Search found 220 matches

by EOBGames
Fri Aug 18, 2023 4:42 pm
Forum: Coding Feedback
Topic: Martian Food Feedback
Replies: 3
Views: 1984

Martian Food Feedback

I'd been meaning to make a forum for more organised feedback on Martian food, and a few people have told me that they'd appreciate one, so here it is. It's been in for a little bit now, so I'd like to know: how are people finding the new foods? Are the nutritional values alright? How's the difficult...
by EOBGames
Fri Aug 18, 2023 4:39 pm
Forum: Player's Club
Topic: HEADMIN ELECTION 18 PEANUT:
Replies: 585
Views: 127921

Re: HEADMIN ELECTION 18 PEANUT:

i wonder if the couple of months break before tg unforked would be good or bad for our issue tracker I actually do have a question. Why is it that so many of the maintainers/the headcoders don't actually play the game? Why invest so much time into a game that you don't even want to play? Speaking t...
by EOBGames
Thu May 25, 2023 7:46 am
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 27328

Re: ChilledStation: Coming soon to a server near you

Suppose I should probably explain what's been going on and why Chilled isn't out yet. So, I ran a test in February. The process of getting the map ready for that was kinda rough- a few very late nights, and more staring at minute details than I normally care to do. The net result of this is that, wh...
by EOBGames
Sun Apr 30, 2023 3:00 am
Forum: Coding
Topic: TGC Enthusiast Quirk
Replies: 3
Views: 1932

Re: [BOUNTY] TGC Enthusiast Quirk

So, there is a reason that this hasn't been done yet- it's not that nobody's had the idea, or that it's been impossible, but that we (i.e. myself as the creator of the TCG and the other people working on it) don't want to pull the trigger on persistence before we've got a solid handle on where the c...
by EOBGames
Tue Feb 28, 2023 12:03 am
Forum: Ideas
Topic: Proper clothing adaptations for non-humans
Replies: 6
Views: 1055

Re: Proper clothing adaptations for non-humans

Why is it annoying? Edit: just noticed that you're referring mostly to suits/modsuits- while the overall number is therefore a bit lower, this reasoning is still applicable, especially since suits make up a large portion of our clothing sprites. For the sake of illustration, let's look at one of th...
by EOBGames
Fri Jan 27, 2023 7:16 pm
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 27328

Re: ChilledStation: Coming soon to a server near you

any update on this? Perfectly timed, honestly. But yeah, to make it more official, Chilled is now a PR! You can use Strider's link above, or just check for it on the repo. Thanks again to everyone who helped out along the way and everyone who's been excited- you kept me going. Now, we move into the...
by EOBGames
Thu Nov 24, 2022 4:52 pm
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 27328

Re: ChilledStation: Coming soon to a server near you

Hello! Today I want to make a small post just to give a proper update on the map as a whole, since the last full overview was in August. Nothing truly new to share, but I do have some nice, deeply atmospheric screenshots of the outside of the station, thanks in no small part (indeed, entirely thanks...
by EOBGames
Sun Nov 20, 2022 3:10 pm
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 27328

Re: ChilledStation: Coming soon to a server near you

I think the Brig Lockdown buttons would be better served in the Warden's Office/Control Room. On every other map they are located in the Brig Control Room where the Warden can access and use them, since their office is almost literally at the frontline of Greytiding and Revolutions. Edit: Plus the ...
by EOBGames
Sat Nov 19, 2022 4:54 pm
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 27328

Re: ChilledStation: Coming soon to a server near you

Hello again! Today, it's time for the last department, Security. As usual, I need to preface by saying this isn't final (indeed, I'd like feedback on this layout because I'm less familiar with sec than the other departments), and as a result detail will be missing, particularly table clutter, wall d...
by EOBGames
Tue Nov 08, 2022 3:15 am
Forum: Ideas
Topic: Petition to Remove Tram (and also other stuff)
Replies: 73
Views: 8421

Re: Petition to Remove Tram (and also other stuff)

5. I don't think they'll be discouraged by people not liking a map, or mappers "catching flak" (you wanna see flak, look at the replies to this very post, which are 90% ragebait attention whoring with nothing even remotely worth acknowledging, hence my abrasive response upon seeing what I...
by EOBGames
Sun Oct 16, 2022 2:34 am
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 27328

Re: ChilledStation: Coming soon to a server near you

Hello! I feel it's been too long since my last post, and I've made some decent-ish progress on engineering (that I also need feedback on), so here's a short-ish post. Unfortunately, today's mostly going to consist of editor screenshots, so there's no fancy lighting or anything- though I hope it stil...
by EOBGames
Tue Sep 13, 2022 3:52 am
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 27328

Re: ChilledStation: Coming soon to a server near you

Alright, I'm feeling good today, so I'm gonna share Cargo- I did promise it would be coming soon, didn't I? As I said in my previous post, Cargo somewhat bucks the trends of the other departments, mostly in omitting a primary focal point- this was done mostly to fit it into a more central location o...
by EOBGames
Fri Sep 09, 2022 1:40 am
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 27328

Re: ChilledStation: Coming soon to a server near you

It's that time again, I suppose: today it's time to look at the heart of the research outpost- the research department. Science is, similarly to the other departments, built around a central focal point: an elevator. This results in science being a very vertical department, spread across all three m...
by EOBGames
Mon Aug 29, 2022 10:58 pm
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 27328

Re: ChilledStation: Coming soon to a server near you

Welcome back again. The feedback has been good, and it's been a little over a week, so now seems as good a time as any to present something again- this time, let's take a trip to Medbay, since it's about the most complete of the departments at present. Medbay is located at the north of the station, ...
by EOBGames
Thu Aug 25, 2022 1:47 am
Forum: Ideas
Topic: An idea to potentially improve traitors and rounds they are in
Replies: 14
Views: 2102

Re: An idea to potentially improve traitors and rounds they are in

VexingRaven wrote: Thu Aug 25, 2022 1:44 am Why is antags fucking with other antags not part of the overall story of the round, but when they fuck with individual non-antags it is?
Because the point of antagonists is to drive the round forward for the nonantagonists- if they're just infighting, they're not accomplishing that.
by EOBGames
Sat Aug 20, 2022 7:39 pm
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 27328

ChilledStation: Back from a long vacation for a new re-reveal

Oh hello, I didn't see you there! I think it's about time for an update on ChilledStation, because the progress it's made recently is immense and as such I'm feeling ready to share what I've got. IMPORTANT NOTE: EVERYTHING IN THE FOLLOWING SCREENSHOTS AND RENDERS IS NOT FINAL AND IS SUBJECT TO CHANG...
by EOBGames
Wed Aug 17, 2022 2:31 am
Forum: General Chat
Topic: How does an acidic chemical consume H+?
Replies: 5
Views: 1587

Re: How does an acidic chemical consume H+?

So to simplify down a fairly complex chemical theory (mostly by entirely disregarding it): yes, there are acidic molecules that can act as bases in certain circumstances, and vice versa- it's known as amphoterism, and the main reason is just that the technical chemist's definition of acids and bases...
by EOBGames
Mon Jun 13, 2022 7:36 pm
Forum: Coding Feedback
Topic: Moffic Food and the Insane Unavoidable Credit Taxes
Replies: 5
Views: 1279

Re: Moffic Food and the Insane Unavoidable Credit Taxes

So this PR has now been merged: https://github.com/tgstation/tgstation/pull/67227 which should address some of the stuff regarding credit payments for ingredients (except vinegar, because I forgor) and nutriment amounts, generally making the mothic and lizard cuisines more rewarding. The issues with...
by EOBGames
Mon Jun 06, 2022 11:36 pm
Forum: Closed Policy Discussion
Topic: Kilo population requirement.
Replies: 17
Views: 2170

Re: Kilo population requirement.

I can see how Kilo can get overcrowded on LRP, but why is it not enabled for highpop on MRP? Kilo's medbay is probably the only source of contention that I can see for higher population play. The more confined nature of Kilo brings players into conflict more as opposed to Delta and Tram, which can ...
by EOBGames
Sun Apr 17, 2022 10:29 pm
Forum: Coding
Topic: New Hire Log
Replies: 120
Views: 71560

Re: New Hire Log

San7890 has been brought aboard as a new maptainer.
by EOBGames
Wed Apr 13, 2022 3:44 am
Forum: Ideas
Topic: [Mapping] CentCom Ghost Experimentation Roles
Replies: 5
Views: 1027

Re: [Mapping] CentCom Ghost Experimentation Roles

Yeah, I have to agree, guaranteed spawns on CentCom aren't something I think would be wise- we already don't want people there without supervision, hence the fairly strong separation between it and the station. An isolated level as iprice suggests would be more palatable to my mind, but that separat...
by EOBGames
Mon Feb 21, 2022 11:12 pm
Forum: General Chat
Topic: Boxstation should have variants
Replies: 14
Views: 2565

Re: Boxstation have variants

Wouldn't it be cool if we detached the station from the environment in map rotation code. could get ice delta, could get spacebox, might even have lava-meta! Sounds like a good way to end up with a station interior that's entirely divorced from its planetary surroundings rather than something that ...
by EOBGames
Mon Feb 21, 2022 3:29 am
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 27328

Re: ChilledStation: Coming soon to a server near you

I have some big news about Chilled that I'm hopefully going to be ready to share soon.

Don't worry, it's not dead.
by EOBGames
Tue Feb 15, 2022 11:07 pm
Forum: Closed Policy Discussion
Topic: Enable Respawns
Replies: 36
Views: 7229

Re: Enable Respawns

The fact that ghost roles are already a problem doesn't seem, to my mind, to be a good reason to throw open the proverbial floodgates. There's also a lot of additional angles of abuse opened by direct respawn onto the station (is someone respawning into a station-wide crisis considered to be metagam...
by EOBGames
Tue Feb 15, 2022 10:44 pm
Forum: Closed Policy Discussion
Topic: Remove human authority
Replies: 24
Views: 3644

Re: Remove human authority

Not a fan. To me part of playing a non-human is accepting that it's got a fundamental effect on how you play, and part of that is being unable to play as a head of staff. It's also good flavour for the universe to show how there are deep divides between humanity and the other species, which I think ...
by EOBGames
Fri Feb 11, 2022 7:31 pm
Forum: Coding Feedback
Topic: Species Food Feedback
Replies: 16
Views: 3272

Re: Species Food Feedback

I should add that Kæniatknusksolt (Kenyan Salad) creates crevice spike due to chili oil from the chilis + lime juice. Man, I hate unintended reactions. Anyway, with regards to reliance on the produce console (as I've seen in a few comments), I'm happy to make the more general ingredients such as co...
by EOBGames
Tue Feb 08, 2022 4:31 pm
Forum: Coding Feedback
Topic: Species Food Feedback
Replies: 16
Views: 3272

Re: Species Food Feedback

I said it before, but: why on earth does the moth food not have cloth in it? You had one job, lad The lizard food is cool though. Partially for thematic reasons (why expend time, effort, space and money making raw plant material into cloth when you can use the raw stuff, especially when you're a sp...
by EOBGames
Tue Feb 08, 2022 4:28 pm
Forum: Coding Feedback
Topic: Species Food Feedback
Replies: 16
Views: 3272

Re: Species Food Feedback

If you guys can get some concrete examples of stuff being too hard, or hell, even just point me towards some dishes that you think are too highly tuned, I'm open to changing the recipes or increasing quantities gained from the recipes. I've got some ideas already for the sauces (tomato and bechamel)...
by EOBGames
Tue Feb 08, 2022 10:04 am
Forum: Coding Feedback
Topic: Species Food Feedback
Replies: 16
Views: 3272

Species Food Feedback

Now that both of my species-inspired food PRs (see here: https://github.com/tgstation/tgstation/pull/59412 and https://github.com/tgstation/tgstation/pull/63174) have had time to marinate, I think it's about time I gathered some concrete feedback. Ideally this should focus on the code side of stuff ...
by EOBGames
Thu Jan 13, 2022 10:02 am
Forum: Player's Club
Topic: ERT Nut. ee arr teanut. ERPeanut?
Replies: 176
Views: 15194

Re: ERT Nut. ee arr teanut. ERPeanut?

Yeah taking an ERT role and immediately fucking around with it is pretty cringe and the gibbing was fine, I'd do it myself. ...ERT banning over a shove, for two weeks -- when you're the shoved person ? Thaaaaaat's misconduct. If it's so bad, get another jannie to pull the trigger. That's not miscon...
by EOBGames
Mon Dec 27, 2021 4:21 am
Forum: Coding Feedback
Topic: Families Rewrite and Objectives Issues
Replies: 1
Views: 876

Families Rewrite and Objectives Issues

So I've been drafted in to do some rewrites on Families lore-wise (mostly with the goal of making the references less blatant, and excising some of the cringier (for lack of a better word) flavour text), and in doing so I've run into some issues with the objectives. I figured I should post this with...
by EOBGames
Sun Dec 12, 2021 7:57 pm
Forum: Ideas
Topic: Player-owned dorms
Replies: 35
Views: 4620

Re: Player-owned dorms

To note as well: it doesn't make something less of a tumour slapped onto the station if it's on another level, particularly if it's the only thing on that level. If it were its own dedicated structure underneath the station then it wouldn't be a tumourous protusion that negatively affected the silh...
by EOBGames
Sun Dec 12, 2021 5:38 am
Forum: Ideas
Topic: Player-owned dorms
Replies: 35
Views: 4620

Re: Player-owned dorms

I did a little napkin maths on it the other day- for 90 dorms (the number needed to account for our maximum pop on standard servers), you'd be looking at 1800 tiles for standard 3x2 dorms (including double thick walls, as specified in the original post), which is about a 45x45 space just on the roo...
by EOBGames
Sun Dec 12, 2021 3:26 am
Forum: Ideas
Topic: Player-owned dorms
Replies: 35
Views: 4620

Re: Player-owned dorms

I don't think anyone would want 60 dorms jutting out the side of the station though then we're not gonna have 60 dorms What if we had 60 dorms but they didn't jut out? It would still be a ridiculous foot print on any station that has or has ever existed I did a little napkin maths on it the other d...
by EOBGames
Thu Dec 09, 2021 10:29 pm
Forum: Player's Club
Topic: Violent peanut
Replies: 15
Views: 1853

Re: Violent peanut

Who sees a gang shooting video and their first thought is "oh boy time to show my buddies on the TGStation Discord"?
by EOBGames
Thu Nov 18, 2021 5:28 pm
Forum: Player's Club
Topic: Newfriend doom prophet policynut
Replies: 43
Views: 8160

Re: Newfriend doom prophet policynut

https://tgstation13.download/dip/discordimageproxy.php/attachments/901219423745097749/910669896562638918/unknown.png how does someone play 150 rounds per day Wait hold on a second, I didnt look at this right. How the fuck are there even 150 rounds in one day on one server? That's over 6 rounds an h...
by EOBGames
Thu Nov 18, 2021 2:12 pm
Forum: Closed Policy Discussion
Topic: Undoom TG Station Policy Pack
Replies: 52
Views: 12019

Re: Undoom TG Station Policy Pack

of which all of them used archaic "feel good" systems to decide rather or not someone should even get a chance to be a staff member, which this community heavily reflects that feel good system So I've read over the rest of your posts and seemingly wasn't able to find an answer to this- wh...
by EOBGames
Sat Nov 06, 2021 7:34 pm
Forum: For No Reason Trash
Topic: [Sergei Koralev] Blixternix - Have no idea what happened
Replies: 1
Views: 2528

Re: [Sergei Koralev] Blixternix - Have no idea what happened

This is the TGStation forum, to appeal Beestation bans you'll want to head to the Beestation forums: https://forums.beestation13.com/
by EOBGames
Fri Nov 05, 2021 9:52 am
Forum: Off Topic
Topic: [armhulenn] EOBGames- Too Fly for a White Guy
Replies: 6
Views: 1731

[armhulenn] EOBGames- Too Fly for a White Guy

BYOND account: EOBGames Character name: Ricki Lake Ban type: Server Ban length: Double-Permanent Ban reason: Was found to be to be overcompensating when he wasn't rating, playing the field, keeping it real, not debating players straight, faking it despite not being cool, not having a clue, not havi...
by EOBGames
Wed Nov 03, 2021 2:01 pm
Forum: Player's Club
Topic: KiwiFarms peanut
Replies: 14
Views: 2962

Re: KiwiFarms peanut

Troon is a different slur. Like troon + loon, I think. These people have very ugly minds. And faces. It was originally a contraction for "trans" and "goon" in reference to the amount of transgender people on something awful Kiwifarms has their own ss13 server now i think Not sur...
by EOBGames
Tue Nov 02, 2021 3:46 pm
Forum: Spriting and Mapping
Topic: What makes MetaStation be, well, Meta?
Replies: 14
Views: 5600

Re: What makes MetaStation be, well, Meta?

Very true, and I still hate the ridiculous amount of space needed for the chem factory. Really wish that it had been done in a smarter way, like putting it on Lavaland, or the fabled minichem, rather than forcing a 20x30 room to be forced into medbay.
by EOBGames
Tue Nov 02, 2021 2:03 pm
Forum: Spriting and Mapping
Topic: What makes MetaStation be, well, Meta?
Replies: 14
Views: 5600

Re: What makes MetaStation be, well, Meta?

It is also often one of the first maps updated for new content too, which is something I can't say of Delta, which has stagnated heavily. I don't understand this. Basically every feature that requires map placement updates all five (!!!) maps in the game at the same time. Can you give examples of t...
by EOBGames
Thu Oct 21, 2021 9:49 pm
Forum: Spriting and Mapping
Topic: What makes MetaStation be, well, Meta?
Replies: 14
Views: 5600

Re: What makes MetaStation be, well, Meta?

When you look at present day metastation, you're looking at 8 years worth of work by nearly every mapper that's crossed the threshold of TG. To ascribe the entirety of that work to metacide is honestly rather insulting to the dozens of people who have put effort into making that map what it is from ...
by EOBGames
Wed Sep 22, 2021 4:43 am
Forum: Player's Club
Topic: FREE KATE LASAGNA
Replies: 62
Views: 10774

Re: FREE KATE LASAGNA

Screemonster wrote:if you stack a lasagna on top of another lasagna do you have two lasagnas or one lasagna
Depends, does it have cheese baked onto the top yet or is it nude on top?

That's gonna critically affect lasagne integration.
by EOBGames
Tue Sep 21, 2021 4:46 am
Forum: Player's Club
Topic: Breaking the Tram on Tramstation IS AGAINST THE RULES YOU IDIOTS
Replies: 176
Views: 25964

Re: Breaking the Tram on Tramstation IS AGAINST THE RULES YOU IDIOTS

maybe we could meet halfway with removing some snoozer maps and adding more gimmick maps we have: meta big meta controversial meta icebox tramstation SURELY you only need one meta Maybe if we actually got new maps we could do stuff like this... https://memegenerator.net/img/images/400x/5724553.jpg
by EOBGames
Mon Sep 20, 2021 7:05 pm
Forum: Player's Club
Topic: Breaking the Tram on Tramstation IS AGAINST THE RULES YOU IDIOTS
Replies: 176
Views: 25964

Re: Breaking the Tram on Tramstation IS AGAINST THE RULES YOU IDIOTS

Also an aside but this really does prove that when you remove the least popular map someone will find another map to bitch about. We could be back on Meta 24/7 and someone would still mald about it one way or another. The life of a maptainer, as compiled from around the TG community: https://i.imgu...
by EOBGames
Tue Sep 14, 2021 11:27 pm
Forum: Player's Club
Topic: banned books peanut
Replies: 146
Views: 19660

Re: banned books peanut

The funny thing about the lavaland labor camp, is that when you get stuck there for 1000 pts, it's actually much quicker to just break out and free yourself illegally than go through the legal avenue. If we take a look at the public bans page, it looks to me like 90% of it are ban evasions. Many pl...
by EOBGames
Tue Sep 14, 2021 9:26 pm
Forum: Player's Club
Topic: banned books peanut
Replies: 146
Views: 19660

Re: banned books peanut

My bad for assuming information that is openly displayed and not investigating every single person like a coked out detective to see what rank and title they actually have on TG-station. With warm regards -BONERMASTER hey, I'm just saying, if you're going to start railing against things, make sure ...
by EOBGames
Tue Sep 14, 2021 9:01 pm
Forum: Player's Club
Topic: banned books peanut
Replies: 146
Views: 19660

Re: banned books peanut

Listen, the guy did read the book, 100%. Nobody grabs a sex-book and starts flinging it at other people without having taken a peek in it themselves. It's a weak defense to claim that "you never read it", and the admin would have easily dismantled it himself. That isn't even something tha...
by EOBGames
Sat Sep 11, 2021 5:24 am
Forum: Spriting and Mapping
Topic: Catwalk Station Development Thread
Replies: 50
Views: 23134

Re: Catwalk Station Development Thread

2-floor departments rock but PLEASE I BEG YOU Design this with an eye for making it usable to people in wheelchairs, engineers with new supermatter shards, etc., from the very beginning. ... and idk if it's doable but it'd own if the thing from Tram where you can't space people and you can avoid th...