Search found 501 matches
- Mon Jun 26, 2017 5:37 am
- Forum: General Chat
- Topic: "How many hours have you wasted?" thread
- Replies: 144
- Views: 42328
Re: "How many hours have you wasted?" thread
As long as some rounds seem to last, the average round does not last for nearly 3 days
- Fri Jun 23, 2017 1:18 pm
- Forum: General Chat
- Topic: "How many hours have you wasted?" thread
- Replies: 144
- Views: 42328
Re: "How many hours have you wasted?" thread
Reminder: The worse your internet is, the more connections you have and the less reliable your playtime is Anyways I'm up to 3530 and I calculated these numbers years ago so they may have changed since, but on average, each player connects tp each round 1.9 times and on average a round lasts 66.48 ...
- Thu Jun 22, 2017 9:49 pm
- Forum: General Chat
- Topic: "How many hours have you wasted?" thread
- Replies: 144
- Views: 42328
Re: "How many hours have you wasted?" thread
Uh...
3530 connections / 1.9 = 1857 rounds
1857 rounds * 66.48 minutes = 123464 minutes = 2056 hours = 85 days
3530 connections / 1.9 = 1857 rounds
1857 rounds * 66.48 minutes = 123464 minutes = 2056 hours = 85 days
- Mon Jun 19, 2017 4:47 pm
- Forum: General Chat
- Topic: "How many hours have you wasted?" thread
- Replies: 144
- Views: 42328
Re: "How many hours have you wasted?" thread
I calculated these numbers years ago so they may have changed since, but on average, each player connects tp each round 1.9 times and on average a round lasts 66.48 minutes. So Rounds = connections / 1.9 Time = rounds * 66.48 more info The website did claim that these are ballpark numbers, after all...
- Thu Jun 01, 2017 3:03 am
- Forum: Site, Forums, And Wiki
- Topic: Statbus (and related miscellany)
- Replies: 118
- Views: 37065
- Wed Mar 22, 2017 1:01 pm
- Forum: Site, Forums, And Wiki
- Topic: ss13.eu tools on github
- Replies: 38
- Views: 11837
Re: ss13.eu tools on github
Nice, but it should probably have the set of available BBCode as buttons or as at least a reference.
- Tue Jan 31, 2017 3:27 am
- Forum: Site, Forums, And Wiki
- Topic: ss13.eu tools on github
- Replies: 38
- Views: 11837
Re: ss13.eu tools on github
I don't really know where to post this, but I'll be shutting down the current locations for the image generators and will move them. This means that anyone who used the "Save" function on any of the pages and continues to have it hosted on my site (either ss13.eu or liamlime.com) will need...
- Wed Jan 25, 2017 6:02 pm
- Forum: General Chat
- Topic: "How many hours have you wasted?" thread
- Replies: 144
- Views: 42328
Re: "How many hours have you wasted?" thread
A few new things. The tool now tells you the first and last times you've logged into the tgs server and the percentage of time spent playing is based on these two values (used to be from first login to the time you load the page, even if you hadn't connected in 3 years.) The "time alive" p...
- Sat Jan 21, 2017 8:16 pm
- Forum: Site, Forums, And Wiki
- Topic: ss13.eu tools on github
- Replies: 38
- Views: 11837
Re: ss13.eu tools on github
Oh no! You made the mistake of calling something 'new'
- Sat Jan 21, 2017 4:29 pm
- Forum: Site, Forums, And Wiki
- Topic: ss13.eu tools on github
- Replies: 38
- Views: 11837
Re: ss13.eu tools on github
Awesome! Once you have one done, making the others should be easy.
To get images from dmis easily, you could use DMI2PNG, which I made for this purpose. Should make populating the dropdowns super easy.
To get images from dmis easily, you could use DMI2PNG, which I made for this purpose. Should make populating the dropdowns super easy.
- Mon Jan 16, 2017 10:47 am
- Forum: General Chat
- Topic: "How many hours have you wasted?" thread
- Replies: 144
- Views: 42328
Re: "How many hours have you wasted?" thread
If your first time logged in is in January 2013, it probably means you've been playing before logging even started, which was in Jan 2013. Like... I joined in Dec 2010, so the majority of my playtime isn't logged with this.
- Fri Jan 13, 2017 12:44 am
- Forum: Site, Forums, And Wiki
- Topic: ss13.eu tools on github
- Replies: 38
- Views: 11837
ss13.eu tools on github
The various stuff that exists on ss13.eu has been available for years to anyone who asked, but I've finally taken the time to clean things up and put it on github. So yeah, if you want to host / update / rewrite the various tools... go ahead. The scripts are all awfully coded and in desperate need o...
- Sat Jan 07, 2017 7:04 pm
- Forum: General Chat
- Topic: "How many hours have you wasted?" thread
- Replies: 144
- Views: 42328
- Thu Dec 29, 2016 2:59 pm
- Forum: General Chat
- Topic: "How many hours have you wasted?" thread
- Replies: 144
- Views: 42328
Re: "How many hours have you wasted?" thread
MSO changed a thing and I no longer have database access and haven't for a month or two.
- Fri Nov 04, 2016 9:38 pm
- Forum: Video Games
- Topic: Facebook Gameroom
- Replies: 5
- Views: 2332
Re: Facebook Gameroom
They may not have the reputation, but they sure as heck have the players to kick-start this thing. Unity also announced it will have native exports for Facebook in version 5.6. At the moment, this thing will probably be competing more with Itch.io, Kongregate, Game Jolt and Newgrounds, but hopefully...
- Fri Nov 04, 2016 12:49 am
- Forum: Video Games
- Topic: Facebook Gameroom
- Replies: 5
- Views: 2332
Re: Facebook Gameroom
I'm at the point where I welcome anyone to compete with Steam. It so desperately needs it... This can only be a good thing for both gamers and game devs. If it fails, nothing was lost. If it succeeds, then we all benefit.
- Fri Sep 23, 2016 6:21 am
- Forum: General Chat
- Topic: TGSTATION GEAR!
- Replies: 101
- Views: 181454
Re: TGSTATION GEAR!
Today is a sad day: http://l1m.eu/ujtmuva1 Whoever bought the two Ian mugs off of my spreadshirt store* now officially owns the only Ian mugs in existence. :( * bluh bluh, all profits go towards tgstation server, not that there have been enough for me to be able to make a withdrawal yet. People upse...
- Sun Aug 07, 2016 10:47 am
- Forum: Spriting and Mapping
- Topic: DMI -> PNG unpacker
- Replies: 7
- Views: 17546
Re: DMI -> PNG unpacker
Should we be scared?Atlanta-Ned wrote:This helps me in ways you wouldn't expect.
- Fri Aug 05, 2016 3:23 pm
- Forum: Spriting and Mapping
- Topic: DMI -> PNG unpacker
- Replies: 7
- Views: 17546
Re: DMI -> PNG unpacker
Not easy at all. This is useful for when the individual icons are what you want - like if you're creating a page called "Recipes" on the wiki and need a billion sprites exported. Or if you want to use the sprites in something that isn't byond. If you want to create a custom sprite sheet fo...
- Fri Aug 05, 2016 8:25 am
- Forum: Spriting and Mapping
- Topic: DMI -> PNG unpacker
- Replies: 7
- Views: 17546
Re: DMI -> PNG unpacker
I've realised I never made a how-to video on this, so I made one now!
[youtube]b_ciBo1fHI0[/youtube]
In addition, ErikHanson expanded on it and made this online version.
[youtube]b_ciBo1fHI0[/youtube]
In addition, ErikHanson expanded on it and made this online version.
- Mon Jul 18, 2016 12:47 am
- Forum: Resolved Appeals
- Topic: [not sure] Tonto - 3 year ban
- Replies: 68
- Views: 18936
Re: [not sure] Tonto - 3 year ban
I find it funny how:
a) Short this community's memory is and
b) How masochistic some people are.
We've done this 10 times already and it's never worked out. It won't be any different this time, no matter if it's tonto, terbs, 2beard or one of the more forgettable ones like 2yak.
a) Short this community's memory is and
b) How masochistic some people are.
We've done this 10 times already and it's never worked out. It won't be any different this time, no matter if it's tonto, terbs, 2beard or one of the more forgettable ones like 2yak.
- Fri Jun 24, 2016 10:59 am
- Forum: Coding Feedback
- Topic: Ratvar, the Clockwork Justiciar
- Replies: 160
- Views: 39566
Re: Ratvar, the Clockwork Justiciar
Erro has/had a dog named Ian. I wish! Corgis are amazing. The closest I have is this: http://liamlime.com/dump/laptop/2015-10-04/2015-10-04_08-57-12.png It's however true that I named the corgi Ian while completely unaware of Cowboy Bebop. But whatever, it's my word against the people's and it's th...
- Mon Jun 20, 2016 8:26 am
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 379734
Re: What do you faggots look like (REDUX)
Sonny side up.
It's been a few years, so surely you're at least 18 by now.
It's been a few years, so surely you're at least 18 by now.
- Wed Jun 15, 2016 10:26 pm
- Forum: General Chat
- Topic: Do admins actually play? Buckle up.
- Replies: 44
- Views: 11824
Re: Do admins actually play? Buckle up.
I don't want to manually edit it. I'm simply not invested enough into this game to keep up with that anymore. Otherwise no, there is no list of anything, the list is created from data out of the database. I'd prefer that it is guaranteed to show all current admins, even if it also shows some of the ...
- Sun Jun 12, 2016 4:46 am
- Forum: Closed Policy Discussion
- Topic: basil off the hub
- Replies: 125
- Views: 29168
Re: basil off the hub
used /tg/'s github in his linkedin and it was cringeworthy as fuck Still do. Remember that I spent 4 years on this. Have half of it marked as developer and half as community manager. Also remember that the vast majority of HR don't have a clue what the game is, what the community is like and will n...
- Sun Jun 05, 2016 5:42 pm
- Forum: General Chat
- Topic: Do admins actually play? Buckle up.
- Replies: 44
- Views: 11824
Re: Do admins actually play? Buckle up.
As promised, the 30 day display is now live:
(7 day period) (30 day period)
(Can take a bit of time to generate)
(7 day period) (30 day period)
(Can take a bit of time to generate)
- Sat May 28, 2016 11:16 am
- Forum: General Chat
- Topic: Do admins actually play? Buckle up.
- Replies: 44
- Views: 11824
Re: Do admins actually play? Buckle up.
This tread was poorly done overall. You can show how often an admin has connected to the game but that doesn`t SHOW that they actually play the game. Also, what about coders? It doesn't show when they do, it shows when they don't. Is it perfect? No. Is it useful... Let's just say some admins's numb...
- Fri May 27, 2016 10:10 am
- Forum: General Chat
- Topic: Do admins actually play? Buckle up.
- Replies: 44
- Views: 11824
Re: Do admins actually play? Buckle up.
Adding new images or icons isn't hard at all, you just add them to the corresponding folder. the tedious part is getting them out of the game. If you make a zip of the icons you'd like to add (in png format), I can easily do that, just make sure to make it obvious which folder they go into, plus nam...
- Thu May 26, 2016 5:31 pm
- Forum: Off Topic
- Topic: A laptop for my parents
- Replies: 11
- Views: 3276
Re: A laptop for my parents
Google just announced that ChromeOS will soon be able to run Android apps. Once this happens, I'm replacing my parents' and grandparents' computers with Chromebooks. I will not allow them to use Windows or Mac ever again. I'm a developer, so I need Windows or Mac, at least for now (my toolchain isn'...
- Thu May 26, 2016 9:55 am
- Forum: General Chat
- Topic: Do admins actually play? Buckle up.
- Replies: 44
- Views: 11824
Re: Do admins actually play? Buckle up.
When I was making SS13 "How Much Time Have I Wasted?" , I briefly considered making a leaderboard - not one that showed the biggest time-wasters, instead one that showed your global position in both absolute number and percentage. While looking into it I checked what the numbers were. The ...
- Wed May 25, 2016 10:09 am
- Forum: General Chat
- Topic: Do admins actually play? Buckle up.
- Replies: 44
- Views: 11824
Re: Do admins actually play? Buckle up.
Liam, could you make a list of links of all your neat tg shit you did? Like there was one that calculated the total playtime someone did. I cant remember where that was. Uhhhh... okay, I'll try: Playthings SS13 Papers Please Passport Generator SS13 Minecraft Achievement Generator SS13 Signature Bio...
- Wed May 25, 2016 1:00 am
- Forum: General Chat
- Topic: Do admins actually play? Buckle up.
- Replies: 44
- Views: 11824
Re: Do admins actually play? Buckle up.
eight spacebucks
- Wed May 25, 2016 12:59 am
- Forum: General Chat
- Topic: Do admins actually play? Buckle up.
- Replies: 44
- Views: 11824
Re: Do admins actually play? Buckle up.
I don't think there's any way to determine that from the available data. As the page states, the assumption for time played is that whenever someone connects into a round, they play until the end, which is not always the case, so the "played time" is a generous upper bound - meaning nobody...
- Wed May 25, 2016 12:53 am
- Forum: General Chat
- Topic: Do admins actually play? Buckle up.
- Replies: 44
- Views: 11824
Re: Do admins actually play? Buckle up.
The coders with the "coder" admin rank are includedpaprika wrote:DO THIS FOR CODERS DO THIS FOR CODERS DO THIS FOR CODERS DO THIS FOR CODERS
- Wed May 25, 2016 12:05 am
- Forum: General Chat
- Topic: Do admins actually play? Buckle up.
- Replies: 44
- Views: 11824
Do admins actually play? Buckle up.
Annoyingly enough, yes, most of them do. Unfortunately automatically getting an up-to-date list of admins is basically impossible, so I have to rely on the admin status each player had when they last logged in, meaning people like FatmanFive are still on the list - hands up if you remember him. Stil...
- Wed May 18, 2016 12:06 pm
- Forum: Town Hall
- Topic: What bothers you about your current rules?
- Replies: 100
- Views: 20337
Re: What bothers you about your current rules?
The reason rules exist is because the situation they try to create doesn't exist without them: So, for example: - We don't want any players to be dicks; - Some players are dicks; - We created the rule "Don't be a dick"; Of course this doesn't mean that no player will ever be a dick, nor do...
- Wed May 18, 2016 8:22 am
- Forum: Town Hall
- Topic: What bothers you about your current rules?
- Replies: 100
- Views: 20337
Re: What bothers you about your current rules?
I disagree, I don't think having the first listed rule say "ADMINS DECISION IS LAW" sets the correct tone for new players. I think it should be the last rule, a sort of "If problems arise that aren't covered by these rules, admins can act at their own discretion, subject to later eval...
- Tue May 17, 2016 11:44 pm
- Forum: General Chat
- Topic: Anyone know what happened to that death map?
- Replies: 6
- Views: 1945
Re: Anyone know what happened to that death map?
the deathimage thing does work, death logging does not log which map it's on though, just the coordinates, job, area, etc. The coordinates + area could be used to determine the map, but that's kinda sorta a lot of work, as I'd need a list of all area boundries, and even then there'd be overlap, rena...
- Tue May 17, 2016 10:15 pm
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 130631
Re: cuck shed
kJ_Madison wrote:I'm real surprised you were given access to the database, and I'm one to jump to conclusions given what HUMINT and several guys said about you. Hell I was about to drag my top guys and grill them if I wasn't informed earlier.
ur weird
- Tue May 17, 2016 7:01 pm
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 130631
Re: cuck shed
The reason I chose J_Madison was to make it as obvious as possible. He wasn't doing well in the election and people seem to be fairly opinionated about him. Perfect!
- Tue May 17, 2016 6:29 pm
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 130631
Re: cuck shed
psssssssssssssssssssssssssssssssst: The post is addressed to J_Madison, I don't expect anyone else to read it, except if you're interested in this caper :3
- Tue May 17, 2016 6:02 pm
- Forum: Town Hall
- Topic: What bothers you about your current rules?
- Replies: 100
- Views: 20337
Re: What bothers you about your current rules?
I know that people love to discuss contested / controversial changes a lot, but what tends to happen is that the more obvious, less controversial proposals and feedback gets lost, so I'll just repost my suggestion from page 1: Merge rules 0 and 6: 0: "Enforcement of these rules is at the discre...
- Tue May 17, 2016 5:58 pm
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 130631
Re: Cuck Shed
Okay, J, laughing at your misinterpretation of everything is fun and all, I'll give you a proper answer as to what happened during the election though, because obviously nobody told you and I don't actually want you to continue to be mad at me over this. you tried to sabotage the headmin elections w...
- Tue May 17, 2016 7:42 am
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 130631
Re: Cuck Shed
Just remember that in these threads you're getting just one side of the story, which is only really kept alive by those who feel personally offended by it. Ain't that irony when tg vets told me how much of a spineless prick you've been in the past trying to control the codebase. Hilarious to get th...
- Sun May 08, 2016 5:14 pm
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 130631
Re: Cuck Shed
Most people got over it. Some haven't but are courteous about it. There are still a couple of vocal individuals though, who basically lack the ability to forgive and forget. Yes, mistakes were made on all sides. There are more than one wrongdoers in this - and there are some victims who were caught ...
- Mon May 02, 2016 4:12 am
- Forum: Off Topic
- Topic: Windows 10 - the message on the tgstation13 welcome page
- Replies: 169
- Views: 43300
- Sun May 01, 2016 11:00 pm
- Forum: Off Topic
- Topic: Windows 10 - the message on the tgstation13 welcome page
- Replies: 169
- Views: 43300
Re: Windows 10 - the message on the tgstation13 welcome page
The difference is that software like Firefox, Virtualbox, Linux kernel, uMatrix, uBlock Origin, all of which I use as parts of my security stack are examples of free and open source software which means that I actually know fully what they do, and can inspect and modify the code. The entire program...
- Sun May 01, 2016 9:56 pm
- Forum: Town Hall
- Topic: What bothers you about your current rules?
- Replies: 100
- Views: 20337
Re: What bothers you about your current rules?
Slightly edited my suggestion above. I think instead of merging rules 1 and 7, rule 1 should consume rule 7, meaning that the contents of rule 7 become part of the description (non bold part) of rule 1. It's not that common that the "toeing the line" rule comes into play and the people it ...
- Sun May 01, 2016 9:47 pm
- Forum: Off Topic
- Topic: Windows 10 - the message on the tgstation13 welcome page
- Replies: 169
- Views: 43300
Re: Windows 10 - the message on the tgstation13 welcome page
Mosquitoman, unlike you, I actually follow security news. I offered a reference to regsvr32 and regsvr64 as an example of a recent vulnerability, I offered the answer to the question you just asked in the post you replied to: You are vulnerable to a 2015 exploit in JPEG processing which will bypass ...
- Sun May 01, 2016 5:10 pm
- Forum: Off Topic
- Topic: Windows 10 - the message on the tgstation13 welcome page
- Replies: 169
- Views: 43300
Re: Windows 10 - the message on the tgstation13 welcome page
Please tell me a single thing I said that is not true. Okay. Is MICROS~1 not uploading arbitrary malicious code to unwilling users and executing it without their knowledge and consent? Here. Are they not forcibly installing their malware on millions of computers whether you want it or not? Here. Ar...