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Re: Stasis beds are shit.

Super Aggro Crag wrote:then people will just not submit to surgery
by Mark9013100
Wed May 15, 2019 6:20 am
 
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 12232

Re: Stasis beds are shit.

There's no point to relying on Chemisty because most casual chemists only play the role for their enjoyment and not to contribute to the rest of the department, ala Genetics. Departmental cooperation is a crock and so is inter-departmental in this case.
by Mark9013100
Tue May 14, 2019 1:11 am
 
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 12232

Re: Stasis beds are shit.

My only complaint is there arent enough stasis beds by default. Also this change would probably be better by integrating chemistry, virology, and medical doctors into one job like the science department. This gives medical staff the ability to switch to medicine production or virus cure creation if...
by Mark9013100
Mon May 13, 2019 1:33 am
 
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 12232

Re: Pre-ordered Saints row 3 for the switch

Damn Volition has fallen hard, hope they rebound eventually.
by Mark9013100
Fri May 10, 2019 8:46 pm
 
Forum: Video Games
Topic: Pre-ordered Saints row 3 for the switch
Replies: 9
Views: 604

Re: Kilo Station

Map looks nice, can't wait to play on it.
by Mark9013100
Fri May 10, 2019 8:45 pm
 
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 141
Views: 17741

Re: 4DPlanner + Oranges

Image
by Mark9013100
Fri Jan 25, 2019 8:52 pm
 
Forum: Coding Feedback
Topic: 4DPlanner + Oranges
Replies: 54
Views: 3229

Re: Round length

Making disposal pipes and air pipes not become damaged by explosions would be a simple fix that would make fixing places actually decently fast. You could still sabotage both, but you would need a welder and wrench instead of just any bomb, ever. Nice idea but good luck finding engineers who actual...
by Mark9013100
Sun Jan 20, 2019 5:57 pm
 
Forum: Ideas
Topic: Round length
Replies: 81
Views: 4795

Re: New coding direction/vision

haha can't guarantee he'll finish his goal despite starting with a heavily contested(and still contested) change
by Mark9013100
Thu Jan 03, 2019 1:02 am
 
Forum: Coding Feedback
Topic: New coding direction/vision
Replies: 34
Views: 2016

Re: How much do we want to redefine death on /tg/ station?

"where account"
"where contribs"
"where accepted prs"
"where dev status"
by Mark9013100
Thu Jan 03, 2019 1:00 am
 
Forum: General Chat
Topic: How much do we want to redefine death on /tg/ station?
Replies: 62
Views: 4186

Re: How much do we want to redefine death on /tg/ station?

go go gadget goalpost!
by Mark9013100
Tue Jan 01, 2019 9:35 pm
 
Forum: General Chat
Topic: How much do we want to redefine death on /tg/ station?
Replies: 62
Views: 4186

Re: How much do we want to redefine death on /tg/ station?

Is there really a need to make death more impactful?
by Mark9013100
Wed Dec 26, 2018 7:11 pm
 
Forum: General Chat
Topic: How much do we want to redefine death on /tg/ station?
Replies: 62
Views: 4186

Re: Removal of auto cloning and pre scanning

This is where the phrase "learn 2 code" comes in - even if you had the best ideas, you cannot force a volunteer coder to implement them; you would have to do it youself. Except that's what I did and my PR got shot down. Usually it gets merged unless your code is bad, your feature is unbal...
by Mark9013100
Sat Dec 15, 2018 3:41 pm
 
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 6922

Re: Removal of auto cloning and pre scanning

Actionb wrote:This is where the phrase "learn 2 code" comes in - even if you had the best ideas, you cannot force a volunteer coder to implement them; you would have to do it youself.


Except that's what I did and my PR got shot down.
by Mark9013100
Sat Dec 15, 2018 11:41 am
 
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 6922

Re: Removal of auto cloning and pre scanning

Grazyn wrote:I doubt anyone would even notice the removal of prescanning, I mean how often are people cloned manually from records? Almost never? In my six years of playing here, I don't think it ever happened to me.


1. It's already been removed.
2. I've cloned people from records for years.
by Mark9013100
Fri Dec 14, 2018 4:41 pm
 
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 6922

Re: Removal of auto cloning and pre scanning

WarbossLincoln wrote:When was auto cloning added to start with? We survived without it before. It's not the end of the world.


I couldn't care less about autocloning, but what's the main point of controversy is the removal of pre-scanning records and the intent to later on fully remove cloning.
by Mark9013100
Fri Dec 14, 2018 3:58 pm
 
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 6922

Re: Rising Storm 2 - Update time

owned
by Mark9013100
Thu Dec 13, 2018 8:18 pm
 
Forum: Video Games
Topic: Rising Storm 2 - Update time
Replies: 227
Views: 24329

Re: Removal of auto cloning and pre scanning

At this point I'm convinced the sole purpose of removal prescanning was just an ill will change.
by Mark9013100
Wed Dec 12, 2018 8:56 am
 
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 6922

Re: Removal of auto cloning and pre scanning

Roadmaps are bad, they force coders to work on things they may not like and it results in mediocre and bugged stuff with no soul, or more realistically, unfinished projects which sucks hundreds of work-hours and end up scrapped. I don't care if roadmaps are subjectively/objectively bad, I want to k...
by Mark9013100
Tue Dec 11, 2018 6:44 pm
 
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 6922

Re: Outer Worlds

Just do New Vegas, Fallout 3 isn't worth the time.
by Mark9013100
Tue Dec 11, 2018 6:09 am
 
Forum: Video Games
Topic: Outer Worlds
Replies: 11
Views: 692

Re: Removal of auto cloning and pre scanning

Is this a joke? Keep pre-scanning, remove the actual auto-cloning. Maybe make it so medical doctors can also remove cloning records, instead of just genetics and the CMO. It isn't a joke, but no one's feedback matters because this is expressly what oranges wants gone, and since he's a maintainer, n...
by Mark9013100
Tue Dec 11, 2018 5:29 am
 
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 6922

Re: Removal of auto cloning and pre scanning

honestly I think having prescanning with expiring records would be good. Like a max of like 5-10 minutes and it becomes unusable. This change has a huge QoL loss for medbay players, body management in the cloning room is hectic as is usually, i'd like to be able to scan and strip people, then throw...
by Mark9013100
Mon Dec 10, 2018 9:31 am
 
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 6922

Re: Removal of auto cloning and pre scanning

Allow pre-scanning of living mobs for the sake of a safety net. Allow auto-scanning of dead mobs for the sake of speed. But don't allow auto-cloning of records. A medic/geneticist should be required to be present to press that 'clone' button. Otherwise we may as well just ditch cloning and have the...
by Mark9013100
Thu Dec 06, 2018 11:34 am
 
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 6922

Re: Removal of auto cloning and pre scanning

The removal of autocloning I don't have a problem with. I DO have a problem with the removal of pre-scanning and the genetic disk features, as those required interaction with another player to utilize. I'm also sure the disks only saved UI, UE, and SE, and couldn't be used to actually clone someone,...
by Mark9013100
Wed Dec 05, 2018 2:48 am
 
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 6922

Re: How to better the revolution game mode.

Suggestion: being cuffed and/or brigged should count as dead/spaced/eliminated. If you think about it thats a very bad idea. The only bad thing about revs is late stage when the last heads are just hiding and avoiding conflict. Most admins force them to go on the aggressive, but there should be som...
by Mark9013100
Fri Oct 26, 2018 2:40 pm
 
Forum: Ideas
Topic: How to better the revolution game mode.
Replies: 31
Views: 1624

Re: How to better the revolution game mode.

Suggestion: being cuffed and/or brigged should count as dead/spaced/eliminated.
by Mark9013100
Fri Oct 26, 2018 10:45 am
 
Forum: Ideas
Topic: How to better the revolution game mode.
Replies: 31
Views: 1624

Re: Rising Storm 2 - Update time

fuck you GI I kill you GI
by Mark9013100
Wed Oct 24, 2018 5:29 am
 
Forum: Video Games
Topic: Rising Storm 2 - Update time
Replies: 227
Views: 24329

Re: Economy System Feedback Thread

Make job equipment vendors work off of access, the current system is wonky. IE, setting yourself to Captain, then renaming the ID back to your original job results in you being charged, where else keeping the original job/switching back to it and giving yourself every access individually doesn't cha...
by Mark9013100
Wed Oct 24, 2018 2:17 am
 
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 13762

Re: ITT: We make shitty suggestions and come up with poor ideas.

A floor painter that can apply turf decals such as colored tiles and hazard stripes.
by Mark9013100
Mon Oct 22, 2018 11:25 am
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3741
Views: 351841

Re: [Poll] Engineering Hi-Vis Jumpsuit

Is the department coloring thing why the non-orange ones are being turned away? Uggo seems the point for these suits being worn and they may be worn very little in comparison given how often someone like engineering changes their base jumpsuit. I'm also torn because aren't engineering RIGs going to...
by Mark9013100
Fri Oct 19, 2018 11:08 pm
 
Forum: Spriting and Mapping
Topic: [Poll] Engineering Hi-Vis Jumpsuit
Replies: 14
Views: 1525

Re: [Poll] Engineering Hi-Vis Jumpsuit

It was added to the Engidrobe as a normal item. Might make it a premium item when I get the time.
by Mark9013100
Tue Oct 16, 2018 10:23 pm
 
Forum: Spriting and Mapping
Topic: [Poll] Engineering Hi-Vis Jumpsuit
Replies: 14
Views: 1525

Re: [Poll] Engineering Hi-Vis Jumpsuit

Worked abit more on the orange jumpsuit since people were saying it was abit rough on the eyes,
original:
Image
new:
Image
rolled sleeves:
Image

Thoughts?
by Mark9013100
Sat Oct 13, 2018 2:17 am
 
Forum: Spriting and Mapping
Topic: [Poll] Engineering Hi-Vis Jumpsuit
Replies: 14
Views: 1525

Re: [Poll] Engineering Hi-Vis Jumpsuit

I'll see about making the orange one less bright.

Done:

Top is new, bottom is old wait no I had a moron moment and forgot to edit the yellow highlight I'll get a new screenshot in an hour or so
Image
by Mark9013100
Fri Oct 12, 2018 1:34 pm
 
Forum: Spriting and Mapping
Topic: [Poll] Engineering Hi-Vis Jumpsuit
Replies: 14
Views: 1525

[Poll] Engineering Hi-Vis Jumpsuit

I'm planning to add a new jumpsuit for the engidrobe, a high visibility jumpsuit as an alternative to the regular jumpsuit. I have the original, along with two more variants suggested off of Github. I want to see which one people prefer most. Sgtsammac's, the original, mainly orange, with black and ...
by Mark9013100
Fri Oct 12, 2018 4:39 am
 
Forum: Spriting and Mapping
Topic: [Poll] Engineering Hi-Vis Jumpsuit
Replies: 14
Views: 1525

Re: Delta Station

The Deltastation entry for the Guide to the Supermatter needs updating, engine room layout has been different for quite a while.
by Mark9013100
Mon Oct 08, 2018 8:04 pm
 
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 36217

Re: Minor Suggestions

Let lockers recieve airlock circuits to replace broken/emagged locks, and maybe allow the creation of personal lockers.

oh and floor/locker painters
by Mark9013100
Mon Oct 01, 2018 5:52 am
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3557
Views: 331868

Re: Delta Station

confused rock wrote:Does this map really need to have double extended capacity emergency oxygen tanks in the arrivals shuttle and gateway? not even EMERGENCY RESPONSE PARTIES get those.


IIRC, it's the same emergency crate that the mining shuttles have.
by Mark9013100
Mon Oct 01, 2018 5:50 am
 
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 36217

Re: Economy System Feedback Thread

Though, if printing items from the autolathe will cost money, that's going to feel a bit weird.
by Mark9013100
Sun Sep 23, 2018 10:37 pm
 
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 13762

Re: Economy System Feedback Thread

I don't see a problem with assistants being poor, get a real job and contribute to the station.
by Mark9013100
Sun Sep 23, 2018 10:05 pm
 
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 13762

Re: The "Dump Your Opinions About Requisitions" Thread

To those who don't -- Why not? Have you played in the past, and no longer, and if so what turned you away from the role? If you never have, what aspect of the role do you feel you wouldn't enjoy? Shipside roles are boring once you're past the start of the round busy work. Aside from the attachment ...
by Mark9013100
Tue Aug 21, 2018 1:33 pm
 
Forum: TGMC General Discussion
Topic: The "Dump Your Opinions About Requisitions" Thread
Replies: 9
Views: 1814

Re: night lighting: el atrocidad

Thinking about modifying it like this: APCs have an on/off/auto setting synced to light switches in the room, without being access locked. Alt click light switches to change night lighting Keycard auth is now able to force disable it, only requires one person keycard swipe to globally disable it on...
by Mark9013100
Wed Aug 08, 2018 9:07 pm
 
Forum: Coding Feedback
Topic: night lighting: el atrocidad
Replies: 33
Views: 2022

Re: night lighting: el atrocidad

It'd be ten times better if it wasn't locked behind the access panel.
by Mark9013100
Tue Aug 07, 2018 8:09 pm
 
Forum: Coding Feedback
Topic: night lighting: el atrocidad
Replies: 33
Views: 2022

Re: Predator Policy Discussion

The more hands off the better, trying to restrict an antag solely with fluff is going to turn out terribly. I don't really see any options that'll make the Predator stay in it's current form on DMCA, while being held to the same standards of RP.
by Mark9013100
Sun Aug 05, 2018 8:09 am
 
Forum: TGMC Policy Discussion
Topic: Predator Policy Discussion
Replies: 15
Views: 1717

Re: Maps

Remove Ice Colony, that's map flat out trash thanks to snow-induced slowdown and easily camped ladders and elevators. Edit: Last I've heard, Whiskey Outpost is broken, but I played it before. Basically Marines have to hold out for 10 waves/an hour against an ever evolving wave of xenos. It's a chall...
by Mark9013100
Sat Aug 04, 2018 10:17 pm
 
Forum: TGMC General Discussion
Topic: Maps
Replies: 3
Views: 1405

Re: Valuable things we can take from CM and put in standard ss13

the sprites look flat and ugly, pass from what I've heard, the only code apparently good is the gun and xeno evolution code, but even then the evolution system requires changing to actually encourage playing the game and not just until you have enough health to laugh shit off the maps are subpar are...
by Mark9013100
Thu Aug 02, 2018 5:25 pm
 
Forum: Coding
Topic: Valuable things we can take from CM and put in standard ss13
Replies: 15
Views: 1636

Re: Pet Peeves Thread - Little things that REALLY annoy you

When I make nearly 200 strange reagent patches in the first ten minutes of the round and rarely see a 1/10 of them used.
by Mark9013100
Mon Jul 30, 2018 2:55 pm
 
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2211
Views: 225723

Re: Minor Suggestions

Floor painters, so the clown can paint security pinkrenovating rooms. Should also include decals like the warning stripes.
by Mark9013100
Sun Jul 22, 2018 7:57 am
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3557
Views: 331868

Re: Minor Suggestions

Make it possible to create security and medical belts, along with holsters using leather again. The recent change to biogens removed those options.
by Mark9013100
Sat Jul 07, 2018 3:00 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3557
Views: 331868

Re: The new shuttle chairs look like ass

Dax Dupont wrote:
Mark9013100 wrote:the armrests don't work

I don't know enough about spriting to fix that sadly.


It's not the sprite, armrests are only for comfy chairs, regular chairs don't have the code for them.
by Mark9013100
Tue Jul 03, 2018 4:28 am
 
Forum: Coding Feedback
Topic: The new shuttle chairs look like ass
Replies: 46
Views: 2841

Re: im going to make an updated uterus station

Pubby doesn't use the SM so I don't see why that's an issue.
by Mark9013100
Mon Jul 02, 2018 3:17 am
 
Forum: Spriting and Mapping
Topic: im going to make an updated uterus station
Replies: 60
Views: 6500
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