Search found 135 matches

by kazeespada
Tue May 03, 2016 4:35 pm
Forum: Closed Policy Discussion
Topic: Are non-crew player controlled mobs valid?
Replies: 29
Views: 5867

Re: Are non-crew player controlled mobs valid?

I gave been lynched as a pet for so many reasons. One of the worst was some asshole who chased me ruthlessly when i was espeon runtime.

Also killing an official centcom officer should be bannable or a traitor one without having good evidence.
by kazeespada
Wed Apr 27, 2016 1:41 am
Forum: Ideas
Topic: Greater Bag of Holding
Replies: 24
Views: 6346

Re: Greater Bag of Holding

Cheimon wrote:
Saegrimr wrote:The D&D bags of holding were airless, and probably some other properties that made them inhospitable to life.
You suffocate after about 10 minutes in one, at least in 3.5/Pathfinder.
Thats a portable hole. Which is the stronger than all versions of the bag of holding.
by kazeespada
Tue Apr 26, 2016 10:15 pm
Forum: General Chat
Topic: What's your favorite ops setup?
Replies: 26
Views: 6285

Re: What's your favorite ops setup?

Turns out that Gygaxes are 80. I just was remember a war round where I could afford one by myself and I was so excited.
by kazeespada
Tue Apr 26, 2016 5:13 pm
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 121943

Re: Lavaland

What is this dumb meme, kobolds were never scary or dangerous in 3.5. 3.5 isn't a game about adventurers going into the dungeons and fighting kobolds there, it's a game about omniscient supersonic god wizards operating an avatar from their demiplane and swarming people with shadesteel golems. Still...
by kazeespada
Tue Apr 26, 2016 5:37 am
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 121943

Re: Lavaland

ShadowDimentio wrote:Terror PTSD
Someone played 3.5

DESCENDANTS OF DRAGONS. THE KOBOLDS SHALL RISE!!!!!
by kazeespada
Fri Apr 22, 2016 6:12 am
Forum: General Chat
Topic: What's your favorite ops setup?
Replies: 26
Views: 6285

Re: What's your favorite ops setup?

Go war, get everybody a gygax and just sprint in with leg actuators. DARK GYGAX Please note that this is a 40tc for YOURSELF ops thread, the team thread can be located here :^) https://tgstation13.org/phpBB/viewtopic.php?f=2&t=5683&p=167594#p167594 Dark Gygax is 30 TCs, that means theres st...
by kazeespada
Fri Apr 22, 2016 2:26 am
Forum: General Chat
Topic: Sec was so shit...
Replies: 39
Views: 10437

Sec was so shit...

Alright so let's play a game.
Start your sentence with "Sec was so shit..." and then add something to the end to make it funny.

For example:
Sec was so shit that they left the locker open in my cell with my toolbelt in it!
by kazeespada
Mon Apr 18, 2016 7:48 am
Forum: Ideas
Topic: On-Planet Map
Replies: 47
Views: 11255

Re: On-Planet Map

Newfags so new they don't remember the STARTOADtm orginal....

JUNGLESTATION
by kazeespada
Mon Apr 18, 2016 7:46 am
Forum: Ideas
Topic: Tidally locked planet & Iceland (no not that iceland)
Replies: 11
Views: 3525

Re: Tidally locked planet & Iceland (no not that iceland)

Super Aggro Crag wrote:instead of lava, cold water?
Rivers of ice that slip you for shit tons of fall damage.
by kazeespada
Mon Apr 18, 2016 5:11 am
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 260950

Re: Sprite Requests

I can give who ever wants to do it a head start. [img]snip[/img] >no headless sprites DO YOU WANNA CODE DISMEMBERMEME? DO YOU REALISE HOW HARD IT WOULD BE TO DECAPITATE A SPACEMAN? AT WHAT POINT ARE YOU A MOB? IS THE HEAD THE MOB? THAN THAT MEANS SPECIAL CASES FOR THE ORGANS AND THEN THE BRAIN HAS ...
by kazeespada
Mon Apr 18, 2016 3:21 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 654377

Re: Little things you learned that are game changing

PKPenguin321 wrote:
Wyzack wrote:Give the detective snowflake alcohol resistance when
i could have sworn this was already a thing, i thought xhuis added alcohol resistance level as a var to humans in the refactor
He did but he only gave it to the bartender.
by kazeespada
Sat Apr 16, 2016 7:45 am
Forum: Ideas
Topic: Catpeople in Sybil
Replies: 28
Views: 6166

Re: Catpeople in Sybil

GeeElAge wrote:I'd only be interested in another alien species if it were more interesting than "animal, but now it has humanoid proportions".
Glorphs!
by kazeespada
Sat Apr 16, 2016 7:42 am
Forum: Ideas
Topic: Catpeople in Sybil
Replies: 28
Views: 6166

Re: Catpeople in Sybil

iamgoofball wrote:kaze got himself banned from coderbus for posting someone's prolapsed anus as an argument point for posting furry porn in coderbus being okay

this is the sort of person we'd be attracting to tgstation
Both pictures were illustrated, and they were both to trigger you. Obviously it worked.
by kazeespada
Sat Apr 16, 2016 7:40 am
Forum: Ideas
Topic: Catpeople in Sybil
Replies: 28
Views: 6166

Re: Catpeople in Sybil

>but muh tg features we have better features because our code team didnt devolve into a bunch of neckbeards in cum stained fursuits fuck off furfags REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE Which is ironic since the only person who codes shit features on TG is heavily anti-furry. So the correlation there...
by kazeespada
Sat Apr 16, 2016 7:36 am
Forum: Ideas
Topic: Catpeople in Sybil
Replies: 28
Views: 6166

Re: Catpeople in Sybil

But TG has better features. TBH, Human station is a relic of a era when species were shit.
by kazeespada
Sat Apr 16, 2016 3:42 am
Forum: Coding Feedback
Topic: Why do people observe to play Free Golem instead of readying
Replies: 52
Views: 17483

Re: Why do people observe to play Free Golem instead of read

Because people tend to be more friendly and RP in Lavaland roles... mostly because Lavaland is deadly as fuck and you know everyone you spawned with is an ally. Like when I spawn as Atmos tech, theres a small chance that my fellow atmos tech will be a tator and try to kill or frame me. When I spawn ...
by kazeespada
Fri Apr 15, 2016 3:44 pm
Forum: Closed Policy Discussion
Topic: Allow Atmos Techs to disable plasma
Replies: 28
Views: 5935

Re: Allow Atmos Techs to disable plasma

More like everyone dies if i dont metagame.
by kazeespada
Fri Apr 15, 2016 7:38 am
Forum: Roleplaying
Topic: Your IC has 1 Main / Sub Skill, what is it?
Replies: 105
Views: 48823

Re: Your IC has 1 Main / Sub Skill, what is it?

Sin Fuzen Main Skill: Arson Everything burns so much better when you light it on fire! Sub skill: WHERE IS MUH SUPER SUIT? The atmos hardsuit is always within grasp if not worn. Always. Saurok Khan Main Skill: Last Khan of the Lizard Empire Does not go into critical, fights until dead. Secondary Sk...
by kazeespada
Fri Apr 15, 2016 5:03 am
Forum: Closed Policy Discussion
Topic: Allow Atmos Techs to disable plasma
Replies: 28
Views: 5935

Re: Allow Atmos Techs to disable plasma

So whenever the AI goes rogue, they always go full easy mode and flood the station with plasma. This guarentees that almost anyone aboard the station is dead and is generally unfun for everyone. On top of that, the borgs are often deployed to stun arm the atmos techs and CE and end their day. So, I...
by kazeespada
Fri Apr 15, 2016 2:02 am
Forum: Closed Policy Discussion
Topic: Allow Atmos Techs to disable plasma
Replies: 28
Views: 5935

Re: Allow Atmos Techs to disable plasma

Shad0vvs wrote:But the second you see plasma you just run into atmos and turn off the pipes/unwrench, and how will you die to plasma, wouldn't you just turn on your o2 mask if your an atmos tech?
No, the AI always specifically sends borgs after atmos techs.
by kazeespada
Fri Apr 15, 2016 1:55 am
Forum: Closed Policy Discussion
Topic: Allow Atmos Techs to disable plasma
Replies: 28
Views: 5935

Re: Allow Atmos Techs to disable plasma

Because if the AI floods plasma, its guarenteed to kill everyone with little to no counter play. It requires no planning on the AIs part, and it can't be actively be prevented by human players due to the rule.
by kazeespada
Fri Apr 15, 2016 1:47 am
Forum: Closed Policy Discussion
Topic: Allow Atmos Techs to disable plasma
Replies: 28
Views: 5935

Re: Allow Atmos Techs to disable plasma

Because I shouldn't have to spend all round worrying that I am about to be killed by a rogue AI. And Its just not that feeling of being a traitor target, its the fact that my job poses a threat to AI EZ mode.
by kazeespada
Fri Apr 15, 2016 1:41 am
Forum: Closed Policy Discussion
Topic: Allow Atmos Techs to disable plasma
Replies: 28
Views: 5935

Allow Atmos Techs to disable plasma

So whenever the AI goes rogue, they always go full easy mode and flood the station with plasma. This guarentees that almost anyone aboard the station is dead and is generally unfun for everyone. On top of that, the borgs are often deployed to stun arm the atmos techs and CE and end their day. So, I ...
by kazeespada
Fri Apr 15, 2016 1:34 am
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 221558

Re: Minor Feedback

I just hate AIs with a passion. Literally half my job as Atmos tech is to make sure an invisible eyeball doesnt start pumping plasma(which nearly always results in everyone dead). And it used to be metaable so I COULD ENJOY MY SHIFT, but you FUCKING WHINY ASS BITCH SILICON PLAYERS WHINED THAT THE AT...
by kazeespada
Fri Apr 15, 2016 1:24 am
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 260950

Re: Sprite Requests

I had a lot of those and almost none of them are paticularly useable due to sprite changes in the past two years.

One for each skintone is no nessary since im going to generate those use the color var.

Also, laying down is handled by rotation so laying down sprites are obsolete.
by kazeespada
Thu Apr 14, 2016 9:43 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 260950

Re: Sprite Requests

I am coding dismemberment so I need: The head and chest attached to each other for EVERY. SINGLE. RACE. I need arms and legs for EVERY SINGLE RACE, plus grey scale that I can use for humans, lizards, and easy races. Each one must be in the location it would be on the mob. I need arms and legs for ev...
by kazeespada
Thu Apr 14, 2016 7:23 am
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 221558

Re: Minor Feedback

Turrets ought to target unsynchronised cyborgs. AIs currently have little to no way to defend against these once they're created (even the flash in the core can't be chainstunned with). By the time a malfunctioning AI has the points to destroy RnD's infrastructure, robotics has almost always made a...
by kazeespada
Thu Apr 14, 2016 5:38 am
Forum: General Chat
Topic: What's your favorite ops setup?
Replies: 26
Views: 6285

Re: What's your favorite ops setup?

DARK GYGAX
by kazeespada
Thu Apr 14, 2016 5:24 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 633894

Re: Stories of Awesome (Or something close to it.)

>assistant >no captain >try to grab nuke disk >cap bucklecuffs me to their bed >after yelling about rape for a solid 20 minutes, end up in brig with nothing but my radio and jumpsuit >HOS is way worse than the cap, calling me a ligger constantly >ling cryo stings me >yell multiple times >HOS Macint...
by kazeespada
Tue Apr 12, 2016 6:26 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 633894

Re: Stories of Awesome (Or something close to it.)

>Captured traitor wanted for burning the station TO THE GROUND. >Gulag for you son. >SERBER CRASH SYBIL DOWN SYBIL DOWN! >Restart round, no ones ready. >Join late as SHAFT MINER >Oh sweet, new shit. >Starting KA, so lets see what I get with my voucher. >Mining bot. >Mine a bit >get sweet sweet point...
by kazeespada
Mon Apr 11, 2016 4:54 pm
Forum: Coding Feedback
Topic: Holoparasite Reviews **UPDATED :)***
Replies: 65
Views: 16020

Re: Holoparasite Reviews **UPDATED :)***

Ive emagged into the armoury on highpop
by kazeespada
Mon Apr 11, 2016 6:38 am
Forum: Town Hall
Topic: ERP is once again disallowed
Replies: 109
Views: 29194

Re: ERP is once again disallowed

Sorry, I'm not a fan of treating others better because of IC relationships. It's borderline metagaming, unfair on other players, and a double standard on being acceptable to treat others better, but unacceptable to treat them worse. Not to mention drama it creates and undermines rules and spirit of...
by kazeespada
Sat Apr 09, 2016 2:52 am
Forum: Coding Feedback
Topic: Holoparasite Reviews **UPDATED :)***
Replies: 65
Views: 16020

Re: Holoparasite Reviews **UPDATED :)***

"Chaos Holoparasite Eh?" I say out from under my glowing blue and brown helmet. I grab my welder from my belt and ignite the tip. "En garde!" I charge, clashing with the holo. Suddenly, the scientist behind the holo pulls out an egun. I see the blue beams strike me, each one sap...
by kazeespada
Fri Apr 08, 2016 8:27 am
Forum: Coding Feedback
Topic: Holoparasite Reviews **UPDATED :)***
Replies: 65
Views: 16020

Re: Holoparasite Reviews **UPDATED :)***

Yeah nothing beats a "poison" that requires the individual to be softstunned [or an item] in order to remove said "poison". Considering the "Holo stuns = Bad", I would have thought the Chaos would be nerfed severely or downright removed since they typically require the...
by kazeespada
Fri Apr 08, 2016 8:18 am
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 221558

Re: Minor Feedback

TheNightingale wrote:For maximum immersion, astral carpet should show up as "space" instead of "floor".
Only if it gets a real description though.
by kazeespada
Fri Apr 08, 2016 8:07 am
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 260950

Re: Sprite Requests

I need a holoshark. It should look like the mega carp, but with the holographic thing of a holocarp.
by kazeespada
Fri Apr 08, 2016 6:53 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 125935

Re: Secborg replacement: Peacekeeper Borg

>Expecting Kaze to be smarter than a rock laughingdogs.gif. My code has had less than half the bugs you ever put into the game, you limpdicked fucknugget. How do you make a half a single bug? Iirc you were one of the cunts that was forever submitting buggy code that could've been caught by ten minu...
by kazeespada
Thu Apr 07, 2016 5:05 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 125935

Re: Secborg replacement: Peacekeeper Borg

Malkevin wrote:>Expecting Kaze to be smarter than a rock

laughingdogs.gif.
My code has had less than half the bugs you ever put into the game, you limpdicked fucknugget.
by kazeespada
Thu Apr 07, 2016 5:03 am
Forum: Ideas
Topic: Improve cryo cells
Replies: 24
Views: 5170

Re: Improve cryo cells

The thing is I looked at the code, and cryo uses #realism, using heat capacity and shit to determine body temperature. Cold showers? Simple subtraction!
by kazeespada
Tue Apr 05, 2016 9:26 pm
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 125935

Re: Secborg replacement: Peacekeeper Borg

Do you even have a coder? cause this entire thing just seems like a massive joke PR waiting to happen.
by kazeespada
Tue Apr 05, 2016 5:01 pm
Forum: General Chat
Topic: Fun things (are fun)
Replies: 26
Views: 6758

Re: Fun things (are fun)

Veal render

Makes a rift full of cows.
by kazeespada
Sun Apr 03, 2016 6:15 am
Forum: Coding Feedback
Topic: Let us attach igniter assemblies to fuel tanks
Replies: 25
Views: 22797

Re: Let us attach igniter assemblies to fuel tanks

The greater secret of singletanks is how to maxcap with them, not how to make them. Not that you should betray the lesser one, either. It is not possibly to maxcap with a single tank. Ive looked at the code, and done the calculations. It's not possible to fit that much hot plasma into a single tank...
by kazeespada
Thu Mar 31, 2016 10:08 pm
Forum: Coding Feedback
Topic: Let us attach igniter assemblies to fuel tanks
Replies: 25
Views: 22797

Re: Let us attach igniter assemblies to fuel tanks

The greater secret of singletanks is how to maxcap with them, not how to make them. Not that you should betray the lesser one, either. It is not possibly to maxcap with a single tank. Ive looked at the code, and done the calculations. It's not possible to fit that much hot plasma into a single tank...
by kazeespada
Thu Mar 31, 2016 4:01 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 522156

Re: Simple Questions Thread

Raphaella wrote:How in god's good name do you make hooch? I tried mixing sugar, ethanol and welder fuel in various ways and it just keeps making napalm.
Add universal enzyme, and then mix it. Due to code reasons and black magic, it makes hooch before it makes napalm.
by kazeespada
Sat Mar 26, 2016 7:59 am
Forum: Resolved Appeals
Topic: [TheLongbowMan]TheLicherKing - the bags of holding...
Replies: 7
Views: 2383

Re: [TheLongbowMan]TheLicherKing - the bags of holding...

https://github.com/tgstation/-tg-station/blob/27b03c5a1bb22aa75ef54019e4883c03027e43a5/code/game/objects/items/weapons/storage/backpack.dm#L75 alert(user, "You feel this may not be the best idea.", "Put in [name]?", "Proceed", "Abort") This is the message for ...
by kazeespada
Fri Mar 25, 2016 8:05 am
Forum: Ideas
Topic: Replace RD with tech web
Replies: 39
Views: 8313

Re: Replace RD with tech web

Tech trees will never work because there is always a BEST tech tree and all other trees are shit.

Good bye floral somatorays. Go die on some wilting tech tree branch that no one chooses cause... MUH GUNS!
by kazeespada
Thu Mar 24, 2016 9:27 pm
Forum: Coding
Topic: Fixing merge conflicts
Replies: 29
Views: 8179

Re: Fixing merge conflicts

step 1. use tortoise step 2. pull from origin master to your local master before making a new branch step 3. make the changes. step 4. PR it. step 5.MERGE CONFLICTS step 6. Pull from origin master to your local branch. step 7. RESOLVE CONFLICTS. Go to conflicted files and right click them and selec...
by kazeespada
Tue Mar 22, 2016 10:12 pm
Forum: Coding
Topic: Fixing merge conflicts
Replies: 29
Views: 8179

Re: Fixing merge conflicts

oranges wrote:It's a great way to get rid of the shit ones though.
I can code better then half our coders and I use tortoise.
by kazeespada
Tue Mar 22, 2016 9:56 pm
Forum: Coding
Topic: Fixing merge conflicts
Replies: 29
Views: 8179

Re: Fixing merge conflicts

oranges wrote:Step 1. Stop using tortisegit, it's shit

Step 2. There is no step 2.
Never had an error yet. Not sure why its shit?
by kazeespada
Tue Mar 22, 2016 7:15 pm
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 121943

Re: Lavaland

Up the fire resistance of mining hardsuits(probably to red locker fire suit levels), and nerf the required level of resistance for ash storms. Implement the vision stufff as well, so that miners can weather out ash storms but outsiders have to flee for cover.