Search found 3652 matches
- Wed Apr 17, 2024 12:38 pm
- Forum: Policy Discussion
- Topic: If the ban doesn't fit, you must acquit.
- Replies: 15
- Views: 641
Re: If the ban doesn't fit, you must acquit.
Isnt it generally already the case that the more effort you go to try and stop your eorg devices being used, the less trouble you get in when shithead 13 manages to activate them anyway? Like if you're holding a ttv in your hands and joey grey shoves you and activates it, that's different to if you ...
- Fri Apr 12, 2024 7:58 pm
- Forum: Policy Discussion
- Topic: Move RPR 10 to the general rules
- Replies: 13
- Views: 540
Re: Move RPR 10 to the general rules
You could probbably just add "Admins may instruct players to stop using overplayed/spammed gimmicks or playstyles at their own discretion, even if no rules are being broken" to rule 7 or 6 or something, and leave the detailed explanation about how its toxic to the server in the rp rules.
- Fri Apr 12, 2024 7:42 pm
- Forum: Player's Club
- Topic: Horrific Heist of the Hellfoam Harbinger
- Replies: 14
- Views: 388
Re: Horrific Heist of the Hellfoam Harbinger
For anyone wondering if something like this can be detected in-round before the (multiple) bugs that made this invisible on logs are fixed, the admin Secrets tool "list signalers" logs all signal pulses and their sender in a round, though like most Investigate tools I don't believe it's ad...
- Fri Apr 12, 2024 4:34 pm
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 38
- Views: 8567
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
This has just struck me, but why was Northstar made to be the only map where fore/aft/port/starboard don't match with north/south/west/east directions? Obviously that cant be changed now but maybe thats why people get lost so much?
- Fri Apr 12, 2024 2:46 pm
- Forum: Player's Club
- Topic: "Player's" club posters when they're asked to talk about playing
- Replies: 33
- Views: 777
Re: "Player's" club posters when they're asked to talk about playing
this is your daily reminder that you dont have to follow stupid and annoying orders Yes you do, you just don't have to follow obnoxiously unreasonable ones. The order in question was more like "Come with me I need you" and the borg just didnt want to because they were busy doing something...
- Fri Apr 12, 2024 2:27 pm
- Forum: Player's Club
- Topic: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy!
- Replies: 215
- Views: 3882
Re: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy
The note is harsh and unjustified. There is little to no reason to slap me with a Rule 1 griefing note. Would you feel that it's no longer unjustifiably harsh if all the un-needed stuff/context was removed and it was just changed to the pure recordskeeping "Asked to stop breaking into the vaul...
- Fri Apr 12, 2024 2:25 pm
- Forum: Player's Club
- Topic: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy!
- Replies: 215
- Views: 3882
Re: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy
IIRC in code we did actually lower EVA to not require a command-access slot to put on someone's ID card or something of the like, purely because there really isn't any reason for it to count as a secure area any more. (I don't really know how the new ID slot system code works, I just know internall...
- Fri Apr 12, 2024 1:59 pm
- Forum: Player's Club
- Topic: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy!
- Replies: 215
- Views: 3882
Re: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy
i will never be comfortable demanding that people play the game. it is not something that i will ever act on administratively. they are free to quit for whatever reason they like. but if you (not specifically you, but the royal you) quit the game because you lost or something happened that you don'...
- Fri Apr 12, 2024 1:46 pm
- Forum: Ideas
- Topic: More paranoid hallucinations
- Replies: 13
- Views: 295
Re: More paranoid hallucinations
Fake radio callouts is a fun one. Random crew saying fake common callouts like "Plasma in distro?" "Blue APC in [random area]", "Nightmare science maint" etc. I think we have some of these already but the choices are a bit lame Fake disease symptoms for you or people ar...
- Fri Apr 12, 2024 11:03 am
- Forum: Policy Discussion
- Topic: Manuel and a higher pop cap.
- Replies: 22
- Views: 1021
Re: Manuel and a higher pop cap.
Essentially, Manuel rules are mostly fences to herd players away from the common sorts of anti-rp behaviour and lone wolf wordless optimized gamer play.
- Fri Apr 12, 2024 10:57 am
- Forum: Player's Club
- Topic: "Player's" club posters when they're asked to talk about playing
- Replies: 33
- Views: 777
Re: "Player's" club posters when they're asked to talk about playing
Had a round the other day where I was really snotty to a sec officer who was being an asshole fnr and calling the borgs rogue, malf accusing, etc at roundstart. Like 5 minutes of arguing on comms with him later I go "why *is* he so mad at you anyway" on .b and borg was like "oh he ord...
- Fri Apr 12, 2024 10:51 am
- Forum: Player's Club
- Topic: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy!
- Replies: 215
- Views: 3882
Re: I am the uncontested Vault safe king but the adminfriend is taking the fun out of the game and it's driving me crazy
Saying you have to sit through the extremely long-winded routine of "trial for a confirmed antag" instead of just ghosting out is dumb. Trials are so slow and cumbersome that unless everyone involved wants one there's no point, especially since most captains just ignore everything that was...
- Wed Apr 03, 2024 3:05 pm
- Forum: Video Games
- Topic: Playing Long War 1 Day at a Time
- Replies: 27
- Views: 2228
Re: Playing Long War 1 Day at a Time
RIP first campaign casualty. Being able to unpick the chain of bad strategic decisions, bad tactical decisions, and bad luck that leads to an unwelcome demise is always excruciating.
(Load time is getting a little long on the page with so many images too)
(Load time is getting a little long on the page with so many images too)
- Sun Mar 31, 2024 5:55 pm
- Forum: Player's Club
- Topic: this is what happens when you play on m*nu*el
- Replies: 105
- Views: 3622
Re: this is what happens when you play on m*nu*el
Seven day ban for gibbing security as a traitor chef? What the fuck?
- Fri Mar 29, 2024 12:10 pm
- Forum: Policy Discussion
- Topic: Can we bump threat on manny a little bit?
- Replies: 28
- Views: 1277
Re: Can we bump threat on manny a little bit?
People are also pretty bad at estimating the threat level on any round that doesn't have a plasmaflood, a final objective, and multiple killing sprees tbh.
- Thu Mar 28, 2024 10:39 am
- Forum: Closed Policy Discussion
- Topic: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
- Replies: 36
- Views: 1630
Re: {Roleplay} Heretics should be allowed to say fuck in an eldritch tongue
There's levels of uncontainability, and changelings are a BIG step above heretics. Sure, some heretic types can easily escape prison if you toss them in perma unattended, but changelings can and will escape rapidly from cuffs while being held by an officer and are just as dangerous as if they'd neve...
- Thu Mar 28, 2024 10:26 am
- Forum: Policy Discussion
- Topic: Can we bump threat on manny a little bit?
- Replies: 28
- Views: 1277
Re: Can we bump threat on manny a little bit?
I feel like manuel's in a good balance between "Only a few antags, spend more time doing regular sec stuff buddy" and "Would you like to meet The Wizard? Too Bad!" rounds tbh
- Thu Mar 28, 2024 10:24 am
- Forum: Closed Policy Discussion
- Topic: Bump down the population Birdshot rolls at to 50-60
- Replies: 8
- Views: 509
Re: Bump down the population Birdshot rolls at to 50-60
Maybe we should look into making map votes able to be called again after say, 30 minutes. That way you never lock people out of choosing a new map but "I vote bird at roundstart when theres 15 people on then only play another 10 minutes" has less of an effect on the next round 90 minutes l...
- Thu Mar 28, 2024 10:20 am
- Forum: Policy Discussion
- Topic: Give Cyborgs speeding tickets
- Replies: 27
- Views: 1233
Re: Give Cyborgs speeding tickets
This should really be a code solution because I can't imagine this would feel fair without some sort of balancing act. Nobody's going to buff borgs over a config change, that's just going against whoever's vision it is guiding borgs right now. Borgs have had features added to them specifically base...
- Tue Mar 26, 2024 9:44 pm
- Forum: Policy Discussion
- Topic: Give Cyborgs speeding tickets
- Replies: 27
- Views: 1233
Re: Give Cyborgs speeding tickets
Borgs are kinda supposed to be slower than humans and theyve ended up getting batteries of nerfs and counters coded in as a response to being the same speed as an unhurt human over time, many of which people have no clue exist like throwing trash at them. Lowering their speed down to "can't win...
- Mon Mar 25, 2024 5:37 pm
- Forum: Player's Club
- Topic: Peanut Wars
- Replies: 12
- Views: 475
Re: Peanut Wars
My question is at what point does wasting resources in nuke ops become a free kill for the roiling mob? Like, if someone's carving statues with glass and metal and building a lounge instead of using it to build nukeops defenses, I think we all agree that would be insane to kill them. But if someone ...
- Mon Mar 25, 2024 4:24 pm
- Forum: Closed Policy Discussion
- Topic: Wasting points during Nuke Ops = Immediate Kill?
- Replies: 58
- Views: 2221
Re: Wasting points during Nuke Ops = Immediate Kill?
While being wasteful and frivolous with tight resources during an emergency situation as a head of staff is dumb and crew should totally give them shit for it, saying "Waste your R&D points at all = kill" is kinda crazy and is, blunty, powergamer talk. In this specific case especially,...
- Wed Mar 20, 2024 10:54 pm
- Forum: Player's Club
- Topic: when the nut is so good it got me hypotized
- Replies: 89
- Views: 3364
Re: when the nut is so good it got me hypotized
I was in one of these "mass objective go build a thing" hypnotisms and, you know, it was in fact kinda fun? Like we got told to "go build a new xenobiology in escape", and a swarm of people with stolen tools and gear showed up and at least chipped in, or helped break down the doo...
- Wed Mar 20, 2024 4:37 pm
- Forum: Player's Club
- Topic: What is YOUR shitty specialized codebase idea
- Replies: 21
- Views: 623
Re: What is YOUR shitty specialized codebase idea
PARANOIA ss13. The AI is always in charge but each head of staff (ULTRAVIOLET) can upload laws but NOT reset them. This can only go well. Crew have colour-coded security clearances. These are mostly random at shift-start and you have to do what a higher-clearance crewman says. The clown can roll any...
- Tue Mar 19, 2024 1:03 pm
- Forum: Closed Policy Discussion
- Topic: should slimepeople remain enabled
- Replies: 28
- Views: 1596
Re: should slimepeople remain enabled
replace humans with slimepeople for a month. This will greatly enhance roleplay. I have foreseen it.
- Tue Mar 19, 2024 1:00 pm
- Forum: Player's Club
- Topic: local peanutmins show their hatred for jam, opt for jelly instead
- Replies: 67
- Views: 2366
Re: local peanutmins show their hatred for jam, opt for jelly instead
The new headmin team will enforce a codebase style "one in, one out" and remove another roundstart species to make room. I think this should be standard.
- Tue Mar 19, 2024 12:04 pm
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 2635
Re: Remove Security Policy regarding Borgs.
Wait what, when the hell was this policy put in? The WHOLE POINT of the silicon faction is to be the 3rd faction between crew and security, and to help create interesting conflicts with security induced by their lawset, this has been a central theme in a million previous silicon policy discussions....
- Sat Mar 16, 2024 2:19 pm
- Forum: Closed Policy Discussion
- Topic: Virology healing viruses and jellypeople
- Replies: 19
- Views: 959
Re: Virology healing viruses and jellypeople
If the viro releases a disease that kills jellypeople but won't make a vaccine for the jellypeople then he should be valid to jellypeople, seems simple.
- Sat Mar 16, 2024 2:16 pm
- Forum: Closed Policy Discussion
- Topic: Hypnosis/Brainwashing Guidelines
- Replies: 45
- Views: 2286
Re: Hypnosis/Brainwashing Guidelines
What kinds of hypnosis commands are we talking about here? Because there's a long precedent even for silicon laws that super unreasonable, time consuming, or obnoxious commands/laws are expected to get ignored/only somewhat followed. (See classics like "AI count all tiles on station before answ...
- Fri Mar 15, 2024 7:13 pm
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 32
- Views: 1742
Re: Warops changes discussion
I think that *total* stealth ops is kinda shitty because unless you screw up badly, the captain is lurking with a bunch of armed people all the time, or someone happens to bump into you as you're lurking in maint to yell NUKIES!! its a guaranteed win as you jump the captain, strip him/blow him up to...
- Fri Mar 15, 2024 7:03 pm
- Forum: Closed Policy Discussion
- Topic: Fortifying departments w/o provication
- Replies: 28
- Views: 1671
Re: Fortifying departments w/o provication
What are peoples opinions on replacing the ORM with a window? You occasionally see cargo departments do that, because everyone knows it's only existed as a free beeline to the autolathe/cargo lathe ever since they added the ore silo (screwdriver + wrench lets you instantly bypass cargos front doors...
- Fri Mar 15, 2024 7:02 pm
- Forum: Player's Club
- Topic: Bug exterminator gets angry with the computer, transformed into moth
- Replies: 26
- Views: 1289
Re: Bug exterminator gets angry with the computer, transformed into moth
So like did the paramedic just happen to stumble across an greytider assistant who was being manhunted to death at the worst possible moment (right before the captain burst in) or were they following them around or what? I assume the paramedic wasnt following them around healing them while knowing ...
- Thu Mar 14, 2024 11:22 pm
- Forum: Closed Policy Discussion
- Topic: Fortifying departments w/o provication
- Replies: 28
- Views: 1671
Re: Fortifying departments w/o provication
What are peoples opinions on replacing the ORM with a window? You occasionally see cargo departments do that, because everyone knows it's only existed as a free beeline to the autolathe/cargo lathe ever since they added the ore silo (screwdriver + wrench lets you instantly bypass cargos front doors ...
- Thu Mar 14, 2024 11:16 pm
- Forum: Player's Club
- Topic: Bug exterminator gets angry with the computer, transformed into moth
- Replies: 26
- Views: 1289
Re: Bug exterminator gets angry with the computer, transformed into moth
So like did the paramedic just happen to stumble across an greytider assistant who was being manhunted to death at the worst possible moment (right before the captain burst in) or were they following them around or what? I assume the paramedic wasnt following them around healing them while knowing t...
- Thu Mar 14, 2024 11:10 pm
- Forum: Player's Club
- Topic: Supernutter Ruined by Singulor Vote
- Replies: 38
- Views: 1512
Re: Supernutter Ruined by Singulor Vote
The note should be amended to clarify that there was a 93% vote for "I was fine with being singuloed that was base", with only 1 upset player while the rest of the crew made a viewing stand and set up concessions like it was a ballgame tbh instead of a vaguely worded "oh ya this guys ...
- Tue Mar 12, 2024 9:10 pm
- Forum: Closed Policy Discussion
- Topic: Disable space dragon on mrp
- Replies: 19
- Views: 1143
Re: Disable space dragon on mrp
it kinda sucks that the space carp and the dragon are just like: incredibly fast, space-capable (and therefore usually making a depressurised area wherever it can constantly) repositioning, deadly, stationwide threat, spawning teleporting adds, and fully allowed to do shit like beelining for apcs an...
- Fri Mar 08, 2024 5:38 pm
- Forum: Player's Club
- Topic: local terrynut upset because fruitmin
- Replies: 47
- Views: 1673
Re: local terrynut upset because fruitmin
2017? Werent all antag tokens able to be redeemed for any antag back then?
- Fri Mar 08, 2024 5:14 pm
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 2946
Re: Captain, Security and RSR 4 (and RSR 9)
I don't think it's a healthy call to restrict the captain like that without there being some sort of carrot, support, or safeguard to account for the pressures Constellado brought up - even on captains or acting captains who do not WANT to be involved in security affairs. The captain's not forced t...
- Fri Mar 08, 2024 9:40 am
- Forum: Player's Club
- Topic: How many phone screens have you broken?
- Replies: 16
- Views: 486
Re: How many phone screens have you broken?
2. One my old flip phone, one a smartphone i dropped face down (and it was still usable for months)
- Fri Mar 08, 2024 9:39 am
- Forum: Player's Club
- Topic: local terrynut upset because fruitmin
- Replies: 47
- Views: 1673
Re: local terrynut upset because fruitmin
If a traitor got jumped by zombies instantly in my "secretly its zombies" round and ahelped being upset I might have given them a token for it since yeah I guess thats my fault you ate shit unavoidably, but banning events on metastation because you like playing on it is beyond ridiculous.
- Fri Mar 08, 2024 9:33 am
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 2946
Re: Captain, Security and RSR 4 (and RSR 9)
I feel that "beat cop" activity as captain is pretty much in the same area as breaking open the gun case roundstart. I guess you can , but its petty and cringe and people should make more fun of players that do it. Captain should be stepping in for more serious situations, like leading man...
- Wed Mar 06, 2024 8:34 pm
- Forum: Player's Club
- Topic: the grumble thread: disappointed edition
- Replies: 15
- Views: 605
Re: the grumble thread: disappointed edition
Now i'm DOUBLE GRUMBLE for missing itNecromancerAnne wrote: ↑Wed Mar 06, 2024 7:54 pmYou may not have seen it, but I pixel shifted a fedora onto your head that roundNot-Dorsidarf wrote: ↑Wed Mar 06, 2024 2:54 pm The round before the big site crash we had was fun, there was a shoddy subversion law, I had a gimmick based on it, but then oops server box out.
- Wed Mar 06, 2024 2:54 pm
- Forum: Player's Club
- Topic: the grumble thread: disappointed edition
- Replies: 15
- Views: 605
Re: the grumble thread: disappointed edition
The round before the big site crash we had was fun, there was a shoddy subversion law, I had a gimmick based on it, but then oops server box out.
- Wed Mar 06, 2024 2:31 pm
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 2946
Re: Captain, Security and RSR 4 (and RSR 9)
Also, there are additional factors to consider such as Security clearly being subservient to the Captain even in terms which strictly relate to Security, i.e how Security is supposed to get the Captain's explicit permission to execute. Yes, the captain can overrule security and other departments, b...
- Tue Mar 05, 2024 10:48 pm
- Forum: Video Games
- Topic: Playing Long War 1 Day at a Time
- Replies: 27
- Views: 2228
Re: Playing Long War 1 Day at a Time
Long war 1! Now this is in for the long haul.
- Tue Mar 05, 2024 5:53 pm
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 2946
Re: Captain, Security and RSR 4 (and RSR 9)
I really don't know why captain players have such an obsession with needing to kill/hunt antags. Ridiculous comparisons aside, maybe we just shouldnt make them the most heavily armed and armored crew member on the station, the target of virtually every antag, constantly under threat from any unchec...
- Tue Mar 05, 2024 9:54 am
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 2635
Re: Remove Security Policy regarding Borgs.
Like, you have a flash and flashbang - if the human in question is an existential threat, just kill them while the borg is incapacitated from one of those options. Yeah, if you aren't playing a nonhuman you can just... kill the baddie while its stunned then apologise profusely and promise the silic...
- Tue Mar 05, 2024 9:48 am
- Forum: Closed Policy Discussion
- Topic: Implementatiopn of voting bans.
- Replies: 16
- Views: 914
Re: Implementatiopn of voting bans.
Voting for a new map being enabled at server reload/initialisation always feels silly - there should be a code option to time-lock types of votes or something, so you cant vote on the next round's map until everyone settles into the current one a bit.
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- Mon Mar 04, 2024 9:44 pm
- Forum: Player's Club
- Topic: Golem Job Recruitment Discussion
- Replies: 16
- Views: 688
Re: Golem Job Recruitment Discussion
Brainswapping golems into regular humans so they can be fully formed henchmen is stupid. its a golem. it only has a brain because its a code mechanical requirement.
- Mon Mar 04, 2024 6:41 pm
- Forum: Player's Club
- Topic: Mononyms: based or cringe
- Replies: 31
- Views: 1048
Re: Mononyms: based or cringe
I know the lamp jokes are old but honestly I still like them. Wasn't there a trend of moths having car names ages ago or was that a fever dream I had? It sadly never took flight like it should have, but Honda, Toyota & Suzuki are names which you may see on Terry. Subaru's been in a couple of ro...