Search found 323 matches

by mrmelbert
Sat Mar 09, 2024 8:23 am
Forum: Policy Discussion
Topic: Update the policy on antag tokens.
Replies: 37
Views: 1377

Re: Update the policy on antag tokens.

I'm of the opinion that with Dynamic, Antag Tokens are a dated concept, and I don't really think we should be handing out more than we already do. 9 times out of 10 someone asks to redeem a token now-a-days I have to tell them "Eh this round would really suck for you to use this so maybe next t...
by mrmelbert
Fri Mar 08, 2024 6:44 pm
Forum: Player's Club
Topic: How many phone screens have you broken?
Replies: 16
Views: 384

Re: How many phone screens have you broken?

0 even though I've dropped my phone(s) a handful of times
by mrmelbert
Fri Mar 08, 2024 6:14 pm
Forum: Player's Club
Topic: local terrynut upset because fruitmin
Replies: 47
Views: 1371

Re: local terrynut upset because fruitmin

I really dislike the regard in which we hold antag tokens, they should be given out more loosely- but also as rewards. Sure a positive note is nice, but antag tokens are something tangible. Having more guaranteed antag rounds will encourage people to have fun with it, salt less when their plan fail...
by mrmelbert
Fri Mar 08, 2024 1:33 am
Forum: Video Games
Topic: Playing Long War 1 Day at a Time
Replies: 9
Views: 947

Re: Playing Long War 1 Day at a Time

This is an excellent write up.

Last I remember Long War 1 took like 500 days to complete though...
by mrmelbert
Fri Mar 08, 2024 1:23 am
Forum: Player's Club
Topic: local terrynut upset because fruitmin
Replies: 47
Views: 1371

Re: local terrynut upset because fruitmin

This was a highpop round on Metastation, players' favorite map -- Do not run roundending events like forcing zombies 10 mins in on maps the playerbase actually likes RULE 1: NO EVENTS ON METASTATION There should be a BIG announcement header in OOC before running these kind of events RULE 2: SPOIL T...
by mrmelbert
Wed Mar 06, 2024 4:10 am
Forum: Coding
Topic: Warops changes discussion
Replies: 30
Views: 1284

Re: Warops changes discussion

NecromancerAnne wrote: Wed Mar 06, 2024 3:23 am This sounds a bit like what actioninja was going to do.
Yep
by mrmelbert
Wed Mar 06, 2024 3:12 am
Forum: Coding
Topic: Warops changes discussion
Replies: 30
Views: 1284

Re: Warops changes discussion

In truth, Ops kinda sucks and we should do Goon Ops instead. Win win.
by mrmelbert
Wed Feb 21, 2024 7:08 pm
Forum: Player's Club
Topic: Filk favorites
Replies: 16
Views: 499

Re: Filk favorites

Everyone's heard Carmen Miranda's Ghost, so here's some others St. Elmo's Fire is slept on. Late Night at the Draco Tavern for Bartender Vibes. "No one knows what will come in next, things like turtles, things like insects..." Don't Push That Button if you're frustrated with Engineering de...
by mrmelbert
Tue Feb 20, 2024 7:30 am
Forum: Player's Club
Topic: Need statics to put into an SS13 RPG
Replies: 22
Views: 803

Re: Need statics to put into an SS13 RPG

I'm gonna be the cringe guy and say it'd probably be better to put more generic characters which represent a common stereotype than go with statics
by mrmelbert
Sat Feb 17, 2024 5:57 am
Forum: Player's Club
Topic: Hearthstone Budget Cuts Moment
Replies: 49
Views: 1755

Re: Hearthstone Budget Cuts Moment

As someone who has played League of Legends I cannot respect what they have done for League of Legends
by mrmelbert
Wed Feb 14, 2024 7:00 pm
Forum: Player's Club
Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
Replies: 29
Views: 1066

Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1

Rageguy505 wrote: you can mostly do the same thing with a holopad since head of staff id's make them automatically answer the call
Ignoring the ones you can't do with the holopad: it's just funnier to do it in person
by mrmelbert
Wed Feb 14, 2024 1:02 am
Forum: Player's Club
Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
Replies: 29
Views: 1066

Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1

Longestarmlonglaw wrote: Wed Feb 14, 2024 12:51 am i was tempted to go on about how you gotta powergame to not get murdered by killbaiting assistants for your loot, then i realized you main manuel so my point is moot.
It's alright I wouldn't have listened anyways
by mrmelbert
Wed Feb 14, 2024 12:47 am
Forum: Player's Club
Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
Replies: 29
Views: 1066

Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1

I am the one captain that does not pick up the hand tele for lore reasons. Based I guess but the hand tele is actually just a fun thing to use, ignoring all the powergaming tips related to it in the thread. Like being in a discussion with a centcom rep who says "Well I'm going to go check on m...
by mrmelbert
Mon Feb 12, 2024 9:56 pm
Forum: Player's Club
Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
Replies: 29
Views: 1066

Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1

Pro tip: Disk goes in wallet, no one searches the wallet outside of grabbing your ID out of it
by mrmelbert
Tue Feb 06, 2024 8:13 am
Forum: Player's Club
Topic: The Year is 2565
Replies: 5
Views: 266

Re: The Year is 2565

by mrmelbert
Sun Feb 04, 2024 1:58 am
Forum: Ideas
Topic: Monkey improvements
Replies: 2
Views: 453

Re: Monkey improvements

Unfortunately the former requires unique sprites for literally everything, unless we use filters, which we totally can but it'd just be a lot of work

And the latter you can already accomplish with circuits, though it'd be neat to have a wearable circuit shell (maybe for neck slot).
by mrmelbert
Sat Feb 03, 2024 7:35 pm
Forum: Resolved Appeals
Topic: [<Harricross>] Witherael - note appeal
Replies: 2
Views: 901

Re: [<Harricross>] Witherael - note appeal

Harricross retired a month or so back so I'll take over this. There are two criteria for appealing a note: - The note is factually or materially incorrect. - The note's contents or existence is unjustifiably harsh to the player's standing in the eyes of admins reading the notes. You have stated your...
by mrmelbert
Tue Jan 30, 2024 6:06 pm
Forum: Player's Club
Topic: Official birdstation feedback thread
Replies: 45
Views: 1768

Re: Official birdstation feedback thread

Maints flourish from both procedural elements and hand-painted rooms/secrets. I’ve also heard procedural elements are hard as sin to maintain. The only procedural aspects of our maintenance is the random spawners, which are not that difficult to maintain. They cause issues once in a blue moon (like...
by mrmelbert
Tue Jan 30, 2024 5:57 pm
Forum: Player's Club
Topic: Official birdstation feedback thread
Replies: 45
Views: 1768

Re: Official birdstation feedback thread

not every map has to be some grandiose statement that redefines mapping. if i could go back to the ancient times of 2021 and show you putting KILO above PUBBY you'd do that dramatic thing in movies where they look down at their own quivering hands and question the depths of the darkness that lies w...
by mrmelbert
Tue Jan 30, 2024 7:21 am
Forum: Player's Club
Topic: Official birdstation feedback thread
Replies: 45
Views: 1768

Re: Official birdstation feedback thread

PapaMichael wrote: Tue Jan 30, 2024 4:25 am procedural maints rooms would be cool..... haha just kidding... unless...............
Procedural maintenance won't be nearly as good as hand created maintenance

Randomized maint is supposed to be "best of both worlds" but its existence is a plague upon us, sooo
by mrmelbert
Mon Jan 29, 2024 7:49 pm
Forum: Player's Club
Topic: Official birdstation feedback thread
Replies: 45
Views: 1768

Re: Official birdstation feedback thread

pubby was so uninspired though D+ tbh sjut the FUCK UP Sorry to say but without Nostalgia goggles Pubby is just painfully mid, it doesn't have anything going for it besides the Monastary satellite - and no one actually visited there because it was so out of the way And god forbid you have to play a...
by mrmelbert
Mon Jan 29, 2024 8:42 am
Forum: Player's Club
Topic: Official birdstation feedback thread
Replies: 45
Views: 1768

Re: Official birdstation feedback thread

Welcome back to another tier list this time I'm rating maps people call lowpop maps even though some of them really aren't lowpop maps Coming in at S tier we have Kilostation, yeah baby we love Kilo, fun maint, soulful department design, really makes the station feel tight nit which is crucial for a...
by mrmelbert
Mon Jan 29, 2024 2:08 am
Forum: Ideas
Topic: AI upload
Replies: 10
Views: 1070

Re: AI upload

by mrmelbert
Sat Jan 27, 2024 12:06 am
Forum: Player's Club
Topic: The BRAWLENING: Thoughts and Retrospectives
Replies: 64
Views: 2320

Re: The BRAWLENING: Thoughts and Retrospectives

Time really is a flat circle if we re-added disarm stun meta
by mrmelbert
Fri Jan 26, 2024 11:52 pm
Forum: Player's Club
Topic: The BRAWLENING: Thoughts and Retrospectives
Replies: 64
Views: 2320

Re: The BRAWLENING: Thoughts and Retrospectives

I'm confused, we've always had RNG knockdowns. What's different?
by mrmelbert
Sat Jan 20, 2024 10:07 pm
Forum: Closed Policy Discussion
Topic: Ban lings from saying fuck
Replies: 28
Views: 2589

Re: Ban lings from saying fuck

I have an ultimate question for TheBibleMelts and really anyone who was pro-unrestricting lings: In the past few months of them being free, have you seen people use it to desired effect? Have you seen people use their unrestricted status to improve the round more than detract from the round? And to ...
by mrmelbert
Sat Jan 20, 2024 4:13 am
Forum: Closed Policy Discussion
Topic: Ban lings from saying fuck
Replies: 28
Views: 2589

Re: Ban lings from saying fuck

What if we take a middle ground where antags can do whatever they want only if they're roleplaying.

IE, a ling can go ham if they're doing ling stuff, armblade, taking identities, etc.
But you can't use it as just an excuse to do whatever you want while not using any ling powers at all.
by mrmelbert
Fri Jan 12, 2024 11:59 pm
Forum: Player's Club
Topic: Botany Enjoyers Please Stand Up
Replies: 26
Views: 4127

Re: Botany Enjoyers Please Stand Up

I MADE MANNITOL BY PUTTING DOWN GRASS AND THEN PUTTING MELONS DOWN TO POLLINATE THEN JUST UPROOTING THE MELONS AND THROWING DOWN GRAPES SO WHEN I GROUND UP THE GRASS IT MADE MANNITOL YEAHHHHHHHHHHHHHH Are ya winnin' son? You can take it a step further to get genes a bit closer in quantities. The la...
by mrmelbert
Thu Jan 11, 2024 7:57 pm
Forum: Player's Club
Topic: Botany Enjoyers Please Stand Up
Replies: 26
Views: 4127

Re: Botany Enjoyers Please Stand Up

Botany Enjoyer here. https://tgstation13.download/dip/discordimageproxy.php/attachments/590051584495321100/1195091502112718848/image.png?is=65a045b1&hm=dc6f2cc7f8dadddf8f9c9f4cf03e473fde0babad4fd2e1665c75a610c7d3f768& Once you discover random chem mutation you unlock the key. How about a tre...
by mrmelbert
Thu Jan 11, 2024 7:44 pm
Forum: Ideas
Topic: Research experiment alternative path
Replies: 3
Views: 1543

Re: Research experiment alternative path

Interesting concept but station power is not remotely balanced, and as a consequence, this would also not be remotely balanced.

You are right in that we have no use for extra power. But "extra power" can vary from 50mw to 3gw.
by mrmelbert
Wed Jan 10, 2024 8:54 pm
Forum: Player's Club
Topic: Better antagonist Callouts
Replies: 40
Views: 15170

Re: Better antagonist Callouts

A lot of this is understandable, but "ling" is just short for "changeling" - it's totally sensible people would shorten it colloquially. "Cling" is cringe though. You know who you are.
by mrmelbert
Mon Jan 08, 2024 1:27 am
Forum: Player's Club
Topic: Some mechanics stand in opposition to roleplay
Replies: 48
Views: 26957

Re: Some mechanics stand in opposition to roleplay

Itseasytosee2me wrote: Sun Jan 07, 2024 10:33 pm Maybe i'm just fucked up then melbert.
I don't think you're fucked up! It's not an easy mindset to get into. I apologize if I've come off as negative or haranguing.
by mrmelbert
Sun Jan 07, 2024 4:15 am
Forum: Player's Club
Topic: Some mechanics stand in opposition to roleplay
Replies: 48
Views: 26957

Re: Some mechanics stand in opposition to roleplay

you are still trying to retroactively justify your character's actions for the sake of balance as opposed to making the in character decision. I'm not retroactively justifying anything, I'm just approaching it the same what you may be approaching it as a clueless janitor. But it doesn't matter, bec...
by mrmelbert
Sat Jan 06, 2024 9:18 pm
Forum: Player's Club
Topic: Throwing peanuts at cats until they fight back
Replies: 125
Views: 82724

Re: Throwing peanuts at cats until they fight back

zergking wrote: Sat Jan 06, 2024 6:29 pm While I kinda agree with the rule 0 ban, I feel like applying it when someone asks for headmin review sets...I dunno, bad precedent? Either way good riddance
This is not the first time this has happened, so it's not like we're treading new grounds.
by mrmelbert
Sat Jan 06, 2024 8:09 pm
Forum: Player's Club
Topic: Some mechanics stand in opposition to roleplay
Replies: 48
Views: 26957

Re: Some mechanics stand in opposition to roleplay

If I am shot with lexorin roleplaying as some clueless janitor I can either: a) Correctly play my character as not knowing the link between epinephrine and lexorin, and die screaming for my life. b) Suck it up and epi myself It's not too far-fetched to have your character assume "epinephrine h...
by mrmelbert
Thu Jan 04, 2024 6:42 pm
Forum: Player's Club
Topic: Asimov AI Players are too nice!
Replies: 43
Views: 23319

Re: Asimov AI Players are too nice!

First off, prioritizing humans is necessary racist: if I have to pick between a human and non-human, I will pick the human every time, which is racism. The big difference is if you show that racism on you sleeve. Yes but I'm not talking about when you have to pick between a human and a non-human. M...
by mrmelbert
Wed Jan 03, 2024 9:47 pm
Forum: Player's Club
Topic: Asimov AI Players are too nice!
Replies: 43
Views: 23319

Re: Asimov AI Players are too nice!

So many people see "You don't care about non-humans" and automatically assume "You must be racist to non-humans". Neither is correct or incorrect, it's up to what the player imagined their AI "character" as. Also: I have my answer ready whenever someone asks me if I thi...
by mrmelbert
Wed Jan 03, 2024 9:23 pm
Forum: Policy Discussion
Topic: Paradox Clones and Metagaming
Replies: 31
Views: 11919

Re: Paradox Clones and Metagaming

The problem with paradox clones is that there's actually no way to check at all that wouldn't be breaking the rules Yeah, that's the point of the antag Now Security has a dilemma on their hands. They know one of these people in front of them is going to try relentlessly to kill the other one, what ...
by mrmelbert
Fri Dec 22, 2023 7:36 pm
Forum: Player's Club
Topic: Complaining about greenshifts/low threat shifts
Replies: 71
Views: 37573

Re: Complaining about greenshifts/low threat shifts

I don't understand what you are saying All I'm getting at in this thread is twofold: 1. You think greenshifts are boring because no one is interacting with you. So rather than wait for the interaction to come to you, go out and find the interaction yourself 2. There are plenty of ideas for things t...
by mrmelbert
Fri Dec 22, 2023 7:04 pm
Forum: Player's Club
Topic: Complaining about greenshifts/low threat shifts
Replies: 71
Views: 37573

Re: Complaining about greenshifts/low threat shifts

This is my whole point. Talk about what? Fluctuations in the galactic space market? I want to talk about how there are murderous backstabbers that could end us at any moment and not space weather. The same thing that someone is willing to talk to you about something interesting is talking to you ab...
by mrmelbert
Fri Dec 22, 2023 6:47 pm
Forum: Closed Policy Discussion
Topic: Enable roundstart malf ai on MRP
Replies: 18
Views: 7154

Re: Enable roundstart malf ai on MRP

xzero314 wrote: Fri Dec 22, 2023 1:08 am
No that is quite the misinterpretation.
Understood, to be clear I wasn't accusing you of anything I was just genuinely confused.
by mrmelbert
Fri Dec 22, 2023 6:46 pm
Forum: Player's Club
Topic: bro just one more gel bro PLEASE I promise I'm not a powergamer PLEASE
Replies: 30
Views: 13339

Re: bro just one more gel bro PLEASE I promise I'm not a powergamer PLEASE

People really be like

slaps all-heal-sali-salbu-oxy-atro-mani-40u-one-only-or-else-overdose patch onto everyone God I'm so bored why is there so little to do in medical
by mrmelbert
Fri Dec 22, 2023 6:43 pm
Forum: Player's Club
Topic: Complaining about greenshifts/low threat shifts
Replies: 71
Views: 37573

Re: Complaining about greenshifts/low threat shifts

If you roll something like chef as a non antag, you have to derive all of your fun out of the cooking minigame, the hope that someone is willing to talk to you about something interesting, or the hope that an antagonist is going to interact with you. You know you, yourself, are able to go out and i...
by mrmelbert
Thu Dec 21, 2023 10:47 pm
Forum: Closed Policy Discussion
Topic: Enable roundstart malf ai on MRP
Replies: 18
Views: 7154

Re: Enable roundstart malf ai on MRP

xzero314 wrote: Thu Dec 21, 2023 9:59 pm
The way it is now specifically prevents people from antag rolling malf ai which is another good reason to re enable shift start malf ai.
Are you saying "me being able to antag roll is a good reason to re-enable it"?
by mrmelbert
Thu Dec 21, 2023 8:03 pm
Forum: Player's Club
Topic: Complaining about greenshifts/low threat shifts
Replies: 71
Views: 37573

Re: Complaining about greenshifts/low threat shifts

do you have an example One of my favorite examples was finding a Memorizer in maintenance and going around with it to show it to people, flashing myself, and then "dropping" it to see how they would react. Another time I was the Acting Captain on a greenshift and I organized the crew into...
by mrmelbert
Thu Dec 21, 2023 12:30 am
Forum: Player's Club
Topic: Complaining about greenshifts/low threat shifts
Replies: 71
Views: 37573

Re: Complaining about greenshifts/low threat shifts

Itseasytosee2me wrote: Thu Dec 21, 2023 12:11 am
What are you role playing about on a greenshift. If the answer is talking about character backstory or similar bar-rp tier encounters I take hardly any enjoyment out of that.
It's possible to engage with other people without having an elaborate backstory or bar-rp
by mrmelbert
Wed Dec 20, 2023 10:49 pm
Forum: Player's Club
Topic: Complaining about greenshifts/low threat shifts
Replies: 71
Views: 37573

Re: Complaining about greenshifts/low threat shifts

I love greenshifts
by mrmelbert
Wed Dec 20, 2023 10:47 pm
Forum: Closed Policy Discussion
Topic: Enable roundstart malf ai on MRP
Replies: 18
Views: 7154

Re: Enable roundstart malf ai on MRP

Context behind roundstart malf being disabled is that it was a compromise to allow AIs to murderbone in MRP before going delta. This change was made when I rewrote the murderbone rules. I guess more accurately I was concerned about people who enabled malf JUST to play malf, not to play AI, nuking r...
by mrmelbert
Wed Dec 20, 2023 8:20 pm
Forum: Ideas
Topic: make defib not force a person back to their body
Replies: 1
Views: 1347

Re: make defib not force a person back to their body

No thanks I can confidently say that the number of times I've been defibbed and been stuck in hard crit for longer than five seconds is in the single digits. currently with how it works it just incentivizes people succumbing when frustrated that they've spent 10+ minutes in stasis hell with no clue ...
by mrmelbert
Sat Dec 09, 2023 6:05 pm
Forum: Closed Policy Discussion
Topic: MRP - Offensive Genocide of Security
Replies: 67
Views: 20449

Re: MRP - Offensive Genocide of Security

Closest I can find on short notice was a discussion from 2021I had with some players https://tgstation13.download/dip/discordimageproxy.php/attachments/590051584495321100/1183106291309232148/image.png TL;DR You can very easily justify killing security but preemptively wiping the floor with them with...