Search found 33 matches

by pidey
Fri Mar 13, 2020 10:49 pm
Forum: Coding
Topic: Retrieving data from the feedback system.
Replies: 2
Views: 1417

Re: Retrieving data from the feedback system.

Thank you, that was exactly what I wanted.
by pidey
Thu Mar 12, 2020 11:09 pm
Forum: Coding
Topic: Retrieving data from the feedback system.
Replies: 2
Views: 1417

Retrieving data from the feedback system.

Hey, a while ago, I created a PR with the intent of gathering usage statistics, so that I could later look at them, and decide what to improve upon. PR in question: https://github.com/tgstation/tgstation/pull/47050 How can I go about retrieving this data? I know it's on statbus, but to see it there,...
by pidey
Fri Jun 28, 2019 1:18 am
Forum: Ideas
Topic: Golden Fiddle for Devil Mode
Replies: 8
Views: 2212

Re: Golden Fiddle for Devil Mode

Every devil has an "obligation" One of the possible obligations is that you must accept any musical duel offered to you. If a devil has this obligation, then they have the ability to summon a golden fiddle. Similarly, there's also a accept any dance duel offered. If a devil has this obliga...
by pidey
Sun May 06, 2018 7:07 am
Forum: Ideas
Topic: Devil rework idea: Reverse conversion mode
Replies: 34
Views: 6762

Re: Devil rework idea: Reverse conversion mode

Hey, I'm the original coder for Devil. I really like these ideas. Just a few things to note about my original intent for devils: It was an intentional design choice to make devils and lawyers interact. Lawyers basically have no mechanical purpose whatsoever... so I gave them one. I also had interact...
by pidey
Sat Jul 15, 2017 7:04 pm
Forum: Coding Feedback
Topic: Traitor Chem Kit too hilariously deadly
Replies: 43
Views: 9824

Re: Traitor Chem Kit too hilariously deadly

This is part of the reason I added spewium to the traitor kit.

I added a poison that is BAD to mix with other poisons.

Perhaps we should make some of the poisons neutralize other poisons, or when mixed, result in less harmful ones?
by pidey
Mon Jun 05, 2017 6:35 pm
Forum: Spriting and Mapping
Topic: Budgetstation
Replies: 67
Views: 20021

Re: Budgetstation

Ooh! ooh! I have an AMAZING idea for atmos in a budget station.

Store all of the gasses in one tank.

And have the tank be indoors.
by pidey
Fri May 19, 2017 1:39 am
Forum: Coding Feedback
Topic: Hand of God Re-resurgence.
Replies: 43
Views: 8513

Re: Hand of God Re-resurgence.

He has magical maintainer powers. Mere mortals cannot comprehend the ways of the spherical citrus. We must all bend knee to his will!
by pidey
Fri May 19, 2017 1:26 am
Forum: Coding Feedback
Topic: Hand of God Re-resurgence.
Replies: 43
Views: 8513

Re: Hand of God Re-resurgence.

Okay, I'll trust your judgement Oranges.
by pidey
Thu May 18, 2017 8:07 pm
Forum: Coding Feedback
Topic: Hand of God Re-resurgence.
Replies: 43
Views: 8513

Re: Hand of God Re-resurgence.

Yeah, I've decided, it won't be a conversion mode, EXCEPT one realm will allow a deity to convert, but only if they're down followers.
by pidey
Thu May 18, 2017 7:56 pm
Forum: Coding Feedback
Topic: Hand of God Re-resurgence.
Replies: 43
Views: 8513

Re: Hand of God Re-resurgence.

Hmm, removing conversion entirely could work. It might be fun.
by pidey
Thu May 18, 2017 7:38 pm
Forum: Coding Feedback
Topic: Hand of God Re-resurgence.
Replies: 43
Views: 8513

Re: Hand of God Re-resurgence.

Okay. Perhaps I will tie follower abilities to hats, and you can switch which ability at the nexus?
by pidey
Thu May 18, 2017 7:35 pm
Forum: Coding Feedback
Topic: Hand of God Re-resurgence.
Replies: 43
Views: 8513

Re: Hand of God Re-resurgence.

To be fair, Hand of God is really really cool I literally never saw it actually working, the mode was completely broken. I saw it working once maybe twice and holy shit is it cool when it's working There's like a base with a bunch of people wearing comical hats like YES Well, with my proposed chang...
by pidey
Thu May 18, 2017 6:50 pm
Forum: Coding Feedback
Topic: Hand of God Re-resurgence.
Replies: 43
Views: 8513

Hand of God Re-resurgence.

Hello, this is Lordpidey, author of everyone's favorite gamemode, devil. And I'm here to say that I want to work on re-making Hand of God. It has potential, but fell short in practice. So, before I even write code, I'd like to give my vision for the gamemode, and have some feedback. NOT A CONVERSION...
by pidey
Sun Jan 22, 2017 4:44 am
Forum: Coding Feedback
Topic: Xhuis' 2nd Annual-ish Winter Thaw (Finished)
Replies: 85
Views: 20195

Re: Xhuis' 2nd Annual-ish Winter Thaw

Be able to sabotage sinks with a wrench, so that the next person who uses the sink gets hit with a geyser of water, and flung across the room.
by pidey
Wed Jan 04, 2017 9:40 pm
Forum: Coding Feedback
Topic: Umbrage: Shadowling Redux (delayed?)
Replies: 381
Views: 80950

Re: Do you want shadowlings back?

Yes, but shadowling NEEDS a better instruction set. A big problem with it is it came up so rarely, that the people who DID roll shadowing often didn't know what they were doing.
by pidey
Thu Nov 03, 2016 11:46 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 915164

Re: Minor Suggestions

Give devils a "blank" contract that takes a soul but doesn't actually give anything in return, so they can instead offer items and services they already have in return for the soul, like being a demon lawyer or something If it's never going to be in rotation, it might as well have options...
by pidey
Sat May 21, 2016 7:38 am
Forum: Coding Feedback
Topic: Devils
Replies: 56
Views: 11433

Re: Devils

Grazyn wrote:I was under the impression that rituals are useless because you just have to incinerate it and it's deleted
Nope. The devil will respawn if gibbed/incinerated (Unless corpse destruction is the ritual)
by pidey
Sat May 21, 2016 7:03 am
Forum: Coding Feedback
Topic: Devils
Replies: 56
Views: 11433

Re: Devils

Each devil weakness does something different. Salt disrupts spellcasting. There's one that makes toolboxes deal 2.5x damage. One that makes fruits/vegetables stun him. One makes you deal more melee damage the whiter your jumpsuit is. Silver irradiates the devil Cold iron poisons the devil Light caus...
by pidey
Sat May 21, 2016 6:47 am
Forum: Closed Policy Discussion
Topic: Contracts.
Replies: 6
Views: 1885

Re: Contracts.

Infernal contracts should be un-burnable. They perpetually look like they're on fire, but mechanically they aren't on fire, and aren't flammable. (So you can throw one in a plasma filled room, and it won't light the room on fire). They're also designed to be hard, but not impossible to destroy. Howe...
by pidey
Mon Apr 18, 2016 4:50 pm
Forum: Ideas
Topic: What should the soul merchants be named, demon or devil?
Replies: 31
Views: 7446

Re: What should the soul merchants be named, demon or devil?

Aright, it was a close poll, but 13/11, demon wins. It's staying named demon.
by pidey
Sun Apr 17, 2016 10:28 pm
Forum: Ideas
Topic: What should the soul merchants be named, demon or devil?
Replies: 31
Views: 7446

Re: What should the soul merchants be named, demon or devil?

To me: devil is synonymous with the damned. Demons are the custodians of hell.

Imagine people boiling in a pot of blood for eternity. Those people are devils. The creature that makes sure the pot stays boiling is a demon.

At least thats what I've always been taught.
by pidey
Sun Apr 17, 2016 5:43 pm
Forum: Ideas
Topic: What should the soul merchants be named, demon or devil?
Replies: 31
Views: 7446

What should the soul merchants be named, demon or devil?

Hello, as https://github.com/tgstation/-tg-station/pull/15794 gets closer and closer to completion, I'd like some input from the playerbase. Specifically over the NAME of the antag. Should they be called demons, or devils? These proposed antags are soul merchants who go around buying people's souls ...
by pidey
Thu Mar 31, 2016 4:45 am
Forum: Ideas
Topic: Demon gamemode. It's nearing completion, and I want input.
Replies: 66
Views: 18461

Re: Demon gamemode. It's nearing completion, and I want inp

Hello, another test of demon was run. And I've gotten some good feedback about it. Infinite slaughter demons are too much, even as a round ender. Make a less powerful simple mob imp, and have those spawn instead. Arch demon isn't on the orbit list. Pitchfork is missing the on-ground icon. Kilkun was...
by pidey
Fri Mar 11, 2016 7:48 am
Forum: Ideas
Topic: Demon gamemode. It's nearing completion, and I want input.
Replies: 66
Views: 18461

Re: Demon gamemode. It's nearing completion, and I want inp

You would basically need to have hard coded repercussions for not doing their objectives like death of momentary paralysis to force them to do objectives. Which also involves putting mid round ways to track objectives. Hmm, one of the objectives already has a mechanical effect. Acedia, which is &qu...
by pidey
Mon Feb 29, 2016 11:14 pm
Forum: Ideas
Topic: Demon gamemode. It's nearing completion, and I want input.
Replies: 66
Views: 18461

Re: Demon gamemode. It's nearing completion, and I want inp

lumipharon wrote:That's a point - is there anything stopping the lawyer himself making a contract with a demon then just freeing himself?
Well, the demon could simply destroy the employment contract. But no, the lawyer can immediately nullify the infernal contract, provided he has his employment contract.
by pidey
Sun Feb 28, 2016 11:53 pm
Forum: Ideas
Topic: Demon gamemode. It's nearing completion, and I want input.
Replies: 66
Views: 18461

Re: Demon gamemode. It's nearing completion, and I want inp

Robeless MM is really fucking powerful. Fireball ALONE is typicaly worth most/all of a tators tc's (fireballing nerds when you're cuffed or in perma is hilarious). I would leave it as jsut fireball and knock for balance reasons. Okay, fair point, I'll remove MM. For the hulk + heal, I would make it...
by pidey
Sun Feb 28, 2016 11:49 pm
Forum: Ideas
Topic: Demon gamemode. It's nearing completion, and I want input.
Replies: 66
Views: 18461

Re: Demon gamemode. It's nearing completion, and I want inp

So would the sintouched be unable to murderbone? It seems like it'll be really shit if they're allowed to do that rather than their objectives. I'd say no they can't. A gluttony guy stabbing, or maybe even killing someone for a cheeseburger is fine, but a rampage isn't. Rage going and punching ever...
by pidey
Sun Feb 28, 2016 8:01 pm
Forum: Ideas
Topic: Demon gamemode. It's nearing completion, and I want input.
Replies: 66
Views: 18461

Re: Demon gamemode. It's nearing completion, and I want inp

There's gonna be some problems with the lawyer. He can slap people with his paper to return their souls, but they keep their powers? That's just going to be abused, people are gonna sell their souls, then immediately walk to the lawyer and get their soul back. No point in making a headache for the ...
by pidey
Sun Feb 28, 2016 6:04 pm
Forum: Ideas
Topic: Demon gamemode. It's nearing completion, and I want input.
Replies: 66
Views: 18461

Re: Demon gamemode. It's nearing completion, and I want inp

Don't listen to this arse, you're doing god's work here. Demons are awesome, and I'm going to TC trade for them A LOT. I suggest giving sintouched his objective based on the power he got. For example, if you signed away your stole for prestige, you get pride objective, and if you wanted wealth - gr...
by pidey
Sun Feb 28, 2016 5:43 pm
Forum: Ideas
Topic: Demon gamemode. It's nearing completion, and I want input.
Replies: 66
Views: 18461

Demon gamemode. It's nearing completion, and I want input.

Hello, as some of you know, I'm making a demon gamemode. The inspiration is the soul merchant demon trope. I'm also nearing completion of it, and I would like feedback, and inspiration for several parts. General outline Demons are never the only antags on the station, perhaps there are changlings or...
by pidey
Fri Feb 12, 2016 12:40 am
Forum: Spriting and Mapping
Topic: Wanted: Spriter and Mapper help for Demon Antag.
Replies: 4
Views: 2148

Re: Wanted: Spriter and Mapper help for Demon Antag.

That looks GREAT TechnoAlchemist. I appreciate your work.
by pidey
Sun Feb 07, 2016 5:17 am
Forum: Spriting and Mapping
Topic: Wanted: Spriter and Mapper help for Demon Antag.
Replies: 4
Views: 2148

Wanted: Spriter and Mapper help for Demon Antag.

Hello, as some of you may be aware, I'm making a new antag type. Demonic soul merchants. However, I have little to no skill in spriting or mapping, so I'm sending out a call to help. Here is what I need: Sprites: --A sprite for a pitchfork, I need the icon, and in-hands. It is dual wieldable. --A sp...
by pidey
Wed Sep 16, 2015 11:15 pm
Forum: Spriting and Mapping
Topic: Dreamstation [DREAMS DON'T DIE]
Replies: 115
Views: 40732

Re: Dreamstation v02 [NEEDS TESTING]

Huh, neat. I see a couple of problems from looking at the map though. The atmos room outside of Virology seems to be setup wrong. The maintainance to the east of the HoP's office has blue wires, while the rest of the station has green wires. I'd remove the uranium from the mining shuttle bay. Uraniu...