Search found 2123 matches
- Wed Mar 27, 2024 9:31 am
- Forum: Policy Discussion
- Topic: Usage of term "retard" and its variants ingame
- Replies: 24
- Views: 477
Re: Usage of term "retard" and its variants ingame
The previous headmin ruling on this was me drawing a line which Moth and Melb agreed to. It wasn't an MSO issue, it was a me issue. I didn't really want to expand the definition of bigotry to encompass disability as I felt that was going too far in the direction of true and genuine political correct...
- Tue Mar 26, 2024 5:42 pm
- Forum: Policy Discussion
- Topic: Wasting points during Nuke Ops = Immediate Kill?
- Replies: 57
- Views: 1339
Re: Wasting points during Nuke Ops = Immediate Kill?
The adnins should not enforce optimal play, and should be hesitant to allow players to enforce optimal play via a pass to bending or breaking the rules. It is not against the rules to not contribute to the war effort. It is not acting like an antagonist to carry on business as usual around war ops ...
- Mon Mar 25, 2024 10:23 am
- Forum: Policy Discussion
- Topic: Wasting points during Nuke Ops = Immediate Kill?
- Replies: 57
- Views: 1339
Re: Wasting points during Nuke Ops = Immediate Kill?
The line for doing incredibly stupid stuff that may get everyone killed is not drawn at a minute or two of research points. The desire to win at all costs may make it feel like the RD has doomed everyone, but the reality is probably that it doesn't, didn't and won't actually matter to the outcome of...
- Mon Mar 25, 2024 8:50 am
- Forum: Policy Discussion
- Topic: Wasting points during Nuke Ops = Immediate Kill?
- Replies: 57
- Views: 1339
Re: Wasting points during Nuke Ops = Immediate Kill?
The adnins should not enforce optimal play, and should be hesitant to allow players to enforce optimal play via a pass to bending or breaking the rules. It is not against the rules to not contribute to the war effort. It is not acting like an antagonist to carry on business as usual around war ops a...
- Mon Mar 18, 2024 12:00 pm
- Forum: Player's Club
- Topic: when the nut is so good it got me hypotized
- Replies: 89
- Views: 3032
Re: when the nut is so good it got me hypotized
The inevitable realisation you must eventually make is that on the other side of your hypnosis prompts are other people trying to play SS13. Hypnosis creates a scenario where one player can get punished OOCly via the rules for not doing what another player wants them to do. But the admin team probab...
- Sun Mar 17, 2024 12:50 am
- Forum: Closed Policy Discussion
- Topic: Virology healing viruses and jellypeople
- Replies: 19
- Views: 865
Re: Virology healing viruses and jellypeople
It's practically unenforcable. Or it is enforcable but would be massive banbait and I highly dislike banbait. There's nothing in-game telling virologists they can't use a certain beneficial symptom because some people choose to play a snowflake species but dislike its downsides. That's why I call it...
- Sat Mar 16, 2024 7:32 pm
- Forum: Closed Policy Discussion
- Topic: Virology healing viruses and jellypeople
- Replies: 19
- Views: 865
Re: Virology healing viruses and jellypeople
IC issue. Don't roll Jellypeople if you're scared of viruses. For the same reason you shouldn't roll Plasmeme if you're scared of O2. We're not gonna start pumping the station full of plasma so you can breathe if you lose your internals.
- Sat Mar 16, 2024 7:17 pm
- Forum: Closed Policy Discussion
- Topic: Hypnosis/Brainwashing Guidelines
- Replies: 45
- Views: 2089
Re: Hypnosis/Brainwashing Guidelines
You can assume antag pass limited specifically to accomplishing your hypnosis goal. Exceptions always apply and I'm sure someone will fly in to list them off, but broadly speaking if you're doing antag stuff in good faith to accomplish your hypno objectives, the responsibility is on the person who g...
- Sat Mar 16, 2024 8:20 am
- Forum: Closed Policy Discussion
- Topic: Hypnosis/Brainwashing Guidelines
- Replies: 45
- Views: 2089
Re: Hypnosis/Brainwashing Guidelines
Players dislike being hypnotised because it forces them to change their plans for the shift. The default stance of players will often be to get rid of it or ignore it, which is bad faith. Some may follow the prompt in good faith. I like those players. With one or two victims admins may step in if as...
- Thu Mar 14, 2024 2:43 pm
- Forum: Player's Club
- Topic: Supernutter Ruined by Singulor Vote
- Replies: 38
- Views: 1268
Re: Supernutter Ruined by Singulor Vote
The way this usually goes is the player goes in knowing they'll be banned and being banned is worth it. In my years here I've seen this same incident handled a few classic ways. Route 1 is the player reaching out to admins to try and get the thing approved - or at least to limit the ban length when ...
- Sun Mar 10, 2024 11:57 am
- Forum: Policy Discussion
- Topic: Update the policy on antag tokens.
- Replies: 37
- Views: 1484
Re: Update the policy on antag tokens.
Positive notes and tokens are independent. You don't have to pick one. If you intended to give a player positive note, please give them a standalone positive note. Please don't couple the positive note with a token, as generally we don't treat tokens as positive notes. There's no guarantee the redee...
- Sat Mar 09, 2024 10:42 pm
- Forum: Policy Discussion
- Topic: Update the policy on antag tokens.
- Replies: 37
- Views: 1484
Re: Update the policy on antag tokens.
Policy since at least Moth/Melb/Poes has been that non-antag tokens are free. Unrestricted. Give them out to your heart's leisure. I haven't seen a headmin term yet which has opposed that, and it looks like non-antag tokens were the solution back in 2017 as well. I've never seen a headmin tell an ad...
- Sat Mar 09, 2024 5:54 pm
- Forum: Policy Discussion
- Topic: Update the policy on antag tokens.
- Replies: 37
- Views: 1484
Re: Update the policy on antag tokens.
Antag tokens are the uncreative solution. They were the uncreative solution in 2017, they're the uncreative solution in 2024 and they'll be the uncreative solution for the rest of time. Defaulting to antag tokens as a reward for players that do something above average IC is so uncreative that it's a...
- Sat Mar 09, 2024 2:42 pm
- Forum: Policy Discussion
- Topic: Update the policy on antag tokens.
- Replies: 37
- Views: 1484
Re: Update the policy on antag tokens.
I'm going to leak part of the conclusion on this in the admin subforums from when the policy was first introduced back in 2017: Tue Jan 31, 2017 1:37 am Things change as time went on. It went from willy nilly Admins giving them out for events, to not give out, to it's okay to give out here, then now...
- Sat Mar 09, 2024 10:29 am
- Forum: Policy Discussion
- Topic: Update the policy on antag tokens.
- Replies: 37
- Views: 1484
Re: Update the policy on antag tokens.
So to me they're a bit shit. Promote more positive notes and promote more types of tokens that are actually worth redeeming for the average player (usable any time even when they don't want to be antag) and are worth redeeming for the admin (basically any shifts chaotic or quiet). what sorts of thi...
- Sat Mar 09, 2024 9:21 am
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 2788
Re: Captain, Security and RSR 4 (and RSR 9)
Cap and sec get on well with RPR9 because the lane is inherently combat dangerous, the main people who protect the cap are sec, Oxford comma and if sec don't like it they can just arrest the cap. Who's gonna stop them? Security?
- Sat Mar 09, 2024 9:15 am
- Forum: Policy Discussion
- Topic: Update the policy on antag tokens.
- Replies: 37
- Views: 1484
Re: Update the policy on antag tokens.
I'm with Melbert on this one. Antag tokens are outdated. They currently work because other admins rarely redeem them except when the player doesn't request antag and wants a fun trade or the round can actually fit in another antag nicely. And players rarely redeem them because admins either say no o...
- Wed Mar 06, 2024 8:56 pm
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 2788
Re: Captain, Security and RSR 4 (and RSR 9)
i suppose the question i am drilling down to is how much responsibility we place on non-security to recognize when there is enough security present to tackle restricted antags and so to know to disengage. consider a scenario where someone who is not security has a good IC reason to try and hunt a r...
- Wed Mar 06, 2024 7:29 pm
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 2788
Re: Captain, Security and RSR 4 (and RSR 9)
Beeg quote RPR 4 clearly limits its scope to non-security. 4. Non-security may only actively hunt global or round-ending threats. That is because security's job by necessity is to find conflict with players acting antagonistically (not necessary antags, but anyone self-antagging and breaking space ...
- Wed Mar 06, 2024 5:20 pm
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 2788
Re: Captain, Security and RSR 4 (and RSR 9)
If I'm honest I don't think this really needs a policy change or even a policy ruling. The Cap's limitations clearly isn't causing the players any issues ICly in-game. The only issues it's causing are OOC within a very, very small minority of admins (it's kinda just Vekter and Bmon, and even Vekter'...
- Tue Mar 05, 2024 6:05 pm
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 2788
Re: Captain, Security and RSR 4 (and RSR 9)
Our own admin team can't agree on whether the captain wasn't allowed to chase the heretic in the peanut thread, that's enough to say that we really don't have any boundaries because they have never been set to begin with. To quote Timberpoes: RPR4 ain't a bludgeon to force players to play in the wa...
- Tue Mar 05, 2024 6:01 pm
- Forum: Policy Discussion
- Topic: Refresh the anti-validhunting ruling for asimov ai
- Replies: 4
- Views: 416
Re: Refresh the anti-validhunting ruling for asimov ai
They're complementary. Silicons don't have to care about Space Law full stop - whether it's a human or a non-human - unless their laws state otherwise. Asimov silicons that take action against non-harmful human traitors [read: antags] directly and without provocation will be held accountable for any...
- Tue Mar 05, 2024 5:50 pm
- Forum: Closed Policy Discussion
- Topic: Implementatiopn of voting bans.
- Replies: 16
- Views: 840
Re: Implementatiopn of voting bans.
The first step to the code solution that this topic suggests - voting bans - is the admin team answering the question of if they want or need them. If it's a banning tool or option that the admin team wants or needs, I can't see the codebase blocking it except in exceptional circumstances. Until the...
- Sat Mar 02, 2024 10:47 pm
- Forum: Player's Club
- Topic: you must ICly do nothing peanut thread
- Replies: 111
- Views: 3864
Re: you must ICly do nothing peanut thread
I do not want to live in a universe where tgstation MRP doesn't allow Captain Kirk to fight alongside redshirts and Scotty.
- Sat Mar 02, 2024 10:43 pm
- Forum: Resolved Appeals
- Topic: [Saegrimr] Darkbitt - "You must be over 18 to play"
- Replies: 23
- Views: 1740
Re: [Saegrimr] Darkbitt - "You must be over 18 to play"
I'm skeptical just making a new account would work though. As far as we can tell the accounts you've given us aren't banned. So a new account is likely to encounter the same issues. That being said - since we can't find or tell who banned you I'm just going to assume Discord Jannie authority over yo...
- Sat Mar 02, 2024 9:48 pm
- Forum: Player's Club
- Topic: 🌙 Headmin Election 19 Discussion Thread 🌙
- Replies: 325
- Views: 11268
Re: 🌙 Headmin Election 19 Discussion Thread 🌙
Gz to the winners. Gonna be a spicy term.
- Sat Mar 02, 2024 7:57 pm
- Forum: Player's Club
- Topic: you must ICly do nothing peanut thread
- Replies: 111
- Views: 3864
Re: you must ICly do nothing peanut thread
Looks like this one will probably (hopefully??????) be a headmin overturn. The Captain's lane is the entire station. RPR4 pretty much doesn't apply to them. Instead, it's RPR3 with Server Rules 5 and 1. Bmon's reasoning for upholding: From what I saw of the fight which I first hand witnessed it was ...
- Fri Mar 01, 2024 7:40 pm
- Forum: Player's Club
- Topic: you must ICly do nothing peanut thread
- Replies: 111
- Views: 3864
Re: you must ICly do nothing peanut thread
This is the world's most IC issue IC issue. RPR4 ain't a bludgeon to force players to play in the way admins think they should, especially not Cap. Cap's a role that genuinely has a pass to get involved in any part of the station affairs. They're the boss of every department's boss. RPR4 is to ensur...
- Fri Mar 01, 2024 4:48 pm
- Forum: Player's Club
- Topic: security officer cannot articulate probable cause nut
- Replies: 78
- Views: 3169
Re: security officer cannot articulate probable cause nut
Your wallet, that is. Not the other thing. Pervert.
- Fri Mar 01, 2024 4:48 pm
- Forum: Player's Club
- Topic: security officer cannot articulate probable cause nut
- Replies: 78
- Views: 3169
Re: security officer cannot articulate probable cause nut
Just put it in your pocket and pull it out when you need it.
- Thu Feb 29, 2024 10:49 pm
- Forum: Player's Club
- Topic: security officer cannot articulate probable cause nut
- Replies: 78
- Views: 3169
Re: security officer cannot articulate probable cause nut
That was one of the outcomes I set out in https://github.com/tgstation/tgstation/pull/59652 as being desirable. All access isn't impossible, but it's a different mini-quest. You need to use your agent ID to hide your wallet accesses. Players having multiple ID cards and using wallets was also a goal...
- Thu Feb 29, 2024 6:50 am
- Forum: Player's Club
- Topic: security officer cannot articulate probable cause nut
- Replies: 78
- Views: 3169
Re: security officer cannot articulate probable cause nut
We have dedicated all access tools for antags and a variety of mechanics without making the agent ID a must have for all access. It's way more of a stealth or funny gimmick tool - being a totally customisable ID with some access bonuses on top. I believe it also forces the way to the front of wallet...
- Thu Feb 29, 2024 6:43 am
- Forum: TGMC Resolved Appeals, Complaints and Reports
- Topic: [TGMC perma ban] [barnet] [JoeHammaad]
- Replies: 3
- Views: 526
Re: [TGMC perma ban] [barnet] [JoeHammaad]
Moved to correct forum for TGMC appeals.
- Tue Feb 27, 2024 9:20 pm
- Forum: Resolved Appeals
- Topic: [Saegrimr] Darkbitt - "You must be over 18 to play"
- Replies: 23
- Views: 1740
Re: [Saegrimr] Darkbitt - "You must be over 18 to play"
It's likely that your IP is catching the ban, quoth the banning page itself; "Bans by default are by account and IP ..." It's definitely not your current Discord account that's banned, but it is likely to instead be a former Discord account that we've banned and that is still associated wi...
- Tue Feb 27, 2024 4:53 pm
- Forum: Resolved Appeals
- Topic: [Saegrimr] Darkbitt - "You must be over 18 to play"
- Replies: 23
- Views: 1740
Re: [Saegrimr] Darkbitt - "You must be over 18 to play"
MSO has chosen to allow this appeal to continue and, after a unprompted vouch from Bee, has removed the blacklist.
Vekter has expressed an interest in taking this appeal and MSO handed it over to him, so the floor is his.
Vekter has expressed an interest in taking this appeal and MSO handed it over to him, so the floor is his.
- Sun Feb 25, 2024 2:41 pm
- Forum: Player's Club
- Topic: security officer cannot articulate probable cause nut
- Replies: 78
- Views: 3169
Re: security officer cannot articulate probable cause nut
Ya, handling their own ticket to end in a note would have likely been an instant demotion.
- Sun Feb 25, 2024 9:55 am
- Forum: Policy Discussion
- Topic: Remove "Punishment" from Asimov Policy
- Replies: 8
- Views: 859
Re: Remove "Punishment" from Asimov Policy
This proposal changes the policy. Asimov silicons can punish human harmers. This includes non humans that harm humans, who can even be killed. It also grants some flexibility to punish humans that harm other humans - locking them down in a room for example and ignoring their orders to let them out. ...
- Sat Feb 24, 2024 9:20 pm
- Forum: Resolved Appeals
- Topic: [striders13] Perma metacomms ban
- Replies: 3
- Views: 721
Re: [striders13] Perma metacomms ban
Banning admin was Striders13. I've poked him on the Discord.
- Sat Feb 24, 2024 6:28 pm
- Forum: Player's Club
- Topic: postmortem nutter comes back from the dead.
- Replies: 61
- Views: 2222
Re: postmortem nutter comes back from the dead.
The problem with being told IC issue is that we often - and some of us intentionally so - omit a helpful bit of information to help you solve it IC. "IC issue" is useless. "If you believe they're acting like an antag, you may treat them like one" is useful. "IC issue" i...
- Sat Feb 24, 2024 3:45 pm
- Forum: Resolved Appeals
- Topic: [<Iain0>] Ekaterina von Russland - bwoinked over a bag search
- Replies: 23
- Views: 1888
Re: [<Iain0>] Ekaterina von Russland - bwoinked over a bag search
Probable cause is solidly an IC standard. Establishing probable cause to search is always going to require some reasonable assumption or suspicion of misdeeds. Reasonable is anything that is not unreasonable. By way of examples: Seeing unneutered negative symptom bottles around virology with nothing...
- Sat Feb 24, 2024 1:59 pm
- Forum: Resolved Appeals
- Topic: [<Iain0>] Ekaterina von Russland - bwoinked over a bag search
- Replies: 23
- Views: 1888
Re: [<Iain0>] Ekaterina von Russland - bwoinked over a bag search
https://tgstation13.org/phpBB/viewtopic.php?p=566820#p566820 2020 - References to random searching have been removed from game_options.txt. The only acceptable time for it is during crisis situations, such as late into a cult round, where choosing not to stun and search someone is likely to lead to ...
- Sat Feb 24, 2024 1:20 pm
- Forum: Closed Policy Discussion
- Topic: Blob antag should override all other antag datums like brainwashing or Lunatic.
- Replies: 10
- Views: 768
Re: Blob antag should override all other antag datums like brainwashing or Lunatic.
Ya. Common sense should really have won out the day there. The round can't end until the blob dies or wins. I'd just tell the blob they a blob and can do blob things and to go for the big blob W.
- Sat Feb 24, 2024 1:09 pm
- Forum: Resolved Appeals
- Topic: [<Iain0>] Ekaterina von Russland - bwoinked over a bag search
- Replies: 23
- Views: 1888
Re: [<Iain0>] Ekaterina von Russland - bwoinked over a bag search
https://tgstation13.org/parsed-logs/terry/config/game_options.txt The security level alerts are set by the headmin team in game_options.txt. Their restrictions are regularly are enforced by admins - which is to say they are policy. That policy is communicated in an IC manner so players have more IC ...
- Sat Feb 24, 2024 11:06 am
- Forum: Player's Club
- Topic: postmortem nutter comes back from the dead.
- Replies: 61
- Views: 2222
Re: postmortem nutter comes back from the dead.
i really don't understand what you're getting at in this thread, kieth. you should stop insinuating things and just say what you mean. i don't get why what tbm posted would make you respond like this. two losers are out of the community and we're better off for it. you're critical of those who have...
- Sat Feb 24, 2024 8:12 am
- Forum: Player's Club
- Topic: postmortem nutter comes back from the dead.
- Replies: 61
- Views: 2222
Re: postmortem nutter comes back from the dead.
Headmin candidate fight!
Collect your stones at the entrance and proceed into your glass houses.
Last house standing wins.
Collect your stones at the entrance and proceed into your glass houses.
Last house standing wins.
- Fri Feb 23, 2024 9:21 pm
- Forum: Player's Club
- Topic: Fear RP: the peanut
- Replies: 31
- Views: 1093
Re: Fear RP: the peanut
When going back to ancient notes like that, I try to consider the time and culture in which the note was placed. 2 years ago that wouldn't have been something I'd've upheld on appeal. Manuel needed more people giving reasonable IC justifications for their actions. It's still roleplay and it doesn't ...
- Fri Feb 23, 2024 8:23 pm
- Forum: Resolved Appeals
- Topic: [Tegun] Moocow12 - Bombing Valids
- Replies: 12
- Views: 1000
Re: [Tegun] Moocow12 - Bombing Valids
Oh yeah, vibes. I was trying to say that that although the OOC rules; be it escalation; act like an antag + get treated like one; or actually being an antag all permit players to kill other players when the appropriate IC circumstances present, there's still limits to that IC freedom and I think tha...
- Fri Feb 23, 2024 8:08 pm
- Forum: Resolved Appeals
- Topic: [Tegun] Moocow12 - Bombing Valids
- Replies: 12
- Views: 1000
Re: [Tegun] Moocow12 - Bombing Valids
I think what Vekter is trying to say is that players are often held responsible for the collateral damage they cause when fighting antags. Although an antag is OOCly valid, it's always your responsibility and nobody else's but yours in order to make sure any explosives you use against them causes no...
- Fri Feb 23, 2024 2:51 pm
- Forum: Player's Club
- Topic: Fear RP: the peanut
- Replies: 31
- Views: 1093
Re: Fear RP: the peanut
I would never not do such a thing!PapaMichael wrote: βFri Feb 23, 2024 1:00 pm holy shit did timber just peanut post
ban appeals are of the upmost seriousness this is absolutely unacceptable conduct
- Fri Feb 23, 2024 12:52 pm
- Forum: Resolved Appeals
- Topic: [Magmaexploiter] literally 1693
- Replies: 3
- Views: 724
Re: [Magmaexploiter] literally 1693
ππππππππππ ππππππππππ ππππππππππ ππππππππππ ππππππππππ ππππππππππ ππππππππππ ππππππππππ ππππππππππ πππππππππππππππππππππππππππππππππππππππππππππ Appeal resolved! πππππππππππππππππππππππππππππππππππππππππππππ ππππππππππ ππππππππππ ππππππππππ ππππππππππ ππππππππππ ππππππππππ ππππππππππ ππππππππππ πππ...