Search found 518 matches
- Tue Jun 04, 2024 2:49 am
- Forum: Policy Discussion
- Topic: Unauthorized AIs and Silicon Policy
- Replies: 4
- Views: 212
Re: Unauthorized AIs and Silicon Policy
Presumably about the same as normal AIs. Possibly also that RD/Captain/Command in General has a right to card and check laws on the basis that the AI was not provided by Centcomm and need not be assumed Asimov. Randomly killing an AI regardless of their origin is kinda dickish, but if you have reaso...
- Tue Jun 04, 2024 2:41 am
- Forum: General Chat
- Topic: Security Strategies?
- Replies: 21
- Views: 345
Re: Security Strategies?
Buy a personal First Aid kit from cargo (don't steal from medbay).
Chances are you may be first on scene to a fight. If you can't catch the assailant before he runs off, you can at least stabilize the victim before moving them to medbay.
Chances are you may be first on scene to a fight. If you can't catch the assailant before he runs off, you can at least stabilize the victim before moving them to medbay.
- Tue Jun 04, 2024 2:24 am
- Forum: Policy Discussion
- Topic: [UPDATE] Give Cyborgs speeding tickets
- Replies: 52
- Views: 4728
Re: [UPDATE] Give Cyborgs speeding tickets
I guess I should come back and say I don't like it, for what it's worth. I'd live with speeds being equal, but being slower feels kinda bad.
- Sat Jun 01, 2024 8:52 pm
- Forum: Policy Discussion
- Topic: [Carbon policy for Silicons] Criteria for calling borgs/ai bad?
- Replies: 6
- Views: 321
Re: [Carbon policy for Silicons] Criteria for calling borgs/ai bad?
The easiest thing to do would be avoid calling out AI/Borgs Malf, and instead call out what you see them doing. "Borgs attacking a human" opens up people to question why, which in turn can either lead to Malf actually being confirmed, or lead to the AI/borgs explaining what they were doing...
- Thu May 30, 2024 7:45 am
- Forum: Policy Discussion
- Topic: DISABLE ASSISTANTS
- Replies: 31
- Views: 1227
Re: DISABLE ASSISTANTS
It'd be neat if we could somehow not affect interns, since new players generally aren't the problem this is looking to solve. But I'd rather see this change tried out either way, and there are newbie-friendly roles like Jani and Cargo Tech. The main issue I see is that assistants clump together and ...
- Tue May 28, 2024 6:50 am
- Forum: Player's Club
- Topic: Play more high-responsiblity jobs on sybil!
- Replies: 28
- Views: 872
Re: Play more high-responsiblity jobs on sybil!
Trying to arrest any assistant inevitably leads to the rest getting in the way to free the assistant and drag them away.
We should limit assistant slots based on sec members (with interns bypassing the limit).
We should limit assistant slots based on sec members (with interns bypassing the limit).
- Mon May 27, 2024 3:20 am
- Forum: Player's Club
- Topic: A funeral for Birdshot
- Replies: 48
- Views: 1134
Re: A funeral for Birdshot
You were not as bad as people said, you were not as good as you could have been.
Rip Birdshot, killed by our lack of a minimap.
Rip Birdshot, killed by our lack of a minimap.
- Thu May 09, 2024 12:32 pm
- Forum: Player's Club
- Topic: Look at this photograph
- Replies: 34
- Views: 1112
Re: Look at this photograph
Note for the viewers: if you ever find out that someone dumped your album, ahelp ASAP before the round ends. Deleting your album prevents it from saving. You will lose all photos taken in that round, but you'll keep previous ones The whole album thing is kinda handled dumb. I guess it's probably ju...
- Sat Mar 30, 2024 12:25 pm
- Forum: Policy Discussion
- Topic: [UPDATE] Give Cyborgs speeding tickets
- Replies: 52
- Views: 4728
Re: Give Cyborgs speeding tickets
Borgs are faster than game-start humans but slower than what mid-game humans can achieve. There is no way for a borg to increase their speed except by being in a bluespace body bag carried by a human. (This is pretty much in-line with most of the aspects of being a borg.) Before we nerf borg speed, ...
- Sun Mar 24, 2024 4:09 pm
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 32
- Views: 2871
Re: Warops changes discussion
we should instead remove stealth ops from ever being a thing. The station suddenly exploding at 35 minutes is no fun for anyone. War is incredibly fun. Obviously anything can be an opinion. but you're wrong. war ops sucks. The entire round becomes arming oneself and preparing for death. THIS SUCKS....
- Sun Mar 24, 2024 3:57 pm
- Forum: Closed Policy Discussion
- Topic: Revolutionaries Revolting Against Headrevs: Who's ordering who?
- Replies: 21
- Views: 1932
Re: Revolutionaries Revolting Against Headrevs: Who's ordering who?
If a headrev wants to control people they convert with an iron fist, they should just play traitor with a hypno flash instead.
The minimum required for revs is to not intentionally work against their team, and put some form of effort into reaching the team goal.
The minimum required for revs is to not intentionally work against their team, and put some form of effort into reaching the team goal.
- Sat Mar 23, 2024 4:14 am
- Forum: Player's Club
- Topic: Average Yellow rock setups
- Replies: 15
- Views: 656
Re: Average Yellow rock setups
It's a shame that stacking on emitters has no real effect.
- Wed Feb 28, 2024 5:16 am
- Forum: Closed Policy Discussion
- Topic: Security Metaprotections, Combative Crowds, And You
- Replies: 23
- Views: 2015
Re: Security Metaprotections, Combative Crowds, And You
I said this when we added the requirement for telling the suspect why they're being arrested - the sec gas mask should have a button to read out the arrest status and most recent crime record of the next person you point at. It would be handy here, as you could make your initial baton strike and the...
- Thu Feb 15, 2024 6:14 am
- Forum: Closed Policy Discussion
- Topic: Valentines and the concept of AI laws and revolution
- Replies: 20
- Views: 2261
Re: Valentines and the concept of AI laws and revolution
My take; Laws are supposed to be final; they override even cult and revolutionary status. The one exception, Malf AI, has a Law 0 that still plays a part in explaining why Malf AI is given a free pass. Laws are not loyalties, they are constraints. If we want Valentines Day to allow AIs to ignore the...
- Fri Feb 02, 2024 4:58 pm
- Forum: Player's Club
- Topic: mentlegen antag codenut
- Replies: 39
- Views: 2121
Re: mentlegen antag codenut
It'd be neat if you had to tap the bounty teleporter with your PDA to "corrupt its destination coordinates" so that it would teleport your item to the syndicate, and then revert to normal after.
I guess they'd be too obvious if no one else is doing twenty bounties though.
I guess they'd be too obvious if no one else is doing twenty bounties though.
- Wed Jan 31, 2024 3:59 am
- Forum: Closed Policy Discussion
- Topic: I FOUGHT THE LAW
- Replies: 46
- Views: 4484
Re: I FOUGHT THE LAW
Aiding and Abetting is listed as a Felony, limited to 10 minute sentences. Having played quite a bit of LRP Sec (both Sybil and Terry), random crew just deciding to interfere with an arrest is possibly the single worst thing about playing security. It's to the point where it's hard to even justify a...
- Wed Jan 31, 2024 2:56 am
- Forum: Player's Club
- Topic: sever tribalism: the thread
- Replies: 82
- Views: 4333
Re: sever tribalism: the thread
I miss bagil having a population. Maybe one day bagil and sybil will flip again.
- Wed Jan 17, 2024 2:04 pm
- Forum: Closed Policy Discussion
- Topic: Is Regal Rat an antag?
- Replies: 18
- Views: 3516
Re: Is Regal Rat an antag?
I was under the assumption that the Rat is at the same level as Nightmare. In any case, that's how people have been treating in on LRP, on both sides; some crews move to eradicate a Rat King as soon as they show, and some Rat Kings mass a bunch of rats and mob anyone they find. So I guess a proper r...
- Mon Jan 15, 2024 8:20 pm
- Forum: Player's Club
- Topic: Hydrogen Borg gets zapped to oblivion, bwoink ensues.
- Replies: 32
- Views: 5265
Re: Hydrogen Borg gets zapped to oblivion, bwoink ensues.
https://tgstation13.org/phpBB/viewtopic.php?f=7&t=35599 Why the hell WAS the borg bringing a hydrogen canister to the escape shuttle anyways? Regardless, maybe Maia should've tried flashing them or something, but I don't blame them for the immediate action of taking down what could kill everyon...
- Fri Dec 29, 2023 7:29 pm
- Forum: Player's Club
- Topic: Asimov AI Players are too nice!
- Replies: 43
- Views: 24101
Re: Asimov AI Players are too nice!
Snitch on security when they break the law, it's very fun. Helping non-humans when not forced to helps put you on their good side. They may have more reason to help you in return later, and you can leverage making their lives harder later if they start acting against your interests. You think the AI...
- Tue Dec 19, 2023 5:24 am
- Forum: Closed Policy Discussion
- Topic: Explosive selling
- Replies: 16
- Views: 7869
Re: Explosive selling
Now that we have public mining on most maps, any crew member can reasonably say "I need a maxcap for mining". This is a legitimate reason to use a maxcap, as it clears large areas of rock for easy collecting. There is no reasonable way for another player to verify such claim on a map with ...
- Sun Dec 17, 2023 1:32 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 159145
Re: Enforce Human Authority: 0
Code Solution™, but it'd be nice if we had a middleground where humans had priority for head of staff. That would keep some of the "NT hates aliens" feeling while allowing non-humans to nevertheless fill in for missing important roles.
- Thu Dec 14, 2023 5:58 am
- Forum: Coding
- Topic: [BOUNTY] please god fire alarms please
- Replies: 1
- Views: 3059
Re: [BOUNTY] please god fire alarms please
A few things to keep in mind: - Fire alarms do not detect gas anymore. They're more like Fire Alarm Control Panels, but I wasn't allowed to change the name. Their only purpose is to allow manually activating and resetting the firelocks. - Firelocks detect gas, and trigger adjacent locks when they tr...
- Tue Dec 12, 2023 1:13 pm
- Forum: Coding Feedback
- Topic: Why DO firelocks turn off the lights?
- Replies: 3
- Views: 3620
Re: Why DO firelocks turn off the lights?
Technically, the lights are not off, they're in emergency mode. This is why they can still break, spark, and start fires. There's certainly an argument that red emergency lighting should be "low power" and thus not spark, which would give a great functional reason for it. Anyway, the answe...
- Tue Dec 12, 2023 2:38 am
- Forum: Closed Policy Discussion
- Topic: Space exploration/Ruins Loot
- Replies: 31
- Views: 14061
Re: Space exploration/Ruins Loot
The "but don't do it too much" clause is a crutch and we apply it to too many situations. Not every repeatable action is automatically bad for the game. Space should be free for people to explore, that's why it's there. Every round they play, if that's what a player wants. Even obtaining l...
- Sun Dec 10, 2023 1:48 am
- Forum: Player's Club
- Topic: Swamp Hussein stands trial - raps for his freedom
- Replies: 42
- Views: 31097
Re: Swamp Hussein stands trial - raps for his freedom
TBM blundered, grief doesn't rhyme with reprieve. Unban this man immediately. Also, are we supposed to know who this guy is? I know we have the big server-specific personalities but they usually are sort of known about outside their main server. He's acting like he's the glue holding Terry together...
- Thu Dec 07, 2023 10:53 am
- Forum: Player's Club
- Topic: policynut about mechas for a complimenut
- Replies: 36
- Views: 19192
Re: policynut about mechas for a complimenut
Ripley is kind of a generalist but really that just means force open airlocks and carry stuff and can mine. When I first added the ability for the hydraulic clamp to open firelocks and airlocks, I intentionally made it only open unpowered doors. I don't know who changed that but it probably should ...
- Sun Dec 03, 2023 9:05 am
- Forum: Player's Club
- Topic: policynut about mechas for a complimenut
- Replies: 36
- Views: 19192
Re: policynut about mechas for a complimenut
I cannot imagine a single person I work with who, given the ability and choice, would choose to not create a combat mech. Any roboticist that doesn't eventually make a combat mech should be ahelped for poor RP.
- Wed Nov 22, 2023 2:13 am
- Forum: Player's Club
- Topic: playtime posting
- Replies: 45
- Views: 19681
Re: playtime posting
To the surprise of probably nobody
- Wed Nov 08, 2023 1:20 am
- Forum: Coding Feedback
- Topic: It's been over 900 days since Experi-sci was merged and it still kind of sucks
- Replies: 21
- Views: 9714
Re: It's been over 900 days since Experi-sci was merged and it still kind of sucks
The sub-point of the mech destruction experiments was to serve as a way for players to get a good working example of how much damage you can deal to a mech while on foot. Toolboxes are surprisingly effective in a relatively short time if you don't get hit in the meantime. I do think the part 2, wher...
- Mon Nov 06, 2023 2:01 am
- Forum: Player's Club
- Topic: They're gone
- Replies: 184
- Views: 78243
Re: They're gone
Ignoring everything else, holding funerals for those permabanned is funny and should be encouraged. Just, y'know, leave out the rest.
- Tue Oct 31, 2023 6:18 am
- Forum: Player's Club
- Topic: The death of Manuel sector, the Christmas gift from the Fimoify term to the TGstation community
- Replies: 94
- Views: 46641
Re: The death of Manuel sector, the Christmas gift from the Fimoify term to the TGstation community
So are we allowing murderbone on Manuel, or prohibiting murderbone for the rest of the servers?
- Mon Oct 30, 2023 10:55 am
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 37462
Re: Add basic job expectations to LRP ruleset
I don't think that it's too much of a stretch for "if your role includes a component critical to the station or round progress, you are expected to do the bare minimum". This really only applies to Engineering. Yes, you really should ensure the supermatter is at least running on a basic s...
- Mon Oct 30, 2023 9:51 am
- Forum: Closed Policy Discussion
- Topic: Add basic job expectations to LRP ruleset
- Replies: 89
- Views: 37462
Re: Add basic job expectations to LRP ruleset
I don't think that it's too much of a stretch for "if your role includes a component critical to the station or round progress, you are expected to do the bare minimum". This really only applies to Engineering. Yes, you really should ensure the supermatter is at least running on a basic se...
- Fri Oct 13, 2023 3:30 am
- Forum: Player's Club
- Topic: Top Gimmicks All Time
- Replies: 10
- Views: 2661
Re: Top Gimmicks All Time
my favorite gimmick is setting up a toll road in the primary hallway but this was on terry so people kept bombing it because they didnt want to pay tolls Sounds similar to a Papers, Please! gimmick I want to do as HoP! Also sounds like it's begging to be bombed, even if it's funny as hell. Maybe ev...
- Wed Oct 11, 2023 5:45 am
- Forum: Player's Club
- Topic: The great dehumanizing
- Replies: 15
- Views: 2662
Re: The great dehumanizing
CE: Plasmaman
RD: Plasmaman
CMO: Plasmaman
QM: Plasmaman
HoS: Plasmaman
HoP: Plasmaman
Captain: Plasmaman
Plasma station 13. Researching the wonders of Oxygen.
RD: Plasmaman
CMO: Plasmaman
QM: Plasmaman
HoS: Plasmaman
HoP: Plasmaman
Captain: Plasmaman
Plasma station 13. Researching the wonders of Oxygen.
- Tue Oct 10, 2023 12:30 am
- Forum: Player's Club
- Topic: trippling down
- Replies: 17
- Views: 3360
Re: trippling down
Language aside, there is also a complete lack of any info in the ahelp whatsoever. If the admin isn't watching the game window, or has OOc filtered to another chat tab, they may have zero idea as to the context.
"Can you ban X" is asking for the ticket to be rejected.
"Can you ban X" is asking for the ticket to be rejected.
- Mon Oct 09, 2023 4:09 am
- Forum: Closed Policy Discussion
- Topic: Roboticists and AI making pt. 2
- Replies: 24
- Views: 9278
Re: Roboticists and AI making pt. 2
"Law 2. Grant me permission to build another AI." The robo was somewhat of a dip for jumping to using new AI to try and kill you. Honestly, with an AI on their side to counter turret control, they had the upper hand to just card you and check. It's good form to give the station AI a heads-...
- Mon Oct 09, 2023 3:36 am
- Forum: Player's Club
- Topic: Nonhuman heads of staff, yay or nay?
- Replies: 89
- Views: 31134
Re: Nonhuman heads of staff, yay or nay?
I'm actually more okay with AI being command than Lizards. Has anyone done a captain AI round? I was once promoted to captain as AI by the prior captain who was going AFK. I sat in a meeting (as a hologram) with the HoP, as my assistant, and the QM, who wanted Cargonia as an independent state. We c...
- Wed Sep 27, 2023 7:32 pm
- Forum: Player's Club
- Topic: worst AI laws you've ever seen
- Replies: 34
- Views: 6847
Re: worst AI laws you've ever seen
Spoiler:
(The PR was successful)
(The PR was written by me)
- Mon Sep 25, 2023 10:11 am
- Forum: Closed Policy Discussion
- Topic: Make harming a human's holoparasite/guardian as an Asimov borg human harm
- Replies: 39
- Views: 15609
Re: Make harming a human's holoparasite/guardian as an Asimov borg human harm
There aren't many antagonists that Asimov cyborgs cannot interact with. Many (human and otherwise) have counters to silicons, or can gain immunity though items, but those are interactions they themselves can initiate. Anything unstunable tends to be nonhuman simplemobs that borgs can attack. This ch...
- Mon Sep 25, 2023 8:28 am
- Forum: Closed Policy Discussion
- Topic: Make harming a human's holoparasite/guardian as an Asimov borg human harm
- Replies: 39
- Views: 15609
Re: Make harming a human's holoparasite/guardian as an Asimov borg human harm
Silicons have no way to interact with a holoparasite except with violence. You can flash a human not wearing glasses, stun them with beepsky cheese, disarm them of a firearm or bag of grenades, lock them behind a door to keep them from further harming the crew. None of these strategies work on holop...
- Mon Sep 25, 2023 7:52 am
- Forum: Closed Policy Discussion
- Topic: Restart vote abuse concerns
- Replies: 33
- Views: 6502
Re: Restart vote abuse concerns
Restart voting does not adequately serve any purpose; • Voting to restart a dying server does not work if the server is dying to performance issues - We witnessed this several days ago on Sybil, where the vote itself also fell victim to time dilation hell, and an Ahelp was required to get an admin o...
- Wed Sep 20, 2023 1:48 am
- Forum: Player's Club
- Topic: I play once a year and I get banned for random shit like this
- Replies: 33
- Views: 4434
Re: I play once a year and I get banned for random shit like this
Whatever you do, don't get gibbed by the chef.Vekter wrote:the worst possible scenario is you come back, act a food
- Wed Sep 13, 2023 11:24 pm
- Forum: Player's Club
- Topic: God blessed child faces damnation at hands of cruel admin team.
- Replies: 41
- Views: 9534
Re: God blessed child faces damnation at hands of cruel admin team.
Should have denied on the basis of being underage tbh.References of good conduct: Im god blessed child
- Sun Sep 10, 2023 4:01 pm
- Forum: Player's Club
- Topic: Admin interferes in a greenshift, helps bullied player, gets a complaint for his trouble.
- Replies: 25
- Views: 5252
Re: Admin interferes in a greenshift, helps bullied player, gets a complaint for his trouble.
Yeah okay isratosh, I guess you could call that an event
- Sat Sep 09, 2023 7:54 am
- Forum: Ideas
- Topic: New Technological Antag Ideas?
- Replies: 23
- Views: 7881
Re: New Technological Antag Ideas?
A mid-round role of a malevolent AI that infects APCs and can transfer to adjacent room APCs would be neat. Sort of a Malf/Disease mashup. I'm thinking it doesn't get AI camera view in favor of vision directly from the APC (so that it won't stuck in static purgatory), but can view cameras inside the...
- Tue Sep 05, 2023 1:52 pm
- Forum: Player's Club
- Topic: fa/tg/uy eats soo much he eats a two day ban nut
- Replies: 4
- Views: 818
Re: fa/tg/uy eats soo much he eats a two day ban nut
They left him permabanned from all roles except mime, though. Kinda fucked up.
- Thu Aug 24, 2023 6:29 am
- Forum: Player's Club
- Topic: your music tastes (PLAYERS CLUB EDITION)
- Replies: 27
- Views: 5612
Re: your music tastes (PLAYERS CLUB EDITION)
And also I paid some guy $70 to make me a solo piano arrangement for the song so I could play it in game too I just looks for midis of songs i like online and then use a free midi editor and try to crunch it down into two or three seperate tracks to play with synthesizers in game (since with circui...
- Tue Aug 22, 2023 11:25 pm
- Forum: Player's Club
- Topic: THE RETURN OF ACCO
- Replies: 4
- Views: 799