Search found 339 matches

by mrmelbert
Thu Apr 18, 2024 12:03 am
Forum: Player's Club
Topic: Oranges Asks YOU To Rework Heretic
Replies: 50
Views: 856

Re: Oranges Asks YOU To Rework Heretic

1) The funny hand dimension isn't fun or interesting. I like the idea of players being able to fight to come back, but "just dodge the hands" sucks and is not enjoyable and kind of screws over players with high ping. Somenoe should implement the original design plans for the Mansus Gates ...
by mrmelbert
Wed Apr 17, 2024 5:07 pm
Forum: Ideas
Topic: More paranoid hallucinations
Replies: 13
Views: 304

Re: More paranoid hallucinations

But the percentages on these seem like they could be ramped up a bit if nothing else? Hallucinations aren't super common as is unless you're intentionally ingesting chemicals that trigger them. The percentages add up to 100%. They can't be ramped up any. This is the pool hallucinations draw from wh...
by mrmelbert
Tue Apr 16, 2024 10:18 pm
Forum: Ideas
Topic: More paranoid hallucinations
Replies: 13
Views: 304

Re: More paranoid hallucinations

Fortunately I made a special verb to do this automatically This is a probability to pick any given hallucination type when a random hallucination triggers, such as for RDS https://tgstation13.download/dip/discordimageproxy.php/attachments/590051584495321100/1229918332627587123/image.png?ex=66316db5&...
by mrmelbert
Tue Apr 16, 2024 4:05 pm
Forum: Player's Club
Topic: How many paragraphs can we write before getting to the point?
Replies: 72
Views: 1012

Re: How many paragraphs can we write before getting to the point?

DaydreamIQ wrote: Tue Apr 16, 2024 3:02 pm I can't believe Dendy admits to using chatgpt for shame.
Are you telling me you want to read all 1,085 words of this appeal yourself?
by mrmelbert
Tue Apr 16, 2024 4:02 pm
Forum: Ideas
Topic: More paranoid hallucinations
Replies: 13
Views: 304

Re: More paranoid hallucinations

i would love more hallucinations that im unable to tell if theyre real or not. for example level 5 biohazard call outs, plasma flood, often times i have to go off the reaction of people around me because otherwise i have no fucking idea if its real or not The funny thing about the plasma flood hall...
by mrmelbert
Tue Apr 16, 2024 3:59 pm
Forum: Ideas
Topic: More paranoid hallucinations
Replies: 13
Views: 304

Re: More paranoid hallucinations

hallucination ideas: -fake door bolting in the rooms you are in (make them happen one by one so at a glance it seems real) -fake door shock (we already have stuns from hallucinations just have it proc when using a door with the electrification visual) -You feel a tiny prick! sleepy pen hallucinatio...
by mrmelbert
Sun Apr 14, 2024 5:07 pm
Forum: Ideas
Topic: More paranoid hallucinations
Replies: 13
Views: 304

Re: More paranoid hallucinations

This is a good idea BUT don't remove all of the wacky hallucinations, give hallucinations flags like var/hallucination_flags = HALLUCINATION_PARANOIA | HALLUCINATION_SILLY Then we can have effects that draw from the paranoia pool, like for low sanity, and effects that draw from the silly pool, like ...
by mrmelbert
Sun Apr 14, 2024 5:02 pm
Forum: Player's Club
Topic: Oranges Asks YOU To Rework Heretic
Replies: 50
Views: 856

Re: Oranges Asks YOU To Rework Heretic

Headcoders already asked me to do this once wtf
by mrmelbert
Sun Apr 07, 2024 11:18 pm
Forum: Coding
Topic: Crisp 20 mob swarm
Replies: 1
Views: 197

Re: Crisp 20 mob swarm

Rats already combine into a swarm. It uses the swarming component.
by mrmelbert
Sun Apr 07, 2024 2:43 am
Forum: Player's Club
Topic: those who forget (note) history nut
Replies: 21
Views: 674

Re: those who forget (note) history nut

big if true
by mrmelbert
Sun Apr 07, 2024 2:40 am
Forum: Player's Club
Topic: Banned for making a safe Supernutter.
Replies: 34
Views: 1262

Re: Banned for making a safe Supernutter.

It's safe compared to the "average" supermatter setup

Unfortunately the "average" supermatter setup is statistically skewed from all the times a supermatter shard gets misplaced or misused, making "comparatively safe to other supermatters" not actually all that safe
by mrmelbert
Mon Apr 01, 2024 9:31 pm
Forum: Coding
Topic: [CLOSED BOUNTY] Medical Cyborg Surgery Tool Wheel
Replies: 5
Views: 355

Re: [BOUNTY] Medical Cyborg Surgery Tool Wheel

I remember suggesting someone do this a few months ago but they never finished it. I would recommend anyone who tackles this (if I don't tackle this myself) to give them two, or maybe even three surgery omnitools, so you can have two active surgical tools to swap between. Like how a human would have...
by mrmelbert
Wed Mar 27, 2024 8:44 pm
Forum: Policy Discussion
Topic: Can we bump threat on manny a little bit?
Replies: 28
Views: 1279

Re: Can we bump threat on manny a little bit?

FTR Midround Traitors were disabled as a part of a "test" 4-5 months ago. Not sure if anything came about it. (But evidently they're still off) Right now it feels like 5 sec officers show up and curb stomp a singular traitor and then the threat is just gone. I don't like the idea that we n...
by mrmelbert
Thu Mar 21, 2024 5:50 pm
Forum: Closed Policy Discussion
Topic: Revolutionaries Revolting Against Headrevs: Who's ordering who?
Replies: 21
Views: 1224

Re: Revolutionaries Revolting Against Headrevs: Who's ordering who?

I'm on the fence on this. On one hand it would really stifle revs, like a lot - it'd kill a lot of the freedom and chaos of the antag if they all had to report to their nearest leader and ask for orders. I like being converted to revs so I can go back to my department and think "okay, what can ...
by mrmelbert
Wed Mar 20, 2024 1:06 am
Forum: Video Games
Topic: Playing Long War 1 Day at a Time
Replies: 27
Views: 2229

Re: Playing Long War 1 Day at a Time

Alien base in Brazil. You will come to Brazil.

I am reminded about how terrifying drones are in the early game. Space Roombas legit more terrifying than any alien in the game.
by mrmelbert
Sat Mar 09, 2024 8:23 am
Forum: Policy Discussion
Topic: Update the policy on antag tokens.
Replies: 38
Views: 1698

Re: Update the policy on antag tokens.

I'm of the opinion that with Dynamic, Antag Tokens are a dated concept, and I don't really think we should be handing out more than we already do. 9 times out of 10 someone asks to redeem a token now-a-days I have to tell them "Eh this round would really suck for you to use this so maybe next t...
by mrmelbert
Fri Mar 08, 2024 6:44 pm
Forum: Player's Club
Topic: How many phone screens have you broken?
Replies: 16
Views: 486

Re: How many phone screens have you broken?

0 even though I've dropped my phone(s) a handful of times
by mrmelbert
Fri Mar 08, 2024 6:14 pm
Forum: Player's Club
Topic: local terrynut upset because fruitmin
Replies: 47
Views: 1673

Re: local terrynut upset because fruitmin

I really dislike the regard in which we hold antag tokens, they should be given out more loosely- but also as rewards. Sure a positive note is nice, but antag tokens are something tangible. Having more guaranteed antag rounds will encourage people to have fun with it, salt less when their plan fail...
by mrmelbert
Fri Mar 08, 2024 1:33 am
Forum: Video Games
Topic: Playing Long War 1 Day at a Time
Replies: 27
Views: 2229

Re: Playing Long War 1 Day at a Time

This is an excellent write up.

Last I remember Long War 1 took like 500 days to complete though...
by mrmelbert
Fri Mar 08, 2024 1:23 am
Forum: Player's Club
Topic: local terrynut upset because fruitmin
Replies: 47
Views: 1673

Re: local terrynut upset because fruitmin

This was a highpop round on Metastation, players' favorite map -- Do not run roundending events like forcing zombies 10 mins in on maps the playerbase actually likes RULE 1: NO EVENTS ON METASTATION There should be a BIG announcement header in OOC before running these kind of events RULE 2: SPOIL T...
by mrmelbert
Wed Mar 06, 2024 4:10 am
Forum: Coding
Topic: Warops changes discussion
Replies: 32
Views: 1742

Re: Warops changes discussion

NecromancerAnne wrote: Wed Mar 06, 2024 3:23 am This sounds a bit like what actioninja was going to do.
Yep
by mrmelbert
Wed Mar 06, 2024 3:12 am
Forum: Coding
Topic: Warops changes discussion
Replies: 32
Views: 1742

Re: Warops changes discussion

In truth, Ops kinda sucks and we should do Goon Ops instead. Win win.
by mrmelbert
Wed Feb 21, 2024 7:08 pm
Forum: Player's Club
Topic: Filk favorites
Replies: 16
Views: 575

Re: Filk favorites

Everyone's heard Carmen Miranda's Ghost, so here's some others St. Elmo's Fire is slept on. Late Night at the Draco Tavern for Bartender Vibes. "No one knows what will come in next, things like turtles, things like insects..." Don't Push That Button if you're frustrated with Engineering de...
by mrmelbert
Tue Feb 20, 2024 7:30 am
Forum: Player's Club
Topic: Need statics to put into an SS13 RPG
Replies: 22
Views: 942

Re: Need statics to put into an SS13 RPG

I'm gonna be the cringe guy and say it'd probably be better to put more generic characters which represent a common stereotype than go with statics
by mrmelbert
Sat Feb 17, 2024 5:57 am
Forum: Player's Club
Topic: Hearthstone Budget Cuts Moment
Replies: 49
Views: 2030

Re: Hearthstone Budget Cuts Moment

As someone who has played League of Legends I cannot respect what they have done for League of Legends
by mrmelbert
Wed Feb 14, 2024 7:00 pm
Forum: Player's Club
Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
Replies: 29
Views: 1258

Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1

Rageguy505 wrote: you can mostly do the same thing with a holopad since head of staff id's make them automatically answer the call
Ignoring the ones you can't do with the holopad: it's just funnier to do it in person
by mrmelbert
Wed Feb 14, 2024 1:02 am
Forum: Player's Club
Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
Replies: 29
Views: 1258

Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1

Longestarmlonglaw wrote: Wed Feb 14, 2024 12:51 am i was tempted to go on about how you gotta powergame to not get murdered by killbaiting assistants for your loot, then i realized you main manuel so my point is moot.
It's alright I wouldn't have listened anyways
by mrmelbert
Wed Feb 14, 2024 12:47 am
Forum: Player's Club
Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
Replies: 29
Views: 1258

Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1

I am the one captain that does not pick up the hand tele for lore reasons. Based I guess but the hand tele is actually just a fun thing to use, ignoring all the powergaming tips related to it in the thread. Like being in a discussion with a centcom rep who says "Well I'm going to go check on m...
by mrmelbert
Mon Feb 12, 2024 9:56 pm
Forum: Player's Club
Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
Replies: 29
Views: 1258

Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1

Pro tip: Disk goes in wallet, no one searches the wallet outside of grabbing your ID out of it
by mrmelbert
Tue Feb 06, 2024 8:13 am
Forum: Player's Club
Topic: The Year is 2565
Replies: 5
Views: 289

Re: The Year is 2565

by mrmelbert
Sun Feb 04, 2024 1:58 am
Forum: Ideas
Topic: Monkey improvements
Replies: 2
Views: 500

Re: Monkey improvements

Unfortunately the former requires unique sprites for literally everything, unless we use filters, which we totally can but it'd just be a lot of work

And the latter you can already accomplish with circuits, though it'd be neat to have a wearable circuit shell (maybe for neck slot).
by mrmelbert
Sat Feb 03, 2024 7:35 pm
Forum: Resolved Appeals
Topic: [<Harricross>] Witherael - note appeal
Replies: 2
Views: 954

Re: [<Harricross>] Witherael - note appeal

Harricross retired a month or so back so I'll take over this. There are two criteria for appealing a note: - The note is factually or materially incorrect. - The note's contents or existence is unjustifiably harsh to the player's standing in the eyes of admins reading the notes. You have stated your...
by mrmelbert
Tue Jan 30, 2024 6:06 pm
Forum: Player's Club
Topic: Official birdstation feedback thread
Replies: 45
Views: 1985

Re: Official birdstation feedback thread

Maints flourish from both procedural elements and hand-painted rooms/secrets. I’ve also heard procedural elements are hard as sin to maintain. The only procedural aspects of our maintenance is the random spawners, which are not that difficult to maintain. They cause issues once in a blue moon (like...
by mrmelbert
Tue Jan 30, 2024 5:57 pm
Forum: Player's Club
Topic: Official birdstation feedback thread
Replies: 45
Views: 1985

Re: Official birdstation feedback thread

not every map has to be some grandiose statement that redefines mapping. if i could go back to the ancient times of 2021 and show you putting KILO above PUBBY you'd do that dramatic thing in movies where they look down at their own quivering hands and question the depths of the darkness that lies w...
by mrmelbert
Tue Jan 30, 2024 7:21 am
Forum: Player's Club
Topic: Official birdstation feedback thread
Replies: 45
Views: 1985

Re: Official birdstation feedback thread

PapaMichael wrote: Tue Jan 30, 2024 4:25 am procedural maints rooms would be cool..... haha just kidding... unless...............
Procedural maintenance won't be nearly as good as hand created maintenance

Randomized maint is supposed to be "best of both worlds" but its existence is a plague upon us, sooo
by mrmelbert
Mon Jan 29, 2024 7:49 pm
Forum: Player's Club
Topic: Official birdstation feedback thread
Replies: 45
Views: 1985

Re: Official birdstation feedback thread

pubby was so uninspired though D+ tbh sjut the FUCK UP Sorry to say but without Nostalgia goggles Pubby is just painfully mid, it doesn't have anything going for it besides the Monastary satellite - and no one actually visited there because it was so out of the way And god forbid you have to play a...
by mrmelbert
Mon Jan 29, 2024 8:42 am
Forum: Player's Club
Topic: Official birdstation feedback thread
Replies: 45
Views: 1985

Re: Official birdstation feedback thread

Welcome back to another tier list this time I'm rating maps people call lowpop maps even though some of them really aren't lowpop maps Coming in at S tier we have Kilostation, yeah baby we love Kilo, fun maint, soulful department design, really makes the station feel tight nit which is crucial for a...
by mrmelbert
Mon Jan 29, 2024 2:08 am
Forum: Ideas
Topic: AI upload
Replies: 10
Views: 1180

Re: AI upload

by mrmelbert
Sat Jan 27, 2024 12:06 am
Forum: Player's Club
Topic: The BRAWLENING: Thoughts and Retrospectives
Replies: 64
Views: 2779

Re: The BRAWLENING: Thoughts and Retrospectives

Time really is a flat circle if we re-added disarm stun meta
by mrmelbert
Fri Jan 26, 2024 11:52 pm
Forum: Player's Club
Topic: The BRAWLENING: Thoughts and Retrospectives
Replies: 64
Views: 2779

Re: The BRAWLENING: Thoughts and Retrospectives

I'm confused, we've always had RNG knockdowns. What's different?
by mrmelbert
Sat Jan 20, 2024 10:07 pm
Forum: Closed Policy Discussion
Topic: Ban lings from saying fuck
Replies: 28
Views: 2738

Re: Ban lings from saying fuck

I have an ultimate question for TheBibleMelts and really anyone who was pro-unrestricting lings: In the past few months of them being free, have you seen people use it to desired effect? Have you seen people use their unrestricted status to improve the round more than detract from the round? And to ...
by mrmelbert
Sat Jan 20, 2024 4:13 am
Forum: Closed Policy Discussion
Topic: Ban lings from saying fuck
Replies: 28
Views: 2738

Re: Ban lings from saying fuck

What if we take a middle ground where antags can do whatever they want only if they're roleplaying.

IE, a ling can go ham if they're doing ling stuff, armblade, taking identities, etc.
But you can't use it as just an excuse to do whatever you want while not using any ling powers at all.
by mrmelbert
Fri Jan 12, 2024 11:59 pm
Forum: Player's Club
Topic: Botany Enjoyers Please Stand Up
Replies: 26
Views: 4249

Re: Botany Enjoyers Please Stand Up

I MADE MANNITOL BY PUTTING DOWN GRASS AND THEN PUTTING MELONS DOWN TO POLLINATE THEN JUST UPROOTING THE MELONS AND THROWING DOWN GRAPES SO WHEN I GROUND UP THE GRASS IT MADE MANNITOL YEAHHHHHHHHHHHHHH Are ya winnin' son? You can take it a step further to get genes a bit closer in quantities. The la...
by mrmelbert
Thu Jan 11, 2024 7:57 pm
Forum: Player's Club
Topic: Botany Enjoyers Please Stand Up
Replies: 26
Views: 4249

Re: Botany Enjoyers Please Stand Up

Botany Enjoyer here. https://tgstation13.download/dip/discordimageproxy.php/attachments/590051584495321100/1195091502112718848/image.png?is=65a045b1&hm=dc6f2cc7f8dadddf8f9c9f4cf03e473fde0babad4fd2e1665c75a610c7d3f768& Once you discover random chem mutation you unlock the key. How about a tre...
by mrmelbert
Thu Jan 11, 2024 7:44 pm
Forum: Ideas
Topic: Research experiment alternative path
Replies: 3
Views: 1609

Re: Research experiment alternative path

Interesting concept but station power is not remotely balanced, and as a consequence, this would also not be remotely balanced.

You are right in that we have no use for extra power. But "extra power" can vary from 50mw to 3gw.
by mrmelbert
Wed Jan 10, 2024 8:54 pm
Forum: Player's Club
Topic: Better antagonist Callouts
Replies: 40
Views: 15586

Re: Better antagonist Callouts

A lot of this is understandable, but "ling" is just short for "changeling" - it's totally sensible people would shorten it colloquially. "Cling" is cringe though. You know who you are.
by mrmelbert
Mon Jan 08, 2024 1:27 am
Forum: Player's Club
Topic: Some mechanics stand in opposition to roleplay
Replies: 48
Views: 27432

Re: Some mechanics stand in opposition to roleplay

Itseasytosee2me wrote: Sun Jan 07, 2024 10:33 pm Maybe i'm just fucked up then melbert.
I don't think you're fucked up! It's not an easy mindset to get into. I apologize if I've come off as negative or haranguing.
by mrmelbert
Sun Jan 07, 2024 4:15 am
Forum: Player's Club
Topic: Some mechanics stand in opposition to roleplay
Replies: 48
Views: 27432

Re: Some mechanics stand in opposition to roleplay

you are still trying to retroactively justify your character's actions for the sake of balance as opposed to making the in character decision. I'm not retroactively justifying anything, I'm just approaching it the same what you may be approaching it as a clueless janitor. But it doesn't matter, bec...
by mrmelbert
Sat Jan 06, 2024 9:18 pm
Forum: Player's Club
Topic: Throwing peanuts at cats until they fight back
Replies: 125
Views: 83805

Re: Throwing peanuts at cats until they fight back

zergking wrote: Sat Jan 06, 2024 6:29 pm While I kinda agree with the rule 0 ban, I feel like applying it when someone asks for headmin review sets...I dunno, bad precedent? Either way good riddance
This is not the first time this has happened, so it's not like we're treading new grounds.