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Re: Chemistry (more specifically Plumbing)

As a botany player I find it funny that you are moving more and more towards making chemistry a bottling plant for botany.
by Vorak
Fri May 08, 2020 7:28 pm
 
Forum: Coding Feedback
Topic: Chemistry (more specifically Plumbing)
Replies: 29
Views: 2161

Re: A map/station with randomised elements (mockup inside)

Beestation is working on something similar with randomised maintenance on normal maps though we need alot more templates before it can be implemented.
by Vorak
Tue Jan 14, 2020 8:33 am
 
Forum: Ideas
Topic: A map/station with randomised elements (mockup inside)
Replies: 9
Views: 845

Re: Scavenger shutle project need help

It probably has to do with the area that you're using, since I'm fairly certain the console checks the area to teleport. It could also be improper room designation but I'm fairly certain it's the same thing. I suggest you look at the white ship map in the code and systematically see how the vars in...
by Vorak
Wed Dec 18, 2019 1:25 pm
 
Forum: Spriting and Mapping
Topic: Scavenger shutle project need help
Replies: 6
Views: 1081

Re: Scavenger shutle project need help

No it was more that I was stuck and most of the pepole over there was bussy so I decided it could not hurt asking here. I solved it though so I no longer need help with this.
by Vorak
Mon Dec 16, 2019 8:45 pm
 
Forum: Spriting and Mapping
Topic: Scavenger shutle project need help
Replies: 6
Views: 1081

Scavenger shutle project need help

Me and some other people over at Beestation are working on a ghost spanner scavenger that goes around in space looting ruins and such. on the code side of things it is going fine but I have come into a problem with making the shuttle work. Every time I try the console can’t se the shuttle (it only s...
by Vorak
Fri Dec 13, 2019 1:44 pm
 
Forum: Spriting and Mapping
Topic: Scavenger shutle project need help
Replies: 6
Views: 1081

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