Search found 5 matches
- Fri May 08, 2020 7:28 pm
- Forum: Coding Feedback
- Topic: Chemistry (more specifically Plumbing)
- Replies: 29
- Views: 8190
Re: Chemistry (more specifically Plumbing)
As a botany player I find it funny that you are moving more and more towards making chemistry a bottling plant for botany.
- Tue Jan 14, 2020 8:33 am
- Forum: Ideas
- Topic: A map/station with randomised elements (mockup inside)
- Replies: 9
- Views: 3342
Re: A map/station with randomised elements (mockup inside)
Beestation is working on something similar with randomised maintenance on normal maps though we need alot more templates before it can be implemented.
- Wed Dec 18, 2019 1:25 pm
- Forum: Spriting and Mapping
- Topic: Scavenger shutle project need help
- Replies: 6
- Views: 3903
Re: Scavenger shutle project need help
It probably has to do with the area that you're using, since I'm fairly certain the console checks the area to teleport. It could also be improper room designation but I'm fairly certain it's the same thing. I suggest you look at the white ship map in the code and systematically see how the vars in...
- Mon Dec 16, 2019 8:45 pm
- Forum: Spriting and Mapping
- Topic: Scavenger shutle project need help
- Replies: 6
- Views: 3903
Re: Scavenger shutle project need help
No it was more that I was stuck and most of the pepole over there was bussy so I decided it could not hurt asking here. I solved it though so I no longer need help with this.
- Fri Dec 13, 2019 1:44 pm
- Forum: Spriting and Mapping
- Topic: Scavenger shutle project need help
- Replies: 6
- Views: 3903
Scavenger shutle project need help
Me and some other people over at Beestation are working on a ghost spanner scavenger that goes around in space looting ruins and such. on the code side of things it is going fine but I have come into a problem with making the shuttle work. Every time I try the console can’t se the shuttle (it only s...