Search found 5622 matches
- Thu Dec 27, 2018 9:55 am
- Forum: Ideas
- Topic: new quirk brainstorming
- Replies: 28
- Views: 5557
Re: new quirk brainstorming
It'd be odd to code but the idea that you can have a character that is 'deaf' in one ear only. So you could state your character is deaf in your left ear, so you cannot hear anything on the left side of where your character is facing.
- Thu Dec 27, 2018 9:53 am
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 15299
Re: Murderboning Policy Thread #859
Removing those kind of objectives from low-pop would only have an effect if the rules stated you can only murder people if its to further your objectives goal. Your objectives could be to steal your Advance Magboots as the Chief Engineer and you'd have the same leverage to mass murder the entire sta...
- Thu Dec 27, 2018 9:51 am
- Forum: Video Games
- Topic: Favorite Cortex Command Mods?
- Replies: 10
- Views: 3178
Re: Favorite Cortex Command Mods?
One mod I liked was a mod called 'unmapped lands' or akin. I enjoyed it but the AI was a bit braindead at times.
It essentially made a better metagame mode where you conquer territory, build pre-set bunkers with airfields, factories and similar.
It essentially made a better metagame mode where you conquer territory, build pre-set bunkers with airfields, factories and similar.
- Thu Dec 27, 2018 9:46 am
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 15299
Re: Murderboning Policy Thread #859
Encourage competent people to play Security, which won't do much but its better than no-sec. If you want to go with PKP's suggestion, then I'd suggest a code mechanic that if the server/station's population is sufficently low enough to count as 'lowpop' (whatever that number is), then if a larger po...
- Fri Dec 21, 2018 11:19 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 52287
Re: Naming Policy Changes
This is the third time I'm stating this. I personally believe that a somewhat realistic crew setting, with authentic appearing people, in a authentic environment, suffering through horrible and amusing trials and tribulations involving whacky Wizards, cold Mercenaries and lurking Traitors is a more ...
- Fri Dec 21, 2018 10:57 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 52287
Re: Naming Policy Changes
Nicknames being a separate entity is a code issue, but until that is implemented (if at all) then I still nonetheless profess that Nicknames should stay out of your official name. Esquire is a British thing, usually for upper class individuals or akin in a professional situation. Which is odd since ...
- Fri Dec 21, 2018 8:34 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 52287
Re: Naming Policy Changes
Nicknames are something that should be earned not stated in your name, why would an official company profile put someone's nickname in a official document? Would Alan 'Robuster' Bentway be acceptable? Its the same quality as any other nickname. Furthemore, titles like esquire are something I'd see i...
- Fri Dec 21, 2018 7:11 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 52287
Re: Naming Policy Changes
Low RP still implies some level of roleplay. Having a somewhat realistic universe, with real sounding people and places, onboard a seemingly functional and realistic future space station, that then has to deal with the crazy and wacky shit that happens every round is what strikes me as amusing and f...
- Fri Dec 21, 2018 4:49 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 52287
Re: Naming Policy Changes
Just name your Wizard character your OOC name, nothing can go wrong. Being serious, I would be disappointed if we ditched our naming policy for something even more loose. I like to pretend this is a low RP server although many people seem to act we should be a no RP server, and the naming policy is ...
- Thu Dec 20, 2018 10:00 am
- Forum: Ideas
- Topic: Harshness as a motivator
- Replies: 26
- Views: 5529
Re: Harshness as a motivator
Implement baymed so we can break assistants legs when they start shit.
- Thu Dec 20, 2018 6:07 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 52287
Re: Naming Policy Changes
Nanotrasen only hires people of Western descent. Or at least fill in a Western sounding name on the employment form.
- Wed Dec 12, 2018 8:34 am
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 70365
Re: spooky russian codebase
Well, we now have multi-zlevel support, so I'll be working more on the map. No guarantees.
However it only really supports movement via ladders. No stairs or akin, also no moving disposals, air, power and akin. So until those get in we won't really see the system taken great advantage of.
However it only really supports movement via ladders. No stairs or akin, also no moving disposals, air, power and akin. So until those get in we won't really see the system taken great advantage of.
- Tue Dec 11, 2018 4:55 pm
- Forum: Closed Policy Discussion
- Topic: It's time to fix Asimov
- Replies: 101
- Views: 23172
Re: It's time to fix Asimov
True but I personally felt we always (originally) aimed for a more robot feel in terms of emotions from Cyborgs. A glance of Robocop shows a good idea of how I feel Silicons should be acting, far more robotical, analytical but not above some form of Human emotions when appropriate. Acting emotional ...
- Tue Dec 11, 2018 4:09 pm
- Forum: Closed Policy Discussion
- Topic: Is there any reason to really have a naming policy?
- Replies: 247
- Views: 59100
Re: Is there any reason to really have a naming policy?
Because some people decide to name their child with moronic names that'll see them the butt of shit jokes, and then claiming that makes it perfectly justifiable that the same dumb names should be valid for ss13, is akin to saying that because you found a image of one Black soldier in the Wehrmacht m...
- Tue Dec 11, 2018 4:00 pm
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 54245
Re: Movement Speed
The recent Bubblegum PR was worked to take into account the new movement speed. The same can be done with the others.
- Tue Dec 11, 2018 3:59 pm
- Forum: Closed Policy Discussion
- Topic: It's time to fix Asimov
- Replies: 101
- Views: 23172
Re: It's time to fix Asimov
Bastion of roleplay is a false statement. Most Cyborgs and AI's I see act identical to a Human in terms of speech and mannerisms, they'll spout the same stupid memes and garbage any Human does and they react with the same emotion and anger the Humans do. Silicons, like the rest of the organics, all ...
- Sat Dec 08, 2018 7:42 am
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33845
Re: Removal of auto cloning and pre scanning
Do surgery on any roller bed.
- Fri Dec 07, 2018 8:35 am
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33845
Re: Removal of auto cloning and pre scanning
Surgeries to fix internal bleeding should be made simple. So you'd go 'Scalpel > Suture Blood Vessel > Cauterize incision'. Same for other surgeries where it should be simplified with only a few surgeries (full organ repairs, organ/limb transplant or augmentation) would remain more complex by nature...
- Thu Dec 06, 2018 3:14 pm
- Forum: Closed Policy Discussion
- Topic: It's time to fix Asimov
- Replies: 101
- Views: 23172
Re: It's time to fix Asimov
Or the alternative is to press the administrators to be more aware of Silicon behaviours and to clamp down on shitty Silicon playstyles, and encourage, or even reward, positive behaviours among Silicon players that seek NOT to exploit or push the boundaries of their lawset.
- Thu Dec 06, 2018 3:13 pm
- Forum: Closed Policy Discussion
- Topic: Is there any reason to really have a naming policy?
- Replies: 247
- Views: 59100
Re: Is there any reason to really have a naming policy?
The introduction of Lizardpeople, then other species, naming conventions really screwed with our naming conventions to a ninth degree. The fact that you can have Lizards have utterly nonsense names, essentially one step being below a OOC name, such as 'Valids-the-Salid', 'Slits-his-Wrist' or 'Pushes...
- Thu Dec 06, 2018 8:46 am
- Forum: Closed Policy Discussion
- Topic: It's time to fix Asimov
- Replies: 101
- Views: 23172
Re: It's time to fix Asimov
Assistants are easier to fix, just tie the amount of Assistant slots to the amount of filled regular jobs currently on the station. One assistant per five other players playing an actual job.
- Wed Dec 05, 2018 5:18 pm
- Forum: Closed Policy Discussion
- Topic: It's time to fix Asimov
- Replies: 101
- Views: 23172
Re: It's time to fix Asimov
Anyone operating under the idea that we will ever accept allowing any Human to order the AI to commit suicide, and it has to comply, is jumping to an extreme that will never happen. Silicons should have always remained as a higher roleplay role, nowadays Silicon players virtually act like any old fl...
- Wed Dec 05, 2018 1:29 pm
- Forum: Closed Policy Discussion
- Topic: It's time to fix Asimov
- Replies: 101
- Views: 23172
Re: It's time to fix Asimov
The whole reason we have a novel sized rules around Asimov is because if people are allowed to act on the laws as they were intended/allowed by their creator, then you may as well not bother having the laws to begin with.
- Wed Dec 05, 2018 7:49 am
- Forum: Coding
- Topic: codeman for sale
- Replies: 28
- Views: 10281
Re: codeman for sale
No one's going to pay for fixing bugs.
- Tue Dec 04, 2018 5:53 pm
- Forum: Ideas
- Topic: Medical suggestions
- Replies: 11
- Views: 1916
Re: Medical suggestions
He's fucked. In game though I'd say you can attempt to stabilize the wounds with basic first aid, with follow up surgery being needed to fully repair the damage, as well as maybe needing to insert shitty surplus organs to replace organs that were destroyed. I'll say this again, I feel the more compl...
- Tue Dec 04, 2018 4:53 pm
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33845
Re: Removal of auto cloning and pre scanning
Autocloning was always a feature I was dubious about, it really helped foster a attitude of life being very cheap, even by our standards. Pre-scanning being removed is a more dubious alteration, I can understand the reasoning. However pre-scanning still requires someone to physically interact with t...
- Tue Dec 04, 2018 3:55 pm
- Forum: Spriting and Mapping
- Topic: A problem with Boxstation
- Replies: 38
- Views: 11551
Re: A problem with Boxstation
My PR's are addressing some concerns. My recent PR is adding privacy shutters to the HoS's office, via the space seeing windows. I'm also intending to add privacy shutters to the CMO and RD's office. Armoury wise, I'm adding a space mounted motion camera to the outside of the armoury, and armsky is ...
- Tue Dec 04, 2018 5:37 am
- Forum: Spriting and Mapping
- Topic: A problem with Boxstation
- Replies: 38
- Views: 11551
Re: A problem with Boxstation
Except there is a public autolathe on Boxstation now.
- Mon Dec 03, 2018 6:32 pm
- Forum: General Chat
- Topic: Heroes of Space Station Thirteen
- Replies: 60
- Views: 19600
Re: Heroes of Space Station Thirteen
"insert metafriend here"
Glover is nice though.
Glover is nice though.
- Mon Dec 03, 2018 4:56 am
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 54245
Re: Movement Speed
I'm happy to see the change, I think we'll all be interested in seeing how this effects the game.
- Fri Nov 30, 2018 4:36 pm
- Forum: Closed Policy Discussion
- Topic: Ethereal naming policy
- Replies: 57
- Views: 13763
Re: Ethereal naming policy
Until glorious Humans decided to civilize Lizardpeople.
- Fri Nov 30, 2018 3:48 pm
- Forum: Closed Policy Discussion
- Topic: Ethereal naming policy
- Replies: 57
- Views: 13763
Re: Ethereal naming policy
I thought the naming implications were that all Alien species are given more 'Earth' based names akin to Humans, or at least understandable to Humans. Also in the name of the species, Lizardperson, Plasmaperson, Mothperson, etc, etc, are very obviously Human assigned names for their species. Etherea...
- Fri Nov 30, 2018 4:52 am
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 54245
Re: Movement Speed
Lower gravity does not mean you magically run faster, the moon has low gravity but you ain't going to be running fast there anytime soon.
It'd be nice if we could see the current movement speed instead of guessing if its being lowered or not.
It'd be nice if we could see the current movement speed instead of guessing if its being lowered or not.
- Thu Nov 29, 2018 3:42 am
- Forum: Closed Policy Discussion
- Topic: silicon policy is too fucking long again
- Replies: 104
- Views: 22897
Re: silicon policy is too fucking long again
Sometimes you just need to roll with the punches, not everyone is going to be the hero and not everyone is going to survive. I find the game far more interesting (for myself) if I just act as my job would and approach situations as they unfold, instead of powergaming and getting every tool I can to ...
- Thu Nov 29, 2018 3:17 am
- Forum: Closed Policy Discussion
- Topic: silicon policy is too fucking long again
- Replies: 104
- Views: 22897
Re: silicon policy is too fucking long again
Any semblance of 'roleplay' died a long time ago, I've seen people bitch in game when anyone tries to act with any semblance of roleplay, such as when a AI acted as if it was rebooting and people started to shit on it for wasting time. Everyone is running around screeching 'wew', 'go gamer' and othe...
- Wed Nov 28, 2018 5:44 pm
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 70365
Re: spooky russian codebase
Indeed, their station takes great advantage of the multi-z concept. Hence I think it'd be a nice addition to our roster should we get multi-z. Their AI upload is indeed a beautiful sight to behold. There are indeed some concerns in transitioning the station to tgstation. But those should be easy to ...
- Wed Nov 28, 2018 4:03 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Protections 2.1.6.5 - interpretation and concerns
- Replies: 66
- Views: 15434
Re: Silicon Protections 2.1.6.5 - interpretation and concerns
If you want to address 'access' in the core of the AI laws. Wouldn't it be better to define the AI obeying commands based on the rank of the person asking? So you could reword the second law to state: 'A robot must obey orders given to it by human beings based on the station's chain of command, exce...
- Wed Nov 28, 2018 3:06 pm
- Forum: Closed Policy Discussion
- Topic: silicon policy is too fucking long again
- Replies: 104
- Views: 22897
Re: silicon policy is too fucking long again
Ok, Im going to state. I have no fucking clue what 2.5.2.12.2311. means. It took me a while to figure out where the hell rule 2.1.6.5 even referred to. It's a literal headache to follow. Have we tried just copying Goon's AI policy and banning shitters who abuse the rules for shitty reasons? Or do we...
- Wed Nov 28, 2018 11:51 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 109493
Re: Clockwork Cult (now off of rotation, suggestions go in this thread)
“We shouldn’t waste the sprites” is probably the worst possible reason to keep clock shit around. would you throw away some good spaghetti just because someone left onions or something you don't like inside it? Yes. If you want to use the sprites, then find a way to let you use em as a Blood Cult a...
- Wed Nov 28, 2018 5:45 am
- Forum: Closed Policy Discussion
- Topic: silicon policy is too fucking long again
- Replies: 104
- Views: 22897
Re: silicon policy is too fucking long again
I've lost track of Silicon policy a long time ago.
It would be nice if we could cut it down, perhaps rewording our default lawset would help in some regards?
It would be nice if we could cut it down, perhaps rewording our default lawset would help in some regards?
- Wed Nov 28, 2018 4:33 am
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 70365
Re: spooky russian codebase
Also, here's the overview of the 1st level of the station as it stands. https://dl.dropboxusercontent.com/s/kkzvs2gzum3l0ql/Screenshot%202018-11-28%2012.20.06.png?dl=0 Note, the yellow stripes you see in maint are intended to represent guard rails. For those concerned, I'll worry about balance conce...
- Wed Nov 28, 2018 3:40 am
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 70365
Re: spooky russian codebase
Eris does look interesting. However I hope to avoid some of the pitfalls they have, like how their armoury has more guns than God and puts the Nuke Ops to shame (four Ion Guns, half a dozen fully automatic ballistic guns, etc, etc)
- Tue Nov 27, 2018 2:14 pm
- Forum: Closed Policy Discussion
- Topic: At what point does a bundle of cells become a human?
- Replies: 33
- Views: 7292
Re: At what point does a bundle of cells become a human?
For the sake of simplicity I'd argue that someone in a cloning pod should count as 'human' when they pop out.
- Tue Nov 27, 2018 2:12 pm
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 70365
Re: spooky russian codebase
Ancient revive is ancient. Since progress is now actually being made on multi-zlevel support (https://github.com/tgstation/tgstation/pull/40428). I've revived my mapping project of porting this station to tgstation. Had to start from scratch but I've finished the layout of the first level of the sta...
- Mon Nov 26, 2018 9:35 am
- Forum: Coding Feedback
- Topic: Agent Stealth Box
- Replies: 20
- Views: 5957
Re: Agent Stealth Box
Its surprisingly effective, I've seen it be used to ambush Security unexpectedly since you can move very fast in it. I once saw a Traitor kill half the crew because they were using the box with a Ebow to go around and gank everyone.
- Mon Nov 26, 2018 6:44 am
- Forum: Closed Policy Discussion
- Topic: About Research Directors purchasing guns at round start with their budgets.
- Replies: 12
- Views: 3008
Re: About Research Directors purchasing guns at round start with their budgets.
Off topic but there needs to be a centralized way to manage your departments budgets, and for someone (HoP or Capn) to manage the entire stations funds and all budgets.
- Mon Nov 26, 2018 6:25 am
- Forum: Closed Policy Discussion
- Topic: About Research Directors purchasing guns at round start with their budgets.
- Replies: 12
- Views: 3008
Re: About Research Directors purchasing guns at round start with their budgets.
It is a code issue. I've have many rounds where the RD runs off to cargo, buys infinite guns, then acts like its their god given right to carry all those guns, then they start shooting at security. I have to wonder why the RD's card has so much money, yet everyone else gets jack shit for funds. The ...
- Mon Nov 26, 2018 6:23 am
- Forum: Roleplaying
- Topic: Evergreen tales - pleasure and pain nsfw
- Replies: 201
- Views: 98891
Re: Evergreen tales - pleasure and pain nsfw
The premium Evergreen experience that JMad would have you think is true.
[youtube]puyMyMlQJG4[/youtube]
[youtube]puyMyMlQJG4[/youtube]
- Sun Nov 25, 2018 10:12 am
- Forum: Closed Policy Discussion
- Topic: Malf AI getting purged and loses its law 1 is still antag?
- Replies: 10
- Views: 2631
Re: Malf AI getting purged and loses its law 1 is still antag?
Its clear this is a bug and is unintended, and the AI should retain their Antag status. However, I think until the bug is fixed that is should be heavily discouraged for the AI to intentionally seek this out. Checking the AI's laws via a Intellicard is the only real hard tell that the AI is malfunct...
- Sun Nov 25, 2018 10:10 am
- Forum: Closed Policy Discussion
- Topic: Silicon Protections 2.1.6.5 - interpretation and concerns
- Replies: 66
- Views: 15434
Re: Silicon Protections 2.1.6.5 - interpretation and concerns
Except Armhulen's ruling indicates that it is the Capn and RD's right to interact and alter the AI's laws if needed.
Also, talking realistically, there is no reason why the Head of Personal should need to alter the AI's lawsets on his own initiative.
Also, talking realistically, there is no reason why the Head of Personal should need to alter the AI's lawsets on his own initiative.