Search found 36 matches

by TwitchTail13
Sat Apr 08, 2017 10:27 pm
Forum: General Chat
Topic: Playing security isn't shit anymore
Replies: 57
Views: 16958

Re: Playing security isn't shit anymore

Since I've started playing TG again I've really been pushing the envelope to see what I can get away with, to see if playing security is still awful. I've given long sentences to non-antags for constantly being shit. I've executed traitors with only the warden's permission. I've fired a traitor out...
by TwitchTail13
Sat Apr 08, 2017 10:22 pm
Forum: General Chat
Topic: What do you think you're known for? (egothread)
Replies: 247
Views: 63182

Re: What do you think you're known for? (egothread)

Shitposting. Being irritating.
by TwitchTail13
Sat Apr 08, 2017 10:18 pm
Forum: General Chat
Topic: Tell me how these shitty wiznerd loadouts will end up failin
Replies: 12
Views: 3961

Re: Tell me how these shitty wiznerd loadouts will end up fa

First one has no defense against pincer attack. 4th is a mild annoyance. quote="scrubs2009"]I know these ideas are dumb. I'm just not sure why. I don't get to play wiz often so I can't really test them all. Maybe one of them isn't as bad as a think. Let me know. 1. Fully upgrade fireball. ...
by TwitchTail13
Sun Oct 02, 2016 5:05 pm
Forum: Closed Policy Discussion
Topic: Medical and Borders
Replies: 65
Views: 25306

Re: Medical and Borders

TwitchTail13 wrote: "accidents" deaths
i missgrammared plz meme
by TwitchTail13
Sun Oct 02, 2016 5:00 pm
Forum: Closed Policy Discussion
Topic: Medical and Borders
Replies: 65
Views: 25306

Re: Medical and Borders

When someone breaks into a restricted area, you can evict them with extreme prejudice. If they try again, "accidents" deaths are not just allowed, they are expected.
by TwitchTail13
Thu Sep 29, 2016 6:43 am
Forum: Closed Policy Discussion
Topic: Kill-and-clone
Replies: 29
Views: 7700

Re: Kill-and-clone

All right, since this thread is devolving fast, some examples. These do not even come close to covering every case but hopefully they give you an idea so we can stop this unending meme: The mime walks by you and you toolbox him to death because you fucking hate mimes, then take him to cloning: Not ...
by TwitchTail13
Thu Sep 29, 2016 6:07 am
Forum: Thinking Cap
Topic: Science is a restricted area (moonlighting is NOT OK)
Replies: 323
Views: 75246

Re: Science is a restricted area (moonlighting is NOT OK)

People like Fwoosh actually piss me off in a way. As a Scientist, I very much want to provide crew with upgrades and equipment - I want Science to be useful to others. There's a reason most of its designs are related to medical, security, mining, engineering... hell, even the janitors But for that,...
by TwitchTail13
Thu Sep 29, 2016 6:06 am
Forum: Thinking Cap
Topic: Science is a restricted area (moonlighting is NOT OK)
Replies: 323
Views: 75246

Re: Science is a restricted area (moonlighting is NOT OK)

Honestly, the relationship between mining and research is symbiotic. Mining gives research materials; research gives mining cool gear. Each depends on the other to reach their full potential. If R&D doesn't give the miners anything, the miners don't have much of an incentive to deliver material...
by TwitchTail13
Wed Sep 28, 2016 9:15 pm
Forum: Off Topic
Topic: Tabletop General
Replies: 1005
Views: 215698

Re: Tabletop General

Does anyone remember the complete insanity that was White Wolf? Thieving gypsy vampires, corpse rape magic, arab assassins that turn black as they age...
by TwitchTail13
Wed Sep 28, 2016 9:07 pm
Forum: Off Topic
Topic: Cringe
Replies: 4
Views: 1590

Re: Cringe

The original screed was a text wall. I'm preserving the authenticity.
The context is, well... an RPG.net arguement.
by TwitchTail13
Wed Sep 28, 2016 9:05 pm
Forum: Closed Policy Discussion
Topic: Kill-and-clone
Replies: 29
Views: 7700

Re: Kill-and-clone

Yay, helpful answers!
by TwitchTail13
Sat Sep 24, 2016 7:47 pm
Forum: Closed Policy Discussion
Topic: Kill-and-clone
Replies: 29
Views: 7700

Re: Kill-and-clone

Come on. It wasn't THAT old.
by TwitchTail13
Sat Sep 24, 2016 7:18 pm
Forum: Closed Policy Discussion
Topic: Kill-and-clone
Replies: 29
Views: 7700

Re: Kill-and-clone

I know. But if I have a good reason, is there any difference?
by TwitchTail13
Sat Sep 24, 2016 7:12 pm
Forum: Closed Policy Discussion
Topic: Kill-and-clone
Replies: 29
Views: 7700

Re: Kill-and-clone

I know. What I wanted to know was if the two things are the same.
by TwitchTail13
Sat Sep 24, 2016 7:10 pm
Forum: Off Topic
Topic: Cringe
Replies: 4
Views: 1590

Cringe

I decided to actually answer this. A warning, don't take anything I'm about to say seriously (this is a joke). Also I am better at doing this rant in person. Baseline humans are primitive beings controlled completely by their emotions. When they get angry they lose the capacity for reason. We with ...
by TwitchTail13
Sat Sep 24, 2016 6:50 pm
Forum: Closed Policy Discussion
Topic: Kill-and-clone
Replies: 29
Views: 7700

Re: Kill-and-clone

Ballpark figure, then: Is killing and then cloning immediately the same as beating into crit?
by TwitchTail13
Sat Sep 24, 2016 6:41 pm
Forum: Coding
Topic: 'Please murder me slowly' pieces of code
Replies: 85
Views: 32178

Re: 'Please murder me slowly' pieces of code

http://i.imgur.com/Y0zNE4A.png Each time that any object moves to a floor turf, is checks if it's a human. If it's a human, it checks if they're wearing clown shoes, just to make the clown step sound. Each time that any object moves. No wonder this game is laggy. Yanderedev must have programmed it.
by TwitchTail13
Sat Sep 24, 2016 6:34 pm
Forum: Closed Policy Discussion
Topic: Kill-and-clone
Replies: 29
Views: 7700

Re: Kill-and-clone

Shaps wrote:
TwitchTail13 wrote:Is killing kosher as long as they get cloned after? If any escalation is required, please tell me more.
The fact that you're asking if you need a reason to kill someone is deeply, deeply troubling
Bad wording on my part. Should have said "And tell me more about the escalation."
by TwitchTail13
Sat Sep 24, 2016 5:49 pm
Forum: Closed Policy Discussion
Topic: Kill-and-clone
Replies: 29
Views: 7700

Kill-and-clone

Is killing kosher as long as they get cloned after? If any escalation is required, please tell me more.
by TwitchTail13
Mon Aug 31, 2015 12:53 am
Forum: Ideas
Topic: Changeling Infection
Replies: 1
Views: 897

Changeling Infection

I propose giving changelings the ability to infect their victims after/while absorbing them. These changelinglings wouldn't be able to infect more crewmembers. Only the ling that spawned them would be able to distinguish them from the uninfected(with a special hud icon). Of course, they would always...
by TwitchTail13
Tue Aug 25, 2015 7:30 pm
Forum: Off Topic
Topic: Look at what I've found!
Replies: 4
Views: 1917

Look at what I've found!

http://nanotrasen.com/

Strange, isn't it?
by TwitchTail13
Tue Aug 25, 2015 6:03 pm
Forum: Ideas
Topic: Syndicate Dagger
Replies: 3
Views: 1289

Re: Syndicate Dagger

TechnoAlchemist wrote:We already have those energy daggers, this would be functionally the same thing, we don't need both.
Somebody beat me to it...
by TwitchTail13
Tue Aug 25, 2015 6:03 pm
Forum: Ideas
Topic: Syndicate Dagger
Replies: 3
Views: 1289

Re: Syndicate Dagger

TechnoAlchemist wrote:We already have those energy daggers, this would be functionally the same thing, we don't need both.
Somebody beat me to it...
by TwitchTail13
Tue Aug 25, 2015 4:19 pm
Forum: General Chat
Topic: Play2win, why shouldn't I?
Replies: 132
Views: 29620

Re: Play2win, why shouldn't I?

For me one of the biggest issues surrounds executions and releasing people. I know there is a policy thread on it but I don't really feel it's bad sportsmanship to stop someone releasing people from perma or finishing off a dude instead of letting him exist as a thread. 9 times out of 10 that perso...
by TwitchTail13
Tue Aug 25, 2015 4:08 pm
Forum: General Chat
Topic: Play2win, why shouldn't I?
Replies: 132
Views: 29620

Re: Play2win, why shouldn't I?

Saegrimr wrote: So you go and toss a cuffed guy out an airlock.
Then what? Go home?
No, you give them every disability under the sun, a tracking+chem implant and fill them up with LSD then release them, using the implant to make sure they stay topped up on LSD.

Honk.
by TwitchTail13
Tue Aug 25, 2015 3:44 pm
Forum: Ideas
Topic: Syndicate Dagger
Replies: 3
Views: 1289

Syndicate Dagger

I propose a new weapon: A dagger that can be attached to a jumpsuit, leg or placed in suit storage without any exosuit worn. Obviously it wouldn't be visible on the character sprite unless the wearer is nude.. Ideally, it should do 20-30 brute damage on hit. Obviously contraband, but easy to hide. W...
by TwitchTail13
Tue Aug 25, 2015 2:54 pm
Forum: Town Hall
Topic: Remove Wizard?
Replies: 63
Views: 15054

Re: Remove Wizard?

I think wizard rounds should have lowered probability.
by TwitchTail13
Tue Aug 25, 2015 2:49 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1037120

Re: ITT: We make shitty suggestions and come up with poor id

Change the default AI law set to Antimov.
by TwitchTail13
Tue Aug 25, 2015 2:34 pm
Forum: Coding
Topic: Shuttles within shuttles
Replies: 4
Views: 2349

Shuttles within shuttles

What happens if a shuttle is placed within another shuttle? Do they work correctly?
Can seperate areas of shuttle turf share some consoles and not others?
by TwitchTail13
Tue Apr 14, 2015 12:22 am
Forum: Ideas
Topic: Cult Revamp: Lets list some ideas
Replies: 40
Views: 9670

Re: Cult Revamp: Lets list some ideas

The convert rune should only need one cultist.
by TwitchTail13
Mon Apr 13, 2015 11:59 pm
Forum: Ideas
Topic: Character's background and characteristic
Replies: 35
Views: 9266

Re: Character's background and characteristic

I've wanted to see this for a long time. The only problem is that people will probably do shit like this: This is Mary Sue! She is wearing blah blah blah She is wearing Mary Sue's ID Card (ORIGINAL CHARACTER DO NOT STEAL). She has neko ears and a unicorn horn and shiny eyes and silky soft hair and b...
by TwitchTail13
Wed Feb 11, 2015 6:54 pm
Forum: Ideas
Topic: Changeling/Double Agent Overhaul Thread
Replies: 13
Views: 3439

Changeling/Double Agent Overhaul Thread

As we all know, Changeling and Double Agent are game modes with significant problems. People tried to take Changeling in multiple directions at the same time and Double Agent is a clusterfuck. First, Changeling. The list of changeling powers should keep in mind their inspiration and what changelings...
by TwitchTail13
Wed Feb 11, 2015 5:15 pm
Forum: Ideas
Topic: Grand idea for a new map
Replies: 14
Views: 3142

Re: Grand idea for a new map

Steelpoint wrote:It would be interesting if you can make it work.
I'd need an explanation of the nukeop shuttle code first. In fact, I'd need an explanation of SS13 coding and it's quirks in general.
by TwitchTail13
Wed Feb 11, 2015 4:21 pm
Forum: Ideas
Topic: Grand idea for a new map
Replies: 14
Views: 3142

Re: Grand idea for a new map

Judging by your responses, a multi Z-level map would be a coding nightmare.

How would you feel about a single Z-level ship, that can be piloted just like the syndicate shuttle?
by TwitchTail13
Wed Feb 11, 2015 3:13 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 837555

Re: Stories of rage, tears and regret

>Be tator HoP >Assassinate Urist McBotanist >Ditch boring objective to screw around with voice changers, IDs and the radio >Trash talk as Syndicate Mastermind >Switch between IDs and generally be schizophrenic >Shuttle called >Turns out botanist killed himself >Make "Darth Murderbone" ID, ...
by TwitchTail13
Wed Feb 11, 2015 2:23 am
Forum: Ideas
Topic: Grand idea for a new map
Replies: 14
Views: 3142

Grand idea for a new map

I have an idea for a new map. It would be a ship, with multiple decks. Bridge at the top, engineering somewhere at the bottom, etc... Each deck would be a separate Z-level. Elevators would be used to go between decks. Step in, close door, move to different deck. From a code perspective, there would ...