"Removing people from the round."

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Tunder
Joined: Mon May 18, 2015 2:08 am
Byond Username: Tunderchief
Location: Killadelphia, Pistolvania

Re: "Removing people from the round."

Post by Tunder » #95708

Bottom post of the previous page:

I would like to add that the current climate and code of the game makes for very little danger on most rounds, and as a result the average crew robustness has plummeted as we get new players who weren't around for the old, dangerous SS13.

Team based antag types are a joke, conversion based antag types are laughable as the vast majority of people you convert have no idea of what they're doing or even a basic grasp of movement and combat.

Security used to be a training ground but has more recently become a procedural affair where the strength or weakness of Sec is based around the order in which they use foolproof items, rather than any skill, luck, or response time.


I know how much the administration hates the term, but the game is becoming a hug box, and the player base, starting with the newest players who have never played anything else, are becoming a bunch of useless herbivores who are entirely ineffective when they end up in antag roles, and either useless or, even worse, actively salty about being converted in Rev, Cult, and Gang War.


It used to be get good or get knocked out of the round. It hasn't been that way for awhile.
wól dir, spér, kriuze únde dorn,
wê dir, heiden, dáz ist dir zorn.
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Not-Dorsidarf
Joined: Fri Apr 18, 2014 4:14 pm
Byond Username: Dorsidwarf
Location: We're all going on an, admin holiday

Re: "Removing people from the round."

Post by Not-Dorsidarf » #95889

I just looked at a post by Tunderchief and thought : "Yes. He gets it."


The end times have truly come
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Scones
Joined: Mon Nov 10, 2014 2:46 am
Byond Username: Scones
Location: cooler than thou

Re: "Removing people from the round."

Post by Scones » #95890

Yeah, Tunder gets it.

The problem is exacerbated by the summer rush, which is VERY real, but nevertheless true.
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: "Removing people from the round."

Post by DemonFiren » #95899

I am ashamed to agree with Dorsi here.
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non-lizard things:
Spoiler:
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kosmos
Joined: Tue Apr 22, 2014 2:59 pm
Byond Username: Kingofkosmos

Re: "Removing people from the round."

Post by kosmos » #95903

Kor wrote:>we have to make death miserable because it's a core part of the game
>we can't let anyone die because it's miserable

We need to drop one or the other of these attitudes.
Reading one of our oldest rules answers this question immediately:
https://tgstation13.org/wiki/Rules wrote:3. You are playing a game where you are not fully in control of everything. You will be put into situations beyond your control, which will result in some rounds being ruined for you. Man up and deal with it. However, if you are obviously griefed, be sure to report it to administrators by using the 'adminhelp' verb.
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Ricotez
Joined: Thu Apr 17, 2014 9:21 pm
Byond Username: Ricotez
Location: The Netherlands

Re: "Removing people from the round."

Post by Ricotez » #95923

Celdur wrote:Things only get interesting when something disrupts your job somehow.

I think we should look at jobs that do work and are interesting almost every round and see why they are that way.
these two are probably related to each other, jobs get more interesting when something unexpected happens and you have to adapt your skills and experience in a new way
I think that it would be a good design philosophy for jobs to have more unpredictable factors, and no factor is as unpredictable as what your fellow crewmembers will come up with next
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on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
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The HoP just toolboxes someone to death out of nowhere, then gets speared by a chemist who saw him murder a guy, then the chemist gets beaten to death because someone else saw him kill the HoP.
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Screemonster
Joined: Sat Jul 26, 2014 7:23 pm
Byond Username: Scree

Re: "Removing people from the round."

Post by Screemonster » #95928

DemonFiren wrote:
mosquitoman wrote:
DemonFiren wrote:Cloning with biomass was a thing on Bay, and was rather reviled as far as I remember.

That is, fucking awful.
why?
Because it means relying on Botany, and they're alwayss busy growing dank/mutating the shit out of their trays. Even on Bay, before Xenoflora was added and YOU DO NOT KNOW HOW TO USE MUTAGEN BAN HE became a rule for regular hydro- sorry, 'gardeners'.
> not using an IV drip to exsanguinate an unmonkey into a beaker of clonexadone for all the synthmeat you could ever need
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: "Removing people from the round."

Post by Incomptinence » #95937

Synthmeat reaction why, why must you mock service so?
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