Cheshify wrote: ↑Tue Nov 29, 2022 3:45 pm
The very front of the ship is departures, while I would love an indented dock for shuttles, there are many, many different kinds of emergency shuttles and I'm not particularly keen on having most if not all of them ram through the entire front half of the ship a-la Monastery Shuttle. Arrivals is instead the sliver by the fore aft side of the first floor, which uses the pubby arrivals shuttle. Otherwise, space is a premium on this map, and I've needed to remove a lot of good mapping to fit in elements that are essential to a TG map.
It's my intention for this map to be played on mid/high pop, and I'd likely gate it behind such to prevent these deadpop hours that plague the North Star. In relation to the issue of perma prisoners in the psych ward, they're there because perma is still WIP.
In an updated screenshot you'll see I removed the chef spawn from the bar minikitchen. A larger bar is fine, but I generally like the minikitchen a little more and intend on keeping it until I've seen it in practice. The kitchen and dining room themselves have been upgraded to accommodate the need for a place where chefs can socially cook and talk, with a small sushi bar.
We're definitely in agreement there, but I apologize if I worded it poorly, my suggestion was for the Arrivals Shuttle to either pull up alongside the ship the way that the Departure Shuttle will, or for the Arrival Shuttle to be a proper dock. Being just a Hole is a major structural weakpoint and feels kinda weird. I've made a diagram to try and show what I meant.
This is entirely reasonable and honestly a good idea. It's a very big map and when Starbloom trialed OCE rounds and only like, 3 people showed up, it definitely felt very lonely. Also valid point on why the perma prisoner spawns are there.
Oh, don't get me wrong, I absolutely adore the bar's mini kitchen. And I love what you've done with the proper kitchen and dining room as well. I definitely think they're big improvements and I love 'em. If the chef spawn is removed from it, then all of my complaints with it are gone. After all, there's a proper kitchen and that mini-kitchen is straight up a part of the bar.
I just hadn't had a chance to see any updated screenshots (I'm guessing they aren't posted yet? Which is fair enough).
But with that you've honestly addressed all of my major concerns (other than the bit with Arrivals, which I've clarified and hopefully made up for my initial poor wording), I'm very excited to see how this progresses.