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Re: Lavaland

I think the beacon is there so that jaunters used by the golems go there instead of the station. I think.
by Boredone
Sun Jul 10, 2016 9:42 pm
 
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 67168

Re: Stories of rage, tears and regret

Well, the sacrifice TARGET requires three cultists to sacrifice, not just a lone cultist. That was probably it.
by Boredone
Fri May 27, 2016 6:49 am
 
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 410843

Re: Lavaland

Unless its bugged, Ash Storms check for Fire IMMUNITY to see if they do damage or not. So either get some chill potions from Xenobiology, or a Atmos Fire suit, or the Atmos/CE Hardsuit I believe.
I think you can also get some loot from tendrils that makes you immune as well?
by Boredone
Mon May 23, 2016 7:22 pm
 
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 67168

Re: Lavaland

Eh, it means Miners mine at LAVALAND instead of the Asteroid. Thats pretty much it.
by Boredone
Fri Mar 11, 2016 8:27 pm
 
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 67168

Re: Drake King: blind, strips and maroons Miner

So, as someone who doesn't know much rule wise, checking the log he posted shows a few thing. 1: In the initial fight, the only reason you didn't take him to crit before he healed himself was cause he had armor (22 Hits with a wrench=110 Brute). And that was BEFORE he started fighting back. 2: After...
by Boredone
Mon Mar 07, 2016 9:05 pm
 
Forum: Resolved Requests
Topic: Drake King: blind, strips and maroons Miner
Replies: 29
Views: 5921

Re: Nuke Ops Tactics

Checking the code, Soporific rifle rounds actually are instant, and put someone to sleep for some time (4 times the length of a taser).
However, there is a chance armor might stop it? Though not sure on that.
by Boredone
Tue Feb 23, 2016 6:18 pm
 
Forum: General Chat
Topic: Nuke Ops Tactics
Replies: 54
Views: 9552

Re: Stake-thrower crossbow.

While not an expert, I believe you can already aim a shot at someones head point blank for a delayed, but 5 times as strong shot, so the hammering wouldn't be that useful cept for the embed.
Don't recall exactly how you do it though, but pretty sure it exists.
by Boredone
Wed Feb 17, 2016 10:01 pm
 
Forum: Ideas
Topic: Stake-thrower crossbow.
Replies: 20
Views: 2268

Re: M90-GL

So, out of slight boredom, decided to compare the SAW and M90. The Saw Heavy Weapon Burst of 3 Shots per Click Holds 50 Shots per Magazine (16 Full Bursts) Costs 18 TC (Each Magazine costs 6 TC) 45 Damage and ignores 5 Armor per Shot Total Damage per Click/Burst: 135 Brute. Also can not fit in backp...
by Boredone
Thu Feb 11, 2016 4:00 am
 
Forum: Coding Feedback
Topic: M90-GL
Replies: 61
Views: 7635

Re: Nuke Ops Tactics

Since Stealth is already up there, one idea is to actually use Plastic Surgery, and set your ID to your new identity. Still has its own risks since you won't be on the crew manifest/PDA List, but you won't need a voice changer and won't be quite as suspicious on sight since you won't need to wear a ...
by Boredone
Sun Jan 24, 2016 10:38 pm
 
Forum: General Chat
Topic: Nuke Ops Tactics
Replies: 54
Views: 9552

Re: put a nutriment into jerky and raisin

Out of slight boredom, I checked the code.
All the food in the food vending machine (Cept Twinkies which are pure sugar, and Syndicakes) have 1 Nutriment, and 3 Sugar. (Syndicakes have 4 Nutriment and 5 Doctor's Delight).
by Boredone
Mon Oct 26, 2015 2:21 am
 
Forum: Coding Feedback
Topic: put a nutriment into jerky and raisin
Replies: 14
Views: 1761

Re: Gang converting sec/snowballing

You know, maybe the implants could just 'break' implants and/or deconvert instead of outright converting by themselves?
So you implant THEN pen security officers.
Might need to possibly be cheaper with that though, I don't have much experience as a ganger so not sure.
by Boredone
Fri Sep 25, 2015 3:37 am
 
Forum: Ideas
Topic: Gang converting sec/snowballing
Replies: 116
Views: 12161

Re: Revenant Policy Regarding Other Antags

Kinda minor, but Revenants currently get random fluff objectives, like be non-lethal, help other antags, kill the chaplain, etc.
by Boredone
Sun Sep 06, 2015 10:20 pm
 
Forum: Policy Discussion
Topic: Revenant Policy Regarding Other Antags
Replies: 20
Views: 2325

Re: crew monitors and/or healthuds for medborgs

ALL Borgs can activate security or medical huds already.
Its a button on the bottom, don't recall the look, but if you hover over it it says 'Sensor Augmentation' or similar.
When you press it you can choose between security, medical, or no hud.
by Boredone
Wed Aug 12, 2015 1:17 am
 
Forum: Ideas
Topic: crew monitors and/or healthuds for medborgs
Replies: 4
Views: 733

Re: Increasing backpack slots for small and tiny items

Checking the Code Kevin, Bags of Holding can hold 7 Weight Class 5 Items.
Backpacks and Shields are Weight Class 4.
So you could actually have 8 of them in a BoH with this change.
by Boredone
Sat Aug 01, 2015 11:11 pm
 
Forum: Ideas
Topic: Increasing backpack slots for small and tiny items
Replies: 10
Views: 1309

Re: MetaStation (v41D 17/07) and Mapping Guide

Not a big deal, but the Counterfeit Fabricator in maint has the output set to the wall North of it, so unless you remove the wall, you can't use it.
by Boredone
Sun Jul 19, 2015 11:11 pm
 
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 49981

Re: BioTERROR

The 30u of chems is the normal max for Shotgun darts. If you somehow got the chems, theres nothing stopping you from exactly replicating the contents of the Bioterror dart.
I agree with the second point though yeah, they should toss out Initro for something less insta-deadish.
by Boredone
Wed Jul 15, 2015 3:07 am
 
Forum: Coding Feedback
Topic: BioTERROR
Replies: 12
Views: 1684

Re: BioTERROR

So, figured I'd go ahead and list what it does for sure, and whats in it. I personally kinda like em, but understand why they are considered OP. Neurotoxin (5u) The drink kind, weakens you constantly, might keep you down for the whole time while its in you. Also makes you a bit drunk. Morphine (5u) ...
by Boredone
Tue Jul 14, 2015 3:59 pm
 
Forum: Coding Feedback
Topic: BioTERROR
Replies: 12
Views: 1684

Re: Little things you learned that are game changing

Yeah, the Blood Drain thing raises the origin tech levels on the item inside. Great for ignoring combat shotties from Cargo, or Alien Brains. Of course, Blood Drain does quite a bit of damage to your torso every time it procs, and it only upgrades the item inside. Plus theres no guarentee you won't ...
by Boredone
Wed Jul 08, 2015 4:52 am
 
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2435
Views: 348794

Re: The Chemistry Page

Pretty sure the Trekchems (Cept the ones we kept like Mannitol) are sleeper/medibot/mediborg only, sorry.
Not brewable.
Of course, you could pump someone full of one of them using a sleeper and then draw their blood I suppose.
by Boredone
Fri Jul 03, 2015 7:01 am
 
Forum: Site, Forums, And Wiki
Topic: The Chemistry Page
Replies: 39
Views: 7029

Re: Armour Nerfs

The low damage thing can be blamed on a recent armor change accidentally using max instead of min, so alot of things likely had 90% defense.
At the time of this post, server actually hasn't been updated with the fix.
Note: The change intended to cap armor reduction at 90%.
by Boredone
Wed Jun 24, 2015 7:54 pm
 
Forum: Coding Feedback
Topic: Armour Nerfs
Replies: 234
Views: 22331

Re: Stories of rage, tears and regret

Not an expert, but I believe you imprint the carp by messing with them pre-spraying.
by Boredone
Mon Jun 15, 2015 9:49 pm
 
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 410843

Re: The SMES starting at 0 charge, rather than 20%.

Huh, that sounds like a bug. I think there was even a PR that got merged that RAISED the amount of charge the engine SMES starts with. Though, that PR did also make all of the other SMES start with 0% charge to prevent people taking SMESs apart and putting them back together for free power. That may...
by Boredone
Sat May 16, 2015 2:50 am
 
Forum: Coding Feedback
Topic: The SMES starting at 0 charge, rather than 20%.
Replies: 12
Views: 1290

Re: Kaladin Stormblessed(TheBeheader)

Well, I didn't watch the whole thing, I do know a few things.

1. If you are standing on the same tile as a flashbang when it goes off, it ignores all defenses and stuns you longer. Not a solo tactic.
2. Kaladin actually was the one who looted the armory, so you got the right guy over the gloves.
by Boredone
Tue May 12, 2015 5:29 pm
 
Forum: Resolved Requests
Topic: Kaladin Stormblessed(TheBeheader)
Replies: 15
Views: 1860

Re: New Plasma Cutters

Well, I haven't messed with em much so don't know quite how overpowered they are, but heres how the are code wise mostly. The Normal Cutter has 6 Range, the Advanced Cutter has 9 range. For comparision, Taser has 9 range. The Normal cutter can hold 15 shots, and the Advanced Cutter can hold 25. For ...
by Boredone
Fri Apr 03, 2015 10:19 pm
 
Forum: Coding Feedback
Topic: New Plasma Cutters
Replies: 10
Views: 2212

Re: Only the Chaplain Can Pray

I've seen some admins have people pray to volunteer for events or testing stuff though. Wouldn't this cause problems with that?
by Boredone
Thu Feb 05, 2015 7:09 am
 
Forum: Ideas
Topic: Only the Chaplain Can Pray
Replies: 58
Views: 8790

Re: Of Tasers, Shotguns, Energy Shields, and E-Bows

Eh, some minor things. The tasers low ammo amount is due to it accidently having the wrong cell, should have 5 taser shots and 20 disabler shots I believe.

And while I'm not sure myself if it was a good idea, E-Bow got renamed AutoCrossbow or similar.
by Boredone
Sun Jan 11, 2015 7:06 pm
 
Forum: Coding Feedback
Topic: Of Tasers, Shotguns, Energy Shields, and E-Bows
Replies: 21
Views: 2088

Re: Tasers/Lasers/Eguns/Stun Batons with power cells

It honesty seems potentially overpowered, at least if implemented simply, if you take advantage of R&D, given the best powercell holds around 30k, while the normal power cell holds 1k (High holds 10k) Plus, how would this interact with the Advanced E-Gun(Recharges itself automatically at the cos...
by Boredone
Sun Nov 30, 2014 11:30 pm
 
Forum: Ideas
Topic: Tasers/Lasers/Eguns/Stun Batons with power cells
Replies: 17
Views: 4348

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Ello, not a priority, but the machine frame in the hideout thing outside of Maint seems a bit bugged. Can't seem to do anything with it, including getting rid of it or using it to make something. As well, minor thing, but the computer frame next to it can't be moved at first, despite needing to wren...
by Boredone
Mon Nov 24, 2014 8:08 pm
 
Forum: Spriting and Mapping
Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
Replies: 167
Views: 27030

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