Search found 69 matches

by RocKeD
Mon Feb 22, 2021 2:47 am
Forum: Off Topic
Topic: Diablo II: Resurrected - It's Finally Here!
Replies: 7
Views: 1811

Diablo II: Resurrected - It's Finally Here!

After 20 years we're finally getting a Diablo II remaster. I can't tell you how hyped up I am!
Trailer: https://www.youtube.com/watch?v=lLljGpN9puo
digg with more content and information: https://www.digg.com/r/Diablo_II_Resurrected/
by RocKeD
Fri Feb 12, 2021 7:30 pm
Forum: General Chat
Topic: This describes Space Station 13 perfectly.
Replies: 44
Views: 18808

Re: This describes Space Station 13 perfectly.

there are things i wrote earlier today i wish i could delete but that thing i wrote in november holds up there's at least the unloved rock and the classic, rockdtben i can think of right now on the list of people with rock in their ckey who have played on the server enough for me to remember them a...
by RocKeD
Mon Feb 08, 2021 4:59 am
Forum: General Chat
Topic: This describes Space Station 13 perfectly.
Replies: 44
Views: 18808

Re: This describes Space Station 13 perfectly.

cacogen wrote:there have been a lot of rocks on this server and the front page banners taught me one is an edgelord hos who like all edgelord hoses hates clowns
Lol did I unknowingly inspire a movement?
by RocKeD
Fri Nov 13, 2020 11:52 pm
Forum: General Chat
Topic: This describes Space Station 13 perfectly.
Replies: 44
Views: 18808

Re: This describes Space Station 13 perfectly.

How is everyone and the SS13 community? I haven't been on in quite a while but it seems like it's growing! I am happy to see this game continue its life. Seems like there has been so many updates I haven't seen yet. Hope all is well.
by RocKeD
Mon Sep 14, 2020 7:55 pm
Forum: General Chat
Topic: This describes Space Station 13 perfectly.
Replies: 44
Views: 18808

Re: This describes Space Station 13 perfectly.

WHY DO YOU HAVE THE ARCHIVE IT'S LITERALLY POINTLESS? it's for the post-apocalypse scenario in which we no longer have human contact, but the omnipresent AI is still willing to play SS13 with me Exactly it will be like the games history. Imagine post apocalyptic world roaming through the wasteland ...
by RocKeD
Thu Aug 27, 2020 12:58 am
Forum: General Chat
Topic: This describes Space Station 13 perfectly.
Replies: 44
Views: 18808

Re: This describes Space Station 13 perfectly.

for me, it's
Image
HAHA, for me it's when virology changed. Don't remember when though, few years id say. XD

Edit: our downloads are 1 day apart! I remember big changes, must have been that day.
by RocKeD
Thu Aug 27, 2020 12:53 am
Forum: General Chat
Topic: This describes Space Station 13 perfectly.
Replies: 44
Views: 18808

Re: This describes Space Station 13 perfectly.

Speaking of history I have been keeping a small archive of TGStation over time.
Amazing to see the changes over the years.
I download one every few months when it pops in my mind.

Image
by RocKeD
Thu Mar 05, 2020 3:03 am
Forum: General Chat
Topic: This describes Space Station 13 perfectly.
Replies: 44
Views: 18808

Re: This describes Space Station 13 perfectly.

It's been a couple years, I figure it's worth bringing this to light again.
by RocKeD
Thu Jun 08, 2017 5:18 am
Forum: General Chat
Topic: This describes Space Station 13 perfectly.
Replies: 44
Views: 18808

Re: This describes Space Station 13 perfectly.

confused rock wrote:What the fuck is screenshots general why the fuck do people think clowns are funny honk isnt fucking funny what is wrong with you people
Silly rock, honk is for funnies!
by RocKeD
Wed Jun 07, 2017 6:18 am
Forum: General Chat
Topic: This describes Space Station 13 perfectly.
Replies: 44
Views: 18808

Re: This describes Space Station 13 perfectly.

Bawhoppennn wrote:Renaissance art (you can focus on any one part of the image and see a different story [LIKE THE GAME])
Space Station 13 picture of the year? Hehe
by RocKeD
Fri May 26, 2017 8:00 am
Forum: General Chat
Topic: This describes Space Station 13 perfectly.
Replies: 44
Views: 18808

Re: This describes Space Station 13 perfectly.

Bolted airlocks, check Bloody stunbaton, check EVA broken into, check Clown, check Blood trails, check dead looted Sec, check minor IC crime on the bridge, check Upload fuckery, check Stolen fireaxe, check (points deducted for case not being smashed) Missing: alien life broken windows plasma(fire) ...
by RocKeD
Sat May 20, 2017 6:54 am
Forum: General Chat
Topic: This describes Space Station 13 perfectly.
Replies: 44
Views: 18808

Re: This describes Space Station 13 perfectly.

IcePacks wrote:ss13 is not a game about dying in potentially unavoidable ways please delete this picture immediately
You can't avoid the killer clown. Bug needs report now!
by RocKeD
Sat May 20, 2017 6:11 am
Forum: General Chat
Topic: This describes Space Station 13 perfectly.
Replies: 44
Views: 18808

This describes Space Station 13 perfectly.

This describes Space Station 13 perfectly.
Just a killer clown running around no big deal.

http://imgur.com/a/GvX8C

Image

Man I love this game. Can't remember how I found it though. I guess it's been too long..
by RocKeD
Fri May 15, 2015 8:33 pm
Forum: Video Games
Topic: Besiege - The medieval physics game you've always wanted!
Replies: 2
Views: 2153

Re: Besiege - The medieval physics game you've always wanted

ThatSlyFox wrote:I see you are a fan of the viking king, robbaz.
Hell yeah! He's pretty dang funny how did you know, the corgi? lmao
by RocKeD
Fri May 15, 2015 4:10 am
Forum: Video Games
Topic: Besiege - The medieval physics game you've always wanted!
Replies: 2
Views: 2153

Besiege - The medieval physics game you've always wanted!

http://i.ytimg.com/vi/WjwAOJYJlUQ/maxresdefault.jpg Description from the Steam Store: Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of br...
by RocKeD
Fri May 15, 2015 3:53 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 882105

Re: Screenshots General

I logged in to observe during a particularly bloody Revolution. Apparently, the bridge turned into an all-out deathmatch, and it shows. It's not especially interesting or unique, but I marvel at the quintessential aspect of the image which seems to perfectly describe the chaos in SS13. http://puu.s...
by RocKeD
Fri May 15, 2015 3:38 am
Forum: Spriting and Mapping
Topic: Underground Outpost 45
Replies: 16
Views: 5758

Re: Underground Outpost 45

It wasn't "removed" so much as away missions are most often kept off due to that being their default state, and them usually having conflicts with the rest of the game if not updated. I basically haven't been updating this to newer versions, so it's being kept off until that happens. Ah I...
by RocKeD
Fri May 15, 2015 2:54 am
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 84564

Re: Boxstation General Feedback

Jordie0608 wrote:Fixed in #9433
Jordie is kicking some arse in bug fixing, if anyone has looked at github recently there is a massive wall of fixes by this guy. :)
by RocKeD
Thu May 14, 2015 5:38 am
Forum: Coding Feedback
Topic: Security/Traitor Balance as a Symptom of Population
Replies: 167
Views: 33490

Re: Security/Traitor Balance as a Symptom of Population

iamgoofball wrote:
QuartzCrystal wrote:Hard population cap at 50.
How many times do we have to tell you that there are 55 job slots? Hardcap 60 at most.
Hardcap 60 in the least you mean? :P
by RocKeD
Thu May 14, 2015 3:56 am
Forum: Spriting and Mapping
Topic: Underground Outpost 45
Replies: 16
Views: 5758

Re: Underground Outpost 45

I really, really, REALLY like this side mission. I haven't played it yet, but it looks freakin awesome. Would -TG- ever consider adding this to the server? It was on /tg/ for a while but eventually removed. I'm not sure why. What why? How could I have missed this. As far as I know there are no side...
by RocKeD
Thu May 14, 2015 3:55 am
Forum: Spriting and Mapping
Topic: Modular Station
Replies: 89
Views: 23798

Re: Modular Station

Well, the chapel is facing down, so from the perspective of the people it would be right side up. That's what I intended anyway, not trying to be edgy here. On the actual station I'll probably avoid any symbolism though, since people make up their own silly religion anyway. I understand, but no mat...
by RocKeD
Wed May 13, 2015 11:21 pm
Forum: Spriting and Mapping
Topic: Underground Outpost 45
Replies: 16
Views: 5758

Re: Underground Outpost 45

I really, really, REALLY like this side mission. I haven't played it yet, but it looks freakin awesome. Would -TG- ever consider adding this to the server?
by RocKeD
Wed May 13, 2015 11:17 pm
Forum: Spriting and Mapping
Topic: Modular Station
Replies: 89
Views: 23798

Re: Modular Station

I really despise the fact that the cross is upside down, if you're going to put a cross in the chapel, put it right side up. No I'm not joking.
by RocKeD
Wed May 13, 2015 11:01 pm
Forum: Ideas
Topic: A use for Space rats (virology)
Replies: 18
Views: 5140

Re: A use for Space rats (virology)

This can be easily fixed in code. how would the code be able to tell a powergamer from someone just walking by and getting bitten on accident spoiler: it cant also having rats inject people automatically with diseases at all (unless they were intentionally infected by a virologist) would be an anno...
by RocKeD
Wed May 13, 2015 8:03 am
Forum: Coding Feedback
Topic: Security/Traitor Balance as a Symptom of Population
Replies: 167
Views: 33490

Re: Security/Traitor Balance as a Symptom of Population

clandestine maint business Haha. This is just a theory but if traitor's had a better way or more of an incentive to cooperate together it might not be as difficult. I do believe your point though, sometimes this is hard but this is really just a factor of the map . If you think about it there isn't...
by RocKeD
Wed May 13, 2015 7:55 am
Forum: Coding Feedback
Topic: Lizards wagging tails (no seriously this isn't a joke thread
Replies: 53
Views: 15090

Re: Lizards wagging tails (no seriously this isn't a joke th

Lovecraft wrote:Humans should get a finger snapping animation to counter this.
LMAO, I can imagine this having a in-game sound and people spamming this.
by RocKeD
Wed May 13, 2015 7:51 am
Forum: Coding Feedback
Topic: NanoUI
Replies: 12
Views: 4420

Re: NanoUI

Fayrik wrote: All the pop ups do this, it's a Windows "feature", I'm not really sure if we can stop it from happening, but if it doesn't happen to the NanoUI interfaces, then perhaps moving to NanoUI is the solution here.
I guess I have never really noticed it as I never spam windows like that haha.
by RocKeD
Wed May 13, 2015 7:49 am
Forum: Coding Feedback
Topic: It's currently to easy to call the shuttle.
Replies: 45
Views: 13747

Re: It's currently to easy to call the shuttle.

And people want to increase the amount of damage a bomb can do. Honestly, the damage is structural. I definitely wouldn't be opposed to increasing the bombcap in terms of damage to surrounding people, while keeping the structural damage the same. The latter is the part that's a bitch to clean up, a...
by RocKeD
Tue May 12, 2015 4:03 am
Forum: Coding Feedback
Topic: Phil Appreciation General
Replies: 18
Views: 4925

Re: Phil Appreciation General

Thanks Phil! I would rather have a bug free, performance optimized game rather than new buggy features being added constantly!
You're the man or woman or whatever you might be, Nanotransen super coder?
by RocKeD
Tue May 12, 2015 3:59 am
Forum: Coding Feedback
Topic: NanoUI
Replies: 12
Views: 4420

Re: NanoUI

Me playing virology a lot recently, noticed that the pandemic machine could use a new graphical upgrade. Has anyone else noticed that after using the pandemic machine a LOT the window slowly moves down after every use? Occasionally I will have to drag the window back in place as it will go below the...
by RocKeD
Tue May 12, 2015 3:54 am
Forum: Coding Feedback
Topic: New fire mob sprites look fucking awful
Replies: 15
Views: 4201

Re: New fire mob sprites look fucking awful

One thing I have noticed though is that when someone is on fire and they touch someone else, it insta-spreads. I played a round where one person on the shuttle caught on fire then three seconds later everyone else was on freaking fire (including me) and died. Has it always been like this? There shou...
by RocKeD
Tue May 12, 2015 3:51 am
Forum: Coding Feedback
Topic: Lizards wagging tails (no seriously this isn't a joke thread
Replies: 53
Views: 15090

Re: Lizards wagging tails (no seriously this isn't a joke th

I like it, I love when games have the little details you can not immediately notice but when you do you are like that's amazing! Maybe just make it an emote like *wag instead of a constant thing Why not have it constant? The addition of a *wag emote would be cool though, where you could just do it o...
by RocKeD
Tue May 12, 2015 3:49 am
Forum: Coding Feedback
Topic: New newling feedback thread
Replies: 26
Views: 6414

Re: New newling feedback thread

This thread should be closed as there is already one for this topic: https://tgstation13.org/phpBB/viewtopic.php?f=10&t=3546 and the github page has been closed.
by RocKeD
Tue May 12, 2015 1:30 am
Forum: Ideas
Topic: Crew members should have goals!!
Replies: 44
Views: 12150

Re: Crew members should have goals!!

Why don't we just scrap the entire greentext redtext aspect of this And instead where it would say "Success!/Fail!" It would say "Maybe!" In bold. That way we don't have to track it, you don't feel like you failed, the people who like doing them can do objectives, the people who...
by RocKeD
Mon May 11, 2015 4:25 am
Forum: Ideas
Topic: Crew members should have goals!!
Replies: 44
Views: 12150

Re: Crew members should have objectives!!

The idea was presented before by someone, not sure who it was, but goonstation has the same representation of this idea. Every crew member gets one objective Mining: Mine X amount of Y ore / process X amount of Y ore Miner: Mine X amount of Y ore / process X amount of Y ore Security: Stop X ammount...
by RocKeD
Sun May 10, 2015 1:18 am
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 84564

Re: Boxstation General Feedback

Saegrimr wrote:Being rarely used is no excuse for having it be broken.
That's well said.
by RocKeD
Sun May 10, 2015 1:03 am
Forum: General Chat
Topic: /tg/Station13 is crowd funded! Find out how to contribute here [Updated March 2023]
Replies: 83
Views: 1548714

Re: TGSTATION IS CROWD FUNDED

You'd need to pay them more than roughly 250-300 a month. Not if it's someone from the community necessarily. You could hold kinda like a contest where whoever gets the best performance increase gets 1st place, and have a cash prize for 1st - 3rd place. When -tg- has extra money these could be held...
by RocKeD
Sat May 09, 2015 7:13 pm
Forum: Coding
Topic: Atlanta-Ned presents: Dumb Tricks With The Station Map
Replies: 13
Views: 4126

Re: Atlanta-Ned presents: Dumb Tricks With The Station Map

http://ss13.eu/tgdb/tg/latest_stats.html is the stats page that erro's recently brought back, and there WAS a death heatmap, but it currently doesn't work. The underlying statistic of "where people are dying" is probably still being collected though. I have seen this before! Although I ca...
by RocKeD
Sat May 09, 2015 5:55 am
Forum: Coding
Topic: Atlanta-Ned presents: Dumb Tricks With The Station Map
Replies: 13
Views: 4126

Re: Atlanta-Ned presents: Dumb Tricks With The Station Map

This would be really cool post round. I can imagine all these stats with a link at the end to see how the round went. Is it possible to implement time data to get kinda like a overview on how things progressed?
by RocKeD
Sat May 09, 2015 5:50 am
Forum: Coding Feedback
Topic: Carnivorous changelings: Electric Boogaloo
Replies: 47
Views: 12578

Re: Carnivorous changelings: Electric Boogaloo

>fucking a numerous amount of my points and like half of oldman's fuck it, just merge it and we'll see how it goes, people will hate lings anyways inb4 the new ling meta is to farm mining mobs inb4 the new ling meta is get the spider puke ability asap, use in isolated area, eat own spiders That's a...
by RocKeD
Sat May 09, 2015 4:43 am
Forum: Ideas
Topic: Crew members should have goals!!
Replies: 44
Views: 12150

Re: Crew members should have objectives!!

Adding crew objectives isn't going to change that, at any rate. It won't let you do more things. You have exactly the same about of things that you could have done before, except now they're actually being limited by a message saying that if you don't grow 100 tomatoes or whatever you'll have "...
by RocKeD
Thu May 07, 2015 7:25 pm
Forum: Off Topic
Topic: Facepunch topic incorrect.
Replies: 2
Views: 1541

Re: Facepunch topic incorrect.

Remie Richards wrote:They may be mirrors, we have a few alternate links.
Ah alright, I learn something new everyday.
by RocKeD
Thu May 07, 2015 7:21 pm
Forum: Off Topic
Topic: Facepunch topic incorrect.
Replies: 2
Views: 1541

Facepunch topic incorrect.

Hey I was just checking out the topic on Facepunch about SS13. I noticed that the person who created the topic has the game ip address wrong for -tg-. If anyone has a Facepunch account, will you pm them or create a post to let them know the correct ones? The topic: http://facepunch.com/showthread.ph...
by RocKeD
Thu May 07, 2015 6:48 pm
Forum: General Chat
Topic: /tg/Station13 is crowd funded! Find out how to contribute here [Updated March 2023]
Replies: 83
Views: 1548714

Re: TGSTATION IS CROWD FUNDED

I'm not sure if this would be feasible or not but if we do make it to 420 you should hire someone to just optimize code, for increased performance. Having someone dedicated to this in my opinion would be great, and I think we could see a few speed improvements to the game.
by RocKeD
Thu May 07, 2015 6:11 pm
Forum: Coding Feedback
Topic: Carnivorous changelings: Electric Boogaloo
Replies: 47
Views: 12578

Re: Carnivorous changelings: Electric Boogaloo

Man_Shroom wrote:I'm totally gonna try to add that but it will probably get denied.
No just no, and yes it will.
by RocKeD
Thu May 07, 2015 6:07 pm
Forum: Ideas
Topic: Crew members should have goals!!
Replies: 44
Views: 12150

Re: Crew members should have objectives!!

Why isn't the HoP's objective to extract Ian on the shuttle, CMO can do the same with Runtime The CE's pet objective would be to feed Poly to the singularity I'm liking the feedback guys, this would most definitely be possible and I think this would be a good idea. It would just be added to a pool ...
by RocKeD
Thu May 07, 2015 9:18 am
Forum: Ideas
Topic: Crew members should have goals!!
Replies: 44
Views: 12150

Re: Crew members should have objectives!!

those objectives sound like they'd be hard to track if you've completed them or not. That would be true on some of these, but that is not the main point. The only reason we would need to track them is to display whether or not that person completed his objectives at the end of the round. The main g...
by RocKeD
Thu May 07, 2015 7:12 am
Forum: Ideas
Topic: A use for Space rats (virology)
Replies: 18
Views: 5140

Re: A use for Space rats (virology)

This is a freaking awesome idea, I always wondered why no one would ever get sick, which kinda makes viro pointless except for superpowers. Which if you gave those out would probably not be the best idea. I like playing viro for the super powers but after you got that, there is really nothing to do ...
by RocKeD
Thu May 07, 2015 7:01 am
Forum: Coding
Topic: Best code comments
Replies: 78
Views: 34795

Re: Best code comments

Not-Dorsidarf wrote:

Code: Select all

investigate_log("([key_name(src)]) has been consumed by the singularity.","singulo") //Oh that's where the clown ended up!
This one made me laugh pretty hard.
by RocKeD
Thu May 07, 2015 6:31 am
Forum: Ideas
Topic: SINGULARITY REPLACEMENT
Replies: 37
Views: 9699

Re: SINGULARITY REPLACEMENT

>engineers not monitoring power >engineers not doing their job >engineers not using pacman to supplement power >engineers not using solars I don't mean to intrude on this discussion but I think I might have come up with a solution to these problems: https://tgstation13.org/phpBB/viewtopic.php?f=9&a...