2014 3:32 am
Forum: Coding Feedback
Topic: Gang Mode Playtest Feedback
Replies: 67
Views: 15031

Re: Gang Mode Playtest Feedback

We need some sort of policy that prevents security from going "hurr arrest everyone wearing green hurr." Also give gang bosses tommy guns.
by ThatSlyFox
Mon Sep 29, 2014 8:18 pm
Forum: Ideas
Topic: remove assistant
Replies: 93
Views: 23162

Re: remove assistant

We still have no need for 40 something assistants. The map needs to be made bigger to allow for more job slots or we do something crazy like having two stations on one server (would be so awesome but so laggy).
by ThatSlyFox
Mon Sep 29, 2014 7:48 pm
Forum: Ideas
Topic: remove assistant
Replies: 93
Views: 23162

Re: remove assistant

MisterPerson wrote:Could also flat out cap the number of people who can join a round. Do we want 90 people on one server or 50 on one and 40 on the other?
I agree with this. We have two servers for a reason.
by ThatSlyFox
Mon Sep 29, 2014 7:46 am
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 33276

Re: Traitor Items

A tracker that you can put in to someone via pen so that you can track where they are at all times. This would allow you to not have to stalk your target and maybe set traps for them for places they go to frequently.
by ThatSlyFox
Tue Sep 23, 2014 10:01 pm
Forum: Coding Feedback
Topic: remove tableclimbing
Replies: 90
Views: 22090

Re: remove tableclimbing

I don't really see people breaking into the kitchen or bar before this was added and why would they? Why all of a sudden would they do it now that it is easier? Booze machine is id locked and so is that machine the chef uses. Maybe you guys can find some real reasons this shouldn't be a thing. Booz...
by ThatSlyFox
Tue Sep 23, 2014 9:47 pm
Forum: Coding Feedback
Topic: remove tableclimbing
Replies: 90
Views: 22090

Re: remove tableclimbing

I don't really see people breaking into the kitchen or bar before this was added and why would they? Why all of a sudden would they do it now that it is easier? Booze machine is id locked and so is that machine the chef uses. Maybe you guys can find some real reasons this shouldn't be a thing.
by ThatSlyFox
Mon Sep 22, 2014 9:57 pm
Forum: Coding Feedback
Topic: remove tableclimbing
Replies: 90
Views: 22090

Re: remove tableclimbing

The shutters thing needs to be fixed but then again you can just crush them over and over. Table climbing is fine though other than that. Embrace the new feature!
by ThatSlyFox
Thu Sep 18, 2014 8:14 pm
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 33276

Re: Traitor Items

Remie Richards wrote:
ThatSlyFox wrote: A item that lets you booby trap almost anything (a id, gloves, computer console).
The code... it's crying already...
I guess I can see how that would be hard to add. A man can dream though. :(
by ThatSlyFox
Thu Sep 18, 2014 1:16 pm
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 33276

Re: Traitor Items

Also a quick and mindless thought, make it so you can change the color of your esword at will rather than hope you get one that isn't blue.
by ThatSlyFox
Thu Sep 18, 2014 12:52 pm
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 33276

Traitor Items

So currently the selection a traitor has is limited and only offers one or two real choices. You can be emag McGee and cause chaos or you can go loud with a esword and a ebow. Anything else is asking for failure, tears, and lack of crystal on useful stuff. So let's all come up with improved or other...
by ThatSlyFox
Thu Sep 18, 2014 12:17 pm
Forum: Coding Feedback
Topic: Changelings got nerfed. Again.
Replies: 82
Views: 21744

Re: Changelings got nerfed. Again.

cedarbridge wrote:How about a better idea. We just get rid of the fuck retarded debrain objectives and call it a day.
Or make it so husking people takes their brains. A husk might as well consider themselves out the game for good.
by ThatSlyFox
Thu Sep 18, 2014 12:15 pm
Forum: Coding Feedback
Topic: Tackling the security problem.
Replies: 227
Views: 56789

Re: Tackling the security problem.

Although the Sec armor vest camera thing is a cool idea that really makes attacking officers as a antag a real turn off, maybe make it so you have to build it instead of just having it by default. As far as security maintenance goes I feel they shouldn't have it, leave that to the detective. Reason ...
by ThatSlyFox
Wed Sep 17, 2014 3:12 pm
Forum: Coding Feedback
Topic: Changelings got nerfed. Again.
Replies: 82
Views: 21744

Re: Changelings got nerfed. Again.

Hive chat was a crutch for unrobust players to call for assistance every time they got caught, now you have no crutch Winning as antag should not require to you to be a super robust McGyver player. In a 40+ minutes round playing as antag, you are going to make at least one mistake. And you can die ...
by ThatSlyFox
Mon Sep 15, 2014 8:13 pm
Forum: General Chat
Topic: Asimov is Borked
Replies: 94
Views: 21000

Re: Asimov is Borked

Reminds me of I,robot. But I guess in that case the robot was a little smarter.

Edit: Just realized the book the movie is based off of is from asimov. The more you know I suppose.
by ThatSlyFox
Fri Sep 12, 2014 1:15 am
Forum: Resolved Requests
Topic: Roman Pavlyunchekov non-antag murderbone
Replies: 30
Views: 10675

Re: Roman Pavlyunchekov non-antag murderbone

I'm not gonna call that all lies because I assume you don't know any better. All the corpses in Perma are from the HoS. My arming was from the mime's ID. Not sure what screams you're talking about, and i'm kinda hoping you aren't making stuff up. There were a total of 2 gibs that I know of. One was...
by ThatSlyFox
Thu Jun 26, 2014 7:05 am
Forum: NTStation Ideas
Topic: (Poll) Artyom server gametype probabilities for secret
Replies: 15
Views: 8412

Re: (Poll) Artyom server gametype probabilities for secret

Drop Malf to 1 and blob to 3.
Making Wizard 5 couldn't hurt either.