For the question of 'what are your definitions of power/metagaming', it's probably one of the hardest questions an admin has to answer, but yet must come up with some kind of definition, even if it's just mirroring the policy. As such, I have 'three' definitions of both. The first is what I want the definition to be. The second is a more 'realistic' definition that would be more accepted with the public, and the third is the current policy.
The first I simply wish could be true, I wish that roleplay was a more prominent feature of the game, but wishing doesn't get anything done, and if I were able to actually achieve this dream, it would probably alienate a large portion of the players and kill the server, due to the methods to achieve my ideal, so it's merely a dream.
The second is a compromise of the first and current policy and the playerbase. I have written a draft of some of this, that you can find in the policy subforum.
The third is based on current policy interpretation. I only use the third, and my judgement, for admin matters, as personal opinions and wishes should not cloud up a ruling.
To give a rather broad and not very useful (but perhaps a very accurate) definition of a 'powergamer', would be a 'munchkin', which has it's roots in tabletop games (and so does /tg/).
In tabletop games like DnD, usually all the players and the GM are there to participate in a game, with the agreement that everyone was there to have fun, role-playing with their characters and overcoming obstacles that come up. The Munchkin is a 'type' of player that tries to 'win' at the game, where 'winning' isn't the goal or point of the game. They often do this by 'min-maxing'
I need those gloves, toolbelt, armor, taser, and of course my cardbord helmet, in-case any xenos show up, 'rules lawyering'
It doesn't say that I CAN'T check the AI's laws every two minutes for no reason., 'metagaming'
Obvious. You can draw a ton of parallels from munchkins to powergamers, and they're basically the same, just one inhabits a different medium.
So, technically you get a definition, but it's not very useful, since everyone here is basically a munchkin to some degree. So the 'line' for metagaming for the server has been hazy, as everyone has their interpretations on how far is 'too much', which changes over time as new rulings are made, the playerbase changes, etc. Defining your own standard for power/metagaming is just adding another drop in a sea of opinions. So me stating my opinion on meta/powergaming (they're basically the same thing as metagaming is a symptom of powergaming) wouldn't be useful, I believe. What -is- useful is to put the server's needs before my opinion. I have attempted a draft of policy which still needs serious work, but if you read though it, you should see how it tries to create a balance of 'new, anti-powergamy' things and try to keep the status quo intact, in an attempt to make it easy to adopt. From the future, you can move towards more 'anti-powergamy' rules if it is successful.
But that's all just theory, and the question remains unanswered, so perhaps the best way to answer is to give three answers, in the same format as my three definitions.
1. Powergaming is when you attempt to 'win' at the game at the detriment of other players. (This fails as everyone does this, even me (I'm guilty of the captain-insulated glove thing))
2. Powergaming is when you use a game mechanic that admins have deemed to violate 'fair play' and kills fun for the other players. (In theory this is what it is now. This fails due to 1. Humans decide what is/isn't 'fair play' and humans being humans, we're not logical. 2. Writing down what is 'fair play' will result in a book that dwarfs a law book. 3. What is 'fair play' can change and the huge law book of fair play has to be updated. 4. If you don't use a definitive definition on what is/is not 'fair play' but instead use case by case studies, you run into 'what is meta?'. If you do a combo of 'law book' and 'case by case', it might be better as that's my intention with my new policy ideas, as the rules also act as guidelines for admins (or at least they should), but who knows.)
3. Powergaming is a buzz word, used for or against people who violate their perceived standard. (This is basically how it is at this current state)
I'm sorry if those are poor definitions but the question is already hard to answer in a good way.
As for the metagangs (this is more of a rant, so apologies),
Adminbus, I'm sorry, but you're really misinformed. Yes, there is a problem, but you don't know the intricacies, the numbers, the whos, the whens, and most importantly the proofs. You need information to act on before you can do the purge, the crusades, the culling, the whatever dramatic act of removing problem players from the server. When told in adminbus that 'the metagang on artyom is a problem', I couldn't facepalm harder.
THEY DON'T KNOW THERE IS MORE THEN ONE GROUP.
With that critical detail apparently missing, how could I know if they had vital information like whom, when, or even have proof when they apparently lacked hard data. Without such a thing, if you place bans on people for 'metacomming' or 'metafriending', be prepared for hell.
Most people don't know this, but I
manually make spreadsheets on admin activity every month (which is technically 30 days every month because easy). It not only covers if an admin logged in at least once on a particular day, but which servers they tend to log in the most.
I calculated the percentage of 'coverage' that is spent across the servers, and here are a few pictures.
is May's percentage. The first slot is sybil, second is basil, third is artyom. This isn't surprising due to how sybil has lots of players, so it's only logical that lots of admins go there too.
Here's June's coverage, as well.
The issue comes up when people who don't admin artyom try to handle artyom issues without information or context (This generally happens to anyone who tries to handle a big issue but not knowing the intricacies) The solution isn't to merely 'ban the asses'. They'll only get appealed a month later and the other metafrienders will become harder to catch.
I have big plans for trying to solve the metagangs, but I don't wish to show my hand too early. All that I will say is that I vow to do my best to handle all of the server's problems. I can't guarantee I fix them (I likely can't), but I will try.
Random Appearances will just cause tensions and (rightful) criticisms towards the administration, as it's a blanket solution to a nonblanket problem. It's the nuclear option for metagang elimination, and I'd rather avoid the fallout (yay metaphor), especially when it doesn't even need to be used.