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Re: Visual Studio Code plugin (IntelliSense) for BYOND code

:heart: Find all references :heart:
by AnturK
Sun Mar 17, 2019 10:53 am
 
Forum: Coding
Topic: Visual Studio Code plugin (IntelliSense) for BYOND code
Replies: 7
Views: 1346

Re: Shuttle Chair armrests

/obj/structure/chair/shuttle var/armrest_state = "default_armrest" /obj/structure/chair/shuttle/Initalize() ... armrest = mutable_appearance('chairs.dmi',armrest_state) ... /obj/structure/chair/shuttle/whatever armrest_state = "whatever_armrest" Something like this is the easies...
by AnturK
Thu May 24, 2018 1:44 pm
 
Forum: Coding
Topic: Shuttle Chair armrests
Replies: 9
Views: 918

Re: Shuttle Chair armrests

You'll need to wrap the armrest creation in a function then override it or make it use a variable. Otherwise calling the parent proc with ..() will replace the image you just created.
by AnturK
Wed May 16, 2018 12:20 pm
 
Forum: Coding
Topic: Shuttle Chair armrests
Replies: 9
Views: 918

Re: best spriting software?

Just use dev build, you photoshop babies.
by AnturK
Sun Dec 10, 2017 12:26 pm
 
Forum: Spriting and Mapping
Topic: best spriting software?
Replies: 16
Views: 1294

Re: Dominions 4; Good luck, im behind 7000 supayas!

http://jaffa.illwinter.com/dom5/index.html

The wheel has turned once again. Lot of changes.
by AnturK
Mon Sep 11, 2017 10:46 am
 
Forum: Video Games
Topic: Dominions 4; Good luck, im behind 7000 supayas!
Replies: 625
Views: 52184

Re: Upcoming Pseudo Freeze

I'm preparing mentally for moving the code into recycling vats. (Also played it recently)
by AnturK
Fri Jun 02, 2017 10:47 am
 
Forum: Coding
Topic: Upcoming Pseudo Freeze
Replies: 58
Views: 5789

Re: Upcoming Pseudo Freeze

Sounds good, about as far as we can realistically go in defining development direction.
by AnturK
Fri Jun 02, 2017 9:56 am
 
Forum: Coding
Topic: Upcoming Pseudo Freeze
Replies: 58
Views: 5789

Re: Monstrosity Gamemode

Only if you add that classic big game hunter cap and oversized rifle.
by AnturK
Sat Mar 11, 2017 2:37 pm
 
Forum: Ideas
Topic: Monstrosity Gamemode
Replies: 60
Views: 4709

Re: Proposed new rule for developers

I wouldn't really mind this rule but i think bigger issue is the forever WIP PRs with sap the time of maintainers and creators.
by AnturK
Sat Mar 11, 2017 2:25 pm
 
Forum: Coding
Topic: Proposed new rule for developers
Replies: 62
Views: 16740

Re: Misleading PR Titles

I'm cracking down on this. Wasted enough time with these.
by AnturK
Sat Mar 11, 2017 2:23 pm
 
Forum: Coding
Topic: Misleading PR Titles
Replies: 36
Views: 2776

Re: Tragedy of the commons, tg's lack of depth

The fact that most new coders start with new things is only natural, it's easier to understand things you created from grounds up especially since most of our systems code is not very newbie friendly. Not really seeing how you can guide ideas submitted without going full hitler on accepted content. ...
by AnturK
Sat Mar 11, 2017 2:22 pm
 
Forum: Coding Feedback
Topic: Tragedy of the commons, tg's lack of depth
Replies: 199
Views: 14317

Re: Sprite Requests

For any interested spriters i'll try to curate a list of things missing unique sprites / using obvious coder sprites / missing sprites altogether here
by AnturK
Tue Feb 14, 2017 7:44 pm
 
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 674
Views: 86656

Does Beepsky have wheels ?

This critical question came up on coderbus and in-game polls were inconclusive.

Sprite for reference:
by AnturK
Wed Jan 18, 2017 9:39 pm
 
Forum: Coding Feedback
Topic: Does Beepsky have wheels ?
Replies: 21
Views: 3076

Re: SS13 Related Art / Hand Drawn Art

That monkey is much too small to be proper ss13 monkey. Also cute.
by AnturK
Sat Dec 24, 2016 11:01 pm
 
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2013
Views: 220595

Re: The over reliance on miners

One of the ideas i was considering to help with the miner gameplay/role dissonance was switching around cargo and mining roles as tech and resource sources for R&D. Miners would be there to collect unique high tech items from ruins and cargo to order steady supply of materials and parts. Would n...
by AnturK
Mon Nov 21, 2016 3:44 pm
 
Forum: General Chat
Topic: The over reliance on miners
Replies: 108
Views: 8005

Re: ventriloquist's dummy

https://github.com/tgstation/tgstation/pull/21511

Bit more simple version because doing 20 variants of inhands is beyond my patience.
by AnturK
Sat Nov 12, 2016 10:35 pm
 
Forum: Ideas
Topic: ventriloquist's dummy
Replies: 15
Views: 1861

Station Goals

So these were test merged both on Sybil and Basil for a while. I'd be happy to hear any feedback and ideas about these. Quick summary for people who don't know what these are about: Soon after roundstart station receives an objective from Centcom to complete some big project. Right now the possible ...
by AnturK
Fri Aug 26, 2016 5:46 pm
 
Forum: Coding Feedback
Topic: Station Goals
Replies: 9
Views: 1285

Morph/Mimic Feedback

Too weak / strong / annoying ?
Any issues fighting it ? Or playing as it.
by AnturK
Wed Jul 15, 2015 12:39 pm
 
Forum: Coding Feedback
Topic: Morph/Mimic Feedback
Replies: 6
Views: 758

Re: Sprite Requests

Need a sprite for this https://github.com/tgstation/-tg-station/pull/10143
Anything that looks like shapeshifting creature real form goes. Bonus points for changing animation.
by AnturK
Thu Jun 25, 2015 12:51 pm
 
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 674
Views: 86656

Re: Event Workshop

Time for shilling: https://github.com/tgstation/-tg-station/pull/9588
Should cut the time a bit for making large event areas.
by AnturK
Fri May 29, 2015 5:57 pm
 
Forum: Town Hall
Topic: Event Workshop
Replies: 90
Views: 12981

Re: Abduction [Gamemode]

Right now it's admin-only. I'll add rare-event version once the feature freeze ends.
by AnturK
Wed May 20, 2015 5:25 pm
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 15469

Re: Abduction [Gamemode]

Forgot to post the latest update here:
https://github.com/tgstation/-tg-station/pull/9185

Mostly fixes and admin buttons this time though. The only new feature is buying spare equipment for experimentation points. Baton is priced at 2 points so you can't arm scientist from the get go.
by AnturK
Thu Apr 30, 2015 1:43 pm
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 15469

Sublime Text byond syntax

Sharing my hacky work just in case anyone wants to use it for byond coding.
If anyone has anything more detailed or byond stuff for other editors ,please share and don't leave us enslaved to dreammaker.

http://www.mediafire.com/view/lb6tq98oz ... tmLanguage
by AnturK
Tue Apr 28, 2015 4:17 pm
 
Forum: Coding
Topic: Sublime Text byond syntax
Replies: 2
Views: 765

Re: Abduction [Gamemode]

Sprites added to the latest update: https://github.com/tgstation/-tg-station/pull/9115

Are these floor tiles are meant to be put in some specific order ?
by AnturK
Sat Apr 25, 2015 9:54 pm
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 15469

Re: Abduction [Gamemode]

I love you, Ausops.

Putting this in the Update as soon as i can
by AnturK
Sat Apr 25, 2015 6:54 pm
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 15469

Re: Abduction [Gamemode]

I was considering adding a chance (say 20% or so) for glands to become unstable on activation, increasing the effects but with some serious consequences for the victim. Eg spider gland making the victim burst into fully grown non player spiders, mindshock stunning everyone but causing brain damage t...
by AnturK
Wed Apr 22, 2015 3:24 pm
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 15469

Re: Abduction [Gamemode]

https://github.com/tgstation/-tg-station/pull/9115 So far: * Teleporation/Vest functionality moved to the advanced camera so scientist is less about swapping screens constantly Pinpoint teleportation - 8s delay, creates flashy effect and sparks at the target location. (Let me know if sparks sound is...
by AnturK
Wed Apr 22, 2015 2:43 pm
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 15469

Re: Abduction [Gamemode]

Got my my antediluvian pc dusted off while my laptop is being repaired. I'll try to drop some updates soonish if this piece of junk keeps working.
by AnturK
Wed Apr 22, 2015 11:28 am
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 15469

Re: Abduction [Gamemode]

My laptop motherboard fried itself so there will be slight delay with abductor updates while i'm searching for replacement one. Sorry.
by AnturK
Sat Apr 18, 2015 8:08 am
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 15469

Re: Abduction [Gamemode]

Making abductors untrackable would probably make the AI-Abductor interaction less important. Alternatively making beaming down paralyse for a while so AI has time to turn on the turrets.

Also first batch of fixes and tweaks got merged : https://github.com/tgstation/-tg-station/pull/8976
by AnturK
Thu Apr 16, 2015 12:20 pm
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 15469

Re: Abduction [Gamemode]

Oh yeah, that would be pretty annoying. Maybe some device that puts all non-aliens on the ship to sleep for short periods of time. So they would fade out and in of consciousness.
by AnturK
Wed Apr 15, 2015 5:24 pm
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 15469

Re: Abduction [Gamemode]

I'll see about the N2O breathing. That's a pretty cool idea. Other stuff that were suggested that i probably gonna try to implement is the switch from instant area teleports to pinpoint ones with delay. First a beam of light and after few seconds the alien. Also something that seemed to come up pret...
by AnturK
Wed Apr 15, 2015 4:33 pm
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 15469

Re: Abduction [Gamemode]

-snip- save the second image, change filename extension to .dmi, the byond dmi data should be retained these are offered as is unless there are minor things that could be changed, the ayylien outlines might need some reworking to show up better on floor tiles I'm not too sure otherwise it might be ...
by AnturK
Wed Apr 15, 2015 12:16 pm
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 15469

Re: Abduction [Gamemode]

https://github.com/tgstation/-tg-station/pull/8976

I'll be adding more fixes and tweaks to this as i get them done.
by AnturK
Tue Apr 14, 2015 6:21 pm
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 15469

Re: Abduction [Gamemode]

Just use the swap species choice in var editing panel. I didn't add the option to the traitor panel because they're pretty reliant on full setup of gear and location to work, so making one abductor would be pretty pointless.

And yeah this kinda makes this annoying to test.
by AnturK
Tue Apr 14, 2015 11:29 am
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 15469

Re: Abduction [Gamemode]

Alright, i'll switch the operating table and camera console around and i'll see if i can add abductor-only headcam.

Giving abductors powers should not work. You can perform surgery but not activate it with the machine. I'll see if i missed a check there and reword the marking text a bit.
by AnturK
Tue Apr 14, 2015 11:21 am
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 15469

Re: Abduction [Gamemode]

Not exactly. Agent can't go back to ship without help. Scientist can but has no anti-stun abilities and the teleport implant has a cooldown. They're pretty vulnerable during body recovery since nobody can use the teleporting console at the time.
by AnturK
Tue Apr 14, 2015 7:25 am
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 15469

Re: Abduction [Gamemode]

Drynwyn wrote:Does the number of Collector Agents scale with population?

Yes, right now it's at 1 team per 15 people.(It's a config option, so can be changed if it needs tuning) Up to four teams maximum.
by AnturK
Tue Apr 14, 2015 6:52 am
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 15469

Re: Abduction [Gamemode]

Yeah, this is fair concern. Adding new glands with more destructive effects is rather simple so we just need to wait and see if it's needed. Another non-issue i was wondering when coding is stripping of abductees. Should abductors be somehow encouraged to return their victims fully dressed and with ...
by AnturK
Mon Apr 13, 2015 8:45 pm
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 15469

Abduction [Gamemode]

Abduction mode just got merged so let's open up this discussion. Basic Information: https://tgstation13.org/wiki/Abductor (Wiki page is still WIP) or here https://github.com/tgstation/-tg-station/pull/8155 Improvements being worked on right now: * Easier spawning of alien equipment * Headcams for ag...
by AnturK
Mon Apr 13, 2015 5:14 pm
 
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 15469

Re: Sprite Requests

Another largish request from me but this time it has many little pieces. Three things needed: Close and Open arrows for the action buttons. Button backgrounds for spell/item/mime buttons Button icons for wizard spells. Explanatory picture: https://cloud.githubusercontent.com/assets/4047233/6997742/3...
by AnturK
Sun Apr 05, 2015 10:55 pm
 
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 674
Views: 86656

Re: Sprite Requests

Need inhands/sprite for picket sign. Cardboard on a stick kind.

Abudction mode still needs sprites
by AnturK
Wed Apr 01, 2015 3:32 pm
 
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 674
Views: 86656

Re: This must be the work of an enemy stand!

『Honk』
by AnturK
Mon Mar 16, 2015 7:59 pm
 
Forum: Ideas
Topic: This must be the work of an enemy stand!
Replies: 23
Views: 2965

Re: Changeling Headcrabs

Giving the player control over the headcrabslug would make this strictly superior to lesser form in terms of escaping. But i agree that it's kinda underwhelming at the moment. I'll probably rework this a bit to make this more of a planning ahead than panic button.
by AnturK
Mon Mar 16, 2015 6:42 pm
 
Forum: Coding Feedback
Topic: Changeling Headcrabs
Replies: 9
Views: 1124

Re: Sprite Requests

Need a sprite for changeling critter for this . Something small and spidery preferably. Aand since the reroll removed that , still looking for Abductor sprites. The mob/species sprite in particular. So I made a bloody sea slug thing. I figured there were already enough spiders. http://i.imgur.com/g...
by AnturK
Mon Mar 16, 2015 1:50 pm
 
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 674
Views: 86656

Changeling Headcrabs

https://github.com/tgstation/-tg-station/pull/8320 The idea was to give the changeling alternative way to survive when exposed than going lesser form and making beeline for the nearest vent. This is pretty rough pull for now so any feedback welcome. How this works now: -20 chems -Small silent explos...
by AnturK
Fri Mar 13, 2015 9:48 am
 
Forum: Coding Feedback
Topic: Changeling Headcrabs
Replies: 9
Views: 1124

Re: Sprite Requests

Need a sprite for changeling critter for this. Something small and spidery preferably.

Aand since the reroll removed that , still looking for Abductor sprites. The mob/species sprite in particular.
by AnturK
Fri Mar 13, 2015 9:42 am
 
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 674
Views: 86656

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