Search found 36 matches
- Sat Apr 08, 2017 10:27 pm
- Forum: General Chat
- Topic: Playing security isn't shit anymore
- Replies: 57
- Views: 16958
Re: Playing security isn't shit anymore
Since I've started playing TG again I've really been pushing the envelope to see what I can get away with, to see if playing security is still awful. I've given long sentences to non-antags for constantly being shit. I've executed traitors with only the warden's permission. I've fired a traitor out...
- Sat Apr 08, 2017 10:22 pm
- Forum: General Chat
- Topic: What do you think you're known for? (egothread)
- Replies: 247
- Views: 63182
Re: What do you think you're known for? (egothread)
Shitposting. Being irritating.
- Sat Apr 08, 2017 10:18 pm
- Forum: General Chat
- Topic: Tell me how these shitty wiznerd loadouts will end up failin
- Replies: 12
- Views: 3961
Re: Tell me how these shitty wiznerd loadouts will end up fa
First one has no defense against pincer attack. 4th is a mild annoyance. quote="scrubs2009"]I know these ideas are dumb. I'm just not sure why. I don't get to play wiz often so I can't really test them all. Maybe one of them isn't as bad as a think. Let me know. 1. Fully upgrade fireball. ...
- Sun Oct 02, 2016 5:05 pm
- Forum: Closed Policy Discussion
- Topic: Medical and Borders
- Replies: 65
- Views: 25306
Re: Medical and Borders
i missgrammared plz memeTwitchTail13 wrote: "accidents" deaths
- Sun Oct 02, 2016 5:00 pm
- Forum: Closed Policy Discussion
- Topic: Medical and Borders
- Replies: 65
- Views: 25306
Re: Medical and Borders
When someone breaks into a restricted area, you can evict them with extreme prejudice. If they try again, "accidents" deaths are not just allowed, they are expected.
- Thu Sep 29, 2016 6:43 am
- Forum: Closed Policy Discussion
- Topic: Kill-and-clone
- Replies: 29
- Views: 7700
Re: Kill-and-clone
All right, since this thread is devolving fast, some examples. These do not even come close to covering every case but hopefully they give you an idea so we can stop this unending meme: The mime walks by you and you toolbox him to death because you fucking hate mimes, then take him to cloning: Not ...
- Thu Sep 29, 2016 6:07 am
- Forum: Thinking Cap
- Topic: Science is a restricted area (moonlighting is NOT OK)
- Replies: 323
- Views: 75246
Re: Science is a restricted area (moonlighting is NOT OK)
People like Fwoosh actually piss me off in a way. As a Scientist, I very much want to provide crew with upgrades and equipment - I want Science to be useful to others. There's a reason most of its designs are related to medical, security, mining, engineering... hell, even the janitors But for that,...
- Thu Sep 29, 2016 6:06 am
- Forum: Thinking Cap
- Topic: Science is a restricted area (moonlighting is NOT OK)
- Replies: 323
- Views: 75246
Re: Science is a restricted area (moonlighting is NOT OK)
Honestly, the relationship between mining and research is symbiotic. Mining gives research materials; research gives mining cool gear. Each depends on the other to reach their full potential. If R&D doesn't give the miners anything, the miners don't have much of an incentive to deliver material...
- Wed Sep 28, 2016 9:15 pm
- Forum: Off Topic
- Topic: Tabletop General
- Replies: 1005
- Views: 215698
Re: Tabletop General
Does anyone remember the complete insanity that was White Wolf? Thieving gypsy vampires, corpse rape magic, arab assassins that turn black as they age...
Re: Cringe
The original screed was a text wall. I'm preserving the authenticity.
The context is, well... an RPG.net arguement.
The context is, well... an RPG.net arguement.
- Wed Sep 28, 2016 9:05 pm
- Forum: Closed Policy Discussion
- Topic: Kill-and-clone
- Replies: 29
- Views: 7700
Re: Kill-and-clone
Yay, helpful answers!
- Sat Sep 24, 2016 7:47 pm
- Forum: Closed Policy Discussion
- Topic: Kill-and-clone
- Replies: 29
- Views: 7700
Re: Kill-and-clone
Come on. It wasn't THAT old.
- Sat Sep 24, 2016 7:18 pm
- Forum: Closed Policy Discussion
- Topic: Kill-and-clone
- Replies: 29
- Views: 7700
Re: Kill-and-clone
I know. But if I have a good reason, is there any difference?
- Sat Sep 24, 2016 7:12 pm
- Forum: Closed Policy Discussion
- Topic: Kill-and-clone
- Replies: 29
- Views: 7700
Re: Kill-and-clone
I know. What I wanted to know was if the two things are the same.
Cringe
I decided to actually answer this. A warning, don't take anything I'm about to say seriously (this is a joke). Also I am better at doing this rant in person. Baseline humans are primitive beings controlled completely by their emotions. When they get angry they lose the capacity for reason. We with ...
- Sat Sep 24, 2016 6:50 pm
- Forum: Closed Policy Discussion
- Topic: Kill-and-clone
- Replies: 29
- Views: 7700
Re: Kill-and-clone
Ballpark figure, then: Is killing and then cloning immediately the same as beating into crit?
- Sat Sep 24, 2016 6:41 pm
- Forum: Coding
- Topic: 'Please murder me slowly' pieces of code
- Replies: 85
- Views: 32178
Re: 'Please murder me slowly' pieces of code
http://i.imgur.com/Y0zNE4A.png Each time that any object moves to a floor turf, is checks if it's a human. If it's a human, it checks if they're wearing clown shoes, just to make the clown step sound. Each time that any object moves. No wonder this game is laggy. Yanderedev must have programmed it.
- Sat Sep 24, 2016 6:34 pm
- Forum: Closed Policy Discussion
- Topic: Kill-and-clone
- Replies: 29
- Views: 7700
Re: Kill-and-clone
Bad wording on my part. Should have said "And tell me more about the escalation."Shaps wrote:The fact that you're asking if you need a reason to kill someone is deeply, deeply troublingTwitchTail13 wrote:Is killing kosher as long as they get cloned after? If any escalation is required, please tell me more.
- Sat Sep 24, 2016 5:49 pm
- Forum: Closed Policy Discussion
- Topic: Kill-and-clone
- Replies: 29
- Views: 7700
Kill-and-clone
Is killing kosher as long as they get cloned after? If any escalation is required, please tell me more.
- Mon Aug 31, 2015 12:53 am
- Forum: Ideas
- Topic: Changeling Infection
- Replies: 1
- Views: 897
Changeling Infection
I propose giving changelings the ability to infect their victims after/while absorbing them. These changelinglings wouldn't be able to infect more crewmembers. Only the ling that spawned them would be able to distinguish them from the uninfected(with a special hud icon). Of course, they would always...
- Tue Aug 25, 2015 7:30 pm
- Forum: Off Topic
- Topic: Look at what I've found!
- Replies: 4
- Views: 1917
- Tue Aug 25, 2015 6:03 pm
- Forum: Ideas
- Topic: Syndicate Dagger
- Replies: 3
- Views: 1289
Re: Syndicate Dagger
Somebody beat me to it...TechnoAlchemist wrote:We already have those energy daggers, this would be functionally the same thing, we don't need both.
- Tue Aug 25, 2015 6:03 pm
- Forum: Ideas
- Topic: Syndicate Dagger
- Replies: 3
- Views: 1289
Re: Syndicate Dagger
Somebody beat me to it...TechnoAlchemist wrote:We already have those energy daggers, this would be functionally the same thing, we don't need both.
- Tue Aug 25, 2015 4:19 pm
- Forum: General Chat
- Topic: Play2win, why shouldn't I?
- Replies: 132
- Views: 29620
Re: Play2win, why shouldn't I?
For me one of the biggest issues surrounds executions and releasing people. I know there is a policy thread on it but I don't really feel it's bad sportsmanship to stop someone releasing people from perma or finishing off a dude instead of letting him exist as a thread. 9 times out of 10 that perso...
- Tue Aug 25, 2015 4:08 pm
- Forum: General Chat
- Topic: Play2win, why shouldn't I?
- Replies: 132
- Views: 29620
Re: Play2win, why shouldn't I?
No, you give them every disability under the sun, a tracking+chem implant and fill them up with LSD then release them, using the implant to make sure they stay topped up on LSD.Saegrimr wrote: So you go and toss a cuffed guy out an airlock.
Then what? Go home?
Honk.
- Tue Aug 25, 2015 3:44 pm
- Forum: Ideas
- Topic: Syndicate Dagger
- Replies: 3
- Views: 1289
Syndicate Dagger
I propose a new weapon: A dagger that can be attached to a jumpsuit, leg or placed in suit storage without any exosuit worn. Obviously it wouldn't be visible on the character sprite unless the wearer is nude.. Ideally, it should do 20-30 brute damage on hit. Obviously contraband, but easy to hide. W...
- Tue Aug 25, 2015 2:54 pm
- Forum: Town Hall
- Topic: Remove Wizard?
- Replies: 63
- Views: 15054
Re: Remove Wizard?
I think wizard rounds should have lowered probability.
- Tue Aug 25, 2015 2:49 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1037120
Re: ITT: We make shitty suggestions and come up with poor id
Change the default AI law set to Antimov.
- Tue Aug 25, 2015 2:34 pm
- Forum: Coding
- Topic: Shuttles within shuttles
- Replies: 4
- Views: 2349
Shuttles within shuttles
What happens if a shuttle is placed within another shuttle? Do they work correctly?
Can seperate areas of shuttle turf share some consoles and not others?
Can seperate areas of shuttle turf share some consoles and not others?
- Tue Apr 14, 2015 12:22 am
- Forum: Ideas
- Topic: Cult Revamp: Lets list some ideas
- Replies: 40
- Views: 9670
Re: Cult Revamp: Lets list some ideas
The convert rune should only need one cultist.
- Mon Apr 13, 2015 11:59 pm
- Forum: Ideas
- Topic: Character's background and characteristic
- Replies: 35
- Views: 9266
Re: Character's background and characteristic
I've wanted to see this for a long time. The only problem is that people will probably do shit like this: This is Mary Sue! She is wearing blah blah blah She is wearing Mary Sue's ID Card (ORIGINAL CHARACTER DO NOT STEAL). She has neko ears and a unicorn horn and shiny eyes and silky soft hair and b...
- Wed Feb 11, 2015 6:54 pm
- Forum: Ideas
- Topic: Changeling/Double Agent Overhaul Thread
- Replies: 13
- Views: 3439
Changeling/Double Agent Overhaul Thread
As we all know, Changeling and Double Agent are game modes with significant problems. People tried to take Changeling in multiple directions at the same time and Double Agent is a clusterfuck. First, Changeling. The list of changeling powers should keep in mind their inspiration and what changelings...
- Wed Feb 11, 2015 5:15 pm
- Forum: Ideas
- Topic: Grand idea for a new map
- Replies: 14
- Views: 3142
Re: Grand idea for a new map
I'd need an explanation of the nukeop shuttle code first. In fact, I'd need an explanation of SS13 coding and it's quirks in general.Steelpoint wrote:It would be interesting if you can make it work.
- Wed Feb 11, 2015 4:21 pm
- Forum: Ideas
- Topic: Grand idea for a new map
- Replies: 14
- Views: 3142
Re: Grand idea for a new map
Judging by your responses, a multi Z-level map would be a coding nightmare.
How would you feel about a single Z-level ship, that can be piloted just like the syndicate shuttle?
How would you feel about a single Z-level ship, that can be piloted just like the syndicate shuttle?
- Wed Feb 11, 2015 3:13 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 837555
Re: Stories of rage, tears and regret
>Be tator HoP >Assassinate Urist McBotanist >Ditch boring objective to screw around with voice changers, IDs and the radio >Trash talk as Syndicate Mastermind >Switch between IDs and generally be schizophrenic >Shuttle called >Turns out botanist killed himself >Make "Darth Murderbone" ID, ...
- Wed Feb 11, 2015 2:23 am
- Forum: Ideas
- Topic: Grand idea for a new map
- Replies: 14
- Views: 3142
Grand idea for a new map
I have an idea for a new map. It would be a ship, with multiple decks. Bridge at the top, engineering somewhere at the bottom, etc... Each deck would be a separate Z-level. Elevators would be used to go between decks. Step in, close door, move to different deck. From a code perspective, there would ...