Search found 36 matches

by Boogeyman
Sun Aug 30, 2015 3:31 am
Forum: Resolved Appeals
Topic: [HornyGranny] Futur - Rule 0
Replies: 2
Views: 1369

[HornyGranny] Futur - Rule 0

Before you go on to read this, I'd appreciate it if you did not simply lock the thread and would allow for discussion to take place. I have in this thread, made suggested changes to my behavior to alleviate problems the player base has with me. It is not, an appeal based on refuting your statements ...
by Boogeyman
Fri Aug 28, 2015 10:50 pm
Forum: Resolved Appeals
Topic: [Saegrimr] Futur - Metagaming
Replies: 7
Views: 2900

Re: [Saegrimr] Futur - Metagaming

Actually, YOU said it. Futur said it, not me. Futur made a joke. Are jokes not allowed? Futur is Futur. I am me. Christopher. Sarcalogo, KingofCarrotflowers, not Futur. That is a statement made by Futur not myself. It is not indicative of MY desires, nor of Futur's because it is as I said, a joke. ...
by Boogeyman
Fri Aug 28, 2015 9:16 pm
Forum: Resolved Appeals
Topic: [Saegrimr] Futur - Metagaming
Replies: 7
Views: 2900

Re: Kingofcarrotflowerspt1 ban appeal

DELETE THIS.
by Boogeyman
Fri Aug 28, 2015 8:13 pm
Forum: Resolved Appeals
Topic: [Saegrimr] Futur - Metagaming
Replies: 7
Views: 2900

Re: Kingofcarrotflowerspt1 ban appeal

I don't have a history of meta gaming, you are mistaken. I was banned on /vg/ for being Sarcalogo. If you want to read that whole shit show for a laugh, take a look here. It's pretty frustrating actually. http://ss13.pomf.se/forum/viewtopic.php?f=15&t=1866 I've never received a ban for meta gami...
by Boogeyman
Fri Aug 28, 2015 7:48 pm
Forum: Resolved Appeals
Topic: [Saegrimr] Futur - Metagaming
Replies: 7
Views: 2900

Re: Kingofcarrotflowerspt1 ban appeal

And for clarification, as it may not be evident from the original post. I never outed the AI. I never screamed it was rogue. I never tried to kill the cyborgs. I never tried to break into its core. I never looked for APCs. I never went to the satellite. I DID borg someone (despite my OOC hunch that ...
by Boogeyman
Fri Aug 28, 2015 7:36 pm
Forum: Resolved Appeals
Topic: [Saegrimr] Futur - Metagaming
Replies: 7
Views: 2900

[Saegrimr] Futur - Metagaming

Ban reason: Metagamed the round "based on the amount of activity in the round" "nothing was happening so that means nuke ops or malf ai" Ban length: One week. Banning admin: Saegrimr What happened: I was an engineer. Nothing was happening and I was bored. I wanted to get borged s...
by Boogeyman
Tue Aug 25, 2015 7:52 pm
Forum: For No Reason Trash
Topic: Connection Closed
Replies: 2
Views: 1587

Re: Connection Closed

And now it just magically stopped being a problem. Crazy stuff. Guess you can delete this thread.
by Boogeyman
Tue Aug 25, 2015 7:47 pm
Forum: For No Reason Trash
Topic: Connection Closed
Replies: 2
Views: 1587

Connection Closed

Every time I try to connect to the server I'm met with an immediate "Connection closed." This happens on both Sybil and Basil. I imagine it has something to do with the bans placed on my other accounts (apparently to restrict me to one account) carrying over and magically applying. Could b...
by Boogeyman
Sun Aug 23, 2015 6:58 pm
Forum: Coding Feedback
Topic: Gang Mode
Replies: 46
Views: 9512

Re: Gang Mode

Boogey, I think that was the round with the absolutely retarded warden, right? I survived to the end, but he slipped while entering the shuttle and I got spaced. I am still salty, if you couldn't tell. What kind of fucking warden stuns and cuffs one of his officers for having a fucking laser I mean...
by Boogeyman
Sun Aug 23, 2015 12:47 am
Forum: Coding Feedback
Topic: Gang Mode
Replies: 46
Views: 9512

Re: Gang Mode

Well I tried out the whole "science plan" a few times. First time. Absolute failure. Got wind of gangs a bit late in the round. We managed to raid cargo pretty well and get the implants. The raid on Science was weak and a lot of us died. Didn't rally sucessfully. Most officers were pretty ...
by Boogeyman
Thu Aug 20, 2015 2:21 pm
Forum: Coding Feedback
Topic: Security Roundstart Population
Replies: 64
Views: 13172

Re: Security Roundstart Population

I remember having deadchat with people a few rounds about the lack of security. Let me find it. [08:54:39]SAY: Ghost/OneSevenOne : No AI to stop them, probably no sec either [13:07:58]SAY: Rubeye Mobile/Jeerman : No security personnel, so on. [17:43:44]SAY: Ghost/Lzimann : there's like no sec [17:5...
by Boogeyman
Thu Aug 20, 2015 2:02 pm
Forum: Coding Feedback
Topic: Security Roundstart Population
Replies: 64
Views: 13172

Re: Security Roundstart Population

I've already proven you wrong with the logs, what you say in dead chat is irrelevant. Because you cannot admit you are wrong, I will post the logs again. Perhaps if you actually read them carefully this time you'll see that what you're saying is impossible and that you are mistaken. From the followi...
by Boogeyman
Thu Aug 20, 2015 1:48 pm
Forum: Coding Feedback
Topic: Security Roundstart Population
Replies: 64
Views: 13172

Re: Security Roundstart Population

It's the same round as the round I pulled logs from. This is when the round before the Armory Looting ended. [17:35:36]GAME: <span class='boldannounce'>Rebooting World. Station destroyed by Nuclear Device.</span> This is when the Armory Looting Round Ended [18:23:46]GAME: <span class='boldannounce'>...
by Boogeyman
Thu Aug 20, 2015 1:42 pm
Forum: Coding Feedback
Topic: Security Roundstart Population
Replies: 64
Views: 13172

Re: Security Roundstart Population

Yeah, that's the right set of rounds. [18:23:08]GAME: traitors: Kimiko Shinrishiho(Kyrogeniz), Elena Bennett(Arcalite90), Muhammed Al-Is-Nis(Valiantttt), Micks Tape(Ohnopigeons), Fernando Osterwise(Newfog), Desmond Ali(Stzf28), Happy Smiles(Metacide), Geist Dangerous(Srifenbyxp), Hank Hogan(Clamchop...
by Boogeyman
Thu Aug 20, 2015 1:36 pm
Forum: Coding Feedback
Topic: Security Roundstart Population
Replies: 64
Views: 13172

Re: Security Roundstart Population

NOT seeing your name in the logs at that time, so I assume you meant later or I'm misunderstanding what times you're talking about. Starting from the first round you were in....It's hard to figure out, arrivals computer announcements are not logged. Nor is it easy to find something like, someone get...
by Boogeyman
Thu Aug 20, 2015 1:02 pm
Forum: Coding Feedback
Topic: Security Roundstart Population
Replies: 64
Views: 13172

Re: Security Roundstart Population

Get good. I regularly played HoS exclusively for months pretty much always being the only security on VGcuckstation. It's not unmanageable at all if you actually try. And you're full of shit. There's always Sec here and at the very least there's always a cyborg who you can order to go Secborg. I ser...
by Boogeyman
Wed Aug 19, 2015 6:11 pm
Forum: Coding Feedback
Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
Replies: 219
Views: 49310

Re: Less talk more action on Synthetics, aka FUCK THE AI thr

There is NOTHING to do as an AI except valid hunt, so why not? That's your real gameplay purpose, valid hunter and door opener. If YOU don't like getting caught by the AI, it's rather simple, don't do antagonistic things on camera. If you think there are too many cameras, then cut them. Do you think...
by Boogeyman
Wed Aug 19, 2015 5:53 pm
Forum: Coding Feedback
Topic: Gang Mode
Replies: 46
Views: 9512

Re: Gang Mode

In addition, you now have six bombs you can use against enemy dominators! The xenobiology pens make for nice holding cells as well if for some reason you want to keep someone held in place.
by Boogeyman
Wed Aug 19, 2015 5:39 pm
Forum: Coding Feedback
Topic: Gang Mode
Replies: 46
Views: 9512

Re: Gang Mode

Well, I forgot this thread existed. There is quite a lot wrong with what you've said Robustin, but luckily for you I no longer feel the need to go into detail why. I seemed to have figured out a new meta based on the things you've said and what others have said. I've yet to put it into practice, but...
by Boogeyman
Wed Aug 19, 2015 3:38 pm
Forum: Coding Feedback
Topic: Space Wind, Fastmos, ZASlite, whatever feedback.
Replies: 49
Views: 11042

Re: Space Wind, Fastmos, ZASlite, whatever feedback.

Right, I'll take your word for it... I'd go on to argue that just because there is a public outcry for something does not mean it is the right course of action. I'd say something about valuing the carefully deliberated opinions of the elite and knowledgeable (someone like me you see) more then the o...
by Boogeyman
Wed Aug 19, 2015 3:01 pm
Forum: Coding Feedback
Topic: Space Wind, Fastmos, ZASlite, whatever feedback.
Replies: 49
Views: 11042

Re: Space Wind, Fastmos, ZASlite, whatever feedback.

The in-game countermeasure is magboots, which can be created in R&D with enough research. Space wind is still overpowered, though, so a code solution to change values is also needed. I recall at one point, magboots were in EVA as well as the CE's locker. This was before advanced magboots existe...
by Boogeyman
Wed Aug 19, 2015 2:50 pm
Forum: Coding Feedback
Topic: Space Wind, Fastmos, ZASlite, whatever feedback.
Replies: 49
Views: 11042

Re: Space Wind, Fastmos, ZASlite, whatever feedback.

a. Remove it entirely - No. b. Increase run speed (should be done anyway) - Not happening. c. Add some sort of reasonable counter measure against it. - The values for how much something can be pushed by wind are easily changes, Cheridan recently lowered them across the board due to cries for a more...
by Boogeyman
Wed Aug 19, 2015 2:28 pm
Forum: Coding Feedback
Topic: Space Wind, Fastmos, ZASlite, whatever feedback.
Replies: 49
Views: 11042

Re: Space Wind, Fastmos, ZASlite, whatever feedback.

oh man you're that guy who got cucked out of greentexting because you got blown out of the shuttle cockpit that was hilarious Yes, that is one example. A more recent (yet not as severe) example would be me, a nuke op, going to steal the derelict teleporter board. I went to the derelict chapel with ...
by Boogeyman
Wed Aug 19, 2015 1:35 pm
Forum: Coding Feedback
Topic: Space Wind, Fastmos, ZASlite, whatever feedback.
Replies: 49
Views: 11042

Re: Space Wind, Fastmos, ZASlite, whatever feedback.

One thing I forgot to mention is what I'll term "decreasing resistance". When you take damage, your movement speed lowers, when you are in space without a suit you take damage. If you unsuccessfully predict the nature of the space wind, you will end up taking more damage as you will be exp...
by Boogeyman
Wed Aug 19, 2015 1:13 pm
Forum: Coding Feedback
Topic: Space Wind, Fastmos, ZASlite, whatever feedback.
Replies: 49
Views: 11042

Space Wind, Fastmos, ZASlite, whatever feedback.

After getting fucked over quite a good amount of times by "space wind" and sending over 10,000 admin helps in frustration as a result, I feel like I am obligated to make this thread. I remember being told that it is NOT an intended feature and upon inquring, KorPhareon assured me that he w...
by Boogeyman
Tue Aug 11, 2015 12:05 am
Forum: Coding Feedback
Topic: Gang Mode
Replies: 46
Views: 9512

Re: Gang Mode

Theres a reason it takes two implants instead of one like in rev, you're not supposed to rely on them. Gangs are more dangerous then revolutionaries. They can convert Security and Heads of Staff to their cause. They also get guns. The only way to stop a Gangster from being a gangster is to kill the...
by Boogeyman
Mon Aug 10, 2015 11:57 pm
Forum: Coding Feedback
Topic: Gang Mode
Replies: 46
Views: 9512

Gang Mode

Normally there are at least three gangs on station. Within the first five minutes the Gang Leader from each perspective gang (usually one in each department) recruits at least 3 people. This would make 12 gangsters total near the very start of the round. It takes two implants to deconvert a gangster...
by Boogeyman
Thu Aug 06, 2015 6:50 pm
Forum: For No Reason Trash
Topic: Boogeyman/Kingofcarrotflowerspt1 [FORUMS]
Replies: 9
Views: 3040

Re: Boogeyman/Kingofcarrotflowerspt1 [FORUMS]

Not worth the effort, these are small time issues that I was involved with that I am obligated to post in as I always become the Boogeyman to shift blame unto if I do not speak up. I know, (and every other admin knows) that these issues won't result in a ban. You can look at my other posts where sit...
by Boogeyman
Thu Aug 06, 2015 6:38 pm
Forum: For No Reason Trash
Topic: Boogeyman/Kingofcarrotflowerspt1 [FORUMS]
Replies: 9
Views: 3040

Re: Boogeyman/Kingofcarrotflowerspt1 [FORUMS]

Did you really just censor faggot? Can you grow a wee bit of skin there before we go full goonstation feels police? Butthurt faggot detected. See now theres a difference between just being foul-mouthed and outright being an unlikable asshole. The only outright assholes are the people who are using ...
by Boogeyman
Thu Aug 06, 2015 6:24 pm
Forum: For No Reason Trash
Topic: Boogeyman/Kingofcarrotflowerspt1 [FORUMS]
Replies: 9
Views: 3040

Re: Boogeyman/Kingofcarrotflowerspt1 [FORUMS]

Butthurt faggot detected.
by Boogeyman
Thu Aug 06, 2015 1:17 pm
Forum: Resolved Requests
Topic: Ryder Sealis: random search on blue alert/impromptu murder
Replies: 45
Views: 11644

Re: Ryder Sealis: random search on blue alert/impromptu murd

things Friendly advice that advocating suicide is the most common way people get blacklisted from the community and that you're at risk of being Rule Zeroed. (also you sound like a cunt) Don't care faggot, this is a 4chan based server. If this faggot can't handle being told to kill themselves by an...
by Boogeyman
Thu Aug 06, 2015 12:51 pm
Forum: Resolved Requests
Topic: Ryder Sealis: random search on blue alert/impromptu murder
Replies: 45
Views: 11644

Re: Ryder Sealis: random search on blue alert/impromptu murd

I was the HoS this round. You are a huge fucking faggot and need to kill yourself. [22:56:24]SAY: Charles Barkley/Chezypoofs : HELP SCIENCE MAINT [22:57:25]SAY: Charles Barkley/Chezypoofs : HELP [22:57:33]SAY: Charles Barkley/Chezypoofs : HELP [22:58:28]SAY: Charles Barkley/Chezypoofs : HELP ME FAM ...
by Boogeyman
Wed Jul 29, 2015 5:53 am
Forum: Resolved Requests
Topic: Tornadium
Replies: 69
Views: 12687

Re: Tornadium

I confiscated the emag from one of the double agents Security caught. When I can, I emag cyborgs as security because it means I know that I can trust them. I tell them not to harm anyone unless ordered. I specifically told you not to harm anyone, I specified humans and non humans because I forgot th...
by Boogeyman
Sat Jul 18, 2015 4:34 am
Forum: Closed Policy Discussion
Topic: Shadowlight - KorPhaeron
Replies: 43
Views: 10104

Re: Shadowlight - KorPhaeron

Now as the HoS, in this situation I'm not entirely sure what it is you'd like for me to explain. I had no part in attempting to over throw the Captain, nobody did except for Osborn. I spent the round searching for double agents and attempting to manage the increasing number of Double Agents we were ...
by Boogeyman
Sat Jul 18, 2015 3:23 am
Forum: Closed Policy Discussion
Topic: Shadowlight - KorPhaeron
Replies: 43
Views: 10104

Re: Shadowlight - KorPhaeron

Let it be clear before reading all of this huge post that I am going to make is that you people are all morons, there was no reason to ban the Captain at all. I'll make my case later, but for now I'll try to set a few things straight by correcting what it is this guy says and what the next few peopl...
by Boogeyman
Sat Jul 18, 2015 2:47 am
Forum: Closed Policy Discussion
Topic: Shadowlight - KorPhaeron
Replies: 43
Views: 10104

Re: Shadowlight - KorPhaeron

Cool I can actually post now. I actually miraculously found this thread and didn't find it because I was banned. I was the HoS. I can't play on the server because I was banned as a sort of message to come here and explain what was going on. I guess I'm forced to read through all of this slog. What a...