Turning bodies to ash with enough heat/time

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paprika
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Turning bodies to ash with enough heat/time

Post by paprika » #36309

I find it silly that a crematory can turn people to ash but not plasma fires for 30 minutes. I'd like it if high enough temperature for a long enough time turned corpses into ash.
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Re: Turning bodies to ash with enough heat/time

Post by Saegrimr » #36313

Maybe with a certain sustained temperature. You rarely get those kinds outside of burn chambers anyway so at least that would turn the incinerator room/toxins mixing chamber into a good way to get rid of bodies.

Trying to do that in the main halls just causes a breach and immediate dispersal of heat out of the hole. Plus that'd be a hell of a lot of people permanently out of the game for a hallway fire (assuming anybody would even take the time to clone them).
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Re: Turning bodies to ash with enough heat/time

Post by paprika » #36327

Yeah, I was thinking more along the lines of using the incinerator to get rid of bodies since you never really get a chance to use it it outside of that
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Re: Turning bodies to ash with enough heat/time

Post by damiac » #36330

I second this request, the incinerator is pretty useless at the moment,it probably should be able to incinerate things.
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Re: Turning bodies to ash with enough heat/time

Post by Scott » #36370

Did it ever have a purpose besides being there?
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Re: Turning bodies to ash with enough heat/time

Post by paprika » #36398

Making canister bombs. It was supposed to be used by the janitor or cargo to burn trash to ashes if they knew how to set it up right but that was never implemented.
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Re: Turning bodies to ash with enough heat/time

Post by MisterPerson » #36435

How hot are we talking here? If you want over the temp that causes floors to melt, that's 10,000 Kelvins. So hotter than that, but for how long? Does pressure play a factor here?
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Re: Turning bodies to ash with enough heat/time

Post by Saegrimr » #36517

MisterPerson wrote:How hot are we talking here? If you want over the temp that causes floors to melt, that's 10,000 Kelvins. So hotter than that, but for how long? Does pressure play a factor here?
Average burn mix cans get up to what, 90,000+ if I remember correctly? Pressure probably doesn't need to be a thing, but definitely time. Imagine dragging a burn mix can to medbay, opening it, and the whole place turns to ash instantly.

Using burn-damage to calculate it would lead to people being spaced turned to ash, so don't shortcut that. (I know someone was thinking it)
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Re: Turning bodies to ash with enough heat/time

Post by Raven776 » #36564

It sounds like a fun idea but with the way atmos works and everything, I can't imagine it would be an easy thing to code without it being laggy or odd.
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Re: Turning bodies to ash with enough heat/time

Post by MMMiracles » #36572

Violaceus wrote:
Saegrimr wrote: Using burn-damage to calculate it would lead to people being spaced turned to ash, so don't shortcut that. (I know someone was thinking it)
Which is not a bad idea. Body frozen by space would crumble at slightest touch I think.
I think the bigger issue is how convient space is already for corpse disposal, i mean, you're already essentially out of the round by time you leave the airlock. Complete body disposal (no body) should take a little more effort than stun+airlock.
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Re: Turning bodies to ash with enough heat/time

Post by Lo6a4evskiy » #36574

Violaceus wrote:Which is not a bad idea. Body frozen by space would crumble at slightest touch I think.
Really? Based on what?

I wouldn't want another way to lose ability to be cloned, to be honest.
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Re: Turning bodies to ash with enough heat/time

Post by JJRcop » #36589

Violaceus wrote:
Lo6a4evskiy wrote:
Violaceus wrote:Which is not a bad idea. Body frozen by space would crumble at slightest touch I think.
Really? Based on what?

I wouldn't want another way to lose ability to be cloned, to be honest.
Well I saw baloons crumble after being put in liquid nitrogen...
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Re: Turning bodies to ash with enough heat/time

Post by Lo6a4evskiy » #36596

It's also vacuum.
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Re: Turning bodies to ash with enough heat/time

Post by cedarbridge » #36617

Lo6a4evskiy wrote:I wouldn't want another way to lose ability to be cloned, to be honest.
This. There'd be essentially no point to space rescues and spacing would be literally permadead instead of "probably not going to find you ever" death.
Last edited by cedarbridge on Thu Oct 16, 2014 5:53 pm, edited 1 time in total.
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Re: Turning bodies to ash with enough heat/time

Post by Saegrimr » #36624

On the subject of burn damage.

Cryosting and Basilisk suddenly become ash machines, no thanks.
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Re: Turning bodies to ash with enough heat/time

Post by Lo6a4evskiy » #36625

I'm not sure about it, but probably people who died while being on fire as well.
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Re: Turning bodies to ash with enough heat/time

Post by ExplosiveCrate » #36667

That's only assuming that burn damage is used instead of atmospheric temperature. And even then, IIRC burn damage stops being applied after death unless you actively hit the limbs with lasers/welders.
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Re: Turning bodies to ash with enough heat/time

Post by cedarbridge » #36696

Lo6a4evskiy wrote:I'm not sure about it, but probably people who died while being on fire as well.
Toxins bursts into flames, scientist is deleted from the round ggnore
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Re: Turning bodies to ash with enough heat/time

Post by ExplosiveCrate » #36719

cedarbridge wrote:
Lo6a4evskiy wrote:I'm not sure about it, but probably people who died while being on fire as well.
Toxins bursts into flames, scientist is deleted from the round ggnore
Fire melts the floor and dies down because space is cold. Scientist is still dead, but able to come back into the round.

Unless he reinforces the entire toxins mixing floor and builds walls in front of the windows, but who'd be stupid enough to do that?
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Re: Turning bodies to ash with enough heat/time

Post by Fragnostic » #36748

ExplosiveCrate wrote:Unless he reinforces the entire toxins mixing floor and builds walls in front of the windows, but who'd be stupid enough to do that?
Same dumbfuck who popped a tank out of canister of superheated plasma without closing the valve.
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Re: Turning bodies to ash with enough heat/time

Post by cedarbridge » #36763

ExplosiveCrate wrote:
cedarbridge wrote:
Lo6a4evskiy wrote:I'm not sure about it, but probably people who died while being on fire as well.
Toxins bursts into flames, scientist is deleted from the round ggnore
Fire melts the floor and dies down because space is cold. Scientist is still dead, but able to come back into the round.

Unless he reinforces the entire toxins mixing floor and builds walls in front of the windows, but who'd be stupid enough to do that?
Except we've already determined that exposure to space has the same burn damage end-game as a roaring furnace. Thus, exposure to space AFTER burning the shit out of yourself would only accelerate that process.
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Re: Turning bodies to ash with enough heat/time

Post by Lo6a4evskiy » #36798

ExplosiveCrate wrote:That's only assuming that burn damage is used instead of atmospheric temperature. And even then, IIRC burn damage stops being applied after death unless you actively hit the limbs with lasers/welders.
It's not consistent. Space does go over -200 I'm pretty sure. Burning might not.
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Re: Turning bodies to ash with enough heat/time

Post by MisterPerson » #36823

We're doing this based off the ambient gas temperature anwyays, so let's cut the pointless spess discussion.
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Re: Turning bodies to ash with enough heat/time

Post by Cuboos » #36919

Ashes should also get sucked into space if they're near a hull breach/open airlock/incinerator shutters
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