Search found 227 matches

by Tunder
Tue Sep 22, 2015 12:19 am
Forum: Coding Feedback
Topic: Hulk Should Not Negate Shadowling Glare
Replies: 23
Views: 5423

Re: Hulk Should Not Negate Shadowling Glare

I think the issue here is the virus or maybe hulk being as dumb as ever rather than shadowling needing a glare buff. The superpower virus should probably be limited to blood transfer, airborne superpowers makes it into nearly every single highpop round really early, and it has been stale for a long...
by Tunder
Tue Sep 22, 2015 12:05 am
Forum: Coding Feedback
Topic: Hulk Should Not Negate Shadowling Glare
Replies: 23
Views: 5423

Re: Hulk Should Not Negate Shadowling Glare

I think the issue here is the virus or maybe hulk being as dumb as ever rather than shadowling needing a glare buff. The superpower virus should probably be limited to blood transfer, airborne superpowers makes it into nearly every single highpop round really early, and it has been stale for a long...
by Tunder
Tue Sep 22, 2015 12:01 am
Forum: Coding Feedback
Topic: Hulk Should Not Negate Shadowling Glare
Replies: 23
Views: 5423

Re: Hulk Should Not Negate Shadowling Glare

Aranclanos: SO YOU'RE A THRALL WITH YOUR SHADOWLING THRALLING PEOPLE WHEN THIS VIRO SUPERPOWER HULK SMACKS YOUR SHADOWLING'S ASS Aranclanos: WHAT DO? Well, you can't icy veins them because cold resist. Your thralls can't fight him. You can't phase through walls because of X-Ray. And the hulk just p...
by Tunder
Mon Sep 21, 2015 11:57 pm
Forum: Coding Feedback
Topic: Hulk Should Not Negate Shadowling Glare
Replies: 23
Views: 5423

Hulk Should Not Negate Shadowling Glare

I can't believe I even have to mention this. The Viro round start superpower virus has been the meta for a long time now, and slings have no way to deal with Riotarmor McVirohulk since they can't use ranged weapons. Glare is not a physical stun, it should effect Hulks as much as it does anyone else....
by Tunder
Mon Sep 21, 2015 9:17 pm
Forum: Coding Feedback
Topic: Slaughter demons OP
Replies: 47
Views: 11913

Re: Slaughter demons OP

There are two dumb things that could be changed about demons, but they're not stat related. Firstly, they should not be able to drag bodies and create their own blood trails. This is kinda abusive since they're quick and pretty robust so they can just drag a wrecked corpse around for a long time and...
by Tunder
Sat Sep 19, 2015 3:45 am
Forum: Coding Feedback
Topic: Changes To Core Gameplay Elements Should Be Regulated
Replies: 38
Views: 8076

Re: Changes To Core Gameplay Elements Should Be Regulated

Tunder. Seek mental help. >calls for banning community members and players for ad hominem attacks >polices OOC for ad hominem attacks >forum behavior is nothing but ad hominem attacks You make attacks on my character because you cannot refute my points , and emphasize your lack of argument with lar...
by Tunder
Sat Sep 19, 2015 3:39 am
Forum: Coding Feedback
Topic: Changes To Core Gameplay Elements Should Be Regulated
Replies: 38
Views: 8076

Re: Changes To Core Gameplay Elements Should Be Regulated

Dude this is a pretty big stretch, you might be reading into the order on which Remie organized their post a little too much I'm not reading into anything, I stated how things look. If you're gonna tell me that humans don't prioritize items in lists based on their perceived importance, that belongs...
by Tunder
Sat Sep 19, 2015 3:34 am
Forum: Ideas
Topic: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos
Replies: 27
Views: 6300

Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

So what exactly is fastmos? Slowspace's little turd of a child? I've experienced its shittiness, but I don't understand how it works or what its intended purpose is. I don't think anyone knows, but it's the host's code so good luck getting an admission that it's shit or a reversion. Best we can do ...
by Tunder
Sat Sep 19, 2015 3:20 am
Forum: Coding Feedback
Topic: Changes To Core Gameplay Elements Should Be Regulated
Replies: 38
Views: 8076

Re: Changes To Core Gameplay Elements Should Be Regulated

Nothing SHOULD be sacred. If something is broken, it gets fixed or reworked to remain a feature (talking specifically about bugs in that last point) As long as there is a 'no revert' policy from Coderbus and you coders refuse to bend to public opinion once you've snaked your unpopular changes into ...
by Tunder
Fri Sep 18, 2015 5:19 pm
Forum: Coding Feedback
Topic: Major cult changes
Replies: 69
Views: 15927

Re: Major cult changes

If you got at least 3 people you can SUMMON the rest of the cult using a (who would guess) summon cultist rune. I've had to do that more then once when cultists have been retarded/brain dead/lost. This. We have summon cultists. Manifest is only really used in a powergamey manner to get greentext on...
by Tunder
Fri Sep 18, 2015 5:14 pm
Forum: Ideas
Topic: Give Nuke Ops A Round Start Weaker SMG
Replies: 34
Views: 6569

Re: Give Nuke Ops A Round Start Weaker SMG

Scaling isn't the answer. Gun overhauls aren't the answer. One Op per ten crew means Ops will be hilariously overpowered when they all attack one part of the station at once. Ops don't fluke because there aren't enough of them, they fluke because every single Op team has at least one but usually mor...
by Tunder
Fri Sep 18, 2015 5:03 pm
Forum: Coding Feedback
Topic: Changes To Core Gameplay Elements Should Be Regulated
Replies: 38
Views: 8076

Re: Changes To Core Gameplay Elements Should Be Regulated

Nothing SHOULD be sacred. If something is broken, it gets fixed or reworked to remain a feature (talking specifically about bugs in that last point) As long as there is a 'no revert' policy from Coderbus and you coders refuse to bend to public opinion once you've snaked your unpopular changes into ...
by Tunder
Fri Sep 18, 2015 5:00 pm
Forum: Coding Feedback
Topic: Slaughter demons OP
Replies: 47
Views: 11913

Re: Slaughter demons OP

I think there's a lot of salt here. Do you guys forget that the Demons' primary mission is to slaughter the wizard who made them? Or that the wizard could have decided to be a Magic Missile/Ei Nath/Armory grab powergamer instead? The wizard who decides to spawn demons is trading his essential spells...
by Tunder
Fri Sep 18, 2015 4:51 pm
Forum: Coding Feedback
Topic: Changes To Core Gameplay Elements Should Be Regulated
Replies: 38
Views: 8076

Re: Changes To Core Gameplay Elements Should Be Regulated

Whining rant from Tunderchief number 3789.5 Anyways, I CLOSED THE PR BECAUSE I GOT REAL FEEDBACK, THAT WASN'T HARD WAS IT? This thread wasn't made explicitly because of your PR. It was made because of how easy it is to change something as core and essential as melee combat without so much as an in-...
by Tunder
Fri Sep 18, 2015 4:42 am
Forum: Coding Feedback
Topic: Changes To Core Gameplay Elements Should Be Regulated
Replies: 38
Views: 8076

Re: Changes To Core Gameplay Elements Should Be Regulated

So we shouldn't be trying to appeal to newer players? This isn't appealing to anything but a casualized, least common denominator audience, which would make sense if this was a retail game whose publisher wanted as many copies purchased as possible. But it isn't. You don't have a business model. Th...
by Tunder
Fri Sep 18, 2015 12:27 am
Forum: Coding Feedback
Topic: Slaughter demons OP
Replies: 47
Views: 11913

Re: Slaughter demons OP

Kor wrote:
Ausops had some fun anti-demon ERT sprites, I'd be happy to code it if Xhuis doesn't want to.
I've mentioned having a Chaplain ERT/ghostbuster/purge squad geared towards cult and otherworldly enemies for years, it'd be awesome fluff.
by Tunder
Thu Sep 17, 2015 11:49 pm
Forum: Coding Feedback
Topic: Major cult changes
Replies: 69
Views: 15927

Re: Major cult changes

Zilenan91 wrote:Can we please remove 1-person converting though? Amelius is actually right when he says it's rev with magic.
This, old 1-person conversion was removed for a reason and three was like herding cats.

Make it two man conversion/sac, three man blood boil/manifest.
by Tunder
Thu Sep 17, 2015 11:05 pm
Forum: Ideas
Topic: Atmo: Lag Edition
Replies: 49
Views: 10959

Re: Atmo: Lag Edition

duncathan wrote:Steelpoint, you've got a fundamental misunderstanding of how atmos works.

I'm convinced that he's not even playing the same game as the rest of us by this point :P
by Tunder
Thu Sep 17, 2015 9:37 pm
Forum: Ideas
Topic: Give Nuke Ops A Round Start Weaker SMG
Replies: 34
Views: 6569

Re: Give Nuke Ops A Round Start Weaker SMG

Steelpoint can you just stop? Please? You've been called out for being self serving from the beginning for your recent attempts to get your personal gun porn added into the game in some way, shape, or form through false pretenses. And here you are again with the same kind of flavor changes in poor t...
by Tunder
Thu Sep 17, 2015 6:04 pm
Forum: Coding Feedback
Topic: Changes To Core Gameplay Elements Should Be Regulated
Replies: 38
Views: 8076

Re: Changes To Core Gameplay Elements Should Be Regulated

Scones wrote:Where's HG when you need him to shout about separation of the code and server being absolute.
That works great until the player base is held captive by something as objectable as this.
by Tunder
Thu Sep 17, 2015 4:37 pm
Forum: Coding Feedback
Topic: Changes To Core Gameplay Elements Should Be Regulated
Replies: 38
Views: 8076

Re: Changes To Core Gameplay Elements Should Be Regulated

This PR is casualization, plain and simple.

It will turn our fun, RNG/skill-based melee combat into boring color by numbers, and will make stun weapons a real problem.
by Tunder
Thu Sep 17, 2015 2:49 pm
Forum: Coding Feedback
Topic: Changes To Core Gameplay Elements Should Be Regulated
Replies: 38
Views: 8076

Changes To Core Gameplay Elements Should Be Regulated

This is pretty fuckin dumb. https://github.com/tgstation/-tg-station/pull/11786 Alterations of base game mechanics to this extent should have to pass a simple democratic system of checks and balances before making it to merge. CrimsonVision is a noted unrobust player, and this overcasualization in t...
by Tunder
Thu Sep 17, 2015 2:12 pm
Forum: Coding Feedback
Topic: Slaughter demons OP
Replies: 47
Views: 11913

Re: Slaughter demons OP

Laughter Demons are fun as fuck, you guys care far too much about dying during a Wizard round.

It's Wizard. it's a round designed to be fun for a single individual and whoever he brings into existence. Just enjoy the ride, and the occasional gory death.
by Tunder
Thu Sep 17, 2015 12:15 pm
Forum: Coding Feedback
Topic: Major cult changes
Replies: 69
Views: 15927

Re: Major cult changes

i feel like this was a poor excuse to change cult lore to your personal tastes.

Please stop fucking with established lore and names. They're runes, not rites.
by Tunder
Thu Sep 17, 2015 12:02 pm
Forum: Coding Feedback
Topic: New gun names
Replies: 29
Views: 5708

Re: New gun names

Renaming the guns was Firecage's idea.

It is not a very useful idea, or a very good one. Changing lore just because should be heavily frowned upon.
by Tunder
Thu Sep 17, 2015 11:51 am
Forum: Coding Feedback
Topic: Revenant Power Creep
Replies: 10
Views: 3026

Re: Revenant Power Creep

I do agree that Revenant's should be akin to carrion eaters, picking the flesh of the already dead. Their powers could be useful in clearing a room or annoying people but they really should not be killing people (outside of general stupidity) You oneshotted a guy I cloned after killing the morph in...
by Tunder
Thu Sep 17, 2015 11:47 am
Forum: Coding Feedback
Topic: Revenant Power Creep
Replies: 10
Views: 3026

Re: Revenant Power Creep

I was likely the Revenant you had to contend with. If anything I rarely interacted with the crew, I spent most of my time scurrying around trying to find corpses, I only directly killed a single person and that was the Chef who did not react to my bolt attacks until it was too late. Also most of th...
by Tunder
Thu Sep 17, 2015 10:31 am
Forum: Coding Feedback
Topic: Revenant Power Creep
Replies: 10
Views: 3026

Revenant Power Creep

Firstly, I'd like to thank Xhuis for consulting the player base while designing a flavor antag that quietly absorbs the health of critted crew. Secondly, I'd like to thank him for creating a feedback thread and getting public opinion on the revenant's balance before buffing said meme ghost to the po...
by Tunder
Thu Sep 17, 2015 9:24 am
Forum: General Chat
Topic: What would be your Optimal Loadout?
Replies: 32
Views: 8540

Re: What would be your Optimal Loadout?

A toolbox and some wire, maybe a bruise pack.

Honestly if you need more you're unrobust.
by Tunder
Thu Sep 17, 2015 9:17 am
Forum: General Chat
Topic: The king is dead, long live the king
Replies: 28
Views: 7816

Re: The king is dead, long live the king

You were the best for a long time HG, but you burned out and became self serving a long time ago. Your 'this is MY code' schtick, illogical empowerment of a now corrupt Coderbus, and terrible, undemocratic major merges in 2013 set the stage for our current decline. Go now, rest, and come back in our...
by Tunder
Thu Sep 17, 2015 9:06 am
Forum: Closed Policy Discussion
Topic: Alien Queen Authority Over Aliens
Replies: 36
Views: 9669

Re: Alien Queen Authority Over Aliens

For correlation, as he came here from Plebbit and feels strongly against RP. Perfect background for shittery.
by Tunder
Thu Sep 17, 2015 9:03 am
Forum: Ideas
Topic: padded jumpsuits
Replies: 47
Views: 11504

Re: padded jumpsuits

Really liking the ghetto metal plate armor idea, even if it ends up being useless.

If you can fabricate metal sheets into a computer console, chair or closet, you can make Ned Kelly style boiler plate armor.
by Tunder
Wed Sep 16, 2015 12:37 am
Forum: Closed Policy Discussion
Topic: OOC in IC
Replies: 59
Views: 17868

Re: OOC in IC

There must be an acceptable level of OOC. Explaining actions or jobs to people requires discussing mouse clicks and certain keys, explaining to retards how to uncheck whatever team antag mode they have no clue of how to play should also be acceptable.
by Tunder
Wed Sep 16, 2015 12:30 am
Forum: Closed Policy Discussion
Topic: Alien Queen Authority Over Aliens
Replies: 36
Views: 9669

Re: Alien Queen Authority Over Aliens

Xenotraitor here, DarkNightSin is the shitter hunter in question. Staunchly defended his actions at every opportunity, probably deserves a ban from xenos for ignoring the queen's direct orders.
by Tunder
Sun Sep 13, 2015 10:08 pm
Forum: Former Admins
Topic: [No Longer Admin] Tsaricide
Replies: 53
Views: 23013

Re: Tsaricide

uh no, you asked me to play bball with you. No other way for me to get the bball unless I knock you down. >telling lies Took screenshots and saved the logs, bud. You threw a tantrum and attacked me eight times in the bar and in primary like a little kid who doesn't get his way because I released yo...
by Tunder
Fri Sep 11, 2015 6:23 pm
Forum: Former Admins
Topic: [No Longer Admin] Tsaricide
Replies: 53
Views: 23013

Re: Tsaricide

Attacked me as a soul stone wraith I sharded and created until I was nearly dead because he wanted to be a construct and I was too busy organizing a cultists vs. constructs basketball match.

Mature player, good Headmin.
by Tunder
Fri Sep 11, 2015 6:13 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 887990

Re: Screenshots General

WJohnston wrote:Your average xeno round:

Image
Special shout-out to DarkNightSin A.K.A. Alien Hunter(450), saltiest player the game has ever seen.
by Tunder
Fri Sep 11, 2015 3:44 pm
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 430709

Re: Memorable Quotes

Image

Oldboy.txt, had no time to grab the corroborating screencap of being surrounded by twenty artificers in a running one man Escape hallway brawl.
by Tunder
Fri Sep 11, 2015 2:16 am
Forum: Coding Feedback
Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
Replies: 237
Views: 47947

Re: PR#11662: Security Weapon Overhaul: Pistol Edition

How about this then. What if I just give Officers the choice of ALTERNATIVE TASER SKINS, so you can take a default taser skin or a pistol looking skin or Ausops sleek pistol skins. Would that be fine? So this is what it boils down to? really? You went to this effort because you're a self serving gu...
by Tunder
Thu Sep 10, 2015 6:53 pm
Forum: Former Admins
Topic: [No Longer an Admin]Lollerderby
Replies: 64
Views: 23635

Re: Lollerderby

Doesn't seem to know anything about behavioral policy or accepted Sec behavior.
by Tunder
Thu Sep 10, 2015 6:03 pm
Forum: Coding Feedback
Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
Replies: 237
Views: 47947

Re: PR#11662: Security Weapon Overhaul: Pistol Edition

There is a supermajority against pistols even though you have watered down the poll with five choices.

It's not going to happen and if it does, it's because you ignored the player base for your own self serving designs.
by Tunder
Thu Sep 10, 2015 4:06 am
Forum: Coding Feedback
Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
Replies: 237
Views: 47947

Re: PR#11662: Security Weapon Overhaul: Ballistic Edition

Ausops gave me new sprites that I intend to use. Which look better. Also its that damn stamina bug that makes pistol stun rounds crap against Ops and similar. It's not the stamina bug I'm talking about. You pushed this change under false pretenses. Firearms are not superior to taser/disablers again...
by Tunder
Thu Sep 10, 2015 3:10 am
Forum: Coding Feedback
Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
Replies: 237
Views: 47947

Re: PR#11662: Security Weapon Overhaul: Ballistic Edition

I started off extremely negative towards this change, and my view has changed considerably. Having service firearms is fun as fuck, something new, and extremely satisfying. However, the pistols are pretty shitty, definitely worse than tasers in every scenario that isn't shooting unarmored crew, whic...
by Tunder
Wed Sep 09, 2015 3:34 pm
Forum: Coding Feedback
Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
Replies: 237
Views: 47947

Re: PR#11662: Security Weapon Overhaul: Ballistic Edition

Wyzack wrote:How is that worse than the one-shot stuns they have now?
Because tasers are inaccurate, have a shorter range and can be deflected.
by Tunder
Wed Sep 09, 2015 3:26 pm
Forum: Coding Feedback
Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
Replies: 237
Views: 47947

Re: PR#11662: Security Weapon Overhaul: Ballistic Edition

>2 shot stuns for the Sec pistol

yeah no.
by Tunder
Wed Sep 09, 2015 3:17 pm
Forum: Ideas
Topic: Default Lethal Weapons for Security
Replies: 255
Views: 46302

Re: Default Lethal Weapons for Security

>2 shot stamina stun

Nope.
by Tunder
Wed Sep 09, 2015 2:40 am
Forum: Ideas
Topic: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos
Replies: 27
Views: 6300

Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

PKPenguin321 wrote:just close the airlocks behind you
t. someone who apparently doesn't spacewalk.

You can't close the airlock because you are either always inside the doorway being sucked out, or you've gone too far and opened the inner airlock and air is now rushing out and pushing you with it.
by Tunder
Wed Sep 09, 2015 1:14 am
Forum: Ideas
Topic: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos
Replies: 27
Views: 6300

Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Fuck. Space wind. It is honestly the most awful thing I've seen in this game. This is comparing it to shit like slowspace, stungloves, LAGuloth, and the several dozen hilariously broken/buggy thing goofchem has gone through. All those things above were either bad gameplay or bad coding. They've als...
by Tunder
Wed Sep 09, 2015 12:37 am
Forum: Ideas
Topic: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos
Replies: 27
Views: 6300

Give Hull Airlocks Cycling Mechanisms To Balance Fastmos

Okay, I get it, because MSO coded fastmos we're stuck with it. But that doesn't magically make spacewind compatible with the prior station layouts. I propose that hull airlocks to space be given a cycling system wherein only one door can be open at a time, and the hall between two airlocks be given ...
by Tunder
Tue Sep 08, 2015 11:50 pm
Forum: Ideas
Topic: Unique Gun Names
Replies: 40
Views: 10052

Re: Unique Gun Names

What if all guns were given model names in their examine descriptions, but are left with generic base names? This would avoid any confusion, but it would give us the ability to use the model names in dialogue. This is what they are like currently, and how pap made them. And what's wrong with that? ...