metastation cargo power issues
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
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metastation cargo power issues
im not sure if this is the right forum to post this in but
metastation cargo has a big power problem. as someone who plays miner often, i consider myself a decently fast miner; i usually bring my first load in within 5 minutes of roundstart. the thing is, when i go to the departmental lathe to start printing advanced cutters and whatnot, 9 rounds out of 10 cargo has already run out of power and the apc has cut power to equipment, forcing me to either attempt to get the ai's attention, get an inducer through various means, or attempt to hack it open and replace the battery itself.
as far as i can tell the reason for this massive drain is due to the conveyor belts, which themselves are an important part of cargo. im sure ill be blasted with "muh departmental interactions" slippery slope, but this seems like an especially large inconvenience to two departments that needs addressed in some way, either by giving cargo a larger roundstart battery, heavily reducing energy cost of belts, or giving cargo a roundstart inducer. is there any chance this could be looked into?
metastation cargo has a big power problem. as someone who plays miner often, i consider myself a decently fast miner; i usually bring my first load in within 5 minutes of roundstart. the thing is, when i go to the departmental lathe to start printing advanced cutters and whatnot, 9 rounds out of 10 cargo has already run out of power and the apc has cut power to equipment, forcing me to either attempt to get the ai's attention, get an inducer through various means, or attempt to hack it open and replace the battery itself.
as far as i can tell the reason for this massive drain is due to the conveyor belts, which themselves are an important part of cargo. im sure ill be blasted with "muh departmental interactions" slippery slope, but this seems like an especially large inconvenience to two departments that needs addressed in some way, either by giving cargo a larger roundstart battery, heavily reducing energy cost of belts, or giving cargo a roundstart inducer. is there any chance this could be looked into?
- Armhulen
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Re: metastation cargo power issues
Just turn off the lights the lights on meta consume like 1.21 giggawats lol
- Deitus
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- Qbopper
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Re: metastation cargo power issues
remember when deitus thought he was gitbanned even though he didn't have a git accountArmhulen wrote:ON
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Limey wrote:its too late.
- BeeSting12
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Re: metastation cargo power issues
good times
- Dax Dupont
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Re: metastation cargo power issues
to make an issue reportDeitus wrote:I'm not a coder, why post on git?Armhulen wrote:ON
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i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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- Rustledjimm
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Re: metastation cargo power issues
You guys know how much power conveyer belts use up right?
It's the conveyer belts, don't just leave them on.
It's the conveyer belts, don't just leave them on.
So uhh, I'm an admin. Please leave feedback! Oops took me a while to strike that through.
Will Baker
Suzu Suzaku
TBC
Personal Ban Length Record: 2.1024e+006 minutes
Will Baker
Suzu Suzaku
TBC
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- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: metastation cargo power issues
this is the main problem like i said, but the vast majority of people dont know about this or dont care. its a pretty big part of making cargo tickRustledjimm wrote:You guys know how much power conveyer belts use up right?
It's the conveyer belts, don't just leave them on.
- Dax Dupont
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Re: metastation cargo power issues
Okay so the conveyor belts used like above 20kW, I fixed it and it's now about 1kW for the belt's usage.
What happened was that belts were switched to speed processing and nobody changed the values to reflect it, thus the use_power was called like 50x more.
https://github.com/tgstation/tgstation/pull/34641
What happened was that belts were switched to speed processing and nobody changed the values to reflect it, thus the use_power was called like 50x more.
https://github.com/tgstation/tgstation/pull/34641
Last edited by Dax Dupont on Fri Jan 19, 2018 3:47 pm, edited 1 time in total.
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Re: metastation cargo power issues
One word.
Iamgoofball.
Iamgoofball.
- Rustledjimm
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Re: metastation cargo power issues
eurgh sorry, I was reading this at 2am. Glad someone got tot he bottom of the issue though of why they were using so much power, thanks Dupont.Deitus wrote:
this is the main problem like i said, but the vast majority of people dont know about this or dont care. its a pretty big part of making cargo tick
So uhh, I'm an admin. Please leave feedback! Oops took me a while to strike that through.
Will Baker
Suzu Suzaku
TBC
Personal Ban Length Record: 2.1024e+006 minutes
Will Baker
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TBC
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- Okand37
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Re: metastation cargo power issues
Usually, most issue reports should be posted on the github in the "issues" section. Even if you yourself don't use github because you aren't a coder, most coders and mappers will frequently use it because they are! Alternatively, each map has its own forum thread which you can post issues in, suggestions, ideas, or updates. The thread for metastation can be found here!Deitus wrote:im not sure if this is the right forum to post this in but
Are you being the neighbour Mr. Rogers would've wanted you to be?
- Dax Dupont
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Re: metastation cargo power issues
In this case there was already an issue ticket but it was ignored for 4 months.
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