Search found 137 matches

by Konork
Tue Nov 23, 2021 2:48 am
Forum: Closed Policy Discussion
Topic: Is stealing somebody's wheelchair human harm?
Replies: 18
Views: 3275

Re: Is stealing somebody's wheelchair human harm?

Farquaar wrote: Mon Nov 22, 2021 7:30 pm Why should admins be protecting players from the consequences of their negative quirks?
Because of Rule 1?
by Konork
Thu Nov 04, 2021 6:40 pm
Forum: Closed Policy Discussion
Topic: Maximizing antagonists through antag trades
Replies: 44
Views: 7861

Re: Maximizing antagonists through antag trades

What if, instead of banning antag trading outright, we make it an official policy that if you want to antag trade, you aren't going to get the antag you want at full strength?
by Konork
Sun May 30, 2021 6:50 am
Forum: Coding Feedback
Topic: It's too difficult to get some R&D items (prerequired nodes/experiments)
Replies: 20
Views: 4892

Re: It's too difficult to get some R&D items (prerequired nodes/experiments)

It seems to me that coders aren't interested in how things actually play out and changing things to fit reality. There's a perception of that, but that's not the reality. Oranges has a design philosophy, we're just not sure what it is. Seems to me Coders have a "The nail that sticks out gets h...
by Konork
Mon Mar 29, 2021 3:03 am
Forum: Ideas
Topic: General Improvements
Replies: 10
Views: 2378

Re: General Improvements

- This is just a continuation of https://tgstation13.org/phpBB/viewtopic.php?f=33&t=28823 which got denied and locked, do not bring this up again. You realize I've had a general thread much older than that which is still active from time to time right? It's an ongoing issue with AI that someone...
by Konork
Thu Jan 28, 2016 2:55 am
Forum: Closed Policy Discussion
Topic: Ghosting after being abducted by ayys
Replies: 49
Views: 11804

Re: Ghosting after being abducted by ayys

Would it be feasible to let abductors put ghosts/observers into braindead bodies? Maybe it's not quite as simple as just changing how abductors earn points, but I think it would lead to more interesting situations in game.
by Konork
Wed Nov 25, 2015 9:41 pm
Forum: Coding Feedback
Topic: On the subject of assistants.
Replies: 42
Views: 9443

Re: On the subject of assistants.

ShadowDimentio wrote:Also who cares if assistants don't do anything. Other players aren't here for you, they're here for THEM.
The problem isn't the people that pick assistant to not have resposibilities, it's the people who pick assistant and think they deserve anything besides whatever they get at roundstart
by Konork
Fri Nov 20, 2015 4:31 am
Forum: Closed Policy Discussion
Topic: Lizards being thrown into people
Replies: 80
Views: 18444

Re: Lizards being thrown into people

For fuck's sake, why are we arguing so much about laws here when all of this should be stomped by rule fucking one.
by Konork
Fri Oct 23, 2015 8:51 pm
Forum: Video Games
Topic: Undertale
Replies: 706
Views: 183059

Re: Undertale

Didn't Alphys build the extractor, though? Also, it's curious that the Gaster Blaster skulls resemble Alphys' head at least a little. She built the one in the lab, but she got the blueprints for it from somewhere else big-ass spoilers intermingled with some theorycrafting as much as that comic is a...
by Konork
Fri Sep 25, 2015 5:26 pm
Forum: Ideas
Topic: Gang converting sec/snowballing
Replies: 116
Views: 22242

Re: Gang converting sec/snowballing

If Ikarrus intention with Gang was to somewhat marginalise security Honestly that's my intention here as well. I want gang vs gang with sec on the sidelines instead of secgang vs gang. As long as gangs are capable of starting shit with people who aren't part of either gang, sec will never be on the...
by Konork
Thu Sep 24, 2015 11:29 pm
Forum: Ideas
Topic: Vices / Creature Comforts / Not-quite-addictions
Replies: 8
Views: 2333

Re: Vices / Creature Comforts / Not-quite-addictions

I'm definitely not suggesting you die if you don't do it, just get a minor buff (or avoid a minor debuff). Obviously there will be situations in which getting your vice isn't possible, and that's meant to be mildly challenging , not deadly. So many people misuse the word challenging when they're re...
by Konork
Thu Sep 24, 2015 8:48 pm
Forum: Ideas
Topic: Lets add Type/Moon Servants
Replies: 18
Views: 4910

Re: Lets add Type/Moon Servants

Not-Dorsidarf wrote:Animoo ghosts got turned into angry holograms, hah
There's actually a thing in Guardian code that can classify them as biological, magical, or technological, with different flavor text and icons, it's just that the new traitor thing is the technological version.
by Konork
Thu Sep 24, 2015 5:08 am
Forum: Video Games
Topic: Undertale
Replies: 706
Views: 183059

Re: Undertale (Sept 15 Release)

I like Megalovania, but that one's unfair because it was made before Undertale and used in a couple other things, and I had liked it back then as well. So I'm going to say ASGORE
by Konork
Sat Sep 19, 2015 11:04 pm
Forum: Video Games
Topic: Metal Gear Hackfraud V: The Phantom Content
Replies: 290
Views: 85507

Re: Metal Gear Hackfraud V: The Phantom Content

I haven't actually taken much of a look at the FOB stuff, but I'm pretty sure the unprocessed resources generated by an FOB are kept separate from the resources on Mother Base, and it's only the former (and whatever troops are there) that's at stake when they get invaded.
by Konork
Mon Sep 14, 2015 7:51 pm
Forum: Closed Policy Discussion
Topic: Alien Queen Authority Over Aliens
Replies: 36
Views: 9676

Re: Alien Queen Authority Over Aliens

Just like cyborgs computer is. The difference being that the cyborg computer can be accessed by anyone who can reach it, while this would only be accessed by the queen. Not to mention that most people probably aren't going to bother trying to build up xenos just to gib them for no reason, and anyon...
by Konork
Sat Sep 12, 2015 6:19 pm
Forum: Video Games
Topic: So Centration is dead (again)
Replies: 16
Views: 5605

Re: So Centration is dead (again)

this was the one that had the kickstarter, right? isnt the point of that so they have enough money to work on it (near) full time? exactly what DID they do? what does the latest playable build of the game look like? this whole thing is starting to sound more and more like a group of 12 year olds or...
by Konork
Tue Sep 08, 2015 6:50 am
Forum: Ideas
Topic: [dev bounty] The big freeze.
Replies: 24
Views: 5455

Re: [dev bounty] The big freeze.

This is a paid job. Shut it down. Shut it down forever. Why? Drama magnet. I don't see how it's a drama magnet. Care to explain? If this becomes a thing later on where multiple people try to do this, there's the problem of people not paying up, whether because the code doesn't meet some arbitrary s...
by Konork
Fri Sep 04, 2015 4:25 am
Forum: Ideas
Topic: Subverted bogs need antag HUD.
Replies: 29
Views: 7682

Re: Subverted bogs need antag HUD.

How would you even do this? If cultists subvert the borgs/AI with free form laws they could say just about anything. How do you intend to code a feature that scans free form and hacked laws for every single possible combination of words that might mean they are slaved to a team of antagonists and t...
by Konork
Sun Aug 30, 2015 6:29 am
Forum: Closed Policy Discussion
Topic: Maxcapping the station is now okay as a nonantag.
Replies: 53
Views: 12381

Re: Maxcapping the station is now okay as a nonantag.

Yes, and as was discussed on your ban appeal you bombed 3 relatively unimportant people on your way to destroy a thing that was already destroyed and had made a stationwide announcement that it had been destroyed Do you mean the three gangsters that were apparently attacking him, or were there thre...
by Konork
Sat Aug 29, 2015 3:50 am
Forum: Ideas
Topic: Subverted bogs need antag HUD.
Replies: 29
Views: 7682

Re: Subverted bogs need antag HUD.

This does not make sense. The only thing that makes the AI obey you is a set of words, which can be changed at any time, by any one. Unless each antag had a specific item or ability to turn silicons, I cannot see this working codewise. AIs only have traitor and malfunction support, whereas borgs ha...
by Konork
Wed Aug 19, 2015 6:22 pm
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 633839

Re: Stories of Awesome (Or something close to it.)

DemonFiren wrote:He thralled you. He's your master.
No?
I think the implication here is that the shadowling tried to enthrall him, but fucked up and didn't actually do so before he died.
by Konork
Sat Aug 08, 2015 4:49 am
Forum: Coding Feedback
Topic: About balance
Replies: 26
Views: 6721

Re: About balance

Someone needs to make a balance change guide or something. A list of what needs to be considered and what to do and not to do. Questions like "What is the problem this is trying to solve" "How does it solve it?" "What other things does this change effect?" "What e...
by Konork
Sat Aug 01, 2015 2:35 am
Forum: Closed Policy Discussion
Topic: Looking at the AI's core during roundstart
Replies: 48
Views: 11323

Re: Looking at the AI's core during roundstart

How is it power gamey? It's one in a short list of Science network cameras. It's there to be used. Just looking at it isn't power gamey. Looking at it at round start, purely in case the AI is Malf and with nothing else to indicate whether it's Malf, is, but it's also something that won't always cat...
by Konork
Sat Aug 01, 2015 1:03 am
Forum: Ideas
Topic: Xeno enhancement project, X.E.P.
Replies: 34
Views: 10192

Re: Xeno enhancement project, X.E.P.

The idea of being able to forcibly enslave Xenos is an interesting one, but it shouldn't be a roundstart option.
by Konork
Tue Jul 28, 2015 6:52 am
Forum: Coding Feedback
Topic: Coderbus Boogaloo Pt. II: Still Shitty
Replies: 225
Views: 49950

Re: Coderbus Boogaloo Pt. II: Still Shitty

Scott wrote:Code the changes yourself, if you are so great and wise.
The whole point of this topic is that people have been trying to do that, but have been rejected with barely any chance for discussion.
by Konork
Thu Jul 23, 2015 4:25 am
Forum: Coding Feedback
Topic: Coderbus Boogaloo Pt. II: Still Shitty
Replies: 225
Views: 49950

Re: Coderbus Boogaloo Pt. II: Still Shitty

Guess what, Cheridan has almost no say in that shit. 99% of the time he just defers to what's contributed/agreed upon while offering his opinions. Bullshit. Multiple people told him multiple times that removing explosive implants from Nuke Ops as standard equipment was a terrible idea. They still g...
by Konork
Wed Jul 22, 2015 5:39 am
Forum: Coding Feedback
Topic: Coderbus Boogaloo Pt. II: Still Shitty
Replies: 225
Views: 49950

Re: Coderbus Boogaloo Pt. II: Still Shitty

While I still consider myself new here by a few months, I feel urged to give an opinion. I don't understand the whole politics of the coderbus or even what it all means, but if the person who heads the coding of the game does not listen to the players who play it, why is he not being asked to step ...
by Konork
Thu Jul 16, 2015 10:17 pm
Forum: Coding Feedback
Topic: Wizard rounds ending on wizard death
Replies: 40
Views: 9672

Re: Wizard rounds ending on wizard death

I seriously don't see the issue with wizard/blob ending with antag death Antag is dead. Round is over. No reason to draw it out. I end malf 100% of the time when the AI dies. I think it's more of a bigger "issue" with large groups of people having different ideas on how focused the game s...
by Konork
Sun Jul 12, 2015 7:04 pm
Forum: Ideas
Topic: Syndicate Contracting
Replies: 18
Views: 5987

Re: Syndicate Contracting

It would probably be best if you were given a set of 3 contracts, and you can pick one of them or just decline them all. Players don't have to worry about their plans getting fucked up because they ended up working for someone who doesn't let them use a key item (Unless they pick that group, but the...
by Konork
Thu Jul 02, 2015 11:06 pm
Forum: Ideas
Topic: Spawning with RP items
Replies: 24
Views: 6987

Re: Spawning with RP items

Although getting the ability to spawn with a weapon is pretty bullshit, I think there should be a new option in character creation where you can choose one of several meaningless items to spawn with, like a pocketwatch or a fancy pen or something. They should probably be labeled with the person's na...
by Konork
Mon Jun 15, 2015 7:30 am
Forum: Video Games
Topic: Fallout 4 - It's Happening
Replies: 456
Views: 105660

Re: Fallout 4 - It's Happening

I only got to watch the first chunk of the gameplay footage at first. I internally sighed a bit at the voiced player, but everything else still looked solid enough that I could live with it. Then I started hearing a bit about some of the other stuff, mainly the settlement building because that was s...
by Konork
Sun Jun 07, 2015 3:28 am
Forum: Ideas
Topic: Names and Antag Timer
Replies: 8
Views: 2929

Re: Names and Antag Timer

Some quick thoughts about the antag timer, 1) It shouldn't go by real time passed since you were last antag, it should go by rounds finished, you might have intended something like that but it's still good to make it clear, 2) It resets, or at least lowers itself by a certain amount, when you get an...
by Konork
Sat Jun 06, 2015 8:29 pm
Forum: Video Games
Topic: Fallout 4 - It's Happening
Replies: 456
Views: 105660

Re: Fallout 4 - It's Happening

Steam got their shit kicked for introducing the pay-for-mod system to a modding scene that had existed for years without it. With Fallout 4, they have a brand new game to add it to from the very start. Except that Fallout 4's going to be inheriting the same modding scene that kicked their shit in. ...
by Konork
Sat Jun 06, 2015 7:39 pm
Forum: Video Games
Topic: Fallout 4 - It's Happening
Replies: 456
Views: 105660

Re: Fallout 4 - It's Happening

Ricotez wrote:Steam got their shit kicked for introducing the pay-for-mod system to a modding scene that had existed for years without it. With Fallout 4, they have a brand new game to add it to from the very start.
Except that Fallout 4's going to be inheriting the same modding scene that kicked their shit in.
by Konork
Fri Jun 05, 2015 6:36 am
Forum: Coding
Topic: XHUIS' SUMMER THAW EVENT (ended)
Replies: 146
Views: 34210

Re: XHUIS' SUMMER THAW EVENT

A small grenade-style device that, when activated and thrown onto an empty floor tile, will emit a shield similar to those of the Anti-Breach Shielding Projectors. It can be configured for either single-tile or 3-wide lines, both vertical and horizontal, and the device can be grabbed through the shi...
by Konork
Thu Jun 04, 2015 5:57 pm
Forum: General Chat
Topic: Paprika
Replies: 55
Views: 13900

Re: Paprika

I still remember that time he made that big, steaming shitpost in that topic about the Doc Scratch suit getting removed. He hadn't actually removed it, he didn't actually hate the thing the suit was from, and I think he was even willing to add it back later, but he still managed to derail the thread...
by Konork
Wed Jun 03, 2015 5:44 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 602128

Re: Pet Peeves Thread - Little things that REALLY annoy you

"lol i hate it when people are shit to me when im shit to them" People get really upset when they get tabled, it seems. I personally find it pretty fun, provided they aren't trying to steal your shit. So I guess you wouldn't mind if security suddenly decides to taze you for no reason but ...
by Konork
Wed May 20, 2015 3:10 am
Forum: Closed Policy Discussion
Topic: Theft as an IC issue, Why is this ok?
Replies: 58
Views: 12042

Re: Theft as an IC issue, Why is this ok?

Theft is always an IC issue unless it's completely insane: "Lol I stole the entire armory and space it" or repeated across multiple rounds "Lol let me roll mime and take the id every round there's no Captain as non-antag" Uh, if they're usually an IC issue, which kind of carries...
by Konork
Fri May 15, 2015 9:29 pm
Forum: Coding Feedback
Topic: Security/Traitor Balance as a Symptom of Population
Replies: 167
Views: 33730

Re: Security/Traitor Balance as a Symptom of Population

From the Nuke Op rounds I observe or join, it seems that the low winrate is down to really bad choices by the Nuke Ops, or simply getting swarmed by crew. Op round after Op round, I see the team split up and get picked off by sec/crew. Also, not ONCE have I see a single Op use a tear gas grenade. S...
by Konork
Thu May 14, 2015 2:19 am
Forum: Coding Feedback
Topic: Locked Nukeop Hardsuits
Replies: 124
Views: 28362

Re: Locked Nukeop Hardsuits

Except you removed something that was already a part of the game against the will of the community, which implies you believe your opinion trumps that of the majority of the server. Given that the server is community funded, I'm inclined to believe that the community should have the final say. Inco...
by Konork
Thu May 14, 2015 1:56 am
Forum: Coding Feedback
Topic: Locked Nukeop Hardsuits
Replies: 124
Views: 28362

Re: Locked Nukeop Hardsuits

Cheridan wrote:How is it that I'm the bad guy for "forcing" this shit upon people, but it's ok for people to force explosive implants upon me?

It's awesome that your opinion is worth more than mine!!
And what makes your opinion worth more than everyone else's?
by Konork
Sat May 09, 2015 4:41 am
Forum: Ideas
Topic: Admin buttons you'd like to see
Replies: 41
Views: 10163

Re: Admin buttons you'd like to see

The kira button, spawns a journal at a random persons feet, If you write someones name in it, they die of a heart attack Double points if you can haunt them as a "the faithless" mob that only they and others who touch the notebook can see. We should also be able to rip pages out, letting ...
by Konork
Wed May 06, 2015 5:11 pm
Forum: Closed Complaints
Topic: [Stickymayhem] Fire is not an event
Replies: 22
Views: 6035

Re: [Stickymayhem] Fire is not an event

I also don't really object to antags being spawned (it made IC sense in this case) but I wish they'd be rebalanced codewise so that the crew can actually kill them. Or at least have Centcomm send extra supplies for the crew to fight with. Deathsquad stuff isn't really much fun because you can't fig...
by Konork
Sat May 02, 2015 6:55 am
Forum: Coding Feedback
Topic: It's currently to easy to call the shuttle.
Replies: 45
Views: 13802

Re: It's currently to easy to call the shuttle.

That is part of what I am trying to solve, people just calling the shuttle because it's to easy, this should most definitely not be the case. One way to solve the creating more id's problem, is that the coder's could make a list of original id's and any fake or created id's that are not on this lis...
by Konork
Sat May 02, 2015 6:35 am
Forum: Coding Feedback
Topic: It's currently to easy to call the shuttle.
Replies: 45
Views: 13802

Re: It's currently to easy to call the shuttle.

The biggest problem with trying to repair the station is that nobody can be assed to do it and it's always easier to just call the shuttle. Trying to change the second won't change the first, and people will still be calling the shuttle because it'll still be easier, especially if it's someone with ...
by Konork
Thu Apr 30, 2015 6:50 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3937
Views: 1019094

Re: ITT: We make shitty suggestions and come up with poor id

Remove roundstart lizards. On one of the Z-levels, put a small meteor which you can enter to make a covenant with THE EVERLASTING DRAGON. Upon making this covenant, if you put someone into crit, you gain a lizardhead and the accent, and if you crit a second person, you transform fully into a lizard...
by Konork
Wed Apr 29, 2015 8:05 pm
Forum: General Chat
Topic: Traitor Security Improves Security and Sec. Players
Replies: 41
Views: 9793

Re: Traitor Security Improves Security and Sec. Players

I'm pretty sure the main reason why detectives or sec doesn't actually do any kind of investigations is just because they can't be assed to. I think it's a similar situation for lawyers as well, where they don't see much use because no one can be assed to hold a trial. Both of these still happened b...
by Konork
Wed Apr 29, 2015 7:02 am
Forum: General Chat
Topic: Traitor Security Improves Security and Sec. Players
Replies: 41
Views: 9793

Re: Traitor Security Improves Security and Sec. Players

Oh fun another reason for people to scream "HELP SEC IS KILLING ME" the instant they get tazed in the hallway for being a shitler. I rather like the meta of people that scream that shit are 100% just shitlers. Alongside this, there's also the fact that not having traitor sec means it's ac...
by Konork
Mon Apr 27, 2015 11:25 pm
Forum: Video Games
Topic: Horse Genitals High Resolution Mod (Skyrim General)
Replies: 95
Views: 107044

Re: Horse Genitals High Resolution $99.99

And it's gone. I really hope this shitstorm is done with now, but it probably isn't.
by Konork
Sun Apr 26, 2015 6:49 pm
Forum: Closed Complaints
Topic: [Tsaricide and Ikarrus] Ekrotus Iconion - Abused and ignored
Replies: 11
Views: 4506

Re: [Tsaricide and Ikarrus] Ekrotus Iconion - Abused and ign

If, for whatever reason, the gang gamemode suddenly gives full rights to all of them to just kill whoever they want, though, that certainly needs changed, because that's just a mess and shit for everyone. The thing is, that's pretty much true for every gamemode we have right now. And it's pretty mu...
by Konork
Fri Apr 24, 2015 10:50 pm
Forum: Video Games
Topic: Horse Genitals High Resolution Mod (Skyrim General)
Replies: 95
Views: 107044

Re: Horse Genitals High Resolution $99.99

Kot wrote:75% of money goes to Valve.
It's actually 45% to Bethesda, 25% to the modder, and 30%(possibly minus an unspecificed amount that can go towards a few other places if the mod maker wants, like the Nexus or prerequisites for the mod) to Valve. But still, what a fucking shitshow.