Search found 26 matches

by Zytolg
Sat Feb 10, 2024 8:11 am
Forum: Spriting and Mapping
Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Replies: 40
Views: 8672

Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]

Cheshify wrote: Sun Feb 04, 2024 11:03 pm It is, it's being fixed in the new PR I am procrastinating on
Entirely relatable. On the other hand Northstar should circulate it's trash via bluespace-hyperspace. I love this map.
by Zytolg
Sat Feb 10, 2024 8:06 am
Forum: Spriting and Mapping
Topic: Birdshot Station - Shipping Too Soon [FEEDBACK]
Replies: 30
Views: 13507

Re: Birdshot Station - Shipping Too Soon [FEEDBACK]

Hey, Long story short, I'm getting used to using SDMM2 now that SDMM1 is out of commission forever. Probably. It's ultimately a minor hickup, but it's let me do some spring cleaning. Figured I'd update the thread to an official discourse thingy for feedback. So feedback below please Related: I've al...
by Zytolg
Mon Dec 25, 2023 12:53 am
Forum: Coding Feedback
Topic: Complaints on birdshot(ADD YOUR INPUT)
Replies: 41
Views: 10186

Re: Complaints on birdshot(ADD YOUR INPUT)

Man, It's Christmas already. Time flies. Since I'm here anyways, I might as well give an update on the status of Birdshot Station as a whole, since when it shipped, I promised all sorts of lofty updates for 2023 and all's been quiet on that front since. I'm still working on a complete redo of engine...
by Zytolg
Sat Feb 11, 2023 2:49 am
Forum: Spriting and Mapping
Topic: Tramstation (choo CHOO)
Replies: 157
Views: 61369

Re: Tramstation (choo CHOO)

Not every station is Metastation. Contrary to popular belief, Metastation is not some universal mapping standard to be followed.
by Zytolg
Fri Feb 03, 2023 10:30 pm
Forum: Spriting and Mapping
Topic: Hey I made a map like 7 years ago. What's changed?
Replies: 8
Views: 2800

Re: Hey I made a map like 7 years ago. What's changed?

Welcome back! As others have described, there's been massive strides in terms of mechanic overhauls/exits/redos/introductions over the years. 8 Years is a long time to be gone, but I wouldn't say that what you've missed is too difficult to catch up on; especially if you intend to map again. One thin...
by Zytolg
Sat Jan 28, 2023 3:32 am
Forum: Spriting and Mapping
Topic: ChilledStation: Coming soon to a server near you
Replies: 63
Views: 27625

Re: ChilledStation: Coming soon to a server near you

I can't believe I slept past the chilledstation testround.
by Zytolg
Wed Jan 18, 2023 9:47 pm
Forum: Spriting and Mapping
Topic: Birdshot Station - Shipping Too Soon [FEEDBACK]
Replies: 30
Views: 13507

Birdshot Station - Shipping Too Soon [FEEDBACK]

You can blame san7890 for this one... Birdshot Based on a legacy station of dreams, virtue, and ambition Unrivaled in both its complexity and beauty We got rid of Birdboat once, and evidentially it was a mistake I shall correct this sin This thread will double as Birdshot Stations official feedback ...
by Zytolg
Mon Aug 08, 2022 6:48 am
Forum: Coding
Topic: On death and deadliness
Replies: 51
Views: 17279

Re: On death and deadliness

From a mapping standpoint, there's plenty that we can do to dramatically increase the lethality of Maint. Kilostation is just one extreme of this. The problem is, once these threats become known, they can be easily circumvented, and in so doing, become not necessarily a threat at all. I share your p...
by Zytolg
Tue Sep 15, 2020 11:50 pm
Forum: Spriting and Mapping
Topic: Multi-Z Engine Design
Replies: 5
Views: 4939

Re: Multi-Z Engine Design

Oh very nice, I myself have been experimenting with a jettison style engine. Push the big red button and say goodbye to your problems (and power supply).
Image

(Pictures pending, I'm still figuring out dimension issues)
by Zytolg
Mon Sep 14, 2020 4:15 am
Forum: Spriting and Mapping
Topic: Gamma Station
Replies: 33
Views: 16615

Multi-Z Engine For GammaStation

I gave it a long think and came to the realization that if I design a Multi-Z engine, it's going to explode in my face. It's a simple admission that I do not know enough to do this correctly. I've put up a thread where people can submit engine designs befitting of Multi-Z, but I'll iterate better on...
by Zytolg
Mon Sep 14, 2020 4:04 am
Forum: Spriting and Mapping
Topic: Multi-Z Engine Design
Replies: 5
Views: 4939

Multi-Z Engine Design

Atmospheric Techs NanoTrasen Needs You! [/color][/b] Design the Engine of the Future Today!!! Attention Atmospheric Techs, and Engineering Hands! The NanoTrasen Department of Engineering and Reliable Products (NT-DERP) Needs your Experience! Here at the (DERP), we create and design leading formats ...
by Zytolg
Sat Sep 05, 2020 9:25 am
Forum: Spriting and Mapping
Topic: Gamma Station
Replies: 33
Views: 16615

The Road To Gamma Station V4

Hello Spacemen, Spaceladies, and Spacecreatures of multiplexenokindthingstuff, Let me start off with a simple fact: It has been a long time since I last updated this here thread. And no, Gammastation is not a dead project. I should probably start at the beginning. The Gammastation you all have come...
by Zytolg
Tue May 12, 2020 7:46 pm
Forum: Ideas
Topic: Remove the surgery table. Allow surgery standing up.
Replies: 15
Views: 3147

Re: Remove the surgery table. Allow surgery standing up.

I seriously can't tell if you're serious or shitposting. As someone who has played medical enough to actually know what the fuck they're talking about, let me lay some facts down. You're talking about anti-gameplay, yet you're suggesting we completely neuter, lobotomize, and frankly get rid of all m...
by Zytolg
Tue May 12, 2020 7:02 pm
Forum: Spriting and Mapping
Topic: Gamma Station
Replies: 33
Views: 16615

The Kestrel

All ships are made to voyage through space... https://i.imgur.com/dCx9zyM.png But only a few ships will rise up to claim fame and glory... Introducing The Kestrel: As our horizons grow into untold lands, so too must we embrace the untold. To go forth and brave trials both old and new, may we then d...
by Zytolg
Mon May 11, 2020 3:09 am
Forum: Spriting and Mapping
Topic: Gamma Station
Replies: 33
Views: 16615

Gamma's Shuttles

After piping and wiring up the station, I needed a little creative break from the Station itself. The result? Say hello to the initial wave of Gammastation Shuttlecraft.

Arrivals Shuttle:
Spoiler:
Image
Whiteship:
Spoiler:
Image
by Zytolg
Fri May 08, 2020 9:15 pm
Forum: Spriting and Mapping
Topic: Gamma Station
Replies: 33
Views: 16615

Atmos Map: MAIN LEVEL V0.9

[center]ATTENTION GAMMASTATION ENGINEERS![/center] After 20 hours of tedious work, Gammastation's atmospherics network is finished. I'll be moving onto power next. This phase should be faster, but Placement of APC's might still take some time. Afterwards, I'll be moving onto fixing up our lovely Sp...
by Zytolg
Thu May 07, 2020 10:51 pm
Forum: Spriting and Mapping
Topic: Gamma Station
Replies: 33
Views: 16615

Re: Gamma Station

Progress update May 7th, 2020 Work continues on Gammastation. Thanks to EOBGames (Better known as Inept), the disposals loops are fully mapped out and work perfectly throughout both Z-Levels. They're big, twisty, and bangy, but they'll take your trash, and your deliveries! Maintenance is also gettin...
by Zytolg
Sun May 03, 2020 2:16 am
Forum: Spriting and Mapping
Topic: Gamma Station
Replies: 33
Views: 16615

Gamma Progress Summary 2

Hello /tg/, At this point, Gamma Station's Departments are near, or already in their final states. There are still some rooms to address (Merge Conflicts can result in lost progress), however, I keep backup images of each room I complete, so completion of a room on a second go around is always speed...
by Zytolg
Wed Apr 29, 2020 12:53 am
Forum: Coding
Topic: Box Removal Discussion
Replies: 155
Views: 40166

Re: Box Removal Discussion

If there supposedly was a fix made now for box's powernet, would it still be removed? What I get from reading this thread is that it is box's lack of maintenance, straight up opposition to any "major" changes by more vocal parties, and similarities to other, more popular maps in the rotat...
by Zytolg
Tue Apr 28, 2020 7:20 pm
Forum: Spriting and Mapping
Topic: Gamma Station
Replies: 33
Views: 16615

Re: Gamma Station

Sec is looking very good overall so big + from me, but the fact that there are windows in the armoury leading to space (tbf it allows laser/disabler shooting but also nukies or anyone with an simple gun will have an field day), while there are none for the warden to look into it is not pleasing my ...
by Zytolg
Mon Apr 27, 2020 7:25 pm
Forum: Spriting and Mapping
Topic: Gamma Station
Replies: 33
Views: 16615

Re: Gamma Station

Hi, i'm the co-developer on gammastation, and i work on the room design and object placement in the map. Progress is going smoothly, room layouts are set in stone, rooms just need items, structure, and machinery placed in them. Supermatter shard toy https://tgstation13.download/dip/discordimageprox...
by Zytolg
Thu Apr 16, 2020 10:05 pm
Forum: Spriting and Mapping
Topic: Gamma Station
Replies: 33
Views: 16615

Re: Gamma Station

Here's a big image of the main z-level


GammaBIG:
Spoiler:
Image
And so much more lies under.
by Zytolg
Tue Apr 14, 2020 9:24 pm
Forum: Spriting and Mapping
Topic: Gamma Station
Replies: 33
Views: 16615

Re: Gamma Station

I'm currently working on some Multi-Z features to add some more playability to Gamma. Since part of the philosophy of the map is having this huge area underneath most of station that I want to see players exploit. This means that players looking forwards to the station can also look forwards to some...
by Zytolg
Wed Apr 08, 2020 11:02 pm
Forum: Spriting and Mapping
Topic: Gamma Station
Replies: 33
Views: 16615

Gamma Station

<<Introducing Gamma Station [WIP]>> Gammastation has a Public Repository. You can visit the project here: https://github.com/Zytolg/Gammastation NanoTrasen isn't one to pass up a deal. Especially when that deal means free employees, a bargain sale on a reasonable location next to the only known sou...