Search found 108 matches

by DrunkenMatey
Fri Jan 18, 2019 8:15 pm
Forum: Coding Feedback
Topic: Teleporting Directly onto the AI
Replies: 26
Views: 6828

Re: Teleporting Directly onto the AI

Sliding glass door with command access lock directly infront of ai. Might buy a few seconds to stop insta gib/card by some.
by DrunkenMatey
Fri Jan 18, 2019 12:59 am
Forum: Closed Policy Discussion
Topic: Fake Revs
Replies: 65
Views: 19184

Re: Fake Revs

most of the time fake revs dont go and make stunprods and begin fucking murderboning sec so its pretty obvious most of the times to me that its le funny meme lol honestly you gotta blame sec's perception 0 tunnel vision of "me hurr durr see flash person that means theres revs!!!" and if t...
by DrunkenMatey
Tue Jan 15, 2019 5:31 pm
Forum: Closed Policy Discussion
Topic: Our rules are broken and contradictory
Replies: 26
Views: 6825

Re: Our rules are broken and contradictory

That whole example shit you posted looks like it's just a case of "Sometimes you just lose", which I am pretty sure is still a rule in the books? There doesn't have to be a ban or admin retribution every time you die to something stupid and unfair. It's hard to agree with it when it happe...
by DrunkenMatey
Mon Jan 14, 2019 10:28 pm
Forum: Closed Policy Discussion
Topic: Our rules are broken and contradictory
Replies: 26
Views: 6825

Re: Our rules are broken and contradictory

Think any headmins will share their thoughts/plans? Granted 35+ votes isn't that many n all but does seem like the vast majority sees room for improvement in regards to escalation at least. Would be nice to know if that is likely to happen.
by DrunkenMatey
Sun Jan 13, 2019 9:19 pm
Forum: General Chat
Topic: The Official Ratman Case File
Replies: 12
Views: 4699

Re: The Official Ratman Case File

One time in a low pop extended admeme everone is an antag round, i was hiding out with Ratman and he seemed ok, so I didn't revolver him in the face. Then he murdered me and made a creepy musical display out of me and the CEs bodies.

Will definitely shoot in face next time :(
by DrunkenMatey
Sun Jan 13, 2019 8:51 pm
Forum: Closed Policy Discussion
Topic: How much can/should an admin tell you about rulings.
Replies: 33
Views: 8597

Re: How much can/should an admin tell you about rulings.

Rekt.

Guess it just has to be case by case at admin discretion
by DrunkenMatey
Sat Jan 12, 2019 8:18 am
Forum: General Chat
Topic: I am just... Done
Replies: 17
Views: 4853

Re: I am just... Done

:cry:
by DrunkenMatey
Sat Jan 12, 2019 1:30 am
Forum: Closed Policy Discussion
Topic: Our rules are broken and contradictory
Replies: 26
Views: 6825

Re: Our rules are broken and contradictory

Feel free to ignore this post, I just figured I would add in some stories of times where I got sideways-ed and ahelped, along with the admin responses I got and my take on it. 1: Be mime; clown starts shit, disposal him; he declares me a ling with his bright pink text. Sec picks me and has a look an...
by DrunkenMatey
Sat Jan 12, 2019 12:17 am
Forum: Closed Policy Discussion
Topic: Our rules are broken and contradictory
Replies: 26
Views: 6825

Our rules are broken and contradictory

The kor of the problem is Escalation: Escalation If a player wrongs you(theft, attacks, etc), you may retaliate. If you choose to retaliate with violence, you in turn have opened yourself up to violence. If you choose this route, do not expect admins to help you out if you die, even if you were not ...
by DrunkenMatey
Fri Jan 11, 2019 11:22 pm
Forum: Closed Policy Discussion
Topic: How much can/should an admin tell you about rulings.
Replies: 33
Views: 8597

Re: How much can/should an admin tell you about rulings.

That seems fair if the ahelper is still alive; though does anyone actually ahelp while still alive?
by DrunkenMatey
Fri Jan 11, 2019 10:42 pm
Forum: Closed Policy Discussion
Topic: How much can/should an admin tell you about rulings.
Replies: 33
Views: 8597

Re: How much can/should an admin tell you about rulings.

The "resolved" can sometimes appear like you are being brushed off. Admins should be comfortable in explaining their rulings as any ruling could potentially spawn a appeal or complaint thread. So maybe they can go "issue resolved, let me know if you have any others questions/concerns&...
by DrunkenMatey
Fri Jan 11, 2019 7:56 pm
Forum: Ideas
Topic: Remove X-ray [poll]
Replies: 47
Views: 11348

Re: Remove X-ray [poll]

I actually was thinking about this the other week. It's brutally unfair to someone trying to play their round low-key and stealthy to unknowingly get watched so easily by someone with x-ray. There's no counter at all. This is what I don't like about it, I've seen many times where a geneticist is bo...
by DrunkenMatey
Thu Jan 10, 2019 4:01 am
Forum: Ideas
Topic: new quirk brainstorming
Replies: 28
Views: 5272

Re: new quirk brainstorming

With phobia ones, is it possible to make them not be triggered by keywords in speech? That would remove the z-level stuns and instead only effect people when they actually see whatever it is that terrifies them. +1 Weak Heart: X% chance of having a heart attack if stunned which puts you into crit. 0...
by DrunkenMatey
Wed Jan 09, 2019 6:47 pm
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 59290

Re: Hygiene Removal

Having to get naked for showers is clearly going to turn us into an ERP server; just you wait! I already caught two people laying down and rolling around on each other in the showers naked. on a more serious note: I like the idea of encouraging people to move around a bit more, not sure how possible...
by DrunkenMatey
Tue Jan 08, 2019 1:16 am
Forum: Ideas
Topic: podpeople as a standard race?
Replies: 9
Views: 2360

Re: podpeople as a standard race?

No no no no no no no no no no no no no no no no no no this isn’t paradise we should be removing races not adding more. Also such races are cool because they aren’t a commodity. Indeed! Flypeople back to tele accidents! Lizards should be a punishment! I don't care enough to come up with things for o...
by DrunkenMatey
Mon Jan 07, 2019 6:44 pm
Forum: Events Workshop
Topic: Round #100000
Replies: 15
Views: 8487

Re: Round #100000

Highlander round so everyone can complain about it later?
by DrunkenMatey
Mon Jan 07, 2019 2:53 am
Forum: Ideas
Topic: Make curator a mentor role
Replies: 7
Views: 1977

Re: Make curator a mentor role

OK this could be neat, and I see a way it could work really well... that would require massive amounts of efforts on the part of mappers and thus not likely to happen... but here goes. What if... the holodeck and VR got merged with the library so that your mentor/curator guy could fire up different ...
by DrunkenMatey
Sun Jan 06, 2019 8:08 pm
Forum: For No Reason Trash
Topic: Can Headmins really just decide to remove Boxstation on a whim?
Replies: 9
Views: 4510

Re: Can Headmins really just decide to remove Boxstation on a whim?

When i started playing again i hated everything but box... but now i prefer meta by far with delta and box being meh. That said, fuck donut. If you are gonna dump a map, dump donut.

Or just dont dump any i guess.
by DrunkenMatey
Sun Jan 06, 2019 12:07 am
Forum: Ideas
Topic: Assistant Assignments, Tourists, and Mentor/Mentee
Replies: 7
Views: 1956

Re: Assistant Assignments, Tourists, and Mentor/Mentee

I remember a round where the HoP? was trying to force jobs on assistants. Sec would drag cuffed assistants over and the HoP would give them a job. Most suicided... It was amazing though. I think having it be an IC thing more often is a pretty fun way to do things, like have the cap/HoP announce that...
by DrunkenMatey
Sat Jan 05, 2019 6:33 am
Forum: Ideas
Topic: Remove X-ray [poll]
Replies: 47
Views: 11348

Re: Remove X-ray [poll]

what if it makes shit unfocused like nearsighted, but for all of it, so you have to wear the prescription glasses with it :X
by DrunkenMatey
Sat Jan 05, 2019 12:18 am
Forum: Admin Feedback
Topic: Wubli
Replies: 59
Views: 23370

Re: Wubli

Humoured me more than he needed to on a minor gripe ahelp. Seems cool.
by DrunkenMatey
Fri Jan 04, 2019 11:53 pm
Forum: Town Hall
Topic: Trialmin Review: Hulkamania
Replies: 31
Views: 11174

Re: Trialmin Review: Hulkamania

I like Hulkmania. Talking to him in ahelp is pleasant, even if you are annoyed and he isn't really gonna do anything to whoever you ahelped about, it still seems like he has your back and that makes a huge difference.
by DrunkenMatey
Fri Jan 04, 2019 11:51 pm
Forum: Ideas
Topic: Remove X-ray [poll]
Replies: 47
Views: 11348

Re: Remove X-ray [poll]

First job I ever really learned was geneticist. I love xray. But even so, the fact it totally obsoletes so many harder to get things is silly. It really needs a downside.
by DrunkenMatey
Fri Jan 04, 2019 7:57 pm
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 59290

Re: Hygiene Removal

Maybe get rid of the current visual effect and have the moodlet face with some stink lines to indicate and if someone examines you itll say you stink. Could keep the miasma.
by DrunkenMatey
Fri Jan 04, 2019 6:48 pm
Forum: Closed Policy Discussion
Topic: Stealthminning to avoid admin complaints for douchey behavior
Replies: 3
Views: 1099

Re: Stealthminning to avoid admin complaints for douchey behavior

Since my thread has in some way led to this I figure I should weigh in. I hadn't dealt with an anonymous admin prior to that ticket so it took me be surprise which combined with how he handled the ticket gave me the impression he was just covering for a players bad behaviour and not taking me seriou...
by DrunkenMatey
Thu Jan 03, 2019 11:51 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87010

Re: MetaStation Thread (v41J 11/05/2015)

Can we just turn the windows into reinforced walls? Perma gets smashed any time someone is put in it which makes it unusable by sec so if they get anyone who isnt planning on risking space they cant really perma em. If someone with tools n a hardsuit wants to save em thats cool but no need to let th...
by DrunkenMatey
Thu Jan 03, 2019 6:09 am
Forum: Coding Feedback
Topic: New coding direction/vision
Replies: 34
Views: 10914

Re: New coding direction/vision

Also to answer your question OP, I intend to pretty much keep going on the course that we are going on, a large sandbox, with lots of interaction between systems to allow for lots of player flexibility, I only intend to trim around the edges some of the fat, and as mentioned, I have a personal issu...
by DrunkenMatey
Wed Jan 02, 2019 4:49 am
Forum: Coding Feedback
Topic: New coding direction/vision
Replies: 34
Views: 10914

Re: New coding direction/vision

BeeSting12 wrote:We're all children in the back of the van with oranges at the wheel going wherever he wants to go.
Uncy Oranges, where are you taking us? Are we going to Wendy's? Do we get ice cream?
by DrunkenMatey
Wed Jan 02, 2019 2:57 am
Forum: Closed Complaints
Topic: [coiax] Tiphaine - Stuff
Replies: 13
Views: 4291

Re: [coiax] Tiphaine - Stuff

Well here are the rules that seem relevant to this. I didn't find anything that justified his actions but I did find a lot that say not to do what he did; hence me bringing this up here as to my knowledge Coiax did not talk to Bal Dee about the situation at all, let alone give him a warning. Don't b...
by DrunkenMatey
Wed Jan 02, 2019 2:39 am
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 44488

Re: Does the detective fluff matter?

Tis a fair point. A detective who spends all round RPing in the bar isn't likely to spawn these kinds of threads. Not really sure what the answer is; hoping isto finds a way to play det/sec without being such a miserable prick would be great but it is such a grey area with policy and rules that it i...
by DrunkenMatey
Tue Jan 01, 2019 2:03 am
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 44488

Re: Does the detective fluff matter?

Here is what I find confusing. Why do we bother having: "Rule 1 of the main rules apply to security. The only exception is that security is generally considered to be armed with non-lethal methods to control a situation. Therefore, where reasonably possible, security is expected to use non-leth...
by DrunkenMatey
Mon Dec 31, 2018 10:07 pm
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 44488

Re: Does the detective fluff matter?

Since you mentioned lawyer... Playing lawyer when sec decides to pretend you dont exist and just gulag everyone is such cancer.
by DrunkenMatey
Mon Dec 31, 2018 7:44 pm
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 44488

Re: Does the detective fluff matter?

At this point, I'm just interested to see if when you are playing again you do anything different and if people hate you more/less/thesame and if you get into any more trouble for line-toeing/crossing. I think warning you woulda been enough (im sure you woulda been just as mad about a warning though...
by DrunkenMatey
Mon Dec 31, 2018 7:02 pm
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 44488

Re: Does the detective fluff matter?

I mean, i was joking there.

Something to ask yourself though; what is worse in terms of people enjoying the game, people fucking around, or people using any excuse they can to remove people from the round?
by DrunkenMatey
Mon Dec 31, 2018 6:45 pm
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 44488

Re: Does the detective fluff matter?

Quick; someone edit the wiki to say isto isnt allowed to play detective!

Or what if we ban liggers from playing detective because they are too stupid to be trusted with a forensic scanner? I'm pretty sure it is more important to isto to be a lizard than a det.
by DrunkenMatey
Mon Dec 31, 2018 12:57 am
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 44488

Re: Does the detective fluff matter?

It would be pretty interesting to see if people hate you more/less/same if you played sec officer main for awhile instead of det.
by DrunkenMatey
Sun Dec 30, 2018 10:49 pm
Forum: General Chat
Topic: How much do we want to redefine death on /tg/ station?
Replies: 62
Views: 16220

Re: How much do we want to redefine death on /tg/ station?

Making death a bit more permanent or harder to fix and making medbay a bit more involved all sounds good... IF we also decide to actually have an escalation policy so that violence and murder isnt so frequent from nonantags. With our current policy I think I could play as a doctor, stand inside medb...
by DrunkenMatey
Sun Dec 30, 2018 10:24 pm
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 44488

Re: Does the detective fluff matter?

Detective is listed under security on wiki and in job preferences. They just are expected to have a different purpose than a regular officer, same as how warden has a diff purpose. Yes you /could/ run around chasing assistants through maint all shift as a warden, but youd be a real shit warden. Edit...
by DrunkenMatey
Sat Dec 29, 2018 6:15 pm
Forum: Resolved Appeals
Topic: [TheMidnightRose] istoprocent - Unjustified Ban
Replies: 64
Views: 18215

Re: [TheMidnightRose] istoprocent - Unjustified Ban

The most loathsome part of all this is isto insisting that Janice be punished for ahelping an unusual situation. People are allowed to ahelp you without it being ban-baiting. Regardless of the outcome of an ahelp or this thread, it is utter shit on your end to be demanding punishment against a playe...
by DrunkenMatey
Sat Dec 29, 2018 1:05 am
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 44488

Re: Does the detective fluff matter?

Another crazy thing to consider here, but like... dying doesn't mean you LOST THE GAME. Sometimes you dying is a good contribution to the enjoyment of others and the round in general. I am pretty mild in regards to combat, I typically react to threats which as you say, gets me dead pretty often and ...
by DrunkenMatey
Fri Dec 28, 2018 11:15 pm
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 44488

Re: Does the detective fluff matter?

Detectives should be encouraged to actually play like a detective but it shouldn't be against the rules to be a shit detective who goes around acting like an officer Should be treated like a shoeless clown As i mentioned in my post though... the shoeless clown typically doesnt have a gun or the bac...
by DrunkenMatey
Fri Dec 28, 2018 10:35 pm
Forum: General Chat
Topic: I am just...done
Replies: 44
Views: 13199

Re: I am just...done

i fucking hate this game because other people have fun in ways i don't agree with but i still play the game i hate so much because ??? why can't everyone just play the game how i want them to FUCK FUCK FUCK FUCK FUCK
by DrunkenMatey
Fri Dec 28, 2018 9:36 pm
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 44488

Re: Does the detective fluff matter?

@teepeepee I guess. Rule 10 does have a provision for admin involvement if things happen too often though and you could argue rule 1, though rule 1 is kind of a weird rule in general as there are many ic reasons to be a dick to people so... i imagine the conclusion here is either admins asking him t...
by DrunkenMatey
Fri Dec 28, 2018 9:15 pm
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 44488

Re: Does the detective fluff matter?

@teepeepee

I agree that tiding is a bigger issue but there are a lot of tiders so its harder to single one out. This thread is 100% because isto has been playing detective a fuck ton lately and enough people hate how he plays that we see this thread.
by DrunkenMatey
Fri Dec 28, 2018 8:57 pm
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 44488

Re: Does the detective fluff matter?

I think detectives are fine to chase down a suspect they discovered through detecting (like forensic scanner indicates who did a crime) they just shouldnt be patrolling or responding to smaller conflicts. Its where not having sechuds would limit them to busting people they know are guilty through th...
by DrunkenMatey
Fri Dec 28, 2018 8:07 pm
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 44488

Re: Does the detective fluff matter?

Back in my day, det gun did fuck all damage with normal ammo but stunned people... of course most dets back then made lethal rounds or got a stun revolver from r&d >.>
by DrunkenMatey
Fri Dec 28, 2018 6:52 pm
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 44488

Re: Does the detective fluff matter?

The true problem revealed! Lizard player! :P
by DrunkenMatey
Fri Dec 28, 2018 6:31 pm
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 44488

Re: Does the detective fluff matter?

Ok lets be real here. The only reason we are having this discussion is because you have been playing a shit ton of detective and people hate how you play det. If you get the odd shit det n and then its no big deal but when its the same guy over and over and over then people bitch enough that we get ...
by DrunkenMatey
Fri Dec 28, 2018 6:00 pm
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 44488

Re: Does the detective fluff matter?

If you see a crime happening go nuts. But main job of det is finding out who committed a crime, set em to wanted and tell sec to bring em in. You can then have your fun telling the guy how you caught em if thats your thing. If sec isnt cooperating with you then fine go get em or if you see them whil...
by DrunkenMatey
Fri Dec 28, 2018 5:17 pm
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 44488

Re: Does the detective fluff matter?

I would say it matters. Think of it like a clown who ditches his shoes at round start except the crew can bully the clown. The det who runs off and demands HUDs and various sec gear and then acts like sec all round is worthy of ridicule and often gets a lot of it... but he has the means to fuck you ...