Search found 272 matches
- Wed Mar 27, 2024 6:08 pm
- Forum: Policy Discussion
- Topic: Can we bump threat on manny a little bit?
- Replies: 10
- Views: 229
Re: Can we bump threat on manny a little bit?
On high pop I think threat is high enough, if not a bit too high, but in low pop it's true that Manny becomes quite the slog
- Tue Mar 26, 2024 8:20 pm
- Forum: Player's Club
- Topic: Nutter arrested for mugging did not /advert nut
- Replies: 12
- Views: 477
Re: Nutter arrested for mugging did not /advert nut
Oh hey I was mugged by them that round! They asked for like 100 credits, I had 800, so logically, I lied and said I only had 20 credits. I ended up giving them 20 credits and my shoes. Lucky for me a seccie just happened to walk by so I immediately snitched and eventually I got my shoes back. Scamme...
- Tue Mar 26, 2024 8:05 pm
- Forum: Player's Club
- Topic: singular shared nut policy party thread (NOT META)
- Replies: 7
- Views: 166
Re: singular shared nut policy party thread (NOT META)
This didn't happen on the counting days....
- Tue Mar 26, 2024 9:14 am
- Forum: Policy Discussion
- Topic: Give Cyborgs speeding tickets
- Replies: 14
- Views: 361
Re: Give Cyborgs speeding tickets
I don't really have a problem with this, I don't think it'll impact my cyborg gameplay negatively at all so like. Yeah.
- Tue Mar 26, 2024 9:12 am
- Forum: Player's Club
- Topic: Infinut Recursion Club
- Replies: 5
- Views: 303
Re: Infinut Recursion Club
You're 12 days late, sorry
- Mon Mar 25, 2024 8:44 am
- Forum: Player's Club
- Topic: nutter thinks chatgpt will get his note removed
- Replies: 19
- Views: 603
Re: nutter thinks chatgpt will get his note removed
In the vast universe of Space Station 13, where crewmates scurry through the halls completing tasks and impostors lurk in the shadows, the concept of utilizing AI for note-removal requests on TGStation forums resembles a perilous voyage into the unknown. Just as in Among Us, where impostors manipula...
- Mon Mar 25, 2024 8:37 am
- Forum: Player's Club
- Topic: Polyamoury and space men. How the captain fucked me
- Replies: 16
- Views: 454
Re: Polyamoury and space men. How the captain fucked me
Hopefully not on San Francisco
- Mon Mar 25, 2024 8:30 am
- Forum: Player's Club
- Topic: Moth Mommy Milkers Makes Moderation Madness Manifest
- Replies: 66
- Views: 1867
Re: Moth Mommy Milkers Makes Moderation Madness Manifest
Jesus fucking christ. Since SEPTEMBER???
- Mon Mar 25, 2024 8:17 am
- Forum: Policy Discussion
- Topic: Wasting points during Nuke Ops = Immediate Kill?
- Replies: 57
- Views: 1301
Re: Wasting points during Nuke Ops = Immediate Kill?
I think DEATH is a bit extreme, grab some cuffs throw the point waster in a cell.
Specifically in the context of nuke-ops a simple death may just become a round removal with how busy medical will soon become, and a round removal seems awfully unfair for wasting some points.
Specifically in the context of nuke-ops a simple death may just become a round removal with how busy medical will soon become, and a round removal seems awfully unfair for wasting some points.
- Mon Mar 18, 2024 9:58 pm
- Forum: Ideas
- Topic: Make moths have forced 0 gravity when in complete darkness- at a cost.
- Replies: 2
- Views: 172
Make moths have forced 0 gravity when in complete darkness- at a cost.
Did you know? The reason why moths (and most bugs) are attracted to light is because the sun is their only way to tell up from down, so they think every light is the sun and automatically point their back towards it! God, that's sad. So what if, when in a space with no lights, not only are they forc...
- Wed Mar 13, 2024 1:37 am
- Forum: Player's Club
- Topic: forbidden thread
- Replies: 10
- Views: 360
- Wed Mar 06, 2024 10:47 pm
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 32
- Views: 8092
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
I miss the star trek uniforms :(
- Sun Mar 03, 2024 2:12 am
- Forum: Ideas
- Topic: Make borgs also hear the cool malf AI sound at roundstart
- Replies: 5
- Views: 329
- Fri Mar 01, 2024 7:14 am
- Forum: Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 37
- Views: 2011
Re: Remove Security Policy regarding Borgs.
Like this, this is annoying. You're not "forced" to get involved at all. Silicon players are allowed to have a sense of perspective and restraint. Very fair, honestly. I feel that, at least in Manuel, sillicon players are taught (by other experienced sillicon players) that the only way to...
- Fri Mar 01, 2024 7:07 am
- Forum: Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 37
- Views: 2011
Re: Remove Security Policy regarding Borgs.
It isn't very easy to keep a Borg down in practice, especially with the recent flash buffs. Not everyone will know that you can tip a cyborg, and it's not like security knows what your laws are at any given moment, especially since it's so easy to subvert silicon. On paper, the "don't kill a c...
- Wed Feb 28, 2024 1:54 am
- Forum: Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 37
- Views: 2011
Re: Remove Security Policy regarding Borgs.
I also play cyborg more than any other role. Security may kill me in the process of me trying to protect a human. I will let any human out of security if they ask. Security and Silicions are not on the same team. It's weird we make security bow to the silicon team But security isn't "bowing do...
- Wed Feb 28, 2024 1:20 am
- Forum: Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 37
- Views: 2011
Re: Remove Security Policy regarding Borgs.
If a borg is following its laws and gets in its way of security, security should be within its right to stop the borg. This is the same as security breaking an airlock if it were stopping security doing their job. The rule doesn't say "security cannot stop cyborgs if they're interfering",...
- Tue Feb 20, 2024 12:31 am
- Forum: General Chat
- Topic: this forum feels empty
- Replies: 18
- Views: 1149
Re: this forum feels empty
https://tgstation13.org/phpBB/download/file.php?id=4356&mode=view https://tgstation13.org/phpBB/download/file.php?id=4356&mode=view https://tgstation13.org/phpBB/download/file.php?id=4356&mode=view https://tgstation13.org/phpBB/download/file.php?id=4356&mode=view https://tgstation13...
- Tue Feb 06, 2024 2:08 am
- Forum: Closed Policy Discussion
- Topic: I FOUGHT THE LAW
- Replies: 46
- Views: 3566
Re: I FOUGHT THE LAW
i was too lazy to scroll up in the thread to get the link to your user page please pardon my sinsTheBibleMelts wrote: ↑Tue Feb 06, 2024 2:04 am that header ain't even in the draft this thread is discussing
- Tue Feb 06, 2024 1:59 am
- Forum: Closed Policy Discussion
- Topic: I FOUGHT THE LAW
- Replies: 46
- Views: 3566
Re: I FOUGHT THE LAW
while I am not opposed to this, this iteration of space law is meant to be an IC shield, and I am concerned that adding this line will lead to lawyers understandably ahelping instances of not being allowed to talk to a prisoner and result in a lengthy justification from both parties involved. https...
- Sat Feb 03, 2024 11:32 pm
- Forum: Closed Policy Discussion
- Topic: I FOUGHT THE LAW
- Replies: 46
- Views: 3566
Re: I FOUGHT THE LAW
that is how it currently is, the rewrite changed nothing about that. i still don't think it's realistic to mandate trials from happening due to the time and participation they require. putting it somewhere in space law that trials are required for X would simply result in that section being ignored...
- Wed Jan 31, 2024 7:03 am
- Forum: Closed Policy Discussion
- Topic: I FOUGHT THE LAW
- Replies: 46
- Views: 3566
Re: I FOUGHT THE LAW
I feel that lawyers are getting the REALLY short end of the stick here, for being the ones that should care the most about space laws they get little to no protections in it. Like, they're supposed to be the ones who actually enforce the details of space law, but this rewrite gives them no gateways ...
- Mon Jan 22, 2024 11:23 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 152849
Re: Enforce Human Authority: 0
Humans being the only heads of staff isnt making humans ”racially superior”, if you percieve people in power as inherently superior without merits I implore you to reconsider. NT is a very flawed and evil company and I think them not allowing non-human heads is because they are xenophobic and thats...
- Mon Jan 22, 2024 9:26 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 152849
Re: Enforce Human Authority: 0
Because the only reason I can think of is "so they can pretend to be racists without actually being racist" and that seems confusing and not right. I mean. I'm not saying that is it but from what I've seen from back-reading this thread is that people that want to keep it as-is have two st...
- Mon Jan 22, 2024 9:19 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 152849
Re: Enforce Human Authority: 0
I dont think I'm the sole person that ONLY uses their static, right? I've given doing other characters a shot but It hasn't felt right. Anyways, way way waaay back when felinids did not exist (or i did not know of them, i dont remember how long ago this was) I used to mainly play HoP. I love playing...
- Sat Jan 06, 2024 9:18 am
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 32
- Views: 8092
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Maybe I should just set up a quantum thing in robotics roundstart between it and sci. I really don't want to move it since I love giving robotics their own space and increased access to the SAT. Maybe I could make it more visible somehow? Would love ideas. Maybe don't move robotics itself, but move...
- Tue Jan 02, 2024 4:31 pm
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 32
- Views: 8092
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
I'm a Known Northstar Lover so I don't have a lot to say, I do have two small comments though. I usually play robo, and for a job so intertwined with science having to go back and forth between robotics and science gets old. Fast. Also since it's basically hidden in a nook of the map not many people...
- Sun Dec 24, 2023 11:02 pm
- Forum: Coding Feedback
- Topic: Complaints on birdshot(ADD YOUR INPUT)
- Replies: 41
- Views: 10052
Re: Complaints on birdshot(ADD YOUR INPUT)
Should stations all be forced to conform to the same layout? Should we all play CS_Office and De_Dust2 and Tf_2fort for the rest of our lives? I think bucking trends allows for more interesting play. By the way, the vibe was always "rusty metal deathtrap." There's a difference between con...
- Sun Dec 24, 2023 8:01 am
- Forum: Coding Feedback
- Topic: Complaints on birdshot(ADD YOUR INPUT)
- Replies: 41
- Views: 10052
Re: Complaints on birdshot(ADD YOUR INPUT)
I cant believe Kilo was replaced with it. I hate birdshot with a passion. The only thing Birdshot and Kilo have in common is that both have aggresive NPCs in their maintenence, and that's about where the comparisons end because Birdshot is worse in every way. I get the idea is for it to be run-down,...
- Mon Dec 04, 2023 9:48 am
- Forum: Player's Club
- Topic: We are back.
- Replies: 42
- Views: 14400
Re: We are back.
HAT I HAVE A HAT I HVE A HTA HAT I HAVE A HAT
- Fri Nov 17, 2023 1:09 am
- Forum: Coding Feedback
- Topic: It's been over 900 days since Experi-sci was merged and it still kind of sucks
- Replies: 21
- Views: 8170
Re: It's been over 900 days since Experi-sci was merged and it still kind of sucks
(Ignoring the fact that one of your suggested experiments requires you go out of your way to do ("make a flamethrower"), and the hypothetical situation you posited also requires you go out of your way to do it) yeah ok really bad examples sorry i just needed a way to convey the idea We ha...
- Thu Nov 16, 2023 7:54 pm
- Forum: Coding Feedback
- Topic: It's been over 900 days since Experi-sci was merged and it still kind of sucks
- Replies: 21
- Views: 8170
Re: It's been over 900 days since Experi-sci was merged and it still kind of sucks
I don't think is is any fundamentally different to experi-sci, you're just replacing "do an autopsy" with "do revival surgery on a monkey". Any list of tasks will eventually become tedium, especially since players have a tendency to optimize the fun out of things. (Also, old sci...
- Wed Nov 15, 2023 11:00 pm
- Forum: Coding Feedback
- Topic: It's been over 900 days since Experi-sci was merged and it still kind of sucks
- Replies: 21
- Views: 8170
Re: It's been over 900 days since Experi-sci was merged and it still kind of sucks
"Remove it and replace it" doesnt really work when you dont propose an appropiate replacement, besdies that a entirely new system takes time and i doubt the headcoders will allow a somewhat new system to just be outright replaced when it could be worked into a better version, so instead le...
- Sun Nov 12, 2023 3:48 am
- Forum: Roleplaying
- Topic: holy shit its a cat
- Replies: 106
- Views: 30249
Re: holy shit its a cat
can i make the cat watch spongebob i love spongebob
- Wed Nov 01, 2023 10:10 pm
- Forum: Coding Feedback
- Topic: It's been over 900 days since Experi-sci was merged and it still kind of sucks
- Replies: 21
- Views: 8170
It's been over 900 days since Experi-sci was merged and it still kind of sucks
I love the idea of experi-sci, it's such a smart way to make research more than just waiting for points to add up then clicking buttons. But, my god, are the experiments we have right now really, really bad. Experiments fall onto five categories: - Craft a random assortment of chairs toilets and tab...
- Wed Oct 25, 2023 7:45 pm
- Forum: Player's Club
- Topic: player acts like troll, is sentenced to live under a bridge peanut
- Replies: 110
- Views: 215265
Re: player acts like troll, is sentenced to live under a bridge peanut
SpongeBob would hate this thread
- Wed Oct 04, 2023 4:28 am
- Forum: Ideas
- Topic: Remove the Adult section of the library
- Replies: 14
- Views: 3580
Re: Remove the Adult section of the library
Throwback to when I was playing AI and a mime started spamming a lewd Ai fanfiction from the library on the cameras that originated from the adult section of the library. Funnily enough I don't blame the book for this, I blame the mime for being a shitter
- Sat Jun 10, 2023 5:57 am
- Forum: Coding Feedback
- Topic: Current state of The Science Department
- Replies: 19
- Views: 4432
Re: Current state of The Science Department
i like science, love the idea of being a researcher on top of a station, wished there was more sub departments to mess with. If it were up to me i'd make genetics a branch of science, no unique job. I'd probably grab virology, merge it with cytology and also make that a science department like xenob...
- Sun May 21, 2023 2:03 am
- Forum: General Chat
- Topic: Space Station 13 Merchandise
- Replies: 20
- Views: 4838
Re: Space Station 13 Merchandise
Thats not merch thats like 8 dish ragsTheFinalPotato wrote: ↑Thu May 18, 2023 11:04 pm
you know about the merch shop right? the one that's a bit crummy?
- Thu May 18, 2023 9:21 am
- Forum: General Chat
- Topic: Space Station 13 Merchandise
- Replies: 20
- Views: 4838
Re: Space Station 13 Merchandise
I wish ss13 merch were a thing so bad, I'd buy shirts posters plushies mugs anything you give me, something like a communal merch shop made by the big servers to help pay server costs would be sick as fuck
- Wed May 03, 2023 6:08 pm
- Forum: Coding
- Topic: [Code Bounty] Spaceman TTS: Definitive Edition
- Replies: 1
- Views: 2229
Re: [Code Bounty] Spaceman TTS: Definitive Edition
Closed til I can get another 200 bucks
- Tue May 02, 2023 2:15 am
- Forum: Ideas
- Topic: Nerf Forensics
- Replies: 19
- Views: 2911
Re: Nerf Forensics
The TM'd coroner job is the kind of thing I'd like to see on a new, revamped detective, more in-depth systems. Right now the best you can do is scan blood, scan door, scan hallway, scan graffiti, which I think somewhat sucks and takes you away from the immerssion of being an actual detective. Maybe ...
- Mon May 01, 2023 3:08 am
- Forum: Player's Club
- Topic: Help me make my new PC suffer
- Replies: 25
- Views: 2946
- Mon May 01, 2023 2:51 am
- Forum: Player's Club
- Topic: Help me make my new PC suffer
- Replies: 25
- Views: 2946
Re: Help me make my new PC suffer
modded minecraft with an RTX shader pack. I'd recommend FTB Skies but FTB's been a little bitch recently in terms of where their lead is taking them (namely, sending requests to other launchers to take down their FTB pack support so that everyone has to use the FTB launcher) so find something of yo...
- Sun Apr 30, 2023 4:02 pm
- Forum: Player's Club
- Topic: Help me make my new PC suffer
- Replies: 25
- Views: 2946
Re: Help me make my new PC suffer
you could have just gotten a 1070 and been fine 1080p… 60 fps… bro do you not have a 144hz or a 165hz monitor? you’re telling me you spent all of this money on the gpu and cpu but not your MONITOR? 1080p 60hz has just always been enough for me, sure I'd like to get a 4k 144hz beast some day but I d...
- Sun Apr 30, 2023 8:52 am
- Forum: Player's Club
- Topic: Help me make my new PC suffer
- Replies: 25
- Views: 2946
Re: Help me make my new PC suffer
Not with that attitude
- Sun Apr 30, 2023 8:44 am
- Forum: Player's Club
- Topic: Help me make my new PC suffer
- Replies: 25
- Views: 2946
Help me make my new PC suffer
I recently upgraded from my old (1050ti, i5 6th gen) pc to a brand spanking new one (3090, i5 12th gen) and every single fucking thing I throw at it, it runs no problem at 1080p 60fps, something that my previous pc barely ever did. So, dearest players, help me make it suffer. I wanna see this fucker...
- Sun Apr 30, 2023 2:07 am
- Forum: Closed Policy Discussion
- Topic: The players club and the attack of the non players policy discussion
- Replies: 44
- Views: 5514
Re: The players club and the attack of the non players policy discussion
Delete it all, first the hut now the nut
- Sun Apr 30, 2023 2:07 am
- Forum: General Chat
- Topic: The emergency shuttle fundamentally makes no sense
- Replies: 9
- Views: 2394
Re: The emergency shuttle fundamentally makes no sense
On the ISS they have missions that last about 6 months, so at some point they DO go "Time go home!" and leave
- Wed Apr 26, 2023 10:38 pm
- Forum: Coding
- Topic: [BOUNTY] Played-time ban
- Replies: 16
- Views: 4327
Re: [BOUNTY] Played-time ban
this isnt a thing already??