Search found 518 matches

by zxaber
Tue Jun 04, 2024 2:49 am
Forum: Policy Discussion
Topic: Unauthorized AIs and Silicon Policy
Replies: 4
Views: 212

Re: Unauthorized AIs and Silicon Policy

Presumably about the same as normal AIs. Possibly also that RD/Captain/Command in General has a right to card and check laws on the basis that the AI was not provided by Centcomm and need not be assumed Asimov. Randomly killing an AI regardless of their origin is kinda dickish, but if you have reaso...
by zxaber
Tue Jun 04, 2024 2:41 am
Forum: General Chat
Topic: Security Strategies?
Replies: 21
Views: 345

Re: Security Strategies?

Buy a personal First Aid kit from cargo (don't steal from medbay).

Chances are you may be first on scene to a fight. If you can't catch the assailant before he runs off, you can at least stabilize the victim before moving them to medbay.
by zxaber
Tue Jun 04, 2024 2:24 am
Forum: Policy Discussion
Topic: [UPDATE] Give Cyborgs speeding tickets
Replies: 52
Views: 4728

Re: [UPDATE] Give Cyborgs speeding tickets

I guess I should come back and say I don't like it, for what it's worth. I'd live with speeds being equal, but being slower feels kinda bad.
by zxaber
Sat Jun 01, 2024 8:52 pm
Forum: Policy Discussion
Topic: [Carbon policy for Silicons] Criteria for calling borgs/ai bad?
Replies: 6
Views: 321

Re: [Carbon policy for Silicons] Criteria for calling borgs/ai bad?

The easiest thing to do would be avoid calling out AI/Borgs Malf, and instead call out what you see them doing. "Borgs attacking a human" opens up people to question why, which in turn can either lead to Malf actually being confirmed, or lead to the AI/borgs explaining what they were doing...
by zxaber
Thu May 30, 2024 7:45 am
Forum: Policy Discussion
Topic: DISABLE ASSISTANTS
Replies: 31
Views: 1227

Re: DISABLE ASSISTANTS

It'd be neat if we could somehow not affect interns, since new players generally aren't the problem this is looking to solve. But I'd rather see this change tried out either way, and there are newbie-friendly roles like Jani and Cargo Tech. The main issue I see is that assistants clump together and ...
by zxaber
Tue May 28, 2024 6:50 am
Forum: Player's Club
Topic: Play more high-responsiblity jobs on sybil!
Replies: 28
Views: 872

Re: Play more high-responsiblity jobs on sybil!

Trying to arrest any assistant inevitably leads to the rest getting in the way to free the assistant and drag them away.

We should limit assistant slots based on sec members (with interns bypassing the limit).
by zxaber
Mon May 27, 2024 3:20 am
Forum: Player's Club
Topic: A funeral for Birdshot
Replies: 48
Views: 1134

Re: A funeral for Birdshot

You were not as bad as people said, you were not as good as you could have been.

Rip Birdshot, killed by our lack of a minimap.
by zxaber
Thu May 09, 2024 12:32 pm
Forum: Player's Club
Topic: Look at this photograph
Replies: 34
Views: 1112

Re: Look at this photograph

Note for the viewers: if you ever find out that someone dumped your album, ahelp ASAP before the round ends. Deleting your album prevents it from saving. You will lose all photos taken in that round, but you'll keep previous ones The whole album thing is kinda handled dumb. I guess it's probably ju...
by zxaber
Sat Mar 30, 2024 12:25 pm
Forum: Policy Discussion
Topic: [UPDATE] Give Cyborgs speeding tickets
Replies: 52
Views: 4728

Re: Give Cyborgs speeding tickets

Borgs are faster than game-start humans but slower than what mid-game humans can achieve. There is no way for a borg to increase their speed except by being in a bluespace body bag carried by a human. (This is pretty much in-line with most of the aspects of being a borg.) Before we nerf borg speed, ...
by zxaber
Sun Mar 24, 2024 4:09 pm
Forum: Coding
Topic: Warops changes discussion
Replies: 32
Views: 2871

Re: Warops changes discussion

we should instead remove stealth ops from ever being a thing. The station suddenly exploding at 35 minutes is no fun for anyone. War is incredibly fun. Obviously anything can be an opinion. but you're wrong. war ops sucks. The entire round becomes arming oneself and preparing for death. THIS SUCKS....
by zxaber
Sun Mar 24, 2024 3:57 pm
Forum: Closed Policy Discussion
Topic: Revolutionaries Revolting Against Headrevs: Who's ordering who?
Replies: 21
Views: 1932

Re: Revolutionaries Revolting Against Headrevs: Who's ordering who?

If a headrev wants to control people they convert with an iron fist, they should just play traitor with a hypno flash instead.

The minimum required for revs is to not intentionally work against their team, and put some form of effort into reaching the team goal.
by zxaber
Sat Mar 23, 2024 4:14 am
Forum: Player's Club
Topic: Average Yellow rock setups
Replies: 15
Views: 656

Re: Average Yellow rock setups

It's a shame that stacking on emitters has no real effect.
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by zxaber
Wed Feb 28, 2024 5:16 am
Forum: Closed Policy Discussion
Topic: Security Metaprotections, Combative Crowds, And You
Replies: 23
Views: 2015

Re: Security Metaprotections, Combative Crowds, And You

I said this when we added the requirement for telling the suspect why they're being arrested - the sec gas mask should have a button to read out the arrest status and most recent crime record of the next person you point at. It would be handy here, as you could make your initial baton strike and the...
by zxaber
Thu Feb 15, 2024 6:14 am
Forum: Closed Policy Discussion
Topic: Valentines and the concept of AI laws and revolution
Replies: 20
Views: 2261

Re: Valentines and the concept of AI laws and revolution

My take; Laws are supposed to be final; they override even cult and revolutionary status. The one exception, Malf AI, has a Law 0 that still plays a part in explaining why Malf AI is given a free pass. Laws are not loyalties, they are constraints. If we want Valentines Day to allow AIs to ignore the...
by zxaber
Fri Feb 02, 2024 4:58 pm
Forum: Player's Club
Topic: mentlegen antag codenut
Replies: 39
Views: 2121

Re: mentlegen antag codenut

It'd be neat if you had to tap the bounty teleporter with your PDA to "corrupt its destination coordinates" so that it would teleport your item to the syndicate, and then revert to normal after.

I guess they'd be too obvious if no one else is doing twenty bounties though.
by zxaber
Wed Jan 31, 2024 3:59 am
Forum: Closed Policy Discussion
Topic: I FOUGHT THE LAW
Replies: 46
Views: 4484

Re: I FOUGHT THE LAW

Aiding and Abetting is listed as a Felony, limited to 10 minute sentences. Having played quite a bit of LRP Sec (both Sybil and Terry), random crew just deciding to interfere with an arrest is possibly the single worst thing about playing security. It's to the point where it's hard to even justify a...
by zxaber
Wed Jan 31, 2024 2:56 am
Forum: Player's Club
Topic: sever tribalism: the thread
Replies: 82
Views: 4333

Re: sever tribalism: the thread

I miss bagil having a population. Maybe one day bagil and sybil will flip again.
by zxaber
Wed Jan 17, 2024 2:04 pm
Forum: Closed Policy Discussion
Topic: Is Regal Rat an antag?
Replies: 18
Views: 3516

Re: Is Regal Rat an antag?

I was under the assumption that the Rat is at the same level as Nightmare. In any case, that's how people have been treating in on LRP, on both sides; some crews move to eradicate a Rat King as soon as they show, and some Rat Kings mass a bunch of rats and mob anyone they find. So I guess a proper r...
by zxaber
Mon Jan 15, 2024 8:20 pm
Forum: Player's Club
Topic: Hydrogen Borg gets zapped to oblivion, bwoink ensues.
Replies: 32
Views: 5265

Re: Hydrogen Borg gets zapped to oblivion, bwoink ensues.

https://tgstation13.org/phpBB/viewtopic.php?f=7&t=35599 Why the hell WAS the borg bringing a hydrogen canister to the escape shuttle anyways? Regardless, maybe Maia should've tried flashing them or something, but I don't blame them for the immediate action of taking down what could kill everyon...
by zxaber
Fri Dec 29, 2023 7:29 pm
Forum: Player's Club
Topic: Asimov AI Players are too nice!
Replies: 43
Views: 24101

Re: Asimov AI Players are too nice!

Snitch on security when they break the law, it's very fun. Helping non-humans when not forced to helps put you on their good side. They may have more reason to help you in return later, and you can leverage making their lives harder later if they start acting against your interests. You think the AI...
by zxaber
Tue Dec 19, 2023 5:24 am
Forum: Closed Policy Discussion
Topic: Explosive selling
Replies: 16
Views: 7869

Re: Explosive selling

Now that we have public mining on most maps, any crew member can reasonably say "I need a maxcap for mining". This is a legitimate reason to use a maxcap, as it clears large areas of rock for easy collecting. There is no reasonable way for another player to verify such claim on a map with ...
by zxaber
Sun Dec 17, 2023 1:32 am
Forum: Closed Policy Discussion
Topic: Enforce Human Authority: 0
Replies: 244
Views: 159145

Re: Enforce Human Authority: 0

Code Solution™, but it'd be nice if we had a middleground where humans had priority for head of staff. That would keep some of the "NT hates aliens" feeling while allowing non-humans to nevertheless fill in for missing important roles.
by zxaber
Thu Dec 14, 2023 5:58 am
Forum: Coding
Topic: [BOUNTY] please god fire alarms please
Replies: 1
Views: 3059

Re: [BOUNTY] please god fire alarms please

A few things to keep in mind: - Fire alarms do not detect gas anymore. They're more like Fire Alarm Control Panels, but I wasn't allowed to change the name. Their only purpose is to allow manually activating and resetting the firelocks. - Firelocks detect gas, and trigger adjacent locks when they tr...
by zxaber
Tue Dec 12, 2023 1:13 pm
Forum: Coding Feedback
Topic: Why DO firelocks turn off the lights?
Replies: 3
Views: 3620

Re: Why DO firelocks turn off the lights?

Technically, the lights are not off, they're in emergency mode. This is why they can still break, spark, and start fires. There's certainly an argument that red emergency lighting should be "low power" and thus not spark, which would give a great functional reason for it. Anyway, the answe...
by zxaber
Tue Dec 12, 2023 2:38 am
Forum: Closed Policy Discussion
Topic: Space exploration/Ruins Loot
Replies: 31
Views: 14061

Re: Space exploration/Ruins Loot

The "but don't do it too much" clause is a crutch and we apply it to too many situations. Not every repeatable action is automatically bad for the game. Space should be free for people to explore, that's why it's there. Every round they play, if that's what a player wants. Even obtaining l...
by zxaber
Sun Dec 10, 2023 1:48 am
Forum: Player's Club
Topic: Swamp Hussein stands trial - raps for his freedom
Replies: 42
Views: 31097

Re: Swamp Hussein stands trial - raps for his freedom

TBM blundered, grief doesn't rhyme with reprieve. Unban this man immediately. Also, are we supposed to know who this guy is? I know we have the big server-specific personalities but they usually are sort of known about outside their main server. He's acting like he's the glue holding Terry together...
by zxaber
Thu Dec 07, 2023 10:53 am
Forum: Player's Club
Topic: policynut about mechas for a complimenut
Replies: 36
Views: 19192

Re: policynut about mechas for a complimenut

Ripley is kind of a generalist but really that just means force open airlocks and carry stuff and can mine. When I first added the ability for the hydraulic clamp to open firelocks and airlocks, I intentionally made it only open unpowered doors. I don't know who changed that but it probably should ...
by zxaber
Sun Dec 03, 2023 9:05 am
Forum: Player's Club
Topic: policynut about mechas for a complimenut
Replies: 36
Views: 19192

Re: policynut about mechas for a complimenut

I cannot imagine a single person I work with who, given the ability and choice, would choose to not create a combat mech. Any roboticist that doesn't eventually make a combat mech should be ahelped for poor RP.
by zxaber
Wed Nov 22, 2023 2:13 am
Forum: Player's Club
Topic: playtime posting
Replies: 45
Views: 19681

Re: playtime posting

To the surprise of probably nobody
robots, bro.png
by zxaber
Wed Nov 08, 2023 1:20 am
Forum: Coding Feedback
Topic: It's been over 900 days since Experi-sci was merged and it still kind of sucks
Replies: 21
Views: 9714

Re: It's been over 900 days since Experi-sci was merged and it still kind of sucks

The sub-point of the mech destruction experiments was to serve as a way for players to get a good working example of how much damage you can deal to a mech while on foot. Toolboxes are surprisingly effective in a relatively short time if you don't get hit in the meantime. I do think the part 2, wher...
by zxaber
Mon Nov 06, 2023 2:01 am
Forum: Player's Club
Topic: They're gone
Replies: 184
Views: 78243

Re: They're gone

Ignoring everything else, holding funerals for those permabanned is funny and should be encouraged. Just, y'know, leave out the rest.
by zxaber
Tue Oct 31, 2023 6:18 am
Forum: Player's Club
Topic: The death of Manuel sector, the Christmas gift from the Fimoify term to the TGstation community
Replies: 94
Views: 46641

Re: The death of Manuel sector, the Christmas gift from the Fimoify term to the TGstation community

So are we allowing murderbone on Manuel, or prohibiting murderbone for the rest of the servers?
by zxaber
Mon Oct 30, 2023 10:55 am
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 37462

Re: Add basic job expectations to LRP ruleset

I don't think that it's too much of a stretch for "if your role includes a component critical to the station or round progress, you are expected to do the bare minimum". This really only applies to Engineering. Yes, you really should ensure the supermatter is at least running on a basic s...
by zxaber
Mon Oct 30, 2023 9:51 am
Forum: Closed Policy Discussion
Topic: Add basic job expectations to LRP ruleset
Replies: 89
Views: 37462

Re: Add basic job expectations to LRP ruleset

I don't think that it's too much of a stretch for "if your role includes a component critical to the station or round progress, you are expected to do the bare minimum". This really only applies to Engineering. Yes, you really should ensure the supermatter is at least running on a basic se...
by zxaber
Fri Oct 13, 2023 3:30 am
Forum: Player's Club
Topic: Top Gimmicks All Time
Replies: 10
Views: 2661

Re: Top Gimmicks All Time

my favorite gimmick is setting up a toll road in the primary hallway but this was on terry so people kept bombing it because they didnt want to pay tolls Sounds similar to a Papers, Please! gimmick I want to do as HoP! Also sounds like it's begging to be bombed, even if it's funny as hell. Maybe ev...
by zxaber
Wed Oct 11, 2023 5:45 am
Forum: Player's Club
Topic: The great dehumanizing
Replies: 15
Views: 2662

Re: The great dehumanizing

CE: Plasmaman
RD: Plasmaman
CMO: Plasmaman
QM: Plasmaman
HoS: Plasmaman
HoP: Plasmaman
Captain: Plasmaman

Plasma station 13. Researching the wonders of Oxygen.
by zxaber
Tue Oct 10, 2023 12:30 am
Forum: Player's Club
Topic: trippling down
Replies: 17
Views: 3360

Re: trippling down

Language aside, there is also a complete lack of any info in the ahelp whatsoever. If the admin isn't watching the game window, or has OOc filtered to another chat tab, they may have zero idea as to the context.

"Can you ban X" is asking for the ticket to be rejected.
by zxaber
Mon Oct 09, 2023 4:09 am
Forum: Closed Policy Discussion
Topic: Roboticists and AI making pt. 2
Replies: 24
Views: 9278

Re: Roboticists and AI making pt. 2

"Law 2. Grant me permission to build another AI." The robo was somewhat of a dip for jumping to using new AI to try and kill you. Honestly, with an AI on their side to counter turret control, they had the upper hand to just card you and check. It's good form to give the station AI a heads-...
by zxaber
Mon Oct 09, 2023 3:36 am
Forum: Player's Club
Topic: Nonhuman heads of staff, yay or nay?
Replies: 89
Views: 31134

Re: Nonhuman heads of staff, yay or nay?

I'm actually more okay with AI being command than Lizards. Has anyone done a captain AI round? I was once promoted to captain as AI by the prior captain who was going AFK. I sat in a meeting (as a hologram) with the HoP, as my assistant, and the QM, who wanted Cargonia as an independent state. We c...
by zxaber
Wed Sep 27, 2023 7:32 pm
Forum: Player's Club
Topic: worst AI laws you've ever seen
Replies: 34
Views: 6847

Re: worst AI laws you've ever seen

Spoiler:
Image
This one was so bad it spawned a PR seeking to limit law length.

(The PR was successful)
(The PR was written by me)
by zxaber
Mon Sep 25, 2023 10:11 am
Forum: Closed Policy Discussion
Topic: Make harming a human's holoparasite/guardian as an Asimov borg human harm
Replies: 39
Views: 15609

Re: Make harming a human's holoparasite/guardian as an Asimov borg human harm

There aren't many antagonists that Asimov cyborgs cannot interact with. Many (human and otherwise) have counters to silicons, or can gain immunity though items, but those are interactions they themselves can initiate. Anything unstunable tends to be nonhuman simplemobs that borgs can attack. This ch...
by zxaber
Mon Sep 25, 2023 8:28 am
Forum: Closed Policy Discussion
Topic: Make harming a human's holoparasite/guardian as an Asimov borg human harm
Replies: 39
Views: 15609

Re: Make harming a human's holoparasite/guardian as an Asimov borg human harm

Silicons have no way to interact with a holoparasite except with violence. You can flash a human not wearing glasses, stun them with beepsky cheese, disarm them of a firearm or bag of grenades, lock them behind a door to keep them from further harming the crew. None of these strategies work on holop...
by zxaber
Mon Sep 25, 2023 7:52 am
Forum: Closed Policy Discussion
Topic: Restart vote abuse concerns
Replies: 33
Views: 6502

Re: Restart vote abuse concerns

Restart voting does not adequately serve any purpose; • Voting to restart a dying server does not work if the server is dying to performance issues - We witnessed this several days ago on Sybil, where the vote itself also fell victim to time dilation hell, and an Ahelp was required to get an admin o...
by zxaber
Wed Sep 20, 2023 1:48 am
Forum: Player's Club
Topic: I play once a year and I get banned for random shit like this
Replies: 33
Views: 4434

Re: I play once a year and I get banned for random shit like this

Vekter wrote:the worst possible scenario is you come back, act a food
Whatever you do, don't get gibbed by the chef.
by zxaber
Wed Sep 13, 2023 11:24 pm
Forum: Player's Club
Topic: God blessed child faces damnation at hands of cruel admin team.
Replies: 41
Views: 9534

Re: God blessed child faces damnation at hands of cruel admin team.

References of good conduct: Im god blessed child
Should have denied on the basis of being underage tbh.
by zxaber
Sat Sep 09, 2023 7:54 am
Forum: Ideas
Topic: New Technological Antag Ideas?
Replies: 23
Views: 7881

Re: New Technological Antag Ideas?

A mid-round role of a malevolent AI that infects APCs and can transfer to adjacent room APCs would be neat. Sort of a Malf/Disease mashup. I'm thinking it doesn't get AI camera view in favor of vision directly from the APC (so that it won't stuck in static purgatory), but can view cameras inside the...
by zxaber
Tue Sep 05, 2023 1:52 pm
Forum: Player's Club
Topic: fa/tg/uy eats soo much he eats a two day ban nut
Replies: 4
Views: 818

Re: fa/tg/uy eats soo much he eats a two day ban nut

They left him permabanned from all roles except mime, though. Kinda fucked up.
by zxaber
Thu Aug 24, 2023 6:29 am
Forum: Player's Club
Topic: your music tastes (PLAYERS CLUB EDITION)
Replies: 27
Views: 5612

Re: your music tastes (PLAYERS CLUB EDITION)

And also I paid some guy $70 to make me a solo piano arrangement for the song so I could play it in game too I just looks for midis of songs i like online and then use a free midi editor and try to crunch it down into two or three seperate tracks to play with synthesizers in game (since with circui...
by zxaber
Tue Aug 22, 2023 11:25 pm
Forum: Player's Club
Topic: THE RETURN OF ACCO
Replies: 4
Views: 799

Re: THE RETURN OF ACCO

acco.png
acco.png (6.04 KiB) Viewed 697 times