Search found 87 matches
- Mon Jan 18, 2016 1:11 am
- Forum: Closed Policy Discussion
- Topic: AIs shutting down sec because of law 1
- Replies: 68
- Views: 19964
Re: AIs shutting down sec because of law 1
Actually, getting out of silicon hate is really easy if it sees you execute someone. Step 1 is admit fault on yourself and no one else in sec. Step 2 is agree to be demoted and removed from security. Step 3 is a face change surgery and new sec ID. Step 4 Murder next greytider. Repeat. Also if the he...
- Mon Jan 18, 2016 12:49 am
- Forum: Ideas
- Topic: Organ Harvesting:For fun and profit
- Replies: 48
- Views: 12523
Re: Organ Harvesting:For fun and profit
If we do implement more organs then selling them via cargo would be a really good idea, just get some cargo points for them. Now imagine a rev round where the heads of staff have hold up in cargo and are cutting open living assistants for their organs, good times. Why not make a dedicated implant ma...
- Mon Jan 18, 2016 12:32 am
- Forum: Ideas
- Topic: light exosuits
- Replies: 24
- Views: 5703
Re: light exosuits
What if the light mechs were based on the janitor carts or segways, where you can see and attack people but it is harder to do so and you get some extra abilities? As a bonus we can remove the janitor carts and segways and replace them with a janitor mech. I would like to see botany added to R&D...
- Mon Jan 18, 2016 12:23 am
- Forum: Ideas
- Topic: traitor laws should be purgeable
- Replies: 29
- Views: 5900
Re: traitor laws should be purgeable
Since we have positronic brains this whole discussion is pretty meaningless.
If you want to come back as a non-malf AI just die and go into a positronc brain, you get the same opportunity any other dead/captured antag would.
If you want to come back as a non-malf AI just die and go into a positronc brain, you get the same opportunity any other dead/captured antag would.
- Sun Nov 22, 2015 9:58 am
- Forum: Closed Policy Discussion
- Topic: ERP unbanning 3: Oh God It's Still Happening
- Replies: 215
- Views: 52917
Re: ERP unbanning 3: Oh God It's Still Happening
Was ERP a problem before these three lizards? If not we might have found the real issue. Or just ban it I do not really care, but I guess most people who support ERP might be for removing those who abuse it so much it gets banned. A very tailored and well crafted rule like "Stop fucking every g...
- Sun Nov 01, 2015 8:34 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 54384
Re: DiscStation Thread: Slowly fixing everything
The meat freezer room has no lights, making me think Pete the goat is a shadowling. The bar setup is.. wasteful, all that table space just sitting around. I would prefer a smaller corridor outside, 3 tiles wide, put a line of tables facing outward towards the corridor and then have other tables in t...
- Sun Nov 01, 2015 3:57 am
- Forum: Closed Policy Discussion
- Topic: Abductor "antag"
- Replies: 23
- Views: 5459
Re: Abductor "antag"
Demanding that people who have antagonistic role play objective foisted on them then criticizing how they choose to go about it is a dark path we should not really go down. We do not force other antags to act in ways we want to give them freedom to make the round interesting, besides not screwing ov...
- Thu Oct 29, 2015 6:49 pm
- Forum: Spriting and Mapping
- Topic: Away missions 2: Rebirth
- Replies: 23
- Views: 7642
Re: Away missions 2: Rebirth
I think something helpful would be a simple addendum to head of staff rules basically requiring you to resign from important positions to go on away missions. The only downside is changeling/sacrifice objectives where the target fucks off into a gateway and gets himself trapped.. or takes traitor ob...
- Thu Oct 29, 2015 5:14 am
- Forum: Spriting and Mapping
- Topic: Ministation feedback
- Replies: 16
- Views: 5223
Re: Ministation feedback
Medbay and cargo seem too large, really genetics and chemistry should be combined into one job and two linked rooms.
A second garden area would be a good use of space.
Maybe also a not yet set up solar panel area, like a lattice and wires but no solar panels yet.
A second garden area would be a good use of space.
Maybe also a not yet set up solar panel area, like a lattice and wires but no solar panels yet.
- Mon Oct 26, 2015 10:56 pm
- Forum: Closed Policy Discussion
- Topic: Bomb Policy II: Electric Boogaloo
- Replies: 60
- Views: 16120
Re: Bomb Policy II: Electric Boogaloo
How about: just make bombing the equivalent of perma brig or execution, you need a damn good reason and if the chain of command is in place you need captain or HoS approval.
- Mon Oct 26, 2015 10:42 pm
- Forum: Ideas
- Topic: Replace Abandoned Office with a random room
- Replies: 20
- Views: 4082
Re: Replace Abandoned Office with a random room
For the standardized cent com z-level issue, what about making part of the cent com z-level that consists of a "map specific area" that might vary from map to map but will always be in the same general place so the rest of it is the same?
- Thu Oct 22, 2015 6:33 am
- Forum: Ideas
- Topic: Potentially terrible gang idea
- Replies: 26
- Views: 4550
Re: Potentially terrible gang idea
Just make the dominators impossible to destroy completely, so that if the gang retakes control of the area they can reactivate it to start the countdown again. That way they can not get infinite chances to make new bases, but they can seize control of a base and start trying a takeover without losin...
- Wed Oct 21, 2015 7:34 pm
- Forum: Ideas
- Topic: Laser Gun Augments
- Replies: 18
- Views: 3607
Re: Laser Gun Augments
What if you could switch between various "installed items" and your normal hand like a changeling using arm blade?
- Wed Oct 21, 2015 5:27 pm
- Forum: Ideas
- Topic: Terrible Game Mode Ideas
- Replies: 42
- Views: 13708
Re: Terrible Game Mode Ideas
Spy/Ninja Wars Two or more teams of antags are placed on the station recruited from normal crew with five members each. They would have special traitor uplinks and equipment thematically appropriate, something like weaker versions of normal ninja gear and James Bond spy gear. The catch is they woul...
- Tue Oct 20, 2015 5:21 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1080317
Re: ITT: We make shitty suggestions and come up with poor id
The AEGIS suit! It projects a 100HP forcefield bubble when activated, slowly regenerating from an internal power cell when not in combat. All projectiles and melee attacks do full damage, whereas tasers deal 20 and disablers deal half the damage. EMPs can disable the shield entirely, stunning the w...
- Tue Oct 13, 2015 6:02 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1080317
Re: ITT: We make shitty suggestions and come up with poor id
Malf AIs should be able to detonate drones as a power.
Poison glasses, look like regular drinking glasses but do not show hazardous chemicals when examined.
Explosive suicide monkeys in traitor uplinks.
Poison glasses, look like regular drinking glasses but do not show hazardous chemicals when examined.
Explosive suicide monkeys in traitor uplinks.
- Mon Oct 12, 2015 12:39 pm
- Forum: Ideas
- Topic: Sources of infinite healing
- Replies: 69
- Views: 15336
Re: Sources of infinite healing
If you want to make medical shit artificially scarce just bomb burn steal it. That is why people target medbay with fire and bombs every round they go off. Is it so hard to believe that the one thing Nanotansen does right is have a well stocked medbay? Also a well stocked medbay is a double edged sw...
- Mon Oct 12, 2015 12:27 pm
- Forum: Ideas
- Topic: Change Botany from Service, to Service Medical
- Replies: 12
- Views: 2220
Re: Change Botany from Service, to Service Medical
Which map is this an issue on? Most maps I have seen has botany close to medbay anyway even if it is across a hallway.
Botany needs to be right next to the kitchen to take advantage of the kitchen vegetable vending machine, unless you build a new delivery system.
Botany needs to be right next to the kitchen to take advantage of the kitchen vegetable vending machine, unless you build a new delivery system.
- Mon Oct 12, 2015 1:47 am
- Forum: Closed Policy Discussion
- Topic: New changeling objectives in regards to required teamplay.
- Replies: 60
- Views: 15369
Re: New changeling objectives in regards to required teampla
Not every time but yeah. Also there can be more targets then lings.
- Mon Oct 12, 2015 12:43 am
- Forum: Closed Policy Discussion
- Topic: Grabbing prisoners from security as a nonantag
- Replies: 15
- Views: 3350
Re: Grabbing prisoners from security as a nonantag
Yeah obviously explain why to sec and get permission from captain or HoS for anything major, give them a chance to explain or defend themselves, you know, all the normal stuff your suppose to do during sentencing... Hell, if people can give a half decent excuse without frothing at the mouth with gre...
- Mon Oct 12, 2015 12:39 am
- Forum: Closed Policy Discussion
- Topic: New changeling objectives in regards to required teamplay.
- Replies: 60
- Views: 15369
Re: New changeling objectives in regards to required teampla
I do like lings specifically not having each other as targets. So you can cooperate and at least you know any backstabbing isn't for greentext. If the lings got a teamish objective, like each ling had a specific head/department member to impersonate, it might still be fun. But the complete team thin...
- Thu Oct 08, 2015 6:25 am
- Forum: Ideas
- Topic: Hardsuits for the RD and CMO!
- Replies: 88
- Views: 18683
Re: Hardsuits for the RD and CMO!
Uhhh if you want to safely get the bombs, just get heat aura from genetics and grab a bombsuit.
RDs should know this stuff.
RDs should know this stuff.
- Thu Oct 08, 2015 6:10 am
- Forum: Ideas
- Topic: Make Librarian useful
- Replies: 35
- Views: 8298
Re: Make Librarian useful
How about if you do not want to play a job that is giving out books to people don't play the job that is giving out books to people? You can run role playing games, fill the shelves with books, hand out books in departments, hand out books to specific people, run book clubs, read books on comms, run...
- Wed Oct 07, 2015 6:46 am
- Forum: Ideas
- Topic: Disable mulligan for Wizard, blob and malf
- Replies: 21
- Views: 5032
Re: Disable mulligan for Wizard, blob and malf
What if you dropped a 10 minute unrecallable shuttle and dropped a bunch of random traitors. It would allow the rounds to end 'normally' with a shuttle ride/celebration and allow some extra gameplay afterwards. As it is though I think the extra time is not productive in most cases. No one rebuilds, ...
- Wed Oct 07, 2015 5:59 am
- Forum: Closed Policy Discussion
- Topic: Grabbing prisoners from security as a nonantag
- Replies: 15
- Views: 3350
Re: Grabbing prisoners from security as a nonantag
If someone helps a criminal escape, I consider them an accomplice to the original crime. IF that involves perma then I will ask the captain or HoS to back me up on it. You can also give them a perma sentence, suspend it, then put them on parole, telling them if they do any more major crimes they go ...
- Wed Oct 07, 2015 5:53 am
- Forum: Closed Policy Discussion
- Topic: Lizard Clown = Human Harm [AI laws]
- Replies: 31
- Views: 9371
Re: Lizard Clown = Human Harm [AI laws]
Thank you for the responses this really helps give context. Normally I consider lizards as helpful xenos who are able to prevent harm thanks to their working with humans so unless they actually cause harm I am going to dismiss law 2 orders to murder and prevent them from doing their jobs. Assistant ...
- Tue Oct 06, 2015 5:49 am
- Forum: Closed Policy Discussion
- Topic: Lizard Clown = Human Harm [AI laws]
- Replies: 31
- Views: 9371
Lizard Clown = Human Harm [AI laws]
Slipping causes human harm, if a janitor or clown lizard is repeatedly hurting humans like this it seems like the AI has to intervene. Normally I am a pretty laid back AI with regards to lizards and when this came up so far I basically asked them to stop and told security. But if someone tells me to...
- Tue Sep 22, 2015 6:55 pm
- Forum: Closed Policy Discussion
- Topic: Tyrant AI module clarifications.
- Replies: 13
- Views: 5345
Re: Tyrant AI module clarifications.
There is not really anything preventing you from recognizing multiple authority figures either. If the head clown keeps the clown mob in check, the HoS mows down assistants with his team and the death cult arena gang respects the CE you could follow the orders of all three. A good tyrant though woul...
- Thu Sep 03, 2015 5:59 pm
- Forum: Closed Policy Discussion
- Topic: The AI made me the HoS!
- Replies: 21
- Views: 4277
Re: The AI made me the HoS!
Was there an existing HoS? Did the station need a HoS? Did any command staff object? Was there a captain or command structure in place TO object? If an AI is being given orders by a human without any countermanding orders it needs to fulfill them. If it is uncertain it would be reasonable to get a s...
Re: Deputies
In an emergency I just chuck random guns at people over the warden counter and threaten to beat them if they misuse them.
Always worked out well!
Maybe make a deputy job the HoS can give out to people with his console?
Always worked out well!
Maybe make a deputy job the HoS can give out to people with his console?
- Thu Aug 20, 2015 4:20 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1080317
Re: ITT: We make shitty suggestions and come up with poor id
There should be a doorbell button on every door that tells the AI to open the door for you.
- Thu Aug 20, 2015 4:13 am
- Forum: Ideas
- Topic: SYNDIE HEADSET KEYS HOLY SHIT
- Replies: 28
- Views: 5293
Re: SYNDIE HEADSET KEYS HOLY SHIT
What about, when someone purchases a syndi headset, it alerts/can alert the other traitors that someone bought one, so they can buy one?
- Thu Aug 20, 2015 4:12 am
- Forum: Ideas
- Topic: Default Lethal Weapons for Security
- Replies: 255
- Views: 48059
Re: Default Lethal Weapons for Security
Umm, why cant the warden and HoS just pass out the armory guns at round start, I mean if your gonna give them lethal weapons just let it be controlled by the armory bosses.
- Thu Aug 20, 2015 4:07 am
- Forum: Ideas
- Topic: SYNDIE HEADSET KEYS HOLY SHIT
- Replies: 28
- Views: 5293
Re: SYNDIE HEADSET KEYS HOLY SHIT
But, this removes the need for the funny phrases to confirm other syndicates.
No more need to ask the bartender for a spicy vodka martini for Karl Anderson?
No more need to ask the bartender for a spicy vodka martini for Karl Anderson?
- Thu Aug 20, 2015 4:03 am
- Forum: Ideas
- Topic: Better Traitor objectives
- Replies: 23
- Views: 5485
Re: Better Traitor objectives
I have an outside the box one, probably not feasible but here's a shot: Ghosts now have a like/approve/rate ability. They can now rate antagonists for the entertainment value of their actions. To avoid people just downvoting their killer, I guess it should be based solely on positive votes. 5 posit...
- Thu Aug 20, 2015 4:02 am
- Forum: Ideas
- Topic: Better Traitor objectives
- Replies: 23
- Views: 5485
Re: Better Traitor objectives
I have always been in favor of adding additional objectives for more TCs. Basically if you killed your target or have your objective items on you, you can access your up link to get an additional objective, +5 TCs and now you need to keep both objectives completed. You can do this maybe 4 times for ...
- Tue Aug 04, 2015 8:13 pm
- Forum: Resolved Requests
- Topic: Saphira Fisher/DyslexicGrampa Shitcurity ban baiter.
- Replies: 13
- Views: 3917
Re: Saphira Fisher/DyslexicGrampa Shitcurity ban baiter.
Oh hey I was that mime. Basically I was in sec showing off the fox, then he grabbed the fox and ran out with it. When I found him to get it back he beat it to death, then when I informed the HoS he tried to space the corpse to hide the evidence! I proceeded to try and push him out the airlock while ...
- Tue Aug 04, 2015 9:03 am
- Forum: Closed Policy Discussion
- Topic: Bomb Policy
- Replies: 52
- Views: 11038
Re: Bomb Policy
I do not think anyone is defending the security officer, he deserved dunking.
- Tue Aug 04, 2015 8:00 am
- Forum: Ideas
- Topic: A Return of Cloakers
- Replies: 43
- Views: 9579
Re: A Return of Cloakers
The cloak device should be used in hand and must be carried in a hand to work. That way it can be counteracted by just knocking the guy over and you can not use two handed weapons. Random taser shots and banana peels.
- Tue Aug 04, 2015 7:50 am
- Forum: Closed Policy Discussion
- Topic: Coders pressing buttons during rounds.
- Replies: 34
- Views: 7797
Re: Coders pressing buttons during rounds.
I was on for these rounds... if any admin did it it would just be perfectly fine; unless they gave these powers to themselves or friends or intentionally fucked up the round I do not really see the problem. I understand some people want to draw a hard line against what coders can do, but this is a p...
- Fri Jul 31, 2015 4:42 am
- Forum: Closed Policy Discussion
- Topic: Bomb Policy
- Replies: 52
- Views: 11038
Re: Bomb Policy
You keep saying that he would be fine if he stayed away from the bombed area, I saw the damage in that screen shot, no area was safe, the whole thing was massively leaking into space. Bombs render vast areas inhospitable, you are responsible for deaths caused by that. You also destroyed the shuttle ...
- Wed Jul 22, 2015 9:11 pm
- Forum: Closed Policy Discussion
- Topic: Policy Discussion - Escalation
- Replies: 26
- Views: 5566
Re: Policy Discussion - Escalation
Murder is justifiable as long as it was properly escalated. You can’t go from a single rude punch to a knife in the neck. You can, however, go from a single punch to a counter punch to a brawl to using weapons, and so on. Other IC justifications may exist for murder, but these are on a case by case...
- Wed Jul 22, 2015 11:43 am
- Forum: Closed Policy Discussion
- Topic: Shredding Security Policy
- Replies: 67
- Views: 14412
Re: Shredding Security Policy
This might be a good area to start testing out a low rule system, since it involves some of the most difficult areas of interaction. Here or with the AI. I know my normal manner of playing sec is to ensure everyone arrested get's a fair hearing and that any serious punishment is based on real eviden...
- Wed Jul 01, 2015 5:37 pm
- Forum: Closed Policy Discussion
- Topic: Do the clothes make the man?
- Replies: 87
- Views: 19501
Re: Do the clothes make the man?
The thing is the highly specific rules are from requests IN THREADS LIKE THESE REQUESTING SPECIFIC CLARIFICATIONS. There were less specific rules and admins were allowed more leeway to say this was shit and that was funny but people got uptight about it and more specific rules were laid down. As to ...
- Wed Jul 01, 2015 5:13 pm
- Forum: Closed Policy Discussion
- Topic: AI has to follow server rules while purged?
- Replies: 84
- Views: 17594
Re: AI has to follow server rules while purged?
I always see the AI as an amoral intelligence, that's why we have the laws. Requiring some kind of escalation should be required, like pre purge screaming of rogue, randomly blowing borgs, berating the AI at slow door opening and such. Completely random, specific murder of people who did nothing to ...
- Wed Jun 17, 2015 6:24 am
- Forum: Resolved Appeals
- Topic: thatslyfox - Lumi Pharon
- Replies: 6
- Views: 2010
Re: thatslyfox - Lumi Pharon
River Reade here. The CE was so shit he assumed anyone joining the RD on the satellite was there to attack him. I hit a portal by accident and got to the sat, the RD and CE were fighting, I tried grabbing the fire axe and running away but the CE knocked me down and axed me. At that point I sided wit...
- Wed Jun 03, 2015 2:32 am
- Forum: Coding Feedback
- Topic: Security/Traitor Balance as a Symptom of Population
- Replies: 167
- Views: 35146
Re: Security/Traitor Balance as a Symptom of Population
Also make the handheld crew monitor a single item the CMO has, exactly the same as it is right now, no vendors. Meh, it would be rather simple (I think) to just check if they have completed the objective *right now* even if it later becomes incomplete. You want the toys do your work is a pretty nift...
- Wed Jun 03, 2015 2:19 am
- Forum: Coding Feedback
- Topic: Security/Traitor Balance as a Symptom of Population
- Replies: 167
- Views: 35146
Re: Security/Traitor Balance as a Symptom of Population
What if instead of starting traitors out with more TC, we reduce the cost a little bit on some non lethal utility items, then give traitors an option to up the ante for more TCs. Like they could have 3 options in the uplink - murder, steal, sabotage (bodyguard?) These could be used once each to give...
- Wed Jun 03, 2015 1:40 am
- Forum: Coding Feedback
- Topic: Carnivorous changelings: Electric Boogaloo
- Replies: 47
- Views: 13281
Re: Carnivorous changelings: Electric Boogaloo
Ha, I remember when I was a full kitted out changeling under the old system, I could take down 3 people every 30 seconds just with stings alone, good times. Honestly the condition of the body after eating does not really matter, any halfway decent changling will store them in an out of the way locat...
- Mon Jun 01, 2015 9:27 am
- Forum: Closed Policy Discussion
- Topic: Limit Permabans to Yearbans
- Replies: 42
- Views: 9085
Re: Limit Permabans to Yearbans
Here is how you get off a perma ban right now, as far as I understand it: 1. Don't do something super fucking creepy, no we shouldn't unban for that. 1.a.Or do not meta communicate. 2. Go play on another server and don't be shit. Follow their rules. 3. Make a polite appeal acknowledging you will fol...