Search found 180 matches

by DaBoss
Wed Nov 13, 2024 2:19 pm
Forum: Player's Club
Topic: bro why is tg rotting so fucking hard
Replies: 39
Views: 600

Re: bro why is tg rotting so fucking hard

High levels of drama this year burned people out methinks. Usually this is the low point of the year and winter gets the numbers to pick up again, so we're probably going to see some form of recovery soon. Unless something big and dumb hits.
by DaBoss
Sun Nov 03, 2024 1:12 pm
Forum: Player's Club
Topic: Silicon Skill Solution nut
Replies: 29
Views: 524

Re: Silicon Skill Solution nut

There's a big, BIG gap between allowing borg players to act like valid hungry lemmings at all times and admins enforcing this as the only way to play.
by DaBoss
Sat Nov 02, 2024 11:15 pm
Forum: Player's Club
Topic: Silicon Skill Solution nut
Replies: 29
Views: 524

Re: Silicon Skill Solution nut

Those rules don't contradict anything I said at all. It's just ranking various threats, it's not a rule banning borgs from doing anything but responding immediately to any harm they witness. Note where it says "can be" and not "must be", responding to human harm is an option for ...
by DaBoss
Sat Nov 02, 2024 7:23 pm
Forum: Player's Club
Topic: Silicon Skill Solution nut
Replies: 29
Views: 524

Re: Silicon Skill Solution nut

I guess I would need to see how that is not inaction in the face of human harm. In my experience you are supposed to prevent the harm until the victim is dead or you are killed/disabled. If a ship sank offshore I would not want robotic self driving cars to attempt to rescue the drowning people. I w...
by DaBoss
Sat Nov 02, 2024 7:02 pm
Forum: Player's Club
Topic: Silicon Skill Solution nut
Replies: 29
Views: 524

Re: Silicon Skill Solution nut

That doesn't mean anything if law 1 isn't violated. And it's not violated because giving up on a fight after exhausting your nonlethal options is not human harm.
by DaBoss
Sat Nov 02, 2024 6:10 pm
Forum: Player's Club
Topic: Silicon Skill Solution nut
Replies: 29
Views: 524

Re: Silicon Skill Solution nut

Realistically, what can they even do. Most of the time once someone's in crit the fight's over until medical assistance is either provided or not provided so once they're at the mercy of their opponent what ya supposed to do if you can't actually overpower them? It's entirely reasonable for a borg t...
by DaBoss
Sat Nov 02, 2024 1:02 pm
Forum: Player's Club
Topic: Silicon Skill Solution nut
Replies: 29
Views: 524

Re: Silicon Skill Solution nut

"This very much looked like you just giving up your attempts at trying to prevent the harm, which feels like potentially just griefing Antoni."

lol this is fuckin stupid
by DaBoss
Fri Nov 01, 2024 12:06 pm
Forum: Player's Club
Topic: What's your ideal threat level?
Replies: 21
Views: 450

Re: What's your ideal threat level?

Secret was better. Preferred having a themed set of antags to the dynamic mix. 4 lings and a heretic one round, then a 3 tot 2 blood bro pair one the following one to really keep you on your toes. Really adds to the fun when the round starts spiralling in a different direction from the very start, e...
by DaBoss
Sun Oct 27, 2024 6:18 pm
Forum: Policy Discussion
Topic: Actually write down you are not allowed to murderbone on LRP lowpop
Replies: 25
Views: 899

Re: Actually write down you are not allowed to murderbone on LRP lowpop

Can we have an ingame indicator for when population is high or not? If it affects how the player is expected to act within the rules it should be visible. You cannot seriously think it's acceptible moderation to have two sets of rules for two different situations, and not inform players which rulese...
by DaBoss
Thu Oct 24, 2024 3:14 pm
Forum: Player's Club
Topic: Local Sybilnutter swears he wasn’t murderboning
Replies: 36
Views: 1189

Re: Local Sybilnutter swears he wasn’t murderboning

35+ is fairly arbitrary and a little high for what I'd call lowpop. After around 20 active players there's usually enough manpower to keep the station running relatively smoothly. 25-40 I'd call midpop personally.
by DaBoss
Wed Oct 23, 2024 9:28 pm
Forum: Player's Club
Topic: Local Sybilnutter swears he wasn’t murderboning
Replies: 36
Views: 1189

Re: Local Sybilnutter swears he wasn’t murderboning

did someone really ahelp this lol
by DaBoss
Sun Oct 13, 2024 1:24 pm
Forum: Ideas
Topic: Limit borgs and AI to station
Replies: 7
Views: 343

Re: Limit borgs and AI to station

It's not that they're exploring space, it's that they aren't expending a lot of resources doing so. Humanoid players have to correct o2, pressure, temperature, and expend food and medicine, and they need power for their spacesuits. Wheras silicons just need power and a lot less of it. Silicons' powe...
by DaBoss
Thu Oct 10, 2024 5:06 pm
Forum: Player's Club
Topic: fuck, marry, kill : station workers
Replies: 15
Views: 524

Re: fuck, marry, kill : station workers

Kill the AI, kill the Captain, kill the Assistant, kill the Medical Doctor, kill the Botanist, kill the Clown, kill the Research Director, kill the Atmos Technician, kill the Shaft Miner, kill the Chief Engineer, kill
by DaBoss
Thu Oct 10, 2024 5:01 pm
Forum: Ideas
Topic: Limit borgs and AI to station
Replies: 7
Views: 343

Re: Limit borgs and AI to station

Miner borg would suffer a bit when mining in space (less than you'd expect because mining borgs use a lot more active power than passive), but mining stations should have pylons in them to make their z levels count as station property. Lavaland base is owned by the station and that's enough for it t...
by DaBoss
Thu Oct 10, 2024 1:18 am
Forum: Ideas
Topic: Limit borgs and AI to station
Replies: 7
Views: 343

Limit borgs and AI to station

Borgs have gotten more freedom lately both in code and in policy and I think they need some hard limits to reign them in. These are nerfs which are never going to be particularly popular but silicons are defined by what they cannot do more than what they can, and codewise they've lost their reliance...
by DaBoss
Sat Sep 28, 2024 3:00 pm
Forum: Player's Club
Topic: Combat shotguns fucking suck. Under new managment.
Replies: 46
Views: 1229

Re: Combat shotguns fucking suck. Under new managment.

Uh that's all exactly what I said? That the balance changes were flimsy and leaned toward removal in pretty much every case? I don't care about the specific arguments because let's be real, these arguments are garbage. They're old but that doesn't make their opinions more prescient. It actually make...
by DaBoss
Sat Sep 28, 2024 1:14 pm
Forum: Player's Club
Topic: Combat shotguns fucking suck. Under new managment.
Replies: 46
Views: 1229

Re: Combat shotguns fucking suck. Under new managment.

It's a bit more than "combat shotguns are no longer in cargo", no? There's no longer any shotguns in cargo besides the double barrel, which can't legit be bought by cargo without out-of-department assistance or abusing glitches. Riot shotties got removed a while back and combat shotguns we...
by DaBoss
Fri Sep 27, 2024 3:15 pm
Forum: Player's Club
Topic: Combat shotguns fucking suck. Under new managment.
Replies: 46
Views: 1229

Re: Combat shotguns fucking suck. Under new managment.

All the lethal ballistic options got removed is what. Also shotgun darts got nerfed. Also you need to manually load it with rubber shot so it works as intended. That's what happened to it. The laser shells are actually better than buckshot but that's a lot of effort and luck (ie praying sci, eng and...
by DaBoss
Fri Sep 27, 2024 11:41 am
Forum: Player's Club
Topic: Combat shotguns fucking suck. Under new managment.
Replies: 46
Views: 1229

Re: Combat shotguns fucking suck. Under new managment.

Combat shotguns would be good if there wasn't a bunch of really dumb nerfs made by shotgun haters. Like how is it in any way defensible that the "combat" shotgun is loaded with useless beanbags. It's just spiteful. I think nukies have an smg with slightly guided bullets? I haven't used it ...
by DaBoss
Thu Sep 19, 2024 4:55 pm
Forum: Ideas
Topic: Mirror shades
Replies: 2
Views: 423

Re: Mirror shades

Good idea. Same for laser pointers, obviously.
by DaBoss
Mon Sep 16, 2024 8:56 pm
Forum: Ideas
Topic: Rare card types for TGC
Replies: 1
Views: 505

Rare card types for TGC

Effects given to individual cards, to make them shinier and more collectible. In practice just overlays put on the sprite. The guaranteed rare in each card pack (yes this is already coded in the game) is guaranteed to have one of these effects, otherwise they're fairly rare. Foil: shiny animated eff...
by DaBoss
Sat Sep 14, 2024 12:48 pm
Forum: Player's Club
Topic: wallening 2: ban appeal edition nut
Replies: 68
Views: 2716

Re: wallening 2: ban appeal edition nut

"we want more gimmick antag" mfs when an antag becomes donkey kong and rescues the banana hoard
by DaBoss
Thu Sep 12, 2024 5:56 pm
Forum: Player's Club
Topic: Dear Manuel Admins
Replies: 49
Views: 1608

Re: Dear Manuel Admins

Makes you wonder why ERT don't spawn with microbombs. Surely that's the easiest way to keep them on mission?
by DaBoss
Thu Sep 12, 2024 5:14 pm
Forum: Coding
Topic: [BUGHUNT BOUNTY] Containers breaking
Replies: 3
Views: 331

Re: [BUGHUNT BOUNTY] Containers breaking

Never seen this, can you elaborate? Nested containers are showing blank inventory tiles instead of the items they contain?
by DaBoss
Wed Sep 11, 2024 4:05 pm
Forum: Player's Club
Topic: Dear Manuel Admins
Replies: 49
Views: 1608

Re: Dear Manuel Admins

Big text power creep. Captain and CE are yapping about nonsense on big text (they leave big text on 24/7) filling one half of your chatbox, AI is taking up the other half because they also have big text for some reason so more yapping and announcing 5+ laws at a time in big text, so admins have to h...
by DaBoss
Sat Sep 07, 2024 1:35 pm
Forum: Player's Club
Topic: Nexus of tormenting assistants codenut
Replies: 40
Views: 1143

Re: Nexus of tormenting assistants codenut

That's a wider issue with bitrunning domains in general. I'd like for bitrunners to get a listen-only radio when in VR, so they know what's going on in common channel.
by DaBoss
Tue Sep 03, 2024 4:19 pm
Forum: Player's Club
Topic: What happened to all the art?
Replies: 35
Views: 1140

Re: What happened to all the art?

muh apes
by DaBoss
Tue Sep 03, 2024 1:22 pm
Forum: Player's Club
Topic: Timberpoes hate thread
Replies: 29
Views: 981

Re: Timberpoes hate thread

Bring back ban requests so I can request a ban. I have someone specific in mind...
by DaBoss
Mon Sep 02, 2024 6:04 pm
Forum: Ideas
Topic: Mirror shades
Replies: 2
Views: 423

Mirror shades

Sunglasses that nullify FoV from helmets or masks. Obtainable from detective office only and without any flash shielding.
by DaBoss
Sun Sep 01, 2024 9:19 pm
Forum: Ideas
Topic: Sweating & clipping coins
Replies: 0
Views: 504

Sweating & clipping coins

Two old techniques for extracting valuable metals out of coins, without impacting their use as currency. In short, sweating is where a coin is placed in a bag and friction is used to grind metal off the coin, where it collects in a pile of dust at the bottom of the bag. Clipping is where you literal...
by DaBoss
Wed Aug 28, 2024 5:01 pm
Forum: Player's Club
Topic: alien pretends to be a silicon
Replies: 34
Views: 1121

Re: alien pretends to be a silicon

Peak silicon gameplay.
by DaBoss
Tue Aug 27, 2024 3:25 pm
Forum: Player's Club
Topic: dont worry guys hes just a duster and all dusters can do that
Replies: 134
Views: 4910

Re: dont worry guys hes just a duster and all dusters can do that

Screenshot evidence is very unreliable. The circumstances and context in which the screenshots are taken are entirely under the accused's control. To add to that, we have to believe that between when the screenshot is alleged to have been taken (spoofable) and the posting on the forum (at which poin...
by DaBoss
Tue Aug 27, 2024 12:16 pm
Forum: Player's Club
Topic: dont worry guys hes just a duster and all dusters can do that
Replies: 134
Views: 4910

Re: dont worry guys hes just a duster and all dusters can do that

Timonk wrote: Tue Aug 27, 2024 3:02 am Important lesson to remember here is that byond can log every click you make on everything. Yes, everything. MSO knows how many times you hovered your mouse over catgirls.
More than that, it can log mouseovers. That's how the tooltips work. But this was already common knowledge wasn't it?
by DaBoss
Mon Aug 26, 2024 10:02 pm
Forum: Player's Club
Topic: Nuclear detonation cross-polination
Replies: 7
Views: 329

Re: Nuclear detonation cross-polination

Blob doesn't know about the nuke this is all OOC knowledge for blob
by DaBoss
Sun Aug 25, 2024 1:13 pm
Forum: Player's Club
Topic: dont worry guys hes just a duster and all dusters can do that
Replies: 134
Views: 4910

Re: dont worry guys hes just a duster and all dusters can do that

So what was the point of the sting? To bait them into making an appeal? The 'bad touch' test seems kind of conclusive on its own.
by DaBoss
Sat Aug 24, 2024 1:13 pm
Forum: Player's Club
Topic: Funny ideas for torturing assistants and crewmembers
Replies: 8
Views: 272

Re: Funny ideas for torturing assistants and crewmembers

If you go to the sloth ruin on lavaland, you can lever up two full stacks of sepia tiles from the floor there. People think there's no reward for that ruin, but the tiles are the reward. These tiles slow down anyone who walks on them and can be super annoying. They're also amazing as an escape tool ...
by DaBoss
Thu Aug 22, 2024 12:48 pm
Forum: Player's Headmin Election
Topic: Rex9001: 9000 more
Replies: 11
Views: 981

Re: Rex9001: 9000 more

Ruleswise I think the headmin rulings need a bit of dusting off, some of these rulings are getting really out of date at this point like "Are miners using the gluttony syringe antags?" and another ruling on 'Forging evidence as non-antag Sec Officer' feels more like something that belongs...
by DaBoss
Thu Aug 22, 2024 12:38 pm
Forum: Player's Headmin Election
Topic: Eronymun (Fuji) - Obliterate Manuel Edition
Replies: 6
Views: 892

Re: Eronymun (Fuji) - Obliterate Manuel Edition

Do not prosecute players on the basis of metagaming for making bug reports mid-round : Yeah, let's enforce a rule that is actively detrimental to the game's development. Why could this happen again? Wasn't aware this was a problem. Can you point to an example of this happening, and could we see an ...
by DaBoss
Mon Aug 19, 2024 12:02 pm
Forum: Player's Club
Topic: HEADMIN THREAD FALL 2024 [BIG MONKEY AVAILABLE]
Replies: 213
Views: 7085

Re: HEADMIN THREAD FALL 2024 [BIG MONKEY AVAILABLE]

I don't think Ekat's run is particularly strong, but they're certainly not a joke or protest candidate. I wouldn't write them out.
by DaBoss
Sat Aug 17, 2024 12:41 am
Forum: Player's Club
Topic: HEADMIN THREAD FALL 2024 [BIG MONKEY AVAILABLE]
Replies: 213
Views: 7085

Re: HEADMIN THREAD FALL 2024 [BIG MONEY AVAILABLE]

Jacquerel wrote: Sat Aug 17, 2024 12:28 am if you click on someone's profile you can mark them as a "foe"
On the forums you can't do this to moderators which they are abusing to constantly pester me with dumb shit.
by DaBoss
Fri Aug 16, 2024 10:19 pm
Forum: Player's Club
Topic: HEADMIN THREAD FALL 2024 [BIG MONKEY AVAILABLE]
Replies: 213
Views: 7085

Re: HEADMIN THREAD FALL 2024 [BIG MONEY AVAILABLE]

This is embarassing. It's embarassing that you would turn me having a negative attitude about your conduct on the github into a long drawn out thing on multiple sites now with this shitty attitude. To answer your "do you know who I am" because you keep harassing me over it, yes I know who ...
by DaBoss
Fri Aug 16, 2024 4:22 pm
Forum: Player's Club
Topic: Wallening Codenut (it’s today) (the PR is out)
Replies: 927
Views: 38441

Re: Wallening Codenut (it’s today) (the PR is out)

Daily peak is a bit misleading, since it says nothing about lowpop/midpop hours. What's worrying me is that August part of the graphs. There's a yearly dip that starts late august as the game becomes less popular til fall break and halloween, but this dip usually starts at the end of August, not the...
by DaBoss
Fri Aug 16, 2024 3:50 pm
Forum: Player's Club
Topic: Total Chud Death : NUT
Replies: 74
Views: 2973

Re: Total Chud Death : NUT

Can't believe this hasn't been locked yet. You guys must love the video I posted.
by DaBoss
Fri Aug 16, 2024 3:18 pm
Forum: Player's Club
Topic: HEADMIN THREAD FALL 2024 [BIG MONKEY AVAILABLE]
Replies: 213
Views: 7085

Re: HEADMIN THREAD FALL 2024 [BIG MONEY AVAILABLE]

I'm not going to argue, fight, justify, debate or clarify. That's my opinion, you don't have to share it.
by DaBoss
Fri Aug 16, 2024 3:09 pm
Forum: Player's Club
Topic: Wallening Codenut (it’s today) (the PR is out)
Replies: 927
Views: 38441

Re: Wallening Codenut (it’s today) (the PR is out)

Shame Campbell's dead and prone to weird unreproducable bugs like doors not losing collision after opening. There's actually pretty good RP on Terry (at times) and a version of Terry where the rounds dont regularly end at 30 - 45 minutes would be great.
by DaBoss
Fri Aug 16, 2024 3:06 pm
Forum: Player's Club
Topic: HEADMIN THREAD FALL 2024 [BIG MONKEY AVAILABLE]
Replies: 213
Views: 7085

Re: HEADMIN THREAD FALL 2024 [BIG MONEY AVAILABLE]

My favourite of the candidates so far is Rex9001. Nothing but good experiences with them and they seem like they can handle a leadership role.

Least favourite is RaveBradbury. Awful conduct, and I don't think they want the role for the right reasons.
by DaBoss
Fri Aug 16, 2024 2:58 pm
Forum: Player's Club
Topic: Wallening Codenut (it’s today) (the PR is out)
Replies: 927
Views: 38441

Re: Wallening Codenut (it’s today) (the PR is out)

Is there an EU friendly version of that or is everyone from Terry just moving to Monke?
by DaBoss
Fri Aug 16, 2024 2:46 pm
Forum: Player's Club
Topic: Wallening Codenut (it’s today) (the PR is out)
Replies: 927
Views: 38441

Re: Wallening Codenut (it’s today) (the PR is out)

Yeah it's still following the trends of last year, but besides that dip at the end it's been lagging significantly behind this point last year for a while now. Don't know exactly how much of a loss project leads are comfortable with, but given that messaging was pretty much "put up with it or l...
by DaBoss
Fri Aug 16, 2024 2:37 pm
Forum: Player's Club
Topic: station time rate multiplier = 12
Replies: 8
Views: 447

Re: station time rate multiplier = 12

It doesn't make sense and I kinda wish it were gone because realtalk no one's looking at that shit. All it really does is confuse people into thinking it's the round timer (common) and make people say "huh" when they check out of idle curiosity how much in universe time it takes to deep fr...