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Re: [kevinz000]Damous - Permaban

unbanned

also lmao yeah haha holy shit phoron stunprods that's a new one god how times change

aight have fun man
by kevinz000
Thu Feb 20, 2020 3:04 am
 
Forum: Resolved Appeals
Topic: [kevinz000]Damous - Permaban
Replies: 8
Views: 795

Re: [kevinz000]Damous - Permaban

Aight nice it's been two years or something, I'm gonna keep this short. Alright well my thoughts are that CM isn't exactly a place that's going to uh, show whether or not you're.. powergaming, as it's pretty hard to get bwoinked for powergaming there far as I know (well, it's not, but there's some s...
by kevinz000
Tue Feb 18, 2020 5:15 am
 
Forum: Resolved Appeals
Topic: [kevinz000]Damous - Permaban
Replies: 8
Views: 795

Re: [Kevinz000] <Jojojojoj2222 >

Right I'm moving this to denied
Make a new thread with the appeal for your actual ban if you want to play sorry.
by kevinz000
Fri Oct 11, 2019 10:17 am
 
Forum: Resolved Appeals
Topic: [Kevinz000] <Jojojojoj2222 >
Replies: 5
Views: 919

Re: [Kevinz000] <Jojojojoj2222 >

riight I'm going to have to have you make a ban appeal for your old account, sorry.
by kevinz000
Mon Sep 30, 2019 10:24 am
 
Forum: Resolved Appeals
Topic: [Kevinz000] <Jojojojoj2222 >
Replies: 5
Views: 919

Re: [Kevinz000] <Jojojojoj2222 >

Alright so I'm gonna need you to clarify some things.
How long ago did you get banned, what was it for, when the account Slingus4 was made.
If you can remember these things.
We're having some issues verifying some things and we'd like for you to help us tie up those ends.
also sorry for the late reply
by kevinz000
Sun Sep 29, 2019 4:28 am
 
Forum: Resolved Appeals
Topic: [Kevinz000] <Jojojojoj2222 >
Replies: 5
Views: 919

Re: Departmental Gameplay Improvements

more realistic suggestion has anyone thought about giving engineering hull shields that draw massive amounts of power for bragging rights when meteor storms hit?
by kevinz000
Sat Aug 17, 2019 12:24 am
 
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 80
Views: 6602

Re: Departmental Gameplay Improvements

science: psionics?
by kevinz000
Fri Aug 16, 2019 3:39 am
 
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 80
Views: 6602
PostThis post was deleted by MortoSasye on Tue Apr 30, 2019 3:42 am.
Reason: Candidate post in staffing log

Re: why is readding Gang so taboo?

Sometimes I want to code gang again
by kevinz000
Mon Apr 22, 2019 5:18 am
 
Forum: General Chat
Topic: why is readding Gang so taboo?
Replies: 74
Views: 5373

Re: [Kevinz000] B00t - Note appeal

2016-09-03 04:33:04 saegrimr Sybil Banned for 1440 minutes - Old school greytide, tazing sec and random people, bucklecuffing them to the arrivals shuttle, stripping them, being an overall pain in the ass. This was ~5 months prior to the note. I'm willing to change it to reflect it's been a long dur...
by kevinz000
Mon Jan 28, 2019 2:26 am
 
Forum: Resolved Appeals
Topic: [Kevinz000] B00t - Note appeal
Replies: 6
Views: 659

Re: [Kevinz000] B00t - Note appeal

one sec
by kevinz000
Mon Jan 28, 2019 2:25 am
 
Forum: Resolved Appeals
Topic: [Kevinz000] B00t - Note appeal
Replies: 6
Views: 659

Re: [Kevinz000] B00t - Note appeal

Note edited to Banned for 1440 minutes - Ordered the AI to kill a lizard security officer because they got arrested. This is not acceptable. You've been banned for greytiding before, you need to start learning what's acceptable now and killing security for an arrest as nonantag is not. You said you ...
by kevinz000
Mon Jan 28, 2019 2:07 am
 
Forum: Resolved Appeals
Topic: [Kevinz000] B00t - Note appeal
Replies: 6
Views: 659

Re: Round length

Half the issue to me about engineering isn't easy tools, even with easy tools someone still has to do it.
by kevinz000
Sun Jan 20, 2019 9:15 pm
 
Forum: Ideas
Topic: Round length
Replies: 81
Views: 4782

Re: Singletank Bombs

Tlaltecuhtli wrote:@kevin we are talking about singlecaps ( max cap with trit in 1 plasma tank) not tankbombs (the one you linked to

Ah, neato.
How exactly do you ignite them I've never trained myself in anything but TTV and tankbombs
by kevinz000
Sun Jan 20, 2019 9:14 pm
 
Forum: Coding Feedback
Topic: Singletank Bombs
Replies: 36
Views: 3759

Re: Base Addiction off Amount of Reagent Processed

It should track long term.
by kevinz000
Sun Jan 20, 2019 9:12 pm
 
Forum: Ideas
Topic: Base Addiction off Amount of Reagent Processed
Replies: 10
Views: 785

Re: Why was #42386 merged?

At a certain point it gets too asymmetrical.
A subdepartment having massively overpowered things is not fun for anyone not playing it.
by kevinz000
Sun Jan 20, 2019 9:12 pm
 
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 4573
PostThis post was deleted by PKPenguin321 on Sun Jan 20, 2019 10:11 pm.
Reason: Emptyquote

Re: Why was #42386 merged?

4dplanner is great tbh
by kevinz000
Sun Jan 20, 2019 8:51 pm
 
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 4573

Re: Why was #42386 merged?

Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
by kevinz000
Sun Jan 20, 2019 8:50 pm
 
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 4573

Re: [Kevinz000] Conner Matthews - Past Grievances

Full ban reason: Permanently banned - Plasma canister flooding as drone to grief another player. Explain on the forums, you've been banned just recently from engineering. You also have: Prior engineering ban for setting library on fire with plasma, metacommunications note (warning) from me regarding...
by kevinz000
Sun Jan 13, 2019 1:59 pm
 
Forum: Resolved Appeals
Topic: [Kevinz000] Conner Matthews - Past Grievances
Replies: 2
Views: 372

Re: Singletank Bombs

https://github.com/tgstation/tgstation/blob/master/code/modules/assembly/bomb.dm#L144 How do you even maxcap with these things? They only take plasma/oxygen in one tank and requires atleast 373.15K to even go off, with dev. radius only happening at 673.15K ((2533)*(70))/((8.314)*(273.15+400)) calcul...
by kevinz000
Wed Jan 02, 2019 4:35 pm
 
Forum: Coding Feedback
Topic: Singletank Bombs
Replies: 36
Views: 3759

Re: Remove X-ray [poll]

rework genetics or don't touch it at all tbh
by kevinz000
Wed Jan 02, 2019 4:24 pm
 
Forum: Ideas
Topic: Remove X-ray [poll]
Replies: 47
Views: 2391

Re: New coding direction/vision

sometimes the status quo is just something that should be kept
by kevinz000
Wed Jan 02, 2019 4:22 pm
 
Forum: Coding Feedback
Topic: New coding direction/vision
Replies: 34
Views: 1997

Re: Trialmin Review: Hulkamania

this guy is great even if rogue now has recordings of porn of my static
by kevinz000
Wed Jan 02, 2019 1:01 am
 
Forum: Town Hall
Topic: Trialmin Review: Hulkamania
Replies: 31
Views: 4139

Re: Admin Staffing Log

Candidating zoozele
by kevinz000
Wed Dec 19, 2018 2:56 am
 
Forum: Auditorium
Topic: Admin Staffing Log
Replies: 702
Views: 194638

Re: Admin Staffing Log

Now candidating coiax.
by kevinz000
Sun Dec 09, 2018 9:56 pm
 
Forum: Auditorium
Topic: Admin Staffing Log
Replies: 702
Views: 194638

Re: Community Meetings

What's the worst that can happen from trying out an idea again under new parameters even though it wasn't working as well as it could in the past? At worst you get a few weeks of drama and a reminder that this stuff doesn't work. At best you've improved staff-player interaction. Don't see the need t...
by kevinz000
Mon Dec 03, 2018 2:53 am
 
Forum: Town Hall
Topic: Community Meetings
Replies: 35
Views: 2942

Re: Admins disappeared my thread

Pineapple pizza is great.
by kevinz000
Tue Nov 27, 2018 8:54 pm
 
Forum: General Chat
Topic: Admins disappeared my thread
Replies: 222
Views: 11332

Re: Modular Robot/Turret AI

BeeSting12 wrote:As kevinz gets less robust by not playing the game, he feels the need to add stuff that allows people who don't play ((coders)) to be robust.

fuck he got me
by kevinz000
Thu Nov 08, 2018 9:58 am
 
Forum: Ideas
Topic: Modular Robot/Turret AI
Replies: 4
Views: 480

Modular Robot/Turret AI

Something along the lines of Robotics gets a new console to program "AI scripting" You have "Scripts" which are either triggered by events (like damage, or just it sees someone and tries to assess target, signals, etc etc). Each scripting disk can contain multiple of these. Each ...
by kevinz000
Wed Nov 07, 2018 3:59 am
 
Forum: Ideas
Topic: Modular Robot/Turret AI
Replies: 4
Views: 480

Re: Information Technology/Communications

Stickymayhem wrote:You autists won't stop until you can literally just be a sysadmin in SS13 while you're sad an alone in your real life server farm basements

tfw you're fucking right

Anyways, currently making modular computers a component and refactoring it to make this stuff easier to do later.
by kevinz000
Wed Nov 07, 2018 3:51 am
 
Forum: Ideas
Topic: Information Technology/Communications
Replies: 10
Views: 723

Re: Information Technology/Communications

@delaron: More of both. I think it would allow for new possibilities for coders and players alike, and it's sort of a pet project, one of many. @Cobby I would if TGUI wasn't a laggy piece of shit to run for me and I had any intention of making opening my PDA be as laggy as opening a rapid pipe dispe...
by kevinz000
Fri Oct 26, 2018 5:20 pm
 
Forum: Ideas
Topic: Information Technology/Communications
Replies: 10
Views: 723

Re: Information Technology/Communications

while NTSL wouldn't be reintroduced, all the machines would be repurposed to do a specific thing in the communications chain But can they run trivia? only if circuits aren't removed because ntsl won't be readded in its old form ever. maybe a new version that wouldn't have balance problems but t...
by kevinz000
Thu Oct 25, 2018 3:08 am
 
Forum: Ideas
Topic: Information Technology/Communications
Replies: 10
Views: 723

Information Technology/Communications

Yes, I know it's been like a week since my last "massive pipe dream" idea thread. tl;dr I'm thinking about an overhaul to communications, with the primary focus being unifying circuit/modular computers/pda/radio traffic/literally everything that requires ranged signals into a single system...
by kevinz000
Thu Oct 25, 2018 2:47 am
 
Forum: Ideas
Topic: Information Technology/Communications
Replies: 10
Views: 723
PostThis post was deleted by Nervere on Mon Oct 22, 2018 11:06 pm.
Reason: peanut post

Re: Remove 'Particle Acceleration Rifles'

Particle accelerators are useless for anything that aint a blob thanks to the piss obvious laser maybe if people learned to long range with it instead of trying to use it in short range where it's designed to suck. in long range people see laser and fucking sidestep dumbo The angle delay penalty is...
by kevinz000
Fri Oct 19, 2018 5:31 pm
 
Forum: Coding Feedback
Topic: Remove 'Particle Acceleration Rifles'
Replies: 46
Views: 2863

Re: Remove 'Particle Acceleration Rifles'

confused rock wrote:Particle accelerators are useless for anything that aint a blob thanks to the piss obvious laser

maybe if people learned to long range with it instead of trying to use it in short range where it's designed to suck.
by kevinz000
Thu Oct 18, 2018 12:26 am
 
Forum: Coding Feedback
Topic: Remove 'Particle Acceleration Rifles'
Replies: 46
Views: 2863

Re: Complaint

hugbox
by kevinz000
Thu Oct 18, 2018 12:17 am
 
Forum: Policy Discussion
Topic: Racial slurs
Replies: 88
Views: 4995

Re: Remove 'Particle Acceleration Rifles'

The problem is blobs always come lategame lately and by that point all the tech is done/there are +30k points hanging around and there are a ton of minerals in the lathe. Also yeah I have literally never ever seen them used for anything but a blob. Which is weird. It's almost like someone added it ...
by kevinz000
Mon Oct 15, 2018 8:29 pm
 
Forum: Coding Feedback
Topic: Remove 'Particle Acceleration Rifles'
Replies: 46
Views: 2863

Re: Modular Mecha - Pipe Dream?

When are you adding flightsuits back? I recall you saying you'd removed them due to "Code reasons" when they got moved to engineering from science. And if you're making modular mecha, can we just kiss flightsuits goobye? When pixel movement and step x/y support is done and I know what I'm...
by kevinz000
Sat Oct 13, 2018 7:29 pm
 
Forum: Ideas
Topic: Modular Mecha - Pipe Dream?
Replies: 25
Views: 1480

Re: [ Kevinz000 ] Vendetta2Sp00ky's Ban Appeal

Can someone free this guy I forgot to sorry
by kevinz000
Mon Oct 08, 2018 4:07 pm
 
Forum: Resolved Appeals
Topic: [ Kevinz000 ] Vendetta2Sp00ky's Ban Appeal
Replies: 8
Views: 993

Re: Ban Appeal From Citadel 13 Server

Denied





I'm joking but you're on the wrong forums.
by kevinz000
Sun Oct 07, 2018 7:30 pm
 
Forum: For No Reason Trash
Topic: [improvedname]Ban Appeal From Citadel 13 Server
Replies: 5
Views: 791

Re: [ Kevinz000 ] Vendetta2Sp00ky's Ban Appeal

Alright I'm willing to unban you on another probation period since you failed the last one (assuming no one brings up outstanding issues involving you that will change this). Sounds good?
by kevinz000
Fri Oct 05, 2018 11:23 pm
 
Forum: Resolved Appeals
Topic: [ Kevinz000 ] Vendetta2Sp00ky's Ban Appeal
Replies: 8
Views: 993

Re: [ Kevinz000 ] Vendetta2Sp00ky's Ban Appeal

Apologies for the wait but I'll be mostly unavailable until this evening
While I'm busy have you played on any other servers? If you have a server you've played on for a while with good history and possibly an admin vouch it would help you. (Not required though.)
by kevinz000
Wed Oct 03, 2018 7:42 pm
 
Forum: Resolved Appeals
Topic: [ Kevinz000 ] Vendetta2Sp00ky's Ban Appeal
Replies: 8
Views: 993

Re: [KEVINZ000] no byond key - Appealing my ban

yeah okay no considering all that
Denied and don't bother trying to wait it out. Come with a positive vouch from a populated or at least slightly populated server.
by kevinz000
Wed Oct 03, 2018 7:40 pm
 
Forum: Resolved Appeals
Topic: [KEVINZ000] no byond key - Appealing my ban
Replies: 7
Views: 918

Re: Modular Mecha - Pipe Dream?

Bawhoppennn wrote:Don't bite off more than you can chew Kevinz. You're already working on a ton of giant projects.

even if i fail more will come to take my place is my response.
prepare for the worst and hope for the best is how i go about my projects.
by kevinz000
Tue Oct 02, 2018 2:27 pm
 
Forum: Ideas
Topic: Modular Mecha - Pipe Dream?
Replies: 25
Views: 1480

Re: [KEVINZ000] no byond key - Appealing my ban

Yeah uh, if you appealed this earlier it might have stood a chance if you didn't ban evade on more or less 5 other ckeys. What servers have you been playing on since? And are there any that are willing to have their admins vouch that you've changed? Ban evasion isn't taken lightly, especially when y...
by kevinz000
Tue Oct 02, 2018 2:26 pm
 
Forum: Resolved Appeals
Topic: [KEVINZ000] no byond key - Appealing my ban
Replies: 7
Views: 918
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