Search found 140 matches

by RandomMarine
Fri Aug 31, 2018 9:00 am
Forum: Closed Policy Discussion
Topic: Disguising OOC terms icly
Replies: 70
Views: 13058

Re: Disguising OOC terms icly

BeeSting12 wrote:My favorite is arresting a guy and then he gets really salty and says "I'm talking to the gods right now, id release me if i were you."
This kind of thing from non-chaplains should be grounds for sticking them in the loony ward.
by RandomMarine
Thu Aug 30, 2018 6:59 am
Forum: Closed Policy Discussion
Topic: Killing non-harming non-humans as synth
Replies: 21
Views: 4840

Re: Killing non-harming non-humans as synth

It's a necessary gameplay compromise because simple mobs are generally not able to be stunned.
by RandomMarine
Sat Jul 28, 2018 9:37 pm
Forum: Closed Policy Discussion
Topic: Derelict drones, and drones in general.
Replies: 84
Views: 19184

Re: Derelict drones, and drones in general.

Here, lemme write out a simple as fuck policy that will solve every problem ever: 1. Don't disrupt other beings or their activities. A being is a mob, yes that includes the cleanbots - don't touch them. 2. If someone tells you to fuck off - Fuck off. No, that doesn't mean come back 2 minutes later,...
by RandomMarine
Thu Jul 26, 2018 10:08 am
Forum: Closed Policy Discussion
Topic: Derelict drones, and drones in general.
Replies: 84
Views: 19184

Re: Derelict drones, and drones in general.

framing the playerbases continued abuses of drones as the failing of the headadmins is the biggest trip of 2018 Drones did not follow laws, kept on fucking with people and got removed. This is why we can't have nice things. Many players ignore the rules regardless of their role. Is the proper respo...
by RandomMarine
Wed Jul 25, 2018 8:50 pm
Forum: Closed Policy Discussion
Topic: Derelict drones, and drones in general.
Replies: 84
Views: 19184

Re: Derelict drones, and drones in general.

All this over-analyzing of the history of drones distracts from the real reason why drones were removed after the role existed relatively painlessly for years. Current headmins aren't willing to bother enforcing their rules. That's it. The only things that can be done about it is to either vote them...
by RandomMarine
Thu Jul 19, 2018 5:29 pm
Forum: Closed Policy Discussion
Topic: Is roundstart /immediately/ burning the xeno egg (if it even spawns) bad?
Replies: 76
Views: 17280

Re: Is roundstart /immediately/ burning the xeno egg (if it even spawns) bad?

Anybody trying to kill contained xenos while not a job that outranks the scientists handling containment, should be valid to be fed to the xenos.
by RandomMarine
Wed Jul 11, 2018 4:03 pm
Forum: Ideas
Topic: ORM changes
Replies: 1
Views: 981

Re: ORM changes

Theft is part of the game. Take precautions.
by RandomMarine
Sun Jul 08, 2018 4:47 pm
Forum: Closed Policy Discussion
Topic: Silicon Policy and Traitors
Replies: 42
Views: 10772

Re: Silicon Policy and Traitors

Let it be handled in character.
The crew has the means to remotely disable a misbehaving cyborg and hand the brain over to the chef.
by RandomMarine
Thu Jul 05, 2018 1:46 am
Forum: Ideas
Topic: Mailman Role
Replies: 10
Views: 3034

Re: Mailman Role

Back to the original subject, sorry to say it, but having a separate mailman role would eliminate one of cargo tech's very few jobs. I think there is room to say that there needs to be more item movement across departments. What would one want to mail to another department to utilize this system? G...
by RandomMarine
Tue Jun 12, 2018 11:38 am
Forum: Closed Policy Discussion
Topic: Streaming and rule 3?
Replies: 43
Views: 16186

Re: Streaming and rule 3?

More players. As simple as that. Right now we have a server which tops at 10 players, we have room to spare. More players mean more jobs filled, fresh interactions, more potential coders and admins. And more money for the patreon, better server equipment, all in all a whole load of benefits. And wh...
by RandomMarine
Mon Jun 11, 2018 5:49 pm
Forum: Closed Policy Discussion
Topic: Streaming and rule 3?
Replies: 43
Views: 16186

Re: Streaming and rule 3?

Grazyn wrote:allowing streamers would cause small amounts of unnoticeable low-key metacomming but will bring much more benefits in the long run, I'd say it's worth it
Please explain these so-called benefits of exposing SS13 to twitch viewers.
by RandomMarine
Sat Jun 09, 2018 7:48 am
Forum: Closed Policy Discussion
Topic: Rule 5 and disallowing deliberate incompetence
Replies: 19
Views: 5643

Re: Rule 5 and disallowing deliberate incompetence

Just don't ever interpret deliberate incompetence as not playing the game competitively.

People should always be free to act like Captain Murphy on occasion.
by RandomMarine
Wed May 30, 2018 12:57 am
Forum: Closed Policy Discussion
Topic: Yet another Drone Policy thread
Replies: 96
Views: 27206

Re: Yet another Drone Policy thread

The more I think on it the more I like the idea of detonating all drones and the dispenser a set time after emagging it. I'd suggest adding a separate machine that's fluffed as a processing unit for the drones' AI. If it goes down, the drones all get stuck in "hiding" state until it's rep...
by RandomMarine
Wed May 23, 2018 2:49 am
Forum: Ideas
Topic: Additional Station Goals
Replies: 24
Views: 5618

Re: Additional Station Goals

For a while I've had an idea of there being station budget tiers that would affect which objects spawn at map start, where the station's set on low/normal/high budget mode depending on how frequently goals were accomplished in earlier rounds. Low budget would leave departments with only the bare ess...
by RandomMarine
Tue May 15, 2018 5:25 pm
Forum: Closed Policy Discussion
Topic: Should there be different expectations of admins and/or players on Terry?
Replies: 47
Views: 12264

Re: Should there be different expectations of admins and/or players on Terry?

Admins shouldn't be mashing buttons with intent to put a round to a screeching stop under any normal circumstance. Pulling a rocks fall everyone dies when the players are having fun enough is shit GM practice. If there's a few bored ghosts, toss in some ghost roles or tell them to server hop and try...
by RandomMarine
Sun May 13, 2018 12:27 am
Forum: Coding
Topic: Replacing firelock/etc electronics
Replies: 11
Views: 3181

Re: Replacing firelock/etc electronics

I suggested on the github to give wall electronic boards the freezer/heater treatment and make it possible to switch them between different types via screwdriver. The bloat's still there, it just bumps up QoL but there's more potential maintainability issues with screwdriver switching compared to j...
by RandomMarine
Sat May 12, 2018 5:15 am
Forum: Coding
Topic: Replacing firelock/etc electronics
Replies: 11
Views: 3181

Re: Replacing firelock/etc electronics

Patching up a bombing is piss easy with foam grenades or RCDs, but going back and forth between the site and engineering/cargo to fetch power cells/power control modules/airlock electronics/fire alarm electronics/air alarm electronics/firelock electronics/etc etc etc is a total slog. Could maybe mer...
by RandomMarine
Tue May 08, 2018 10:01 am
Forum: Closed Policy Discussion
Topic: The naming policy IS DUMB
Replies: 165
Views: 34504

Re: The naming policy IS DUMB

A blurred line for the rule is good in this case. Helps keep normal names the norm and pun/joke names minimal but not extinct.
by RandomMarine
Tue May 08, 2018 9:53 am
Forum: Ideas
Topic: Starting items: like traits, except they're just items
Replies: 21
Views: 4464

Re: Starting items: like traits, except they're just items

ComradeNecron wrote:oh yeah, they nerfed plastic flaps as well
So did we. The humorously and nonsensically sturdy barrier is now defeated by the common screwdriver.
by RandomMarine
Mon May 07, 2018 2:44 am
Forum: Closed Policy Discussion
Topic: What situation would be ok for someone to BOH as nonantag?
Replies: 43
Views: 9263

Re: What situation would be ok for someone to BOH as nonantag?

From an in-character perspective. The mining base is relatively expendable and if it's infested by xenos (or a similar station-ending threat) which one ignorant late-arriving miner can easily give a free ride to the actual station, I feel it's perfectly reasonable to destroy the whole thing and prep...
by RandomMarine
Sat May 05, 2018 6:09 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 835463

Re: Stories of rage, tears and regret

You need oxygen and co2 to make pluoxium.
by RandomMarine
Thu Apr 12, 2018 10:01 am
Forum: Closed Policy Discussion
Topic: what is the policy for secondary antags communicating with nonantags?
Replies: 11
Views: 2314

Re: what is the policy for secondary antags communicating with nonantags?

Should be common knowledge for characters in authority roles that the message monitor console can be used by anybody with the password to send phony PDA messages, and that Central has their own official channels to communicate with the station. I'm all for interesting sources of conflict but the mes...
by RandomMarine
Thu Apr 12, 2018 2:58 am
Forum: Events Workshop
Topic: [Event] Clown Mime warzone - but with players
Replies: 9
Views: 5775

Re: [Event] Clown Mime warzone - but with players

fluff it to be a reinactment of the Clown-Mime war of 87. Make it like vietnam, with the mimes being the Victor Charlies and the clowns being something like MAC-TAV except the mimes are french specops and the clowns are MAC-HONK or something. Mimes use invisible guns and a mech that can completely ...
by RandomMarine
Mon Apr 09, 2018 11:21 am
Forum: Coding Feedback
Topic: Midgame antagonists.
Replies: 67
Views: 14554

Re: Midgame antagonists.

Revenants could be interesting if most of them didn't just defile every external window until someone gets sick of all the lack of air and calls the shuttle.
by RandomMarine
Sat Apr 07, 2018 3:44 pm
Forum: Coding Feedback
Topic: Midgame antagonists.
Replies: 67
Views: 14554

Re: Midgame antagonists.

cedarbridge wrote:This. Swarmers are intended (like most threats) to be a cataclysmic event that the crew stops, slows down or loses the station to.
In practice as long as a single swarmer is not retarded they're nigh-unstoppable.
by RandomMarine
Wed Apr 04, 2018 3:55 pm
Forum: Coding Feedback
Topic: Midgame antagonists.
Replies: 67
Views: 14554

Re: Midgame antagonists.

Code: Select all

/datum/round_event_control/slaughter
	name = "Spawn Slaughter Demon"
	typepath = /datum/round_event/ghost_role/slaughter
	weight = 1 //Very rare
	max_occurrences = 1
	earliest_start = 1 HOURS
	min_players = 20
It's there but it's rare.
by RandomMarine
Wed Apr 04, 2018 4:29 am
Forum: Coding Feedback
Topic: Midgame antagonists.
Replies: 67
Views: 14554

Re: Midgame antagonists.

Did I miss any? Feel free to comment and tell me how wrong I am. You forgot slaughter demons. Which all they contribute is removing people from the round for happening to be near blood and not powergaming around with the best armor and weapons they can get. In which case the demon just passes them ...
by RandomMarine
Tue Apr 03, 2018 4:25 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 106596

Re: Clockwork Cult 2.0

There were already three antags that can be untouchable, invisible observers until they have the perfect opportunity to appear and act, then quickly disappear. That shit is awful. We didn't need a fourth. Hopefully the mode stays out of rotation until the whole idea behind clockers warping in from a...
by RandomMarine
Tue Apr 03, 2018 3:46 pm
Forum: Coding Feedback
Topic: Suicide and gameplay implications
Replies: 50
Views: 13162

Re: Suicide and gameplay implications

suiciding preventing cloning is entirely around antags suiciding after getting caught. Could you elaborate? Suiciding adding noclone existed long before autocloning was ever a thing, and any antag thrown into the permabrig with a pre-scan can still just punch themselves to death to get around it. M...
by RandomMarine
Sun Apr 01, 2018 2:56 am
Forum: Coding Feedback
Topic: Suicide and gameplay implications
Replies: 50
Views: 13162

Re: Suicide and gameplay implications

Suicide should be 1A unless you make every suicide take the same amount of time as it would to beat yourself to death. an instant "haha nope" button to get out of conversion (which some people have explicitly argued in said prs) is super shitty. If you want to get out of conversion ICly t...
by RandomMarine
Sat Mar 31, 2018 9:09 pm
Forum: Coding Feedback
Topic: Suicide and gameplay implications
Replies: 50
Views: 13162

Re: Suicide and gameplay implications

I don't see the point in restricting people from taking ghost roles based on how they ghosted. Uncloneable suicides is a relic of old design that I don't see the point of keeping around, but granted if you suicide for no apparent reason you shouldn't have any right to complain if your body's taken t...
by RandomMarine
Sat Mar 31, 2018 3:35 am
Forum: Closed Policy Discussion
Topic: Remove Conversion Modes From Rotation
Replies: 132
Views: 26292

Re: Remove Conversion Modes From Rotation

Yeah, but ling has undergone far less changes then clock or blood cult, and it could be fun if it was a sneaky identity changing antag with powers to make it slippery, as opposed to an immortal teamworking antag with powers to make it a murder machine That's what they were between the great parasti...
by RandomMarine
Fri Mar 30, 2018 10:30 pm
Forum: Events Workshop
Topic: VIPs (Very Important Prisoners)
Replies: 4
Views: 2883

Re: VIPs (Very Important Prisoners)

Tangentially related. But back in the era of SoS where security generally wasn't allowed to murder prisoners on a whim, there was a round where security was mistreating perma prisoners and I proposed to an admin at the time to send a centcom agent disguised as a prisoner (With an implanted radio to ...
by RandomMarine
Fri Mar 23, 2018 3:34 pm
Forum: Ideas
Topic: make cutting clothing possible
Replies: 4
Views: 1570

Re: make cutting clothing possible

Swagbringer wrote:You should be able to rip the clothes off your chest in a display of manly passion or to mourn the death of a fellow crewmember
Using the exercise equipment should give you a verb that rips off your clothes.

HULKAMANIA
by RandomMarine
Thu Mar 22, 2018 2:59 am
Forum: Closed Policy Discussion
Topic: oh boy another drone policy question
Replies: 72
Views: 22148

Re: oh boy another drone policy question

Going to hijack this thread as a general drone policy one. It's very frequent that someone would ask me to help with things and I have to weigh the risk between whether doing so would be considered technically becoming involved with them and risk a droneban, or them trying to kill me for ignoring th...
by RandomMarine
Wed Mar 21, 2018 7:04 pm
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 19814

Re: bring back the singularity

It would be easy to do but a bitch to maintain as different contributors keep touching the maps.
by RandomMarine
Tue Mar 20, 2018 9:11 am
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 19814

Re: bring back the singularity

An array of pacman generators would be more engaging and balanced than any of the other engines.
by RandomMarine
Mon Mar 19, 2018 1:29 am
Forum: Ideas
Topic: bring back the singularity
Replies: 109
Views: 19814

Re: bring back the singularity

Back in the day the singularity only moved one tile each tick, pulled objects one step toward it each tick, and consumed whatever happened to be occupying it each tick. It was a far cry from current singularity, which is much more dangerous even without considering that it dismantled walls and floor...
by RandomMarine
Sun Mar 18, 2018 6:15 am
Forum: Ideas
Topic: Limited Supply Uplink Items
Replies: 18
Views: 4194

Re: Limited Supply Uplink Items

Wouldnt increasing the price when it is purchased by others be a better idea? for example if Greytide McRoundstartbomb buys a syndicate bomb at 12 TC, the next person who wants to buy it would have to pay 15tc. It would help counter some of the mass carnage that can be caused by multiple traitors b...
by RandomMarine
Sat Mar 17, 2018 4:20 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1033411

Re: ITT: We make shitty suggestions and come up with poor ideas.

Make people take eye damage if they're looking in the direction of the sun.
by RandomMarine
Mon Mar 12, 2018 8:02 pm
Forum: Ideas
Topic: Remove mech DNA lock
Replies: 7
Views: 3017

Re: Remove mech DNA lock

Use genetics to steal their identity.
by RandomMarine
Sat Mar 10, 2018 4:40 pm
Forum: Closed Policy Discussion
Topic: Requesting a ghost role in OOC
Replies: 28
Views: 6513

Re: Requesting a ghost role in OOC

Maybe it's for the best to code some function for ghosts to request these things. Like click the drone dispenser when it's empty to make it beep or something.
by RandomMarine
Thu Mar 08, 2018 4:39 pm
Forum: Ideas
Topic: Crew/Non-antagonist objectives.
Replies: 40
Views: 7830

Re: Crew/Non-antagonist objectives.

Security's job is to keep the peace and protect company assets. They should be credited for all surviving crew and station integrity, not dunked antags.
by RandomMarine
Sat Mar 03, 2018 1:39 am
Forum: Closed Policy Discussion
Topic: Requesting a ghost role in OOC
Replies: 28
Views: 6513

Re: Requesting a ghost role in OOC

I vaguely recall age way back where the wiki suggested that it was okay to request someone to request a pAI over OOC without any specifics about the round itself.
by RandomMarine
Tue Feb 27, 2018 8:18 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 931055

Re: Minor Suggestions

Add a way to make two airlocks cycle-linked. Like a multitool buffer or something.
by RandomMarine
Sat Feb 24, 2018 4:20 pm
Forum: Closed Policy Discussion
Topic: Ghost role policy suggestion
Replies: 82
Views: 17972

Re: Ghost role policy suggestion

Creating a loose singularity is already a rule 1 violation. Nothing more really has to be said about it.
by RandomMarine
Fri Feb 23, 2018 5:17 pm
Forum: General Chat
Topic: Engineering autism thread, share your autism forts/projects.
Replies: 9
Views: 3292

Re: Engineering autism thread, share your autism forts/projects.

Lava-based turbine generator. Perpetually dishes out 50kW with tier 3 parts, enough to keep a modest lavaland outpost juiced.
Wait until #35899 is fixed before wasting time making it without admin assistance though.
Image
by RandomMarine
Wed Feb 21, 2018 2:44 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 931055

Re: Minor Suggestions

Add a quick and easy way to turn sheets of reinforced glass back into glass and rods.
by RandomMarine
Wed Feb 21, 2018 1:36 am
Forum: Closed Policy Discussion
Topic: I'm so fucking sick of "I BORED" let's call the shuttle
Replies: 78
Views: 14992

Re: I'm so fucking sick of "I BORED" let's call the shuttle

We have an extensive repair system and a role based entirely around it, for example. One round comes to mind where medbay was maxcapped, I was a drone at the time and quickly RCD'd up the holes and began patching up the walls and cabling while other drones and engineers began replacing the air and ...