Search found 289 matches
- Thu Apr 18, 2024 5:42 pm
- Forum: Player's Club
- Topic: me when i want to rp in the mrp server
- Replies: 43
- Views: 497
Re: me when i want to rp in the mrp server
Me when I want to meow in the mrrp server :3c
- Thu Apr 18, 2024 5:31 pm
- Forum: Policy Discussion
- Topic: [UPDATE] Give Cyborgs speeding tickets
- Replies: 34
- Views: 1393
Re: [UPDATE] Give Cyborgs speeding tickets
As a borg player I feel absolutely no difference. None. Zilch. Nada.
However, I did observe a round with a malf ai and it was obvious that sec were successfully flashing borgs twice way better than before.
Again though personally I don't feel the difference
However, I did observe a round with a malf ai and it was obvious that sec were successfully flashing borgs twice way better than before.
Again though personally I don't feel the difference
- Wed Apr 17, 2024 10:31 pm
- Forum: Player's Club
- Topic: I Got Reincarnated As A Blob Only To Get Immediately Robusted By A Single Roboticist?!
- Replies: 11
- Views: 351
- Wed Apr 17, 2024 5:32 pm
- Forum: Player's Club
- Topic: Oranges Asks YOU To Rework Heretic
- Replies: 50
- Views: 896
Re: Oranges Asks YOU To Rework Heretic
New catgirl themed heretic path
- Wed Apr 17, 2024 3:42 pm
- Forum: Player's Club
- Topic: I Got Reincarnated As A Blob Only To Get Immediately Robusted By A Single Roboticist?!
- Replies: 11
- Views: 351
Re: I Got Reincarnated As A Blob Only To Get Immediately Robusted By A Single Roboticist?!
Sorry for digging your style timonk
- Wed Apr 17, 2024 3:41 pm
- Forum: Player's Club
- Topic: I Got Reincarnated As A Blob Only To Get Immediately Robusted By A Single Roboticist?!
- Replies: 11
- Views: 351
- Tue Apr 16, 2024 1:43 am
- Forum: Player's Club
- Topic: The Gupta Corner
- Replies: 1044
- Views: 179248
Re: The Gupta Corner
hi goopa big fan love your work
- Fri Apr 12, 2024 8:07 pm
- Forum: Player's Club
- Topic: "Player's" club posters when they're asked to talk about playing
- Replies: 33
- Views: 784
Re: "Player's" club posters when they're asked to talk about playing
Nono i SWEAR i still play the game, just the other day i had a round in which i walked out of the cloner and went straight to the nanites lab while shovestunning people on the way!! see??
- Fri Apr 12, 2024 8:03 pm
- Forum: Player's Club
- Topic: The Time i got reincarnated as a ban evader 3 times with memories from my previous account
- Replies: 19
- Views: 494
Re: The Time i got reincarnated as a ban evader 3 times with memories from my previous account
I think that the worst thing this guy did was absolutley butcher the ban appeal template
- Fri Apr 12, 2024 7:06 am
- Forum: Off Topic
- Topic: Chinese Cartoons
- Replies: 1502
- Views: 652872
Re: Chinese Cartoons
People are sleeping on Hibike! Euphonium I swear to god
- Wed Apr 10, 2024 5:45 pm
- Forum: Player's Club
- Topic: those who forget (note) history nut
- Replies: 21
- Views: 678
Re: those who forget (note) history nut
We should be allowed to publicly execute the guy tbh I agree with MSO on this
- Wed Apr 10, 2024 5:25 pm
- Forum: General Chat
- Topic: Maximizing butt-naked prowess
- Replies: 8
- Views: 519
- Tue Apr 09, 2024 8:50 pm
- Forum: Player's Club
- Topic: Banned for making a safe Supernutter.
- Replies: 34
- Views: 1268
Re: Banned for making a safe Supernutter.
https://tgstation13.download/dip/discordimageproxy.php/attachments/590051584495321100/1226671747483566150/image.png?ex=66259e17&is=66132917&hm=fa3ad109074b6f6a4310797b0bd20670164a80204bae9da89929360617a243de& Very funny image melbert, big fan, however, I would like to present to the nut...
- Sat Apr 06, 2024 9:38 am
- Forum: Policy Discussion
- Topic: Disable early map voting
- Replies: 34
- Views: 1453
Re: Disable early map voting
Add RTV, like in source games. Add a vote to see if people want to vote.
- Thu Apr 04, 2024 5:13 pm
- Forum: Policy Discussion
- Topic: Manuel and a higher pop cap.
- Replies: 22
- Views: 1029
Re: Manuel and a higher pop cap.
Very good points were made already as to why not to do this, but like, what if we do it for one day just to see what happens? For shits and giggles, maybe even for gits and shiggles?
- Tue Apr 02, 2024 12:48 am
- Forum: General Chat
- Topic: Maximizing butt-naked prowess
- Replies: 8
- Views: 519
Re: Maximizing butt-naked prowess
you know i have no idea what skillchips are or do
- Sun Mar 31, 2024 10:24 am
- Forum: General Chat
- Topic: Maximizing butt-naked prowess
- Replies: 8
- Views: 519
Maximizing butt-naked prowess
I've recently gotten a bit obsessed with using the DNA infuser in genetics with mice to ventcrawl around the station freely. It's really fun, I love hopping around vent to vent going "cheesed to meet you!" while they are visibly confused. Anyways point is, to ventcrawl you have to be butt ...
- Wed Mar 27, 2024 6:08 pm
- Forum: Policy Discussion
- Topic: Can we bump threat on manny a little bit?
- Replies: 28
- Views: 1290
Re: Can we bump threat on manny a little bit?
On high pop I think threat is high enough, if not a bit too high, but in low pop it's true that Manny becomes quite the slog
- Tue Mar 26, 2024 8:20 pm
- Forum: Player's Club
- Topic: Nutter arrested for mugging did not /advert nut
- Replies: 12
- Views: 613
Re: Nutter arrested for mugging did not /advert nut
Oh hey I was mugged by them that round! They asked for like 100 credits, I had 800, so logically, I lied and said I only had 20 credits. I ended up giving them 20 credits and my shoes. Lucky for me a seccie just happened to walk by so I immediately snitched and eventually I got my shoes back. Scamme...
- Tue Mar 26, 2024 8:05 pm
- Forum: Player's Club
- Topic: singular shared nut policy party thread (NOT META)
- Replies: 10
- Views: 395
Re: singular shared nut policy party thread (NOT META)
This didn't happen on the counting days....
- Tue Mar 26, 2024 9:14 am
- Forum: Policy Discussion
- Topic: [UPDATE] Give Cyborgs speeding tickets
- Replies: 34
- Views: 1393
Re: Give Cyborgs speeding tickets
I don't really have a problem with this, I don't think it'll impact my cyborg gameplay negatively at all so like. Yeah.
- Tue Mar 26, 2024 9:12 am
- Forum: Player's Club
- Topic: Infinut Recursion Club
- Replies: 5
- Views: 398
Re: Infinut Recursion Club
You're 12 days late, sorry
- Mon Mar 25, 2024 8:44 am
- Forum: Player's Club
- Topic: nutter thinks chatgpt will get his note removed
- Replies: 19
- Views: 843
Re: nutter thinks chatgpt will get his note removed
In the vast universe of Space Station 13, where crewmates scurry through the halls completing tasks and impostors lurk in the shadows, the concept of utilizing AI for note-removal requests on TGStation forums resembles a perilous voyage into the unknown. Just as in Among Us, where impostors manipula...
- Mon Mar 25, 2024 8:37 am
- Forum: Player's Club
- Topic: Polyamoury and space men. How the captain fucked me
- Replies: 16
- Views: 549
Re: Polyamoury and space men. How the captain fucked me
Hopefully not on San Francisco
- Mon Mar 25, 2024 8:30 am
- Forum: Player's Club
- Topic: Moth Mommy Milkers Makes Moderation Madness Manifest
- Replies: 84
- Views: 3073
Re: Moth Mommy Milkers Makes Moderation Madness Manifest
Jesus fucking christ. Since SEPTEMBER???
- Mon Mar 25, 2024 8:17 am
- Forum: Closed Policy Discussion
- Topic: Wasting points during Nuke Ops = Immediate Kill?
- Replies: 58
- Views: 2237
Re: Wasting points during Nuke Ops = Immediate Kill?
I think DEATH is a bit extreme, grab some cuffs throw the point waster in a cell.
Specifically in the context of nuke-ops a simple death may just become a round removal with how busy medical will soon become, and a round removal seems awfully unfair for wasting some points.
Specifically in the context of nuke-ops a simple death may just become a round removal with how busy medical will soon become, and a round removal seems awfully unfair for wasting some points.
- Mon Mar 18, 2024 9:58 pm
- Forum: Ideas
- Topic: Make moths have forced 0 gravity when in complete darkness- at a cost.
- Replies: 2
- Views: 211
Make moths have forced 0 gravity when in complete darkness- at a cost.
Did you know? The reason why moths (and most bugs) are attracted to light is because the sun is their only way to tell up from down, so they think every light is the sun and automatically point their back towards it! God, that's sad. So what if, when in a space with no lights, not only are they forc...
- Wed Mar 13, 2024 1:37 am
- Forum: Player's Club
- Topic: forbidden thread
- Replies: 10
- Views: 406
- Wed Mar 06, 2024 10:47 pm
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 38
- Views: 8579
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
I miss the star trek uniforms :(
- Sun Mar 03, 2024 2:12 am
- Forum: Ideas
- Topic: Make borgs also hear the cool malf AI sound at roundstart
- Replies: 5
- Views: 364
- Fri Mar 01, 2024 7:14 am
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 2639
Re: Remove Security Policy regarding Borgs.
Like this, this is annoying. You're not "forced" to get involved at all. Silicon players are allowed to have a sense of perspective and restraint. Very fair, honestly. I feel that, at least in Manuel, sillicon players are taught (by other experienced sillicon players) that the only way to...
- Fri Mar 01, 2024 7:07 am
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 2639
Re: Remove Security Policy regarding Borgs.
It isn't very easy to keep a Borg down in practice, especially with the recent flash buffs. Not everyone will know that you can tip a cyborg, and it's not like security knows what your laws are at any given moment, especially since it's so easy to subvert silicon. On paper, the "don't kill a c...
- Wed Feb 28, 2024 1:54 am
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 2639
Re: Remove Security Policy regarding Borgs.
I also play cyborg more than any other role. Security may kill me in the process of me trying to protect a human. I will let any human out of security if they ask. Security and Silicions are not on the same team. It's weird we make security bow to the silicon team But security isn't "bowing do...
- Wed Feb 28, 2024 1:20 am
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 2639
Re: Remove Security Policy regarding Borgs.
If a borg is following its laws and gets in its way of security, security should be within its right to stop the borg. This is the same as security breaking an airlock if it were stopping security doing their job. The rule doesn't say "security cannot stop cyborgs if they're interfering",...
- Tue Feb 20, 2024 12:31 am
- Forum: General Chat
- Topic: this forum feels empty
- Replies: 18
- Views: 1234
Re: this forum feels empty
https://tgstation13.org/phpBB/download/file.php?id=4356&mode=view https://tgstation13.org/phpBB/download/file.php?id=4356&mode=view https://tgstation13.org/phpBB/download/file.php?id=4356&mode=view https://tgstation13.org/phpBB/download/file.php?id=4356&mode=view https://tgstation13...
- Tue Feb 06, 2024 2:08 am
- Forum: Closed Policy Discussion
- Topic: I FOUGHT THE LAW
- Replies: 46
- Views: 3744
Re: I FOUGHT THE LAW
i was too lazy to scroll up in the thread to get the link to your user page please pardon my sinsTheBibleMelts wrote: ↑Tue Feb 06, 2024 2:04 am that header ain't even in the draft this thread is discussing
- Tue Feb 06, 2024 1:59 am
- Forum: Closed Policy Discussion
- Topic: I FOUGHT THE LAW
- Replies: 46
- Views: 3744
Re: I FOUGHT THE LAW
while I am not opposed to this, this iteration of space law is meant to be an IC shield, and I am concerned that adding this line will lead to lawyers understandably ahelping instances of not being allowed to talk to a prisoner and result in a lengthy justification from both parties involved. https...
- Sat Feb 03, 2024 11:32 pm
- Forum: Closed Policy Discussion
- Topic: I FOUGHT THE LAW
- Replies: 46
- Views: 3744
Re: I FOUGHT THE LAW
that is how it currently is, the rewrite changed nothing about that. i still don't think it's realistic to mandate trials from happening due to the time and participation they require. putting it somewhere in space law that trials are required for X would simply result in that section being ignored...
- Wed Jan 31, 2024 7:03 am
- Forum: Closed Policy Discussion
- Topic: I FOUGHT THE LAW
- Replies: 46
- Views: 3744
Re: I FOUGHT THE LAW
I feel that lawyers are getting the REALLY short end of the stick here, for being the ones that should care the most about space laws they get little to no protections in it. Like, they're supposed to be the ones who actually enforce the details of space law, but this rewrite gives them no gateways ...
- Mon Jan 22, 2024 11:23 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 156397
Re: Enforce Human Authority: 0
Humans being the only heads of staff isnt making humans ”racially superior”, if you percieve people in power as inherently superior without merits I implore you to reconsider. NT is a very flawed and evil company and I think them not allowing non-human heads is because they are xenophobic and thats...
- Mon Jan 22, 2024 9:26 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 156397
Re: Enforce Human Authority: 0
Because the only reason I can think of is "so they can pretend to be racists without actually being racist" and that seems confusing and not right. I mean. I'm not saying that is it but from what I've seen from back-reading this thread is that people that want to keep it as-is have two st...
- Mon Jan 22, 2024 9:19 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 156397
Re: Enforce Human Authority: 0
I dont think I'm the sole person that ONLY uses their static, right? I've given doing other characters a shot but It hasn't felt right. Anyways, way way waaay back when felinids did not exist (or i did not know of them, i dont remember how long ago this was) I used to mainly play HoP. I love playing...
- Sat Jan 06, 2024 9:18 am
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 38
- Views: 8579
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Maybe I should just set up a quantum thing in robotics roundstart between it and sci. I really don't want to move it since I love giving robotics their own space and increased access to the SAT. Maybe I could make it more visible somehow? Would love ideas. Maybe don't move robotics itself, but move...
- Tue Jan 02, 2024 4:31 pm
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 38
- Views: 8579
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
I'm a Known Northstar Lover so I don't have a lot to say, I do have two small comments though. I usually play robo, and for a job so intertwined with science having to go back and forth between robotics and science gets old. Fast. Also since it's basically hidden in a nook of the map not many people...
- Sun Dec 24, 2023 11:02 pm
- Forum: Coding Feedback
- Topic: Complaints on birdshot(ADD YOUR INPUT)
- Replies: 41
- Views: 10166
Re: Complaints on birdshot(ADD YOUR INPUT)
Should stations all be forced to conform to the same layout? Should we all play CS_Office and De_Dust2 and Tf_2fort for the rest of our lives? I think bucking trends allows for more interesting play. By the way, the vibe was always "rusty metal deathtrap." There's a difference between con...
- Sun Dec 24, 2023 8:01 am
- Forum: Coding Feedback
- Topic: Complaints on birdshot(ADD YOUR INPUT)
- Replies: 41
- Views: 10166
Re: Complaints on birdshot(ADD YOUR INPUT)
I cant believe Kilo was replaced with it. I hate birdshot with a passion. The only thing Birdshot and Kilo have in common is that both have aggresive NPCs in their maintenence, and that's about where the comparisons end because Birdshot is worse in every way. I get the idea is for it to be run-down,...
- Mon Dec 04, 2023 9:48 am
- Forum: Player's Club
- Topic: We are back.
- Replies: 42
- Views: 15898
Re: We are back.
HAT I HAVE A HAT I HVE A HTA HAT I HAVE A HAT
- Fri Nov 17, 2023 1:09 am
- Forum: Coding Feedback
- Topic: It's been over 900 days since Experi-sci was merged and it still kind of sucks
- Replies: 21
- Views: 9144
Re: It's been over 900 days since Experi-sci was merged and it still kind of sucks
(Ignoring the fact that one of your suggested experiments requires you go out of your way to do ("make a flamethrower"), and the hypothetical situation you posited also requires you go out of your way to do it) yeah ok really bad examples sorry i just needed a way to convey the idea We ha...
- Thu Nov 16, 2023 7:54 pm
- Forum: Coding Feedback
- Topic: It's been over 900 days since Experi-sci was merged and it still kind of sucks
- Replies: 21
- Views: 9144
Re: It's been over 900 days since Experi-sci was merged and it still kind of sucks
I don't think is is any fundamentally different to experi-sci, you're just replacing "do an autopsy" with "do revival surgery on a monkey". Any list of tasks will eventually become tedium, especially since players have a tendency to optimize the fun out of things. (Also, old sci...
- Wed Nov 15, 2023 11:00 pm
- Forum: Coding Feedback
- Topic: It's been over 900 days since Experi-sci was merged and it still kind of sucks
- Replies: 21
- Views: 9144
Re: It's been over 900 days since Experi-sci was merged and it still kind of sucks
"Remove it and replace it" doesnt really work when you dont propose an appropiate replacement, besdies that a entirely new system takes time and i doubt the headcoders will allow a somewhat new system to just be outright replaced when it could be worked into a better version, so instead le...