MooCow12 wrote: ↑Fri Apr 19, 2024 2:20 am
So the act of "deconverting yourself" is arbitrarily blacklisted and never allowed even when it could theoretically provide alot more value for your team? Are suicide bombs as team antagonist bad too?
I actually missed this because you didn't quote me, can't tell if that was intentional or not but whatever.
The answer is "In most cases, yes", it's not "arbitrary", we do not want cultists going "I'm going to remove myself as an asset to the team" because even if they are not a significantly useful asset, ie "they are not playing as optimally as they can", they are still an asset.
I would not allow a suicide bomb as a cultist unless you had a VERY GOOD REASON to do it. It's permissible as a revolutionary because you can end the round by killing a member of command with it.
The problem is that the question is inherently flawed - you are asking if it's okay
if it provides value for your team. You are asking questions on the level of someone who is trying to minmax a video game to help their team win, not in the context of someone playing a role-playing game. Cultists are brainwashed by other cultists to give their life to try and summon Nar'sie. They would not, under any circumstances, voluntarily throw their powers and link to Nar'sie away by becoming a cyborg.
If you sit down and consider this from the perspective of your character, of someone who had some guy in an alley brainwash him into thinking "Your only goal in life is to help summon this thing from another dimension", would you still think "Yeah, I definitely would take steps to
REMOVE THAT BRAINWASHING because of some weird arbitrary idea that I'm helping my team by doing so"?
Fucking maybe, I don't know. Everything you've said so far in the appeal and this thread reads like the most weapons-grade of copium about just being completely and totally incapable of taking the L.