Search found 28 matches
- Sun Jul 10, 2016 9:42 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 123412
Re: Lavaland
I think the beacon is there so that jaunters used by the golems go there instead of the station. I think.
- Fri May 27, 2016 6:49 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 837308
Re: Stories of rage, tears and regret
Well, the sacrifice TARGET requires three cultists to sacrifice, not just a lone cultist. That was probably it.
- Mon May 23, 2016 7:22 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 123412
Re: Lavaland
Unless its bugged, Ash Storms check for Fire IMMUNITY to see if they do damage or not. So either get some chill potions from Xenobiology, or a Atmos Fire suit, or the Atmos/CE Hardsuit I believe.
I think you can also get some loot from tendrils that makes you immune as well?
I think you can also get some loot from tendrils that makes you immune as well?
- Fri Mar 11, 2016 8:27 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 123412
Re: Lavaland
Eh, it means Miners mine at LAVALAND instead of the Asteroid. Thats pretty much it.
- Mon Mar 07, 2016 9:05 pm
- Forum: Resolved Requests
- Topic: Drake King: blind, strips and maroons Miner
- Replies: 29
- Views: 13534
Re: Drake King: blind, strips and maroons Miner
So, as someone who doesn't know much rule wise, checking the log he posted shows a few thing. 1: In the initial fight, the only reason you didn't take him to crit before he healed himself was cause he had armor (22 Hits with a wrench=110 Brute). And that was BEFORE he started fighting back. 2: After...
- Tue Feb 23, 2016 6:18 pm
- Forum: General Chat
- Topic: Nuke Ops Tactics
- Replies: 54
- Views: 18410
Re: Nuke Ops Tactics
Checking the code, Soporific rifle rounds actually are instant, and put someone to sleep for some time (4 times the length of a taser).
However, there is a chance armor might stop it? Though not sure on that.
However, there is a chance armor might stop it? Though not sure on that.
- Wed Feb 17, 2016 10:01 pm
- Forum: Ideas
- Topic: Stake-thrower crossbow.
- Replies: 20
- Views: 4559
Re: Stake-thrower crossbow.
While not an expert, I believe you can already aim a shot at someones head point blank for a delayed, but 5 times as strong shot, so the hammering wouldn't be that useful cept for the embed.
Don't recall exactly how you do it though, but pretty sure it exists.
Don't recall exactly how you do it though, but pretty sure it exists.
- Thu Feb 11, 2016 4:00 am
- Forum: Coding Feedback
- Topic: M90-GL
- Replies: 61
- Views: 13478
Re: M90-GL
So, out of slight boredom, decided to compare the SAW and M90. The Saw Heavy Weapon Burst of 3 Shots per Click Holds 50 Shots per Magazine (16 Full Bursts) Costs 18 TC (Each Magazine costs 6 TC) 45 Damage and ignores 5 Armor per Shot Total Damage per Click/Burst: 135 Brute. Also can not fit in backp...
- Sun Jan 24, 2016 10:38 pm
- Forum: General Chat
- Topic: Nuke Ops Tactics
- Replies: 54
- Views: 18410
Re: Nuke Ops Tactics
Since Stealth is already up there, one idea is to actually use Plastic Surgery, and set your ID to your new identity. Still has its own risks since you won't be on the crew manifest/PDA List, but you won't need a voice changer and won't be quite as suspicious on sight since you won't need to wear a ...
- Mon Oct 26, 2015 2:21 am
- Forum: Coding Feedback
- Topic: put a nutriment into jerky and raisin
- Replies: 14
- Views: 3367
Re: put a nutriment into jerky and raisin
Out of slight boredom, I checked the code.
All the food in the food vending machine (Cept Twinkies which are pure sugar, and Syndicakes) have 1 Nutriment, and 3 Sugar. (Syndicakes have 4 Nutriment and 5 Doctor's Delight).
All the food in the food vending machine (Cept Twinkies which are pure sugar, and Syndicakes) have 1 Nutriment, and 3 Sugar. (Syndicakes have 4 Nutriment and 5 Doctor's Delight).
- Fri Sep 25, 2015 3:37 am
- Forum: Ideas
- Topic: Gang converting sec/snowballing
- Replies: 116
- Views: 22571
Re: Gang converting sec/snowballing
You know, maybe the implants could just 'break' implants and/or deconvert instead of outright converting by themselves?
So you implant THEN pen security officers.
Might need to possibly be cheaper with that though, I don't have much experience as a ganger so not sure.
So you implant THEN pen security officers.
Might need to possibly be cheaper with that though, I don't have much experience as a ganger so not sure.
- Sun Sep 06, 2015 10:20 pm
- Forum: Closed Policy Discussion
- Topic: Revenant Policy Regarding Other Antags
- Replies: 20
- Views: 4575
Re: Revenant Policy Regarding Other Antags
Kinda minor, but Revenants currently get random fluff objectives, like be non-lethal, help other antags, kill the chaplain, etc.
- Wed Aug 12, 2015 1:17 am
- Forum: Ideas
- Topic: crew monitors and/or healthuds for medborgs
- Replies: 4
- Views: 1647
Re: crew monitors and/or healthuds for medborgs
ALL Borgs can activate security or medical huds already.
Its a button on the bottom, don't recall the look, but if you hover over it it says 'Sensor Augmentation' or similar.
When you press it you can choose between security, medical, or no hud.
Its a button on the bottom, don't recall the look, but if you hover over it it says 'Sensor Augmentation' or similar.
When you press it you can choose between security, medical, or no hud.
- Sat Aug 01, 2015 11:11 pm
- Forum: Ideas
- Topic: Increasing backpack slots for small and tiny items
- Replies: 10
- Views: 2506
Re: Increasing backpack slots for small and tiny items
Checking the Code Kevin, Bags of Holding can hold 7 Weight Class 5 Items.
Backpacks and Shields are Weight Class 4.
So you could actually have 8 of them in a BoH with this change.
Backpacks and Shields are Weight Class 4.
So you could actually have 8 of them in a BoH with this change.
- Sun Jul 19, 2015 11:11 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 87799
Re: MetaStation (v41D 17/07) and Mapping Guide
Not a big deal, but the Counterfeit Fabricator in maint has the output set to the wall North of it, so unless you remove the wall, you can't use it.
- Wed Jul 15, 2015 3:07 am
- Forum: Coding Feedback
- Topic: BioTERROR
- Replies: 12
- Views: 3357
Re: BioTERROR
The 30u of chems is the normal max for Shotgun darts. If you somehow got the chems, theres nothing stopping you from exactly replicating the contents of the Bioterror dart.
I agree with the second point though yeah, they should toss out Initro for something less insta-deadish.
I agree with the second point though yeah, they should toss out Initro for something less insta-deadish.
- Tue Jul 14, 2015 3:59 pm
- Forum: Coding Feedback
- Topic: BioTERROR
- Replies: 12
- Views: 3357
Re: BioTERROR
So, figured I'd go ahead and list what it does for sure, and whats in it. I personally kinda like em, but understand why they are considered OP. Neurotoxin (5u) The drink kind, weakens you constantly, might keep you down for the whole time while its in you. Also makes you a bit drunk. Morphine (5u) ...
- Wed Jul 08, 2015 4:52 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 665986
Re: Little things you learned that are game changing
Yeah, the Blood Drain thing raises the origin tech levels on the item inside. Great for ignoring combat shotties from Cargo, or Alien Brains. Of course, Blood Drain does quite a bit of damage to your torso every time it procs, and it only upgrades the item inside. Plus theres no guarentee you won't ...
- Fri Jul 03, 2015 7:01 am
- Forum: Site, Forums, And Wiki
- Topic: The Chemistry Page
- Replies: 39
- Views: 12480
Re: The Chemistry Page
Pretty sure the Trekchems (Cept the ones we kept like Mannitol) are sleeper/medibot/mediborg only, sorry.
Not brewable.
Of course, you could pump someone full of one of them using a sleeper and then draw their blood I suppose.
Not brewable.
Of course, you could pump someone full of one of them using a sleeper and then draw their blood I suppose.
- Wed Jun 24, 2015 7:54 pm
- Forum: Coding Feedback
- Topic: Armour Nerfs
- Replies: 234
- Views: 41737
Re: Armour Nerfs
The low damage thing can be blamed on a recent armor change accidentally using max instead of min, so alot of things likely had 90% defense.
At the time of this post, server actually hasn't been updated with the fix.
Note: The change intended to cap armor reduction at 90%.
At the time of this post, server actually hasn't been updated with the fix.
Note: The change intended to cap armor reduction at 90%.
- Mon Jun 15, 2015 9:49 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 837308
Re: Stories of rage, tears and regret
Not an expert, but I believe you imprint the carp by messing with them pre-spraying.
- Sat May 16, 2015 2:50 am
- Forum: Coding Feedback
- Topic: The SMES starting at 0 charge, rather than 20%.
- Replies: 12
- Views: 2821
Re: The SMES starting at 0 charge, rather than 20%.
Huh, that sounds like a bug. I think there was even a PR that got merged that RAISED the amount of charge the engine SMES starts with. Though, that PR did also make all of the other SMES start with 0% charge to prevent people taking SMESs apart and putting them back together for free power. That may...
- Tue May 12, 2015 5:29 pm
- Forum: Resolved Requests
- Topic: Kaladin Stormblessed(TheBeheader)
- Replies: 15
- Views: 3576
Re: Kaladin Stormblessed(TheBeheader)
Well, I didn't watch the whole thing, I do know a few things.
1. If you are standing on the same tile as a flashbang when it goes off, it ignores all defenses and stuns you longer. Not a solo tactic.
2. Kaladin actually was the one who looted the armory, so you got the right guy over the gloves.
1. If you are standing on the same tile as a flashbang when it goes off, it ignores all defenses and stuns you longer. Not a solo tactic.
2. Kaladin actually was the one who looted the armory, so you got the right guy over the gloves.
- Fri Apr 03, 2015 10:19 pm
- Forum: Coding Feedback
- Topic: New Plasma Cutters
- Replies: 10
- Views: 3930
Re: New Plasma Cutters
Well, I haven't messed with em much so don't know quite how overpowered they are, but heres how the are code wise mostly. The Normal Cutter has 6 Range, the Advanced Cutter has 9 range. For comparision, Taser has 9 range. The Normal cutter can hold 15 shots, and the Advanced Cutter can hold 25. For ...
- Thu Feb 05, 2015 7:09 am
- Forum: Ideas
- Topic: Only the Chaplain Can Pray
- Replies: 58
- Views: 17303
Re: Only the Chaplain Can Pray
I've seen some admins have people pray to volunteer for events or testing stuff though. Wouldn't this cause problems with that?
- Sun Jan 11, 2015 7:06 pm
- Forum: Coding Feedback
- Topic: Of Tasers, Shotguns, Energy Shields, and E-Bows
- Replies: 21
- Views: 4645
Re: Of Tasers, Shotguns, Energy Shields, and E-Bows
Eh, some minor things. The tasers low ammo amount is due to it accidently having the wrong cell, should have 5 taser shots and 20 disabler shots I believe.
And while I'm not sure myself if it was a good idea, E-Bow got renamed AutoCrossbow or similar.
And while I'm not sure myself if it was a good idea, E-Bow got renamed AutoCrossbow or similar.
- Sun Nov 30, 2014 11:30 pm
- Forum: Ideas
- Topic: Tasers/Lasers/Eguns/Stun Batons with power cells
- Replies: 17
- Views: 6515
Re: Tasers/Lasers/Eguns/Stun Batons with power cells
It honesty seems potentially overpowered, at least if implemented simply, if you take advantage of R&D, given the best powercell holds around 30k, while the normal power cell holds 1k (High holds 10k) Plus, how would this interact with the Advanced E-Gun(Recharges itself automatically at the cos...
- Mon Nov 24, 2014 8:08 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51113
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Ello, not a priority, but the machine frame in the hideout thing outside of Maint seems a bit bugged. Can't seem to do anything with it, including getting rid of it or using it to make something. As well, minor thing, but the computer frame next to it can't be moved at first, despite needing to wren...