>Scanned from backup - remember non-crucial things like if some place has a breach or something, but don't remember specifically: where your corpse is and who murdered you.
>but not allowed to act on any information regarding the events of your death.
>But I like the idea of remembering everything except how you died and who killed you and whatnot, it seems like a possible thing we could do since it's pretty straightforward?
Let's examine the implications of that.
>killer is engineer
>victim now avoids engineering and maintenance, avoids all interaction with engineering staff
>victim hovers mouse over stunprod when forced into interaction with engineering staff
or
>killer is sectraitor
>is the victim obliged by server policies to not protest when the sectraitor 'arrests' them again?
>what about when the sectraitor calls the victim to the brig for an innocent-sounding request, how can you tell if the victim is acting on pre-death information to avoid carrying out the request?
>is the victim allowed to use 'paranoia' and 'trauma' as an excuse to go through job changes, ui/ue changes etc to avoid the killer? Can we distinguish between people doing this to avoid a murderer and doing this because they want to? Are we meant to automatically assume the first if this policy goes into effect?
Should a victim have a server-enforced obligation to feign ignorance so the killer can easily kill them again? Is a victim obliged to continue carrying out behaviour which makes them vulnerable to their murderer? This is a loaded question because what this entire thread hasn't ignores or hasn't thought carefully about is this. What obligations do antags and non-antags have towards the round and the 'fun' in the round?
Antags have no obligations towards the round obviously, apart from team obligations. They are free to parapen-c4 their target and be quiet for the rest of the round, and they are free to do magic shows in the bar with cham projectors. Non-antags have no obligations bar those in sec/engineering/command jobs and arguably, they only have an obligation to not detract from a round- they have no obligation to add anything to it.
When you say that clones are not allowed to shout out the name of their killer or act upon any pre-death information which impacts upon the round of the killer, you are in effect saying that the non-antag has an obligation towards the fun of the antag when there is no obligation in the other direction. Now obviously, it's a bit more nuanced than that. There is a difference between an antag that parapen-C4's a victim and an antag that does magic shows for the entire round and only slips away for a minute to kill a target before doing their best to amuse the crew. Do we acknowledge that difference? Do we treat outing antags who don't contribute and antags who do differently? Do all non-antags have an obligation to accept their death for the greater good of a round? If so, why aren't antags similarly obliged to contribute to the fun of the round in some way?
What good are we aiming for here anyway? The fun of the antag-player? The quality of the round attributed to the tension by having active antags?
Anyway, back to the implications of enforcing this rule.
It's nigh-impossible. You could just put a blanket ban on not saying your murderer's name or job out loud. Anyone would still be free to go into space where they can't be found by their murderer or make a bunch of stunprods in order to robust their murderer when they show the slightest sign of provocation. Are admins volunteering to track a victim's clone for the entirety of the round and analyze how often they seem to avoid places that their murderer might be associated with? Are coders volunteering to code something that does that? Are headmins volunteering to announce to the playerbase that once you've been cloned from a backup, you are less 'entitled' to continue playing the game than your murderer is?
This is just a silly 2d spessmen game yes but this thread so far has been very silly about this topic.
The patched, dusty, trimmed, feathered mantle of evil +13.