Search found 285 matches

by whodaloo
Tue Jan 10, 2017 10:33 pm
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 112087

Re: Delta Station

The bar is a pain in the ass to get behind as bartender. You either have to go around through maint or clamber over it, both process taking a long ass time.
I'd suggest either a windoor or a door into the backroom from the theater.
by whodaloo
Fri Oct 16, 2015 2:38 am
Forum: Coding Feedback
Topic: Sprinting Feedback
Replies: 12
Views: 2945

Re: Sprinting Feedback

I'd like to say for the record that sprinting is pretty fucking cool. Sprinting away from hull breaches is a nice sort-of-counter to the spacewind menace.
by whodaloo
Wed Oct 14, 2015 5:19 pm
Forum: Coding Feedback
Topic: Oxygen Tank Suicide nerf.
Replies: 17
Views: 5678

Re: Oxygen Tank Suicide nerf.

i don't think there's a central page for the suicide messages, they're all on their different weapon pages sadly

you can always prowl through https://github.com/tgstation/-tg-statio ... &q=suicide
by whodaloo
Wed Oct 14, 2015 4:22 am
Forum: General Chat
Topic: RP is at a dangerous low
Replies: 218
Views: 51175

Re: RP is at a dangerous low

i actually agree that trekchem was retarded OP, i dunno if you were here for it crag but about eight or nine months ago we had a rash of players who would abuse chemistry to solo blobs or robust the station with ease my main problem is that goof is liable to discard opinions and has a unfortunate te...
by whodaloo
Wed Oct 14, 2015 4:12 am
Forum: General Chat
Topic: RP is at a dangerous low
Replies: 218
Views: 51175

Re: RP is at a dangerous low

how do you quantify an unbiased player exactly
by whodaloo
Wed Oct 14, 2015 4:09 am
Forum: Ideas
Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
Replies: 82
Views: 19060

Re: [Nuke Ops] Option to Play Syndiborg When Purchased

fuck the forum nazis

long live the white rose brown turd
by whodaloo
Wed Oct 14, 2015 1:07 am
Forum: Ideas
Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
Replies: 82
Views: 19060

Re: [Nuke Ops] Option to Play Syndiborg When Purchased

iunno power armor feels like it would either be a shitty mech or a better hardsuit, depeneing on how it was balanced

and it still wouldn't beat buying a borg because borgs give you a sixth member + makes the AI a non factor + are just plain ludicriously strong in a fight
by whodaloo
Tue Oct 13, 2015 11:44 pm
Forum: Ideas
Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
Replies: 82
Views: 19060

Re: [Nuke Ops] Option to Play Syndiborg When Purchased

posting in a good thread fuck the forum mod nazis
by whodaloo
Tue Oct 13, 2015 3:00 am
Forum: Ideas
Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
Replies: 82
Views: 19060

Re: [Nuke Ops] Option to Play Syndiborg When Purchased

Saegrimr wrote:Hahahaha DUDE I THOUGHT WE WERE COOL DON'T NARC ME BRO
i was being an asshole to someone why are you calling me an asshole???? :(
by whodaloo
Mon Oct 12, 2015 11:20 pm
Forum: Ideas
Topic: Journey gamemode
Replies: 26
Views: 6807

Re: Journey gamemode

hbl once threw a ship that was sized about a tenth of the station AT the station once and the serb only froze for a couple seconds I wouldn't think just moving a ship would lag that badly since all you're really doing is shifting it to the 'moving' z-level and then moving it to wherever you wanna go...
by whodaloo
Mon Oct 12, 2015 11:08 pm
Forum: Coding Feedback
Topic: Syndicate Cyborg Self-Destruct [PR Closed]
Replies: 11
Views: 2839

Re: Syndicate Cyborg Self-Destruct

The explosion's not very big, but I like the idea.
by whodaloo
Thu Oct 08, 2015 6:07 pm
Forum: Ideas
Topic: Suit Storage Units
Replies: 24
Views: 4936

Re: Level 1 Lockers instead of Suit Storage Units

yeah see thats why i'm a fan of EVA suit storage being special snowflakey, because the vacuum of space is the Big Bad and all the others are small potatoes, at least looking at it from the viewpoint of the station designers if i were gonna overhaul equipment lockers what i'd do is anchor them to the...
by whodaloo
Thu Oct 08, 2015 5:16 pm
Forum: Ideas
Topic: Suit Storage Units
Replies: 24
Views: 4936

Re: Level 1 Lockers instead of Suit Storage Units

l2 is radsuits, read the topic dummy
by whodaloo
Thu Oct 08, 2015 1:46 pm
Forum: Coding Feedback
Topic: Armory re-mapping and autorifle removal
Replies: 153
Views: 25608

Re: Armory re-mapping and autorifle removal

so when is xhuis' PR getting merged anywho
by whodaloo
Thu Oct 08, 2015 3:29 am
Forum: Ideas
Topic: Suit Storage Units
Replies: 24
Views: 4936

Re: Level 1 Lockers instead of Suit Storage Units

spraking purely personally, i kinda like the divide where Obviously Space Worthy suits get the SSUs and the more normal esque-stuff just gets lockers.

although i guess if the new rad/bio/bomb suits got new sprites that were visually distinct it'd be aight
by whodaloo
Wed Oct 07, 2015 2:16 am
Forum: Coding Feedback
Topic: Drone tweaks
Replies: 11
Views: 2987

Re: Drone tweaks

>you can't easily pick up and space drones anymore
god DAMMIT that's terrible
by whodaloo
Wed Oct 07, 2015 1:36 am
Forum: Coding Feedback
Topic: Ludicrously short facehugger stun times
Replies: 53
Views: 11329

Re: Ludicrously short facehugger stun times

this is good, actually
now queens can't just drop facehuggers in maint and receive babbies, now they have to go find braindeads or actually robust someone

nice job aran
by whodaloo
Tue Oct 06, 2015 10:23 pm
Forum: Resolved Requests
Topic: Sirnat - Killing nonantag trying to help him
Replies: 18
Views: 4097

Re: Sirnat - Killing nonantag trying to help him

you said first mistake twice
by whodaloo
Tue Oct 06, 2015 4:49 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3937
Views: 1019657

Re: ITT: We make shitty suggestions and come up with poor id

the sing contaiment is already SM friendly, you just have to use the anti breach projectors instead of field gens

EDIT: putting an SM crate right next to a bunch of emitters is a stoopid idea though
by whodaloo
Tue Oct 06, 2015 4:47 pm
Forum: Coding Feedback
Topic: In this thread we brainstorm NTSL replacements
Replies: 31
Views: 7309

Re: In this thread we brainstorm NTSL replacements

Not-Dorsidarf wrote:
Miauw wrote:crashing wasn't the only reason ntsl was removed, nobody ever used it, the AI just copypasted the exact same script into it every single round.
I always deleted MAGNI if I found it in the tcomms machines
the last time i did this, the AI bitched to sec and i got arrested
by whodaloo
Mon Oct 05, 2015 8:23 pm
Forum: Coding Feedback
Topic: In this thread we brainstorm NTSL replacements
Replies: 31
Views: 7309

Re: In this thread we brainstorm NTSL replacements

tbh the only things worth salvaging are job IDs and maybe selective muting
by whodaloo
Mon Oct 05, 2015 8:13 pm
Forum: General Chat
Topic: so here i am
Replies: 36
Views: 8375

Re: so here i am

stop tripping on /co/ you detestable queer
by whodaloo
Sun Oct 04, 2015 7:11 pm
Forum: Ideas
Topic: Anti ERT
Replies: 9
Views: 2058

Re: Anti ERT

emag a comms console and you get a special thing.
by whodaloo
Sun Oct 04, 2015 6:43 pm
Forum: Resolved Appeals
Topic: [shaps] plagueman - missban?
Replies: 3
Views: 1144

Re: [shaps] plagueman - missban?

bahahahahah
by whodaloo
Sun Oct 04, 2015 2:41 pm
Forum: Town Hall
Topic: TRIALMIN REVIEW: Shaps
Replies: 12
Views: 3875

Re: TRIALMIN REVIEW: Shaps

we need a thumbs down emote jfc
by whodaloo
Fri Oct 02, 2015 2:36 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 915608

Re: Minor Suggestions

Takes around 45 seconds to build a unfinished rwall, another 15 seconds to finish the entire wall. Are you serious? It takes two metal and two plasteel to drop an r-wall on the ground in 5 seconds manually. I'm actually surprised this hasn't been abused as much as it could. clearly you've never pla...
by whodaloo
Fri Oct 02, 2015 2:32 pm
Forum: Town Hall
Topic: Do we really need Basil?
Replies: 193
Views: 45635

Re: Do we really need Basil?

that's completely untrue, MSO has run server map votes a ton of times with metastation winning
by whodaloo
Fri Oct 02, 2015 12:46 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 915608

Re: Minor Suggestions

Takes around 45 seconds to build a unfinished rwall, another 15 seconds to finish the entire wall. Are you serious? It takes two metal and two plasteel to drop an r-wall on the ground in 5 seconds manually. I'm actually surprised this hasn't been abused as much as it could. clearly you've never pla...
by whodaloo
Fri Oct 02, 2015 12:44 am
Forum: Closed Policy Discussion
Topic: In case of ALIUM, cut toxins.
Replies: 15
Views: 3813

Re: In case of ALIUM, cut toxins.

I thought the windows in the atmos air tanks had those snowflake walls under them
I guess I'm wrong
by whodaloo
Thu Oct 01, 2015 6:06 pm
Forum: Closed Policy Discussion
Topic: In case of ALIUM, cut toxins.
Replies: 15
Views: 3813

Re: In case of ALIUM, cut toxins.

or you could close it off with those tacky heat exchanger guys. the big ones not the junctions
by whodaloo
Thu Oct 01, 2015 5:16 pm
Forum: Closed Policy Discussion
Topic: In case of ALIUM, cut toxins.
Replies: 15
Views: 3813

Re: In case of ALIUM, cut toxins.

I guess you could just reconfigure the filters and then pump oxygen into the waste loop the queen would probably notice you dicking with pipes though EDIT: now that I think about it if there's an alien in the plasma tank I think you could just unwrench the in and out plasma pipes and it'd be stuck i...
by whodaloo
Thu Oct 01, 2015 4:52 pm
Forum: Closed Policy Discussion
Topic: In case of ALIUM, cut toxins.
Replies: 15
Views: 3813

Re: In case of ALIUM, cut toxins.

the plasma tank is pure plasma and won't ignite without oxygen

idiot
by whodaloo
Tue Sep 29, 2015 4:20 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 888392

Re: Screenshots General

fuck flowcharts and fuck autists if you link all 60 panels you can wire a swastika for all I care

unless you're a borg
by whodaloo
Tue Sep 29, 2015 4:18 pm
Forum: Ideas
Topic: We should had a Purge Day
Replies: 20
Views: 3619

Re: We should had a Purge Day

yo I didn't say it was GOOD but if you want lo rulez ICK OCK le epic random stuff just play then
by whodaloo
Tue Sep 29, 2015 3:57 pm
Forum: Ideas
Topic: We should had a Purge Day
Replies: 20
Views: 3619

Re: We should had a Purge Day

honestly April fools day is basically this but with more badminnery
by whodaloo
Tue Sep 29, 2015 3:10 am
Forum: Coding Feedback
Topic: Datum Based Antags Design Document (WIP/Preview)
Replies: 77
Views: 22796

Re: Datum Based Antags Design Document (WIP/Preview)

incomings sig says its a WIP

he can do it I believe in him
by whodaloo
Mon Sep 28, 2015 10:44 pm
Forum: Closed Policy Discussion
Topic: Player feedback forum
Replies: 13
Views: 3368

Re: Player feedback forum

ya what we really need is to reinforce the circlejerk
by whodaloo
Mon Sep 28, 2015 8:27 pm
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 633990

Re: Stories of Awesome (Or something close to it.)

I wonder if you can send holosprites thru disposals
cuz if so you could port people into the atmos gas tanks
by whodaloo
Mon Sep 28, 2015 1:23 am
Forum: Town Hall
Topic: TRIALMIN REVIEW: Sawrge
Replies: 20
Views: 5018

Re: TRIALMIN REVIEW: Sawrge

shitpost in ooc a bunch
by whodaloo
Fri Sep 25, 2015 11:53 am
Forum: General Chat
Topic: Using supermatter for mining
Replies: 10
Views: 4129

Re: Using supermatter for mining

if you hide in a locker you won't hallucinate
by whodaloo
Thu Sep 24, 2015 2:54 am
Forum: Ideas
Topic: Final Armour/Weapon Proposals
Replies: 67
Views: 15538

Re: Final Armour/Weapon Proposals

Walk your my way or the highway shit out an airlock. "You nerfed armor so you might as well remove it!" is a retarded argument.
by whodaloo
Thu Sep 24, 2015 2:50 am
Forum: Coding Feedback
Topic: New Bullet Sprites
Replies: 4
Views: 1476

Re: New Bullet Sprites

yeah they look like shit
by whodaloo
Wed Sep 23, 2015 4:18 am
Forum: Coding Feedback
Topic: Hulk Should Not Negate Shadowling Glare
Replies: 23
Views: 5429

Re: Hulk Should Not Negate Shadowling Glare

yeah I tested this live on the server (thanks wjohn) and shooting a hulk with disablers doesn't dehulk people.
by whodaloo
Tue Sep 22, 2015 11:11 pm
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 17988

Re: Hardsuits for the RD and CMO!

the science power creep is real and that's all i have to say on the matter
by whodaloo
Tue Sep 22, 2015 6:04 pm
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 17988

Re: Hardsuits for the RD and CMO!

Stickymayhem wrote:Make space worthy chems you h u g b o x medfags
also this if you really wanna spacewalk that badly gun hog just go lift a beaker of cryo mix from medical. sipping from that will let you short term spacewalk no problem
by whodaloo
Tue Sep 22, 2015 5:19 pm
Forum: Ideas
Topic: Hardsuits for the RD and CMO!
Replies: 88
Views: 17988

Re: Hardsuits for the RD and CMO!

Giving science a hardsuit is really dumb Like, they already do everything better than other departments- reliable EVA gear is preeeeeeetty much the only thing that science lacks, and honestly half the time scientists end up with the derelict suits, raiding EVA, or a mining hardsuit. This might've ma...
by whodaloo
Sun Sep 20, 2015 6:21 pm
Forum: Coding Feedback
Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
Replies: 203
Views: 36575

Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition

They dampen explosions, I guess? Plus they hide people breaking in from perma.

Also I think they look cool.
by whodaloo
Sun Sep 20, 2015 5:11 pm
Forum: Coding Feedback
Topic: Changeling nerfs and tweaks
Replies: 19
Views: 3236

Re: Changeling nerfs and tweaks

I'm a big fan of the fleshmend nerf.
by whodaloo
Sun Sep 20, 2015 5:05 pm
Forum: Town Hall
Topic: Raising server/assistant caps.
Replies: 9
Views: 2207

Re: Raising server/assistant caps.

If our hardware can handle it, we should obviously raise the server cap. And I wasn't really aware that there was even a hard assistant cap- are you referring to how greytide can't latejoin, currently? Because I'd be a fan of getting rid of that.