hard population cap
- Jeb
- Joined: Thu Apr 17, 2014 4:01 pm
- Byond Username: Stapler2025
hard population cap
There are currently >70 players on Sybil. You will not be able to join the game until a crewmember is no longer occupying their job slot. You may observe or try playing on Basil at byond://game.tgstation13.org:2337
this is fucking retarded
this is fucking retarded
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
- Byond Username: Ikarrus
- Github Username: Ikarrus
- Location: Canada
- Contact:
Re: hard population cap
It was put in to control round quality because hyperpopulated rounds are ass. I actually wanted to lower it even further.
Just IMO.
Just IMO.
Former Dev/Headmin
Who is this guy?
Who is this guy?
-
- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: hard population cap
it's at 50 now, which is bordering on ridiculous.
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- Jeb
- Joined: Thu Apr 17, 2014 4:01 pm
- Byond Username: Stapler2025
Re: hard population cap
so the message isn't even being truthful?Incoming wrote:it's at 50 now, which is bordering on ridiculous.
if the stupid artificial restrictions are "necessary" can we at least add a fucking queue system so you don't have to either spam Join Game or say fuck it and observe
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
- Byond Username: Ikarrus
- Github Username: Ikarrus
- Location: Canada
- Contact:
Re: hard population cap
Oh I dunno
My ideal number was 60 so the jobs could at least be filled at round start.
A queue would be nice.
My ideal number was 60 so the jobs could at least be filled at round start.
A queue would be nice.
Former Dev/Headmin
Who is this guy?
Who is this guy?
- Jeb
- Joined: Thu Apr 17, 2014 4:01 pm
- Byond Username: Stapler2025
Re: hard population cap
All it needs to do is say "the game is currently full, your position in queue is 9" then either place you into the game automatically or BWOINK you and make you pick an open position.
Would be worlds better than what this is now
Would be worlds better than what this is now
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
- Byond Username: Scones
- Location: cooler than thou
Re: hard population cap
This is stupid. I don't remember the server being this laggy last time we had this many people.
Last edited by MisterPerson on Sat Jul 11, 2015 2:09 am, edited 1 time in total.
Reason: Removed a reference to a shitpost
Reason: Removed a reference to a shitpost
plplplplp WOOOOooo hahahhaha
-
- Joined: Tue Nov 11, 2014 9:34 pm
- Byond Username: Shadowlight213
- Github Username: Shadowlight213
Re: hard population cap
the > 50 players message actually isn't a cap. It just says that there's >50 players on Sybil. Please consider playing on basil.
It doesn't actually limit anything.
It doesn't actually limit anything.
- Jeb
- Joined: Thu Apr 17, 2014 4:01 pm
- Byond Username: Stapler2025
Re: hard population cap
except for the part where YOU CAN'T PLAY BECAUSE THERES A PLAYER CAP.palpatine213 wrote:the > 50 players message actually isn't a cap. It just says that there's >50 players on Sybil. Please consider playing on basil.
It doesn't actually limit anything.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: hard population cap
Reeks of solving a problem that didn't exist.
High pop is less than optimal, but the chaos had its appeals in moderation, which it was, because 70+ active players is rare.
So capping it at 70 is just meh.
WHAT IS FUCKING STUPID IS THIS IDIOTIC 50/50 ON THE BANNER THATS JUST GOING TO SCARE AWAY PEOPLE WHEN WE AREN'T EVEN HIGH-POP YET. IT DOESN'T EVEN MEAN ANYTHING. IT'S JUST A SHITTY RUSE THAT'S ONLY GOING TO SCARE OFF FRESH BLOOD.
High pop is less than optimal, but the chaos had its appeals in moderation, which it was, because 70+ active players is rare.
So capping it at 70 is just meh.
WHAT IS FUCKING STUPID IS THIS IDIOTIC 50/50 ON THE BANNER THATS JUST GOING TO SCARE AWAY PEOPLE WHEN WE AREN'T EVEN HIGH-POP YET. IT DOESN'T EVEN MEAN ANYTHING. IT'S JUST A SHITTY RUSE THAT'S ONLY GOING TO SCARE OFF FRESH BLOOD.
- Takeguru
- Joined: Wed May 07, 2014 5:20 pm
- Byond Username: TakeGuru
- Akkryls
- Joined: Fri Nov 07, 2014 11:54 am
- Byond Username: Akkryls
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- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: hard population cap
I've said it a dozen times: Tricking people into playing on bagil doesn't work.
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- ThatSlyFox
- Joined: Thu Jun 26, 2014 7:00 am
- Byond Username: ThatSlyFox
- Location: USA!
Re: hard population cap
This doesn't work simply because people think basil is literally worst than hitler. We must first improve basil's reputation. Once we do that then the cap will be useless because we would have a decent amount of regulars on both servers.
No idea how to improve Basil's rep though.
No idea how to improve Basil's rep though.
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: hard population cap
It would help if people didn't start spouting shit about circlejerking, ERPing metafriends at the barest mention of basil.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: hard population cap
Clearly the solution is to flood Basil with normies outside of the clique. Can't fight the tide in medbay with your pants at your ankles.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
-
- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: hard population cap
And that is the shitposting that keeps people away.Saegrimr wrote:Clearly the solution is to flood Basil with normies outside of the clique. Can't fight the tide in medbay with your pants at your ankles.
-
- Github User
- Joined: Tue Apr 15, 2014 11:41 pm
- Byond Username: Incoming
- Github Username: Incoming5643
Re: hard population cap
can we get rid of this fake 50/50 slots message ye, it's driving people away and they aren't going to basil
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- Takeguru
- Joined: Wed May 07, 2014 5:20 pm
- Byond Username: TakeGuru
Re: hard population cap
I don't frequent Basil for 2 major reasons.
Metastation doesn't work well with the low pops it generally has (Which is a self-serving problem, I'm aware)
And the rounds tend to last much longer when I just want to pull a 45-60 minute round
There's also the fact that I don't click well with those there, but that's a minor issue
Metastation doesn't work well with the low pops it generally has (Which is a self-serving problem, I'm aware)
And the rounds tend to last much longer when I just want to pull a 45-60 minute round
There's also the fact that I don't click well with those there, but that's a minor issue
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
-
- Joined: Mon May 11, 2015 3:35 am
- Byond Username: Fr05tByt3
Re: hard population cap
Maybe admins were complaining about how much work super highpop rounds are and this is one potential fix.Steelpoint wrote:This is moronic and is a fix to a problem that did not actually exist.
Still, with the server being crowdfunded, making huge changes like this without consulting playerbase is a good way to lose players/funding.
Plus the incorrect 50/50 banner is directly driving players away.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: hard population cap
Anytime I see that cap message I just log out and play something else.
I have zero desire to play on basil, it's a different map and the community plays differently
I have zero desire to play on basil, it's a different map and the community plays differently
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
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- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: hard population cap
Remove server two already, just go back to glorious 100 player server and stop expecting people to give a shit.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
-
- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: hard population cap
You're the heretic, I follow the true old ways, one server one griff. No place for metagang circlejerk.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: hard population cap
Space isn't war, Callan, it changes. You're so stuck up in your old ways that you can't see the lizardbar and ERP whores need Basil. If you'd force them onto Sybil, you could collapse an entire system.
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: hard population cap
I can understand a 70 player cap but 50 players is way too low, especially for friday/saturday night peak times. Imo not a smart decision to drive people to play on bagil, some people prefer the map/general atmosphere of sybil and /tg/ isn't yet in a place where we can afford to force players like that around.
The patched, dusty, trimmed, feathered mantle of evil +13.
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: hard population cap
maybe the atmosphere of both servers would improve if people quit the server wars bullshit
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: hard population cap
the "le basil is filled with metacliques and circlejerks and metastation sux i don wan play deer" and "le sybil is all griffers and validhunters no rp!!!!" bs
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: hard population cap
This was put into place after server killing lag when we had a ~90 people connected or some nonsense. MSO said it was mostly all client lag, not server/game lag (though he later discovered someone had broken atmos or something in some recent update).
At least that's what I remember from the fragments of conversation that were spread out over asay and several IRC channels.
Found part of it, don't have an overwhelming desire to find asay stuff or coderbus stuff now so I'm hoping this at least explains it somewhat.
<hg|work> MrStonedOne, are we really being bottlenecked by network?
<MrStonedOne> ovh's network hasn't been that stellar lately
<MrStonedOne> i've noticed remote desktop being lagger then it used
<MrStonedOne> to
<hg|work> so it's not a bandwidth problem, just poor network performance
<hg|work> ok
<MrStonedOne> also, when sybil had 90 players, and somebody made a bunch of sentient animals to bring the ghosts into the round, mob was running at 3ds
For the record, I'm not a fan of it either but if the game was more or less freezing at 90 people I'm not sure what the alternative is.
At least that's what I remember from the fragments of conversation that were spread out over asay and several IRC channels.
Found part of it, don't have an overwhelming desire to find asay stuff or coderbus stuff now so I'm hoping this at least explains it somewhat.
<hg|work> MrStonedOne, are we really being bottlenecked by network?
<MrStonedOne> ovh's network hasn't been that stellar lately
<MrStonedOne> i've noticed remote desktop being lagger then it used
<MrStonedOne> to
<hg|work> so it's not a bandwidth problem, just poor network performance
<hg|work> ok
<MrStonedOne> also, when sybil had 90 players, and somebody made a bunch of sentient animals to bring the ghosts into the round, mob was running at 3ds
For the record, I'm not a fan of it either but if the game was more or less freezing at 90 people I'm not sure what the alternative is.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: hard population cap
If the game really does crap out at 90 people, then put a cap on 85 people.
Currently there's around 55 job positions in the game, this 50 person cap means you cannot fill all the jobs on the station at all.
Currently there's around 55 job positions in the game, this 50 person cap means you cannot fill all the jobs on the station at all.
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: hard population cap
you're phrasing that as if filling all jobs is a necessity. usually the station runs pretty well even with only 30 people on it.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
- Byond Username: Scones
- Location: cooler than thou
Re: hard population cap
Basil basically isn't tg in how the rounds and community function so I don't think it's at all realistic to expect people to play there if/when Sybil is full
If Sybil is full, I'll go play Chivalry. If I wanted to play on a lowpop circlejerk I'd just play on another server entirely.
If Sybil is full, I'll go play Chivalry. If I wanted to play on a lowpop circlejerk I'd just play on another server entirely.
plplplplp WOOOOooo hahahhaha
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- Joined: Tue Jul 08, 2014 7:47 am
- Byond Username: Duncdar
Re: hard population cap
If people wanted to play on Basil in the first place, they would. If you want to kill our server like this then you just might as well as take it down.
~lighter than Aire~
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: hard population cap
The server 2 hate is real. YOU USED TO BE A BASIL PLAYER SCONES!
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Summoner
- Joined: Thu Apr 17, 2014 5:56 pm
- Byond Username: Summoner99
Re: hard population cap
The hardcap is a horrible idea, both servers are played differently and while I love Basil server the Sybil server is fun for high pop action filled games. Trying to force people to other servers only makes both sides angry and does not solve population issues, it just makes it worse. People on Basil seem fine with low pop long rounds while Sybil likes high pop short rounds.
The population cap is just shooting yourselves in the foot, it only damages a community.
The population cap is just shooting yourselves in the foot, it only damages a community.
- Falamazeer
- Joined: Sat Oct 18, 2014 12:05 am
- Byond Username: Wootanon
Re: hard population cap
I don't like their map, or their regulars, Not that they're all bad, it's just I've had bad experiences with them during sybil outages. people instantly taking eachothers sides against you, OOC being eye rolling elitist jerks, It's just not for me, I'd just a soon not play there if I can help it.
Maybe if you stripped it's identity, because honestly those 20 people who really enjoy that comradery don't need to take up what is now being mandated as half the server population.
Fix the map, I'd say random rotation on both servers for consistency but you could just as easily just pick one and stick with it, and enforce meta-buddy policy equally there as it's enforced on sybil and then maybe it'll be an acceptable fix, because that's a real problem with the cliques on bagil, shit's like highschool all over again.
Maybe if you stripped it's identity, because honestly those 20 people who really enjoy that comradery don't need to take up what is now being mandated as half the server population.
Fix the map, I'd say random rotation on both servers for consistency but you could just as easily just pick one and stick with it, and enforce meta-buddy policy equally there as it's enforced on sybil and then maybe it'll be an acceptable fix, because that's a real problem with the cliques on bagil, shit's like highschool all over again.
Ham Sammich, beating a dead horse since 2010.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: hard population cap
Maybe people keep saying it because on the balance of things it's true?Miauw wrote:the "le basil is filled with metacliques and circlejerks and metastation sux i don wan play deer" and "le sybil is all griffers and validhunters no rp!!!!" bs
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: hard population cap
I dont really notice a difference between when I staticname and when I randomname on bagil, but I dont notice a lot more shittery on sybil either (short of the guys who toolbox one guy fnr then explode and get bant.)oranges wrote:Maybe people keep saying it because on the balance of things it's true?Miauw wrote:the "le basil is filled with metacliques and circlejerks and metastation sux i don wan play deer" and "le sybil is all griffers and validhunters no rp!!!!" bs
Metastation does sux though, back2eff3 when?
![Image](http://puu.sh/lfuw0/2284474afc.png)
![Image](https://puu.sh/F8fxl/eb4b111d5e.png)
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- MrStonedOne
- Host
- Joined: Mon Apr 14, 2014 10:56 pm
- Byond Username: MrStonedOne
- Github Username: MrStonedOne
Re: hard population cap
Currently, there are 3 caps:
Soft cap at 50. This is what I set the banners to. You can join, it just nicely requests you join another server.
Hard cap at 65. This prevents joining the game, but you can observe.
Extreme cap at 70. This prevents connecting to the server. I put this in place after I watched the server buckle at 95 players. while basil had almost none. basil then got 10 new players. It was nice.
The thing is, outside of complaints about the map, every issue people have with basil can be solved by more people playing on basil.
Soft cap at 50. This is what I set the banners to. You can join, it just nicely requests you join another server.
Hard cap at 65. This prevents joining the game, but you can observe.
Extreme cap at 70. This prevents connecting to the server. I put this in place after I watched the server buckle at 95 players. while basil had almost none. basil then got 10 new players. It was nice.
The thing is, outside of complaints about the map, every issue people have with basil can be solved by more people playing on basil.
- Jeb
- Joined: Thu Apr 17, 2014 4:01 pm
- Byond Username: Stapler2025
Re: hard population cap
Again, stupid.
Hurr durr can't even connect period.
Never had these problems before.
Hurr durr can't even connect period.
Never had these problems before.
- Falamazeer
- Joined: Sat Oct 18, 2014 12:05 am
- Byond Username: Wootanon
Re: hard population cap
if that's your opinion MSO, and I can't fault your logic, then can you at least take the step to fix the map?
Ham Sammich, beating a dead horse since 2010.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
-
- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: hard population cap
The station runs pretty well with 1 person on it, even better than usual actually, almost nothing goes wrong and nobody ever dies.Miauw wrote:you're phrasing that as if filling all jobs is a necessity. usually the station runs pretty well even with only 30 people on it.
Nobody else wants to play on basil what do you not understand about this, the people that want to play there already play there, when sybil goes down a few people fuck around on basil but everyone else either waits for sybil to come back or fucks off to do other things.MrStonedOne wrote:The thing is, outside of complaints about the map, every issue people have with basil can be solved by more people playing on basil.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: hard population cap
I'm not sure forcing people onto basil is a good idea.
I'm not trying to start server rivalry shit or say that one is better than the other but they basically have different communities and different play styles, I'm not sure people who "main" servers would appreciate being forced to play together.
I'm not trying to start server rivalry shit or say that one is better than the other but they basically have different communities and different play styles, I'm not sure people who "main" servers would appreciate being forced to play together.
- ThatSlyFox
- Joined: Thu Jun 26, 2014 7:00 am
- Byond Username: ThatSlyFox
- Location: USA!
Re: hard population cap
Dissing basil is the cool thing to do now. I need to get with the times.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: hard population cap
We've had this debate before, ultimately the majority of players gravitate towards Sybil. For example whenever Sybil crashes Basil sees a small user increase until Sybil comes back, then everyone floods back to Sybil.
Whatever the reasoning is, people just don't want to play on Basil.
Whatever the reasoning is, people just don't want to play on Basil.
- Jeb
- Joined: Thu Apr 17, 2014 4:01 pm
- Byond Username: Stapler2025
Re: hard population cap
If these shitty hard caps are a must and obviously can't be fixed by unfucking whatever section of code fucked them up in the first place can we just open up Sybil 2, which like..runs boxstation and gives people that don't want to erp on basil a place to play?
We don't need to turn into "le exclusive" /tg/station13.
We don't need to turn into "le exclusive" /tg/station13.
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