Search found 1327 matches

by Scott
Mon Jan 07, 2019 11:37 am
Forum: General Chat
Topic: How much do we want to redefine death on /tg/ station?
Replies: 62
Views: 16220

Re: How much do we want to redefine death on /tg/ station?

lmao@rocket-powered goalposts Obviously the point of asking what your github name was under the pretense that you didn't have one was to allude to the fact that you have not contributed to the codebase. It's not really an accomplishment to have a github account that you haven't done anything with. ...
by Scott
Sat Dec 29, 2018 4:24 am
Forum: General Chat
Topic: I am just...done
Replies: 44
Views: 13202

Re: I am just...done

Remember when we had an opportunity to send general feedback through the client? Well, I was after few whisky shots, so I was rambling and unfortunately found out that text box was too small to handle all my shitposting. What a shame, thankfuly I saved it all! What better time to post it than now! ...
by Scott
Sat Dec 29, 2018 3:46 am
Forum: General Chat
Topic: How much do we want to redefine death on /tg/ station?
Replies: 62
Views: 16220

Re: How much do we want to redefine death on /tg/ station?

Less weapons, harder cloning, more bans. In short, it will never happen.
by Scott
Tue Sep 25, 2018 3:34 pm
Forum: General Chat
Topic: There is no security. There is no game.
Replies: 105
Views: 25645

Re: There is no security. There is no game.

What if you couldn't clone spessmen not loyal to NT?
by Scott
Tue Sep 25, 2018 3:10 pm
Forum: Ideas
Topic: Weapon Detectors
Replies: 7
Views: 1870

Weapon Detectors

In Security.
Image
by Scott
Tue Sep 25, 2018 2:55 pm
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 65847

Re: Economy System Feedback Thread

What's the point of it? You're just changing RP/fun based motivation to play and do things in the game with money grubbing. It also won't work if rounds are shorter than a couple of hours, an economy needs to get going to matter. A sense of pride and accomplishment. See, I'm going to give a meme an...
by Scott
Mon Sep 24, 2018 12:57 pm
Forum: Coding Feedback
Topic: Economy System Feedback Thread
Replies: 334
Views: 65847

Re: Economy System Feedback Thread

What's the point of it? You're just changing RP/fun based motivation to play and do things in the game with money grubbing. It also won't work if rounds are shorter than a couple of hours, an economy needs to get going to matter.
by Scott
Fri Sep 21, 2018 5:16 pm
Forum: General Chat
Topic: There is no security. There is no game.
Replies: 105
Views: 25645

Re: There is no security. There is no game.

Space Law should be reviewed/written by admins and any player that joins as Security should be allowed to enforce it in any way they deem fit, so issues like greytide can be dealt IC, or not dealt with and just have a crazier round. Less trouble for admins, less stressful security (not having to wor...
by Scott
Thu Jul 12, 2018 1:08 pm
Forum: General Chat
Topic: The Current State of /tg/
Replies: 68
Views: 19245

Re: The Current State of /tg/

So nothing new, huh.
by Scott
Sat Jun 23, 2018 11:52 pm
Forum: Spriting and Mapping
Topic: Fixing map conflicts?
Replies: 5
Views: 2009

Re: Fixing map conflicts?

If you're careful you can edit the .dmm file in a text editor and solve the conflict there, but it's kind of tricky. Your current method is not so bad. In your experience, do the conflicts appear spurious or are you editing the same locations as others are? I'm working on automatic conflict resolve...
by Scott
Sun Feb 04, 2018 4:13 am
Forum: Ideas
Topic: toothpicks
Replies: 3
Views: 1215

Re: toothpicks

just need a sprite for toothpick holders
by Scott
Sat Feb 03, 2018 11:11 pm
Forum: FastDMM
Topic: The FastDMM Project
Replies: 11
Views: 9389

Re: The FastDMM Project

Are you fixing the performance issue or is it already fixed?
by Scott
Sat Feb 03, 2018 11:09 pm
Forum: Ideas
Topic: bring back singularity as main powersource
Replies: 110
Views: 23129

Re: bring back singularity as main powersource

XDTM wrote:ah yes i do like the round being over because someone in a deserted area snipped a wire
Singularity containment emitters were powered by an isolated power grid.
by Scott
Sat Feb 03, 2018 11:00 pm
Forum: Ideas
Topic: Persistent Security Ranks
Replies: 18
Views: 4420

Re: Persistent Security Ranks

Let's not CODify
by Scott
Wed Dec 27, 2017 9:19 am
Forum: Ideas
Topic: Revamping Cyborg RP mechanics
Replies: 37
Views: 8258

Re: Revamping Cyborg RP mechanics

Yes it would put a burden on cyborg players, but (at least) on paper it's a way to make the role and the actions of cyborgs more clear cut with the end of avoiding the unnecessary and endless OOC drama. Most of the playerbase and admins cannot accept Asimov no matter what.
by Scott
Sun Dec 17, 2017 10:56 pm
Forum: Ideas
Topic: Revamping Cyborg RP mechanics
Replies: 37
Views: 8258

Revamping Cyborg RP mechanics

So what's the difference between a cyborg and an organic member of the crew? Cyborgs have to follow a second set of rules. Other than these secondary rules, they are not obligated to do anything, they can even act like they are regular crew as long as they are following their laws (even if subjectiv...
by Scott
Thu Nov 16, 2017 1:58 pm
Forum: Closed Policy Discussion
Topic: Killing borgs for following laws
Replies: 165
Views: 38815

Re: Killing borgs for following laws

Killing a cyborg player because you want to redtext some antags should be a bannable offense. Cyborgs are players too, not actual robots.
by Scott
Sun Oct 22, 2017 5:13 pm
Forum: Coding Feedback
Topic: Bluespace Pipes
Replies: 21
Views: 5465

Re: Bluespace Pipes

So this cancer was finally allowed into the game. RIP atmos simulator.
by Scott
Fri Oct 20, 2017 11:11 pm
Forum: Coding
Topic: Introducing #coderbus goodboy points
Replies: 82
Views: 26610

Re: Introducing #coderbus goodboy points

Phil probably stopped enjoying playing on tg. You be thankful for all that he has done, regardless.
by Scott
Fri Oct 20, 2017 11:10 pm
Forum: Ideas
Topic: Pregame Lobby
Replies: 72
Views: 14712

Re: Pregame Lobby

Wasn't that hidden already?
by Scott
Fri Oct 20, 2017 10:00 pm
Forum: Ideas
Topic: Pregame Lobby
Replies: 72
Views: 14712

Re: Pregame Lobby

"hmm, lets see. John Appleberry was in the pregame lobby but he isnt on the crew manifest. I now know with 100% certainty that the gamemode is not traitor, changeling, rev, or bloodcult" no thank you This can be solved by giving players in the lobby random appearance and name. Then you ju...
by Scott
Fri Oct 20, 2017 9:16 am
Forum: Ideas
Topic: Pregame Lobby
Replies: 72
Views: 14712

Re: Pregame Lobby

What if the game mode involves special antags that spawn off station, wouldn't the crew notice missing players?
by Scott
Fri Oct 20, 2017 9:14 am
Forum: Ideas
Topic: a way to make people eat food without being a nazi about it
Replies: 25
Views: 5816

Re: a way to make people eat food without being a nazi about

Just go with what makes sense, medical buffs. Well fed spessmen bleed less, regenerate blood, better immunity to diseases, more stamina, etc.
by Scott
Wed Oct 18, 2017 9:25 pm
Forum: Ideas
Topic: a way to make people eat food without being a nazi about it
Replies: 25
Views: 5816

Re: a way to make people eat food without being a nazi about

Food is pointless in short rounds, there is no way around this besides making them powerups or something of the sort.
by Scott
Wed Oct 18, 2017 9:22 pm
Forum: Coding
Topic: Introducing #coderbus goodboy points
Replies: 82
Views: 26610

Re: Introducing #coderbus goodboy points

>ditch fix for feature system >implement it again but in a convoluted way that will definitely generate drama What the fuck are you doing?? What are you talking about? The whole system is pretty much the same, except now it is all automated. It's a points system, you should know how autism works by...
by Scott
Mon Oct 16, 2017 8:57 am
Forum: Coding
Topic: Introducing #coderbus goodboy points
Replies: 82
Views: 26610

Re: Introducing #coderbus goodboy points

>ditch fix for feature system
>implement it again but in a convoluted way that will definitely generate drama

What the fuck are you doing??
by Scott
Tue Sep 26, 2017 1:33 pm
Forum: Coding
Topic: You can now link your github account
Replies: 28
Views: 7825

Re: You can now link your github account (Coder rank GET)

Exclusive coder club, for people who buff their favorite jobs.
by Scott
Fri May 19, 2017 10:42 pm
Forum: Off Topic
Topic: IRC quotes
Replies: 360
Views: 175413

Re: IRC quotes

When you truly see <Iamgoofball> #27427 <TheGhostOfWhibyl1> https://github.com/tgstation/tgstation/pull/27427 - 'Warden Compact Combat Shotgun' by Steelpoint <Iamgoofball> IT'S AMLOST LIKE <Iamgoofball> SHIT LIKE THIS <Iamgoofball> WAS <%Razharas> And we are full on mnormie gaem already * KyrahAbatt...
by Scott
Sat May 13, 2017 3:34 pm
Forum: Closed Policy Discussion
Topic: Shuttle Calls shouldn't be because the game happened
Replies: 178
Views: 41692

Re: Shuttle Calls shouldn't be because the game happened

I like the title, nothing else needed to be said by the OP.
by Scott
Sat May 13, 2017 3:02 pm
Forum: Coding
Topic: The Eternal TGUI Strife.
Replies: 62
Views: 20426

Re: The Eternal TGUI Strife.

I don't need to post my specs, it should be blatantly obvious that it is slow. My computer can handle it, as in it doesn't crash, but some of the people in the community do crash if they open certain TGUI windows. Something is either done very wrong at the core of it, or there's just no good way to ...
by Scott
Wed May 10, 2017 9:07 pm
Forum: Coding
Topic: The Eternal TGUI Strife.
Replies: 62
Views: 20426

Re: The Eternal TGUI Strife.

Maybe before you do all this, you guys make it actually good? It's stupid slow right now, to the point it can crash some clients because the computer just can't handle it. That's not a good UI by any measure.
by Scott
Tue Apr 25, 2017 1:44 pm
Forum: Closed Policy Discussion
Topic: Policy action on the state of RP in the game
Replies: 149
Views: 30297

Re: Policy action on the state of RP in the game

How can you not control what admins are doing? Logs exist for a reason.
by Scott
Tue Apr 25, 2017 1:22 pm
Forum: Off Topic
Topic: IRC quotes
Replies: 360
Views: 175413

Re: IRC quotes

<J_Madison> Wonderful. I haven't seen you for a while. <J_Madison> How have you been? * Cyberboss|Bouncer is now known as Cyberboss <J_Madison> I'll try to figure it out. Thank you. <ma44> wew <Cyberboss> remie and i waana rewrok snpc <J_Madison> Where did you go sawu <QV> i thought remie was ded <J...
by Scott
Thu Apr 20, 2017 5:55 am
Forum: Coding
Topic: Is there any reason not to use more .dmi files?
Replies: 12
Views: 4767

Re: Is there any reason not to use more .dmi files?

As long as it makes sense.
by Scott
Wed Apr 19, 2017 10:47 pm
Forum: Coding
Topic: Is there any reason not to use more .dmi files?
Replies: 12
Views: 4767

Re: Is there any reason not to use more .dmi files?

Right, it's DM's limitation.
by Scott
Wed Apr 19, 2017 4:15 pm
Forum: Coding Feedback
Topic: Catpeople should be their own species on the setup menu
Replies: 56
Views: 11629

Re: Catpeople should be their own species on the setup menu

The slippery slope doesn't exist, they said.
by Scott
Wed Apr 19, 2017 3:29 pm
Forum: General Chat
Topic: spooky russian codebase
Replies: 261
Views: 68248

Re: spooky russian codebase

Donate some shekels to remie's patreon for russian multi z.
by Scott
Wed Apr 19, 2017 3:19 pm
Forum: Coding
Topic: Is there any reason not to use more .dmi files?
Replies: 12
Views: 4767

Re: Is there any reason not to use more .dmi files?

It's just the old way of doing things, no particular reason other than "someone else did it so it is like this". dmi files actually have a limitation regarding the number of states, I think.
by Scott
Thu Apr 13, 2017 8:53 pm
Forum: General Chat
Topic: FUCK OFF I'M ATMOSING
Replies: 59
Views: 17515

Re: FUCK OFF I'M ATMOSING

I reset a branch to this random build from early 2014 , compiled and launched the game, which by the way took 1 minute to do from compile to initializations complete. Then I walled my atmos tech in a 1x1 space and waited 40 minutes. Result: 1% percent nitrogen loss, O2 remained at 20%, CO2 remained ...
by Scott
Thu Apr 13, 2017 12:34 am
Forum: Closed Policy Discussion
Topic: Banbaiting and Escalation vs Sec
Replies: 8
Views: 3129

Re: Banbaiting and Escalation vs Sec

That ban stinks of circlejerk, to be honest. Nobody disputed Jmad's side of the story, so I assume he was telling the truth, in which case all of his actions are justified. He wasn't even being a shit sec, he kindly only arrested a greytider for engaging him and later gassed him with N2O for attempt...
by Scott
Wed Apr 12, 2017 11:14 pm
Forum: Video Games
Topic: Star Wars: Battlefront
Replies: 88
Views: 25475

Re: Star Wars: Battlefront

Why are they pretending the real Battlefront 1 and Battlefront 2 don't exist with these names.
by Scott
Wed Apr 12, 2017 9:30 pm
Forum: Coding Feedback
Topic: Xenos are too common for how unfun they are
Replies: 129
Views: 25896

Re: Xenos are too common for how unfun they are

They aren't. Xenos might be more capable for individual combat, but spiders reproduce much much much faster, there's always going to be more spiders, it's a much more powerful snowball effect.
by Scott
Wed Apr 12, 2017 4:19 pm
Forum: Coding Feedback
Topic: Xenos are too common for how unfun they are
Replies: 129
Views: 25896

Re: Xenos are too common for how unfun they are

Assumptions. Spiders were balanced for never being player controlled, they were NPCs so they required some overpoweredness to balance their lack of intelligence, then someone thought it was a good idea to make them player controllable without a re-balance.
by Scott
Wed Apr 12, 2017 2:36 pm
Forum: Coding Feedback
Topic: Xenos are too common for how unfun they are
Replies: 129
Views: 25896

Re: Xenos are too common for how unfun they are

Were spiders nerfed super hard since they became a playable? Because last time I checked they overpowered the crew 100% of the time.
by Scott
Tue Apr 11, 2017 9:27 pm
Forum: Coding Feedback
Topic: Xenos are too common for how unfun they are
Replies: 129
Views: 25896

Re: Xenos are too common for how unfun they are

No it's dumb and so is this thread.
by Scott
Tue Apr 11, 2017 3:44 pm
Forum: General Chat
Topic: FUCK OFF I'M ATMOSING
Replies: 59
Views: 17515

Re: FUCK OFF I'M ATMOSING

Remie Richards wrote:again.
it has always worked.
That is just false, exhaling CO2 wasn't always an enabled feature, I remember experimenting with it a couple of years ago.
by Scott
Tue Apr 11, 2017 2:59 pm
Forum: General Chat
Topic: FUCK OFF I'M ATMOSING
Replies: 59
Views: 17515

Re: FUCK OFF I'M ATMOSING

I am pretty sure it was not activated because it would activate turfs and cause lag, we just have better atmos now. Also it's so slow to suffocate a 1x1 space it might as well not be simulated.
by Scott
Tue Apr 11, 2017 1:19 pm
Forum: General Chat
Topic: FUCK OFF I'M ATMOSING
Replies: 59
Views: 17515

Re: FUCK OFF I'M ATMOSING

So it was only activated with organs, because I remember it not working before.
by Scott
Tue Apr 11, 2017 11:43 am
Forum: General Chat
Topic: FUCK OFF I'M ATMOSING
Replies: 59
Views: 17515

Re: FUCK OFF I'M ATMOSING

I'll prove you wrong.
by Scott
Tue Apr 11, 2017 11:35 am
Forum: General Chat
Topic: FUCK OFF I'M ATMOSING
Replies: 59
Views: 17515

Re: FUCK OFF I'M ATMOSING

An AI set blood thirsty security on me once, because I had been repiping atmos. I honestly think we should ban players that don't know what they are doing yet are playing roles of extreme influence like the AI. do people actually argue atmos being a restricted area >living on a metal hunk of shit in...