Search found 35 matches

by ClumsyAlcoholic
Sat Jul 16, 2016 1:09 pm
Forum: Ideas
Topic: [WIP] Fallout13 TGstation build
Replies: 101
Views: 32837

Re: [WIP] Fallout13 TGstation build

When is this going to get a dedicated server?
by ClumsyAlcoholic
Tue Jun 14, 2016 4:07 pm
Forum: Former Admins
Topic: [No Longer Admin] LilahNovi
Replies: 9
Views: 3443

Re: LilahNovi

actually helpful, rare trait
by ClumsyAlcoholic
Sat Jun 04, 2016 3:57 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26142

Re: Gunsmithing; And how it works

archangel did this and it turned out okay, only got shotguns up though
by ClumsyAlcoholic
Tue May 24, 2016 2:16 pm
Forum: Roleplaying
Topic: Character Bio Thread
Replies: 102
Views: 84503

Re: Character Bio Thread

On your desk is a standard red security record. Opan dat fukken thing, boyo. Inside you see a stapled picture of a man with... GREEN hair and a green... WATSON STACHE ? Underneath, a name is written in black pen with almost unrecognisble handwriting: Duncan Garneys Who's that faggot? You flip a page...
by ClumsyAlcoholic
Sun May 22, 2016 11:54 am
Forum: Spriting and Mapping
Topic: I made slugpeople
Replies: 57
Views: 14117

Re: I made slugpeople

Maybe when you make a snail character, you could choose to have a shell or not. Then people could be snails OR slugs! This, I was gonna shitpost about slugs being superior but this would make it really good. Personally legless seems like the way to go, and maybe add hidhing in their shell in some w...
by ClumsyAlcoholic
Fri May 20, 2016 8:32 am
Forum: General Chat
Topic: DEUS VULT!
Replies: 1
Views: 1428

DEUS VULT!

So I noticed loads of people pimping their chapel as kiddy diddlers chaplains, post them here.
Spoiler:
Image
by ClumsyAlcoholic
Wed Mar 23, 2016 8:18 am
Forum: General Chat
Topic: Test proposal thread
Replies: 113
Views: 25980

Re: Test proposal thread

No security would be fun
by ClumsyAlcoholic
Sat Feb 06, 2016 1:24 pm
Forum: Ideas
Topic: Some ideas: Department interplay and dependence
Replies: 47
Views: 10731

Re: Some ideas: Department interplay and dependence

Remove Luke Cox from from life.
by ClumsyAlcoholic
Mon Jan 11, 2016 10:06 pm
Forum: General Chat
Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
Replies: 508
Views: 225916

Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH

dammit MSO stop downloading dodgy porn
by ClumsyAlcoholic
Sat Jan 02, 2016 1:52 pm
Forum: Coding Feedback
Topic: Snowdin Away Mission Feedback
Replies: 17
Views: 3799

Re: Snowdin Away Mission Feedback

And why is the damn armoury locked anyway.
by ClumsyAlcoholic
Sat Jan 02, 2016 1:44 pm
Forum: Coding Feedback
Topic: Snowdin Away Mission Feedback
Replies: 17
Views: 3799

Re: Snowdin Away Mission Feedback

Also the syndicate snow ops die instantly because they spawn next to FUCKING INVINCIBLE TEMPLARS THAT BLOCK ALL BULLETS WITH THEIR SWORDS, WHY, REMOVE BLOCK FROM THEM HOLY SHIT.
by ClumsyAlcoholic
Sat Jan 02, 2016 12:01 pm
Forum: Coding Feedback
Topic: Snowdin Away Mission Feedback
Replies: 17
Views: 3799

Re: Snowdin Away Mission Feedback

Remove half of bears make it a bit less cold and it's golden
by ClumsyAlcoholic
Sat Nov 28, 2015 3:55 pm
Forum: Spriting and Mapping
Topic: Socially segregated station
Replies: 62
Views: 15517

Re: Socially segregated station

Lowtown should have birdstation style supplies scattered around, just so sec doesn't have an easy job purging the low classes.
by ClumsyAlcoholic
Sat Nov 28, 2015 3:48 pm
Forum: Ideas
Topic: Give xenobio actual aliums
Replies: 25
Views: 6695

Re: Give xenobio actual aliums

10% of xenos regardless of gamemode would be really fun
by ClumsyAlcoholic
Sat Nov 28, 2015 3:39 pm
Forum: Coding Feedback
Topic: Re-enabling cat people
Replies: 105
Views: 22701

Re: Re-enabling cat people

I'm okay if we make catpeople even lower than lizards, just to hear them whine.
by ClumsyAlcoholic
Thu Oct 15, 2015 2:28 pm
Forum: Spriting and Mapping
Topic: Asteroid Station!
Replies: 54
Views: 18898

Re: Asteroid Station!

THIS MAN DESERVES A MEDAL.
by ClumsyAlcoholic
Wed Sep 30, 2015 4:55 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 934327

Re: Minor Suggestions

Wizardjenkins66 wrote:Stick neinhaus' Solid snake jumpsuit+bandana in the Costume vendor.
Yes, this needs to be done. We already have cardboard boxes.
by ClumsyAlcoholic
Sun Sep 27, 2015 1:47 pm
Forum: Ideas
Topic: Thundersticks
Replies: 4
Views: 1331

Re: Thundersticks

And nobody uses it because it's very smatr to ask people a for syringe full of plasma.
by ClumsyAlcoholic
Sun Sep 27, 2015 1:31 pm
Forum: Ideas
Topic: Valhalla. Away missions+post death content
Replies: 9
Views: 2335

Re: Valhalla. Away missions+post death content

WITNESS ME!!
But seriously, this needs to happen.
by ClumsyAlcoholic
Sun Sep 27, 2015 1:28 pm
Forum: Ideas
Topic: Thundersticks
Replies: 4
Views: 1331

Thundersticks

So the idea is very simple, place a firebomb on a wired rod and it explodes when you hit things with it.
by ClumsyAlcoholic
Tue Jun 30, 2015 9:57 am
Forum: Ideas
Topic: The department heads need a hood for their cloaks.
Replies: 9
Views: 2612

The department heads need a hood for their cloaks.

The heads already have lumps of some kind on the back of their cloaks, thy not give them the ability to toggle a hood like the chaplain?

Maybe even add a few cloaks for the graytiders, like black, white, gray, camo and tattered black?
by ClumsyAlcoholic
Sun May 10, 2015 10:51 am
Forum: Spriting and Mapping
Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
Replies: 167
Views: 51102

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Asteroid was the best map I've ever played on.
by ClumsyAlcoholic
Sun May 10, 2015 10:46 am
Forum: Ideas
Topic: Gunsmithing [The Final one, this shits getting old]
Replies: 23
Views: 5287

Re: Gunsmithing [The Final one, this shits getting old]

There shoud be a maint version of room this for the assistants to make muskets and other pirate/improvised/outdated/shit guns.
by ClumsyAlcoholic
Sun May 10, 2015 10:43 am
Forum: Ideas
Topic: Crew members should have goals!!
Replies: 44
Views: 12501

Re: Crew members should have objectives!!

How about this: 4-10 players get tasks to be obnoxious and weird, like leaving passive-aggressive notes or starting rap careers.
by ClumsyAlcoholic
Fri May 08, 2015 6:05 pm
Forum: Roleplaying
Topic: Station Games - THE HUNGERING -
Replies: 18
Views: 6954

Re: Station Games - THE HUNGERING -

Drunk Asshole, district two.
by ClumsyAlcoholic
Sun Apr 12, 2015 9:12 am
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26142

Re: Gunsmithing; And how it works

Then give guns to the assistants.
by ClumsyAlcoholic
Tue Apr 07, 2015 3:44 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26142

Re: Gunsmithing; And how it works

Please remove modular reciever. There is no reason why a trigger mechanism, something we can make today, should be a bajillion research levels in the future. Make trigger mechanisms something that can be made from metal sheets so that more improvised guns can be made. In addition to improv shotty, ...
by ClumsyAlcoholic
Tue Apr 07, 2015 1:53 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1036392

Re: ITT: We make shitty suggestions and come up with poor id

asistants spawn with meteor-pens and an item that summons guns every 5 minutes for wizards
by ClumsyAlcoholic
Tue Apr 07, 2015 1:47 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26142

Re: Gunsmithing; And how it works

Please remove modular reciever. There is no reason why a trigger mechanism, something we can make today, should be a bajillion research levels in the future. Make trigger mechanisms something that can be made from metal sheets so that more improvised guns can be made. In addition to improv shotty, ...
by ClumsyAlcoholic
Tue Apr 07, 2015 1:41 pm
Forum: Ideas
Topic: Gunsmithing/Building
Replies: 24
Views: 6361

Re: Gunsmithing/Building

Just saying, if someone does manage to get both of the real shiny guns and all highest-tier highest-reliability parts they deserve what they get. And what they get better be Droch's motherfucking Warbringer. In my opinion, the buildable guns shoud be limited to the weaker stuff, like the .38, doubl...
by ClumsyAlcoholic
Mon Apr 06, 2015 6:07 pm
Forum: Ideas
Topic: Gunsmithing/Building
Replies: 24
Views: 6361

Re: Gunsmithing/Building

Only place I know of where sec has guns under control is Bay on low pop. Why not give cargo and science the possibility to make unique pistols and carbines? Besides, it's not like you will be able to make/mass-produce pocket-size full-auto scatter-shou pulse destroyers with recharging ammo.
by ClumsyAlcoholic
Mon Apr 06, 2015 4:37 pm
Forum: General Chat
Topic: EVENT: Fascist Work Station (DELAYED)
Replies: 50
Views: 12893

Re: EVENT: Fascist Work Station

What will science do?
Raise a revolution?
Or maybe... :monkey: :hug: :xeno:
by ClumsyAlcoholic
Mon Apr 06, 2015 4:32 pm
Forum: Ideas
Topic: Gunsmithing/Building
Replies: 24
Views: 6361

Re: Gunsmithing/Building

Fucking security spawns with a shitton of guns, no need for them to make more.
How about we give this to engieneers?
by ClumsyAlcoholic
Sun Apr 05, 2015 8:12 pm
Forum: Ideas
Topic: Gunsmithing/Building
Replies: 24
Views: 6361

Re: Gunsmithing/Building

We need a few pirate guns.