Turning bodies to ash with enough heat/time
- paprika
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Turning bodies to ash with enough heat/time
I find it silly that a crematory can turn people to ash but not plasma fires for 30 minutes. I'd like it if high enough temperature for a long enough time turned corpses into ash.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Saegrimr
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Re: Turning bodies to ash with enough heat/time
Maybe with a certain sustained temperature. You rarely get those kinds outside of burn chambers anyway so at least that would turn the incinerator room/toxins mixing chamber into a good way to get rid of bodies.
Trying to do that in the main halls just causes a breach and immediate dispersal of heat out of the hole. Plus that'd be a hell of a lot of people permanently out of the game for a hallway fire (assuming anybody would even take the time to clone them).
Trying to do that in the main halls just causes a breach and immediate dispersal of heat out of the hole. Plus that'd be a hell of a lot of people permanently out of the game for a hallway fire (assuming anybody would even take the time to clone them).
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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Re: Turning bodies to ash with enough heat/time
Yeah, I was thinking more along the lines of using the incinerator to get rid of bodies since you never really get a chance to use it it outside of that
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Turning bodies to ash with enough heat/time
I second this request, the incinerator is pretty useless at the moment,it probably should be able to incinerate things.
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Re: Turning bodies to ash with enough heat/time
Did it ever have a purpose besides being there?
- paprika
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Re: Turning bodies to ash with enough heat/time
Making canister bombs. It was supposed to be used by the janitor or cargo to burn trash to ashes if they knew how to set it up right but that was never implemented.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- MisterPerson
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Re: Turning bodies to ash with enough heat/time
How hot are we talking here? If you want over the temp that causes floors to melt, that's 10,000 Kelvins. So hotter than that, but for how long? Does pressure play a factor here?
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- Saegrimr
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Re: Turning bodies to ash with enough heat/time
Average burn mix cans get up to what, 90,000+ if I remember correctly? Pressure probably doesn't need to be a thing, but definitely time. Imagine dragging a burn mix can to medbay, opening it, and the whole place turns to ash instantly.MisterPerson wrote:How hot are we talking here? If you want over the temp that causes floors to melt, that's 10,000 Kelvins. So hotter than that, but for how long? Does pressure play a factor here?
Using burn-damage to calculate it would lead to people being spaced turned to ash, so don't shortcut that. (I know someone was thinking it)
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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Re: Turning bodies to ash with enough heat/time
It sounds like a fun idea but with the way atmos works and everything, I can't imagine it would be an easy thing to code without it being laggy or odd.
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Re: Turning bodies to ash with enough heat/time
I think the bigger issue is how convient space is already for corpse disposal, i mean, you're already essentially out of the round by time you leave the airlock. Complete body disposal (no body) should take a little more effort than stun+airlock.Violaceus wrote:Which is not a bad idea. Body frozen by space would crumble at slightest touch I think.Saegrimr wrote: Using burn-damage to calculate it would lead to people being spaced turned to ash, so don't shortcut that. (I know someone was thinking it)
Spoiler:
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Re: Turning bodies to ash with enough heat/time
Really? Based on what?Violaceus wrote:Which is not a bad idea. Body frozen by space would crumble at slightest touch I think.
I wouldn't want another way to lose ability to be cloned, to be honest.
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Re: Turning bodies to ash with enough heat/time
SS13 has a sun.Violaceus wrote:Well I saw baloons crumble after being put in liquid nitrogen...Lo6a4evskiy wrote:Really? Based on what?Violaceus wrote:Which is not a bad idea. Body frozen by space would crumble at slightest touch I think.
I wouldn't want another way to lose ability to be cloned, to be honest.
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Re: Turning bodies to ash with enough heat/time
It's also vacuum.
- cedarbridge
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Re: Turning bodies to ash with enough heat/time
This. There'd be essentially no point to space rescues and spacing would be literally permadead instead of "probably not going to find you ever" death.Lo6a4evskiy wrote:I wouldn't want another way to lose ability to be cloned, to be honest.
Last edited by cedarbridge on Thu Oct 16, 2014 5:53 pm, edited 1 time in total.
- Saegrimr
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Re: Turning bodies to ash with enough heat/time
On the subject of burn damage.
Cryosting and Basilisk suddenly become ash machines, no thanks.
Cryosting and Basilisk suddenly become ash machines, no thanks.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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Re: Turning bodies to ash with enough heat/time
I'm not sure about it, but probably people who died while being on fire as well.
- ExplosiveCrate
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Re: Turning bodies to ash with enough heat/time
That's only assuming that burn damage is used instead of atmospheric temperature. And even then, IIRC burn damage stops being applied after death unless you actively hit the limbs with lasers/welders.
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- cedarbridge
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Re: Turning bodies to ash with enough heat/time
Toxins bursts into flames, scientist is deleted from the round ggnoreLo6a4evskiy wrote:I'm not sure about it, but probably people who died while being on fire as well.
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Re: Turning bodies to ash with enough heat/time
Fire melts the floor and dies down because space is cold. Scientist is still dead, but able to come back into the round.cedarbridge wrote:Toxins bursts into flames, scientist is deleted from the round ggnoreLo6a4evskiy wrote:I'm not sure about it, but probably people who died while being on fire as well.
Unless he reinforces the entire toxins mixing floor and builds walls in front of the windows, but who'd be stupid enough to do that?
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Re: Turning bodies to ash with enough heat/time
Same dumbfuck who popped a tank out of canister of superheated plasma without closing the valve.ExplosiveCrate wrote:Unless he reinforces the entire toxins mixing floor and builds walls in front of the windows, but who'd be stupid enough to do that?
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Re: Turning bodies to ash with enough heat/time
Except we've already determined that exposure to space has the same burn damage end-game as a roaring furnace. Thus, exposure to space AFTER burning the shit out of yourself would only accelerate that process.ExplosiveCrate wrote:Fire melts the floor and dies down because space is cold. Scientist is still dead, but able to come back into the round.cedarbridge wrote:Toxins bursts into flames, scientist is deleted from the round ggnoreLo6a4evskiy wrote:I'm not sure about it, but probably people who died while being on fire as well.
Unless he reinforces the entire toxins mixing floor and builds walls in front of the windows, but who'd be stupid enough to do that?
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Re: Turning bodies to ash with enough heat/time
It's not consistent. Space does go over -200 I'm pretty sure. Burning might not.ExplosiveCrate wrote:That's only assuming that burn damage is used instead of atmospheric temperature. And even then, IIRC burn damage stops being applied after death unless you actively hit the limbs with lasers/welders.
- MisterPerson
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Re: Turning bodies to ash with enough heat/time
We're doing this based off the ambient gas temperature anwyays, so let's cut the pointless spess discussion.
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Re: Turning bodies to ash with enough heat/time
Ashes should also get sucked into space if they're near a hull breach/open airlock/incinerator shutters
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